Fallout 76 v1.1.0.8 13/03/19 Patch Notes

EdNote: Sorry for the lack of update, but I was with high fever yesterday (13/03). In the mean time, ElminsterAU is still working on bringing xedit to a state that it can read the new changes Bethesda did in their file format. We cannot bring you an ETA yet, but the update is really massive, so it will surely take some time.

14/03 Update: Just to give a scale of this patch…
The whole .esm file contains 4.330.797 records.
Patch v1.1.0.8 contains 290.980 edited records (changes/additions).
Patch v1.0.6.0 contained 628 edited records.
Biggest patch until now was v1.0.3.10 with 48.003 edited records.

You can see that this starts to go beyond the scope of a logical monolithic changelog. We are investigating alternatives and how we can process such a vast amount of edited records.

18/03 Update

/u/despotak: Due to family issues, I do not have the time to work on the community patch notes for some time. If anyone wants to take over and help /u/Roby65 with that, you are welcome to join our discord, and leave a message so I can give you push permissions to the repository.

Official Bethesda Patch notes

Planned changes (notes released 07/03/19)

Patch 7 Highlights

We’re gearing up to release Patch 7 next week, and it contains the first wave of Wild Appalachia game content—including the new Brewing and Distilling crafting system and quests we previewed last week—as well as balance and design changes, and a ton of bug fixes. Full patch notes will be available on patch day, but here are a few highlights we’re excited to share with you:

Energy and Heavy Weapon Balance: In Patch 7, we’re making some adjustments to greatly increase the durability of many energy and heavy weapons and increasing their damage so you can take down enemies more easily, spend less time repairing, and more time looting. Here are the details:

C.A.M.P. and Workshop Budget Adjustments: In Patch 7, we’re planning to make adjustments to the C.A.M.P. and Workshop budget system that should allow you to build even bigger and fancier Wasteland abodes.

C.A.M.P. Placement Adjustments: Occasionally, when we bring new content to the game, it may need to be placed somewhere that was previously usable as a C.A.M.P. location. We can’t have C.A.M.P.s and quests occupying the same space and while we do our best to limit these cases, sometimes it’s unavoidable.

Challenge Tracking: With Patch 7, we want to make challenges easier to keep an eye on as you make progress toward completing them, so you always know when that next reward will be on its way into your pocket.

Official Patch note (notes released 13/03/19)

Welcome to Wild Appalachia! Patch 7 introduces the first of many new content updates to come, including a questline, a pair of daily quests, and a crafting system. Additionally, this patch contains a variety of balance and gameplay adjustments, new features, another large wave of bug fixes, and much more. Check out a few patch highlights below, and then read on to catch the full patch notes.


Patch Highlights


Patch Version

Download sizes for today’s patch will be approximately 20 GB for consoles, and around 13.7 GB for PC.


Wild Appalachia

General

Atomic Shop

Balance Changes

C.A.M.P., Crafting, and Workshops

Design and Gameplay

User Interface


Bug Fixes

Performance and Stability
Art and Graphics
C.A.M.P., Crafting, and Workshops
Challenges
Combat
Enemies
Items
Perks
PVP
Quests and Events
Sound
Survival
User Interface

Community Patch notes

Changes found on the SeventySix.esm file

TBA

Changes found on .ba2 files

Diff list of the files inside the .ba2s

Other changes confirmed by the community

TBA

List of changed files

List of added files