Fallout 76 v1.0.6.0 19/02/19 Patch Notes
- Fallout 76 v1.0.6.0 19/02/19 Patch Notes
- Official Bethesda Patch notes
- Community Patch notes
- Changes found on the
SeventySix.esmfile- Activator
- Addon Node
- Armor Addon
- Armor
- Actor Value Information
- Cell
- Constructible Object
- Container
- Object Effect
- Entitlement
- FormID List
- Game Setting
- Idle Animation
- Instance Naming Rules
- Keyword
- Light
- Leveled Item
- Message
- Magic Effect
- Misc. Item
- Material Swap
- Object Modification
- Perk
- Quest
- Race
- Sound Descriptor
- Spell
- Static
- Snap Template
- Transform
- Weapon
- Worldspace
- Changes found on
.ba2files - Other changes confirmed by the community
- List of changed files
- List of added files
- List of deleted files
- Changes found on the
Official Bethesda Patch notes
Planned changes (notes released 07/02/19 and 14/02/19)
We’ve been reading your feedback about Scorchbeasts and the Scorchbeast Queen and there are a couple of changes coming in Patch 6 later this month that we’d like to preview for you this week:
- Sonic Scream Attack Frequency: One of the most common points of feedback we receive about Scorchbeasts is how they feel like they’re using their Sonic Scream attack too frequently. In Patch 6, we’re increasing the timer between successive Sonic Scream volleys to a minimum of 10 seconds for Scorchbeasts and the Scorchbeast Queen. Scorchbeasts and their Sonic Scream attacks will still be challenging, but this change should allow players more time to react in between volleys. Let us know how this feels once you’ve had a chance to play with this change following Patch 6 release. We’ll continue to monitor Sonic Scream and can make further adjustments as needed.
- Scorchbeast Queen Loot: In Patch 6, we’re also planning to fix a bug affecting the Scorchbeast Queen’s loot list, which often results in receiving the same plan as loot even after multiple Queen kills. Once this fix is live, the Scorchbeast Queen will be able to drop a wider variety of plans from her loot list, which should also limit cases where players receive a duplicate plan. Additionally, we are also looking into ways we can make her loot list more “legendary” in the future. While we’re still working on implementing that system, we will let you know as soon as we have more details to share. We know that some of you have shared lots of thoughts with us on Scorchbeast fights in general, and we’re discussing your feedback internally to see where we can make potential balance adjustments in the future, while maintaining the challenge inherent in taking on Appalachia’s deadliest denizens. We’re also working to make additional performance improvements during encounters with the Scorchbeast Queen, and we should have more to share on that in a future update.
Patch 6 is anticipated to release next week and planned for simultaneous launch on Xbox One, PC, and PlayStation 4. This will be the last update ahead of Wild Appalachia, which will be supported by Patch 7. Sticking to 6, we are still compiling our full patch notes to provide to you once that update is available, but in our tradition, we wanted to share with you some of the larger fixes we’re working on.
- Stash Limit Increase to 800 – We know this continues to be a big one. Next week, we are raising the Stash limit from 600 to 800 pounds. Like last time, we are constantly evaluating storage space and discussing ways we can make improvements, but not at the expense of server stability. We hope this additional increase to 800 pounds will help you store even more of the awesome item’s you’ve found in the Wasteland!
- The M79 Grenade Launcher and the Auto Grenade Launcher are now classified as Heavy Weapons – A fix is being made to properly label the M79 Grenade Launcher and Auto Grenade Launcher as Heavy Weapons. They will also now correctly benefit from all Heavy Weapons perks except for Heavy Gunner, as we believe it makes more sense for these weapons to benefit from the Demolitions Expert perk. Boom!
- Accidentally Damaging another player’s C.A.M.P. will no longer tag you as WANTED – From our Known Issues list, players who accidentally shoot, hit, or disturb another player’s C.A.M.P. will no longer become WANTED and viewed as engaging in PvP. Instead you must actively work to be malicious to another player and DESTROY their C.A.M.P. objects for it to be considered a PvP action and become marked as WANTED. We will closely monitor player feedback to this change.
- Player Icons now display in more areas throughout the game – Once Patch 6 arrives, hovering over a player on the map will now display their player icon, and Workshops will display their owners’ player icons, too. Additionally, when viewing a turret created by another player, you’ll now be able to see the owner’s name and player icon in the turret’s nameplate.
- Quest containers during the Feed the People and Path to Enlightenment events now only accept quest items – With this fix, players can no longer accidentally transfer items from their inventories into these quest containers. As a result, you should now be able to complete these events without fear of losing non-quest items.
Official Patch note (notes released 19/02/19)
We’re releasing Patch 6 today, which includes an increase to stash size, balance and design changes, and another large wave of bug fixes, many of which were reported by players in the Fallout 76 community. As always, this is all possible thanks to your support and feedback for the game, please keep sharing your thoughts and bug reports with us! Take a look at some of the highlights from Patch 6, and then continue on to read about the rest of the changes coming with today’s update.
Patch Highlights
- Increased Stash Limit: We’ve once again buffed up maximum Stash size, this time from 600 to 800 pounds, so that you can store even more goodies from your adventures in Appalachia.
- Player Icon Display: Player icons will now display whenever you hover over a player or an owned Workshop on the Map, as well as when you view Turrets created by someone else.
- Scorchbeast Attacks: We’ve reduced the frequency of Scorchbeast Sonic Scream attacks, so you have a little more time to react between volleys.
- Wanted: We’ve made an adjustment so that players must now destroy objects in another player’s C.A.M.P. or Workshop to become Wanted, which should reduce cases of accidental crime.
- Workshops: You can now contest a Workshop that’s owned by another player from anywhere inside the Workshop’s build area, which should make it easier to attempt to contest a Workshop, even if it’s been barricaded by the owner.
Patch Version
Download sizes for today’s patch will be approximately 4.5 GB for consoles, and around 3.5 GB for PC.
- PC: 1.0.6.0
- PS4: 1.0.6.0
- Xbox: 1.0.6.0
General
- Server Maintenance: As we work on world servers that have been running for a long time and hitting some lag issues, we’ll be performing maintenance on those servers more frequently. You may receive an in-game message alerting you to this maintenance when it occurs, and you may be asked to join another world. This should improve the play experience for everyone during your adventures in Appalachia.
Balance and Design
- Power Armor: The amount of springs required to craft and repair level 25, 35, and 45 Excavator Power Armor Legs has been significantly reduced.
- Weapons: Flare Guns have been removed from the legendary weapon list, as they can’t benefit from legendary mods.
C.A.M.P., Crafting, and Workshops
- Stash Limit: The storage limit for the stash has been increased from 600 to 800 pounds.
- Dev Note: We’ve been reading your feedback that the current stash limit of 600 lbs could use an additional increase, and after some investigation found that we could offer some more storage space in the Stash.
- C.A.M.P. Placement: If a player’s current C.A.M.P. location is occupied upon joining a world, a message will now display which gives them option to stay in the current world or attempt to join a new one.
- If the player chooses to find another world, they will be removed from the current world and matchmaking will attempt to place them in a new one.
- This process can be repeated if the player’s C.A.M.P. location happens to also be occupied in the new world.
- Workshops: Players no longer need to interact with claimed Workshops directly to contest ownership, and Workshops can now be contested and captured from anywhere within the build area.
- Dev Note: The ability to contest a claimed Workshop is intended and encouraged behavior as part of Workshop design. This change should prevent situations where a Workshop owner could prevent others from attempting to contest it without becoming Wanted by destroying something or picking a lock to reach the Workshop.
Enemies
- Scorchbeasts: Increased the timer between successive Sonic Scream volleys to 10 seconds for Scorchbeasts and the Scorchbeast Queen in order to reduce the frequency of these attacks.
- Dev Note: This change should help players have some more time to react between Sonic Scream volleys. We’ve also been reading lots of feedback about Scorchbeasts in general that the community has been sharing, and we’re looking into further improvements and balance changes we can bring to them in the future.
PVP
- Wanted: Damaging a C.A.M.P. or workshop object created by another player no longer causes the attacker to become Wanted. The object must now be completely destroyed by the attacker in order to flag them as Wanted.
- Dev Note: We’ve received feedback from players who felt that it was too easy to become Wanted accidentally by damaging others’ C.A.M.P. and Workshop objects. We agree and made this change to help limit cases where a stray bullet could result in a bounty on your head.
Sound
- Sound Effects: Pulling the pin on a grenade to prime it before throwing now play audible sound effects for nearby players.
- Map: Sound effects now play when placing or moving custom Map markers.
User Interface
- Player Icons: Hovering over a player’s name on the Map will now display their current player icon.
- Player Icons: Hovering over an owned Workshop on the Map will now display the current owner’s player icon.
- Turrets: Viewing a Turret placed by another player in their C.A.M.P. or at a Workshop will now display the owner’s name and player icon in the Turret’s nameplate.
- Voice Chat: The color of Voice Chat speaker icons on player nameplates now update based on that player’s current status: Neutral players display a pale-yellow icon, Allies display gold, and Hostile and Wanted display red.
Bug Fixes
Performance and Stability
- Loading: Addressed an issue that could cause controls to lock up if the player opened the Pip-Boy immediately after encountering a loading screen.
- Loading: Fixed an issue that could cause the player to encounter an infinite loading screen if they quit to the main menu immediately after joining a world.
- Loading: Fixed an issue on PC that could result in an infinite loading screen if multiple players on a team joined a world simultaneously.
- Loading: Fixed an issue that could cause a player to encounter an infinite loading screen due to an inventory discrepancy.
- Performance: Addressed an issue that could cause hitching while scrapping items.
- Performance: Attempting to craft many items at very high speed will now result in a delay of up to 1 second between subsequent crafting attempts after the first few. This was done to help improve server performance and should not affect normal crafting.
- Performance: Addressed an issue that could impact server performance when scrapping a large number of items in rapid succession.
- Performance: Addressed an issue that could cause reduced framerates when many players were firing weapons simultaneously in the same area.
- Stability: Addressed a crash that could occur when interacting with a Power Armor Station while wearing Power Armor.
Art and Graphics
- Apparel: Hair no longer clips through the Nuka-Girl Rocketsuit helmet.
- Apparel: Underarmor no longer remains visible while wearing the Silver Shroud costume.
- Emotes: Fixed an issue causing reduced framerates during the Snowball Fight! Emote’s animation.
- Enemies: Fixed an issue that could cause a second head to appear on a specific Scorched variant after decapitating it via headshot.
- Graphics: Switching outfits or weapons while the Chameleon mutation or legendary effect is active no longer causes those items to appear visible to other players.
- Nuke Code Pieces: Letters and Numbers displayed by Nuke Code Pieces will no longer appear misaligned on pickup.
- Perks: The throwing arc displayed by the Fire in the Hole perk now remains visible if the player moves while holding a fragmentation grenade.
- Photomode: Returning to first-person view after exiting Photomode with a ranged weapon equipped no longer causes the character model’s hands to appear offset or dark graphic effects to appear onscreen.
C.A.M.P., Crafting, and Workshops
- Blueprints: Blueprints containing a mirror ball can now be placed correctly and no longer cause an “Object is floating.” error message to display.
- Blueprints: Attempting to place a blueprint containing objects that have been placed on shelves no longer causes an “Object needs support” error message to display.
- Blueprints: Blueprint names now support a maximum of 25 characters.
- Budget: Tamed creatures no longer permanently consume C.A.M.P. budget after they are killed.
- C.A.M.P.: Fixed an issue that could cause a C.A.M.P. dialog to display to a new character before they had placed their C.A.M.P. for the first time.
- Crafting: Fixed an issue that could prevent items from being crafted or repaired despite having the required materials if those materials were split between the inventory and stash.
- Crafting: Players who have exceeded the absolute weight limit of 1,500 lbs plus their current maximum carry weight are now correctly notified that they are unable to craft items while over the limit.
- Exploit: Addressed an exploit that could allow items to be duplicated when moving C.A.M.P. locations.
- Exploit: Addressed an exploit that could allow items to be duplicated if a blueprint failed to save properly.
- Recipes and Plans: Fixed an issue that could prevent a player from crafting a Recipe or Plan they had previously learned.
- Scrapping: Bleached Dogwood is now protected from autoscrapping when crafting. However, it can still be scrapped manually.
- Workbenches: Attempting to place a Power Armor Station on a foundation in a structure that has multiple levels no longer causes the station to be placed on the second floor.
Enemies
- Scorchbeast Queen: The Scorchbeast Queen can now correctly drop Plans from the full range of Ultracite Power Armor Mod Plans in her loot list, and players now correctly receive a random roll from her loot list.
- Mothman: Fixed an issue in which Mothman would not leave the area when approached or respond to attacks.
Items
- Apparel: The Clean Clown Outfit now correctly counts toward completion of the “Kill Wendigos” side mission at Freddie’s House of Scares.
- Apparel: The Nuka-Girl Rocketsuit can no longer be equipped or unequipped while wearing Power Armor
- Apparel: The Nuka-Girl Rocketsuit outfit has been separated into two pieces - the body piece and the upper helmet.
- Dev Note: For the moment, the upper helmet, when not worn with the body piece, looks to be floating partly from the player character. This is temporary until we can rework the helmet itself. This was a necessary change to prevent poor interactions with Power Armor and underarmor. Players who already own the Rocketsuit, will automatically have access to craft the helmet.
- Armor: The Punishing legendary effect no longer reflects “slap” damage dealt by another player. This should prevent cases where a player wearing Punishing armor could become Wanted unintentionally due to reflected damage that killed their attacker.
- Armor: Fixed an issue causing damage reflected by the Punishing legendary effect to be reduced based on the defending player’s resistances.
- Cap Containers: Now award the correct number of Caps and no longer generate only 1 Cap as loot.
- Exploits: Removed an apparel Recipe that was not intended to be available in-game, as well as items created using that Recipe.
- Headlamps: Removed an erroneously added Atomic Shop flag from all non-Mothman Power Armor Head Lamps. Also added a separate red Mothman headlamp that works once Mothman Power Armor is equipped.
- Holotapes: Choosing to stop a Holotape now correctly stops that Holotape from continuing to play.
- Mods: Aiming down the sights after applying the Recon Sensors mod to a Power Armor helmet now correctly marks enemies on the compass.
- Power Armor: Resistances are no longer incorrectly reduced when entering Power Armor while wearing Underarmor.
- Power Armor: Now correctly prioritizes using the Fusion Core in the player’s inventory that has the least remaining charge, rather than selecting them at random.
- Power Armor: Fixed an issue that could allow Power Armor pieces with Atomic Shop paints applied to be transferred into containers.
- Weapons: The M79 Grenade Launcher and the Auto Grenade Launcher are now classified as heavy weapons, and correctly benefit from all heavy weapons perks except Heavy Gunner, as they benefit from Demolitions Expert instead.
Perks
- Last Laugh: Explosive Bait is no longer dropped on death while the Last Laugh perk is equipped.
- Martial Artist: Now only applies its attack speed bonus to melee weapons and no longer incorrectly increases the Gatling Gun’s rate of fire.
- Ricochet: The Ricochet perk fanfare no longer displays repeatedly when its effects are triggered multiple times in quick succession.
- Team Effects: A team invite must be accepted, and a team formed, before team-based perks, such as Squad Maneuvers, will apply their team effects.
PVP
- Respawn: Being killed by a friend, selecting “Respawn”, and then using the Social Menu to respawn at a that friend’s location no longer causes those players to remain hostile toward each other.
Quests, Events, and Challenges
- Quest Containers: Non-quest items can no longer be transferred into the Feed the People and Path to Enlightenment event quest containers.
- One of Us: The Congressional Access Card is no longer lost if the player is disconnected or the server crashes.
Survival
- Addictions: Fixed an issue which prevented Addictions currently affecting the character from displaying in the Pip-Boy’s Status menu.
- Diseases: Rad Worms now only increases radiation damage taken by 50%, and no longer incorrectly increases Mutation and other effects.
- Mutations: Fixed an inconsistent interaction between the Class Freak, Barbarian, and Evasive perks that could cause them to stop functioning while affected by the Herd Mentality mutation.
- Mutations: The Healing Factor mutation no longer causes players to become invincible while in the downed state.
User Interface
- C.A.M.P.: A player’s name will now correctly appear onscreen when viewing their C.A.M.P., even if that player is not nearby.
- Controls: Plugging in a controller after launching Fallout 76 on PC using a keyboard and mouse no longer causes the button indicators for interactable objects, like containers or workbenches, to disappear until the client is relaunched.
- Controls: Pressing the Quick Swap key (Default: Left D-pad) after the current weapon breaks now correctly swaps to an alternate weapon.
- Crosshairs: Fixed an issue causing crosshairs to expand and contract incorrectly for players running the game using 21:9 aspect ratios.
- Game Camera: Changing the face preset in the Change Appearance menu outside of Vault 76 no longer causes the camera to show an unintended angle in third-person view.
- Holotapes: Attempting to play a blank terminal holotape no longer causes the Pip-Boy to display a blank screen.
- Localization: “Perk Card Pack” text that displays when opening a new Perk Card Pack is now correctly localized in non-English versions of the game client.
- Map: Fixed an issue that could prevent player icons from displaying on the Map when choosing a respawn location.
- Map: Overencumbered players who die inside a Nuke Zone can now correctly respawn at the nearest Map marker.
- Notifications: “Ammo Removed” messages no longer appear onscreen when harvesting flora or other materials shortly after firing a weapon.
- Notifications: The “You have joined a team.” notification now correctly displays console controls, rather than PC hotkeys, in its subtitle text while playing on consoles.
- Notifications: Fixed an issue where players could sometimes receive a “Max weight limit reached.” message when attempting to trade with other players.
- Photomode Frames: Photomode frames that were purchased from the Atomic Shop now correctly display the Atom symbol in the photomode menu.
- Shop: Fixed an issue on PC that could cause controls to lock up when purchasing Atoms.
- Shop: Purchasing multiple items from the Atomic Shop in quick succession no longer prevents those items from appearing in crafting menus until the client is relaunched.
- Shop: Preview images have been added for the Kill, Laugh, Love Neon Sign.
- Teams: Attempting to join a teammate in a world from the main menu using the social menu no longer causes a message to display stating that they will be removed from the team.
- Teams: Fixed an issue that could prevent team members from loading into a world with the team leader after the leader selected “Play”.
- Teams: Fixed an issue in which the “Play with Team” option on the Main Menu became non-functional when attempting to rejoin teammates in a world following a crash or disconnect.
- Transfer Menu: The transfer bar now correctly stops at 1 when scrolling to reduce the transfer quantity.
- Voice Chat: The voice chat speaker icon now correctly appears in player nameplates, in team chat, and in the area chat list when a player is speaking.
Community Patch notes
Changes found on the SeventySix.esm file
Activator
WorkshopMirrorBall01 "Mirror Ball" [ACTI:001ADC69]OBND - Object Bounds are changed to0ATX_NeonBillboard_NukaCola "Neon Nuka Cola Billboard" [ACTI:003EFADE]addedATX_NeonBillboard_Rooftop_NukaCola "Neon Nuka Cola Rooftop Billboard" [ACTI:003EFAE0]addedATX_NeonBillboard_SlocumsJoe "Neon Slocums Joe Billboard" [ACTI:003EFAE2]addedATX_NeonBillboard_Rooftop_SlocumsJoe "Neon Slocums Joe Rooftop Billboard" [ACTI:003EFAE3]addedATX_NeonBillboard_VisitBeautifulWV "Neon Visit Beautiful West Virginia Billboard" [ACTI:003EFAE4]addedATX_NeonBillboard_Rooftop_VisitBeautifulWV "Neon Visit Beautiful West Virginia Rooftop Billboard" [ACTI:003EFAE5]addedATX_NeonSignGoAway "Go Away Neon Sign" [ACTI:003EFAF2]addedATX_NeonSignNoRestroom "No Restroom Neon Sign" [ACTI:003EFAF5]addedATX_NeonSignStayAway "Stay Away Neon Sign" [ACTI:003EFAF7]addedATX_NeonSignNoVacancy "No Vacancy Neon Sign" [ACTI:003EFAF8]addedATX_NeonBillboard_MothmanGround "Mothman Neon Billboard" [ACTI:003EFB02]addedATX_NeonBillboard_MothmanRooftop "Large Mothman Neon Billboard" [ACTI:003EFB05]addedATX_NeonBillboard_MothmanGround "Mothman Neon Billboard" [ACTI:003F0B6E]EDID changed fromATX_NeonBillboard_MothmanGroundtoATX_NeonBillboard_MothmanGroundDUPLICATE000ATX_NeonBillboard_MothmanRooftop "Large Mothman Neon Billboard" [ACTI:003F0B71]EDID changed fromATX_NeonBillboard_MothmanRooftoptoATX_NeonBillboard_MothmanRooftopDUPLICATE000MSilo_Storage_ConsolePanel "Panel" [ACTI:0051AFC2]- Override Activate Text
MSilo_Storage_MainframeCoreActivateTextOverride_Damaged "Remove" [MESG:0051B03C]added - Override Activate Text
MSilo_Storage_MainframeCoreActivateTextOverride_Empty "Insert" [MESG:0051B03D]added - SNAM - Flags
<Unknown: 6>added
- Override Activate Text
MSilo_Storage_ReplacementPanel "Mainframe Core" [ACTI:0051AFFA]FNAM - Flags<Unknown: 6>added
Addon Node
LightNodeWorkshopOmniNeonSmallWhite [ADDN:003EFAFB]addedLightNodeWorkshopOmniNeonSmallPink [ADDN:003EFAFD]addedLightNodeWorkshopOmniNeonSmallBlue [ADDN:003EFAFF]addedLightNodeWorkshopOmniNeonSmallGreen [ADDN:003EFB00]addedPAX1HeadlampMoth [ADDN:003FA6EB]addedPAT45HeadlampMoth [ADDN:003FA6EC]addedPAT60HeadlampMoth [ADDN:003FA6ED]addedPAT51HeadlampMoth [ADDN:003FA6EE]added
Armor Addon
AA_Headwear_Raider_03_Helmet_GreenHood [ARMA:000787D1]BOD2 - Biped Body Template -> First person Flags47 - Eyes,48 - Beard,49 - Mouth, and50 - Neckremoved (EdNote: Your eyeglasses and mask will now be shown while wearing this)DLC04_NukaSpaceOutfitBody [ARMA:001135C1]BOD2 - Biped Body Template -> First person Flags41 - [A] Torsoadded (EdNote: Your torso armor is not shown anymore if you wear this)DLC04_NukaSpaceOutfitHelmetLiner [ARMA:001135C4]BOD2 - Biped Body Template -> First person Flags46 - Headband,48 - Beard, and49 - MouthaddedATX_AAClothesSilverShroudGloves [ARMA:001F3D0A]- BOD2 - Biped Body Template -> First person Flags
57 - Unnarmedand60 - Pipboyadded - DNAM - Data -> Male Priority changed from
0to5 - DNAM - Data -> Female Priority changed from
0to5
- BOD2 - Biped Body Template -> First person Flags
ATX_AAPIpBoy2000_ConstructionSafety [ARMA:003F83FB]addedATX_AAClothesTheInspectorGloves [ARMA:0047D209]BOD2 - Biped Body Template -> First person Flags57 - Unnarmedand60 - Pipboyadded
Armor
Armor_RaiderMod_Underarmor_LongJohns "Long Johns" [ARMO:00019568]KeywordusePowerArmorFrameRaider [KYWD:001909D7]removedArmor_BoS_Underarmor_BOSFatigues "Brotherhood Fatigues" [ARMO:00056738]KeywordusePowerArmorFrameBoS [KYWD:00155046]removedHeadwear_Raider_GreenHood "Green Hood" [ARMO:000787EC]BOD2 - Biped Body Template -> First person Flags47 - Eyes,48 - Beard,49 - Mouth, and50 - NeckremovedArmor_RaiderMod_Underarmor_Harness "Harness" [ARMO:0008158D]KeywordusePowerArmorFrameRaider [KYWD:001909D7]removedArmor_RaiderMod_Underarmor_RoadLeathers "Road Leathers" [ARMO:000AF0E2]KeywordusePowerArmorFrameAtomCat [KYWD:001909D0]removedArmor_BoS_Knight_Underarmor "Brotherhood Knight Suit" [ARMO:000DEDEB]KeywordusePowerArmorFrameBoS [KYWD:00155046]removedHeadwear_BoS_Knight_UnderarmorHelmet "BOS Hood" [ARMO:000E1A39]- Keyword
usePowerArmorFrameBoS [KYWD:00155046]removed - EILV - Levels removed
- Keyword
ATX_Clothes_ClownOutfitClean "Clean Clown Outfit" [ARMO:0010CF7B]- FULL - Name changed from
Clown OutfittoClean Clown Outfit - Keyword
HouseOfScaresOutfit [KYWD:004F82BE]added
- FULL - Name changed from
Armor_Marine_Underarmor_Wetsuit "Marine Wetsuit" [ARMO:0011114C]KeywordusePowerArmorFrameRaider [KYWD:001909D7]removedHeadwear_Clothes_DLC03_Trapper_Hunter_Hood "Hunter's Hood" [ARMO:001117E7]EDID **changed fromHeadwear_Clothes_DLC03_Trapper_Hunter_HoodtoDEPRECATED_Headwear_Clothes_DLC03_Trapper_Hunter_HoodATX_Clothes_NukaGirlOutfit "Nuka-Girl Rocketsuit" [ARMO:001135E5]- BOD2 - Biped Body Template -> First person Flags
30 - Hair Top,31 - Hair Long, and46 - Headbandremoved - Model -> MODL - Armor Addon
DLC04_NukaSpaceOutfitHelmetLiner [ARMA:001135C4]removed - Model -> MODL - Armor Addon
DLC04_NukaSpaceOutfitHelmetGlass [ARMA:001135C3]changed toDLC04_NukaSpaceOutfitBody [ARMA:001135C1]
- BOD2 - Biped Body Template -> First person Flags
Armor_BoS_Officer_Underarmor "Brotherhood Officer Suit" [ARMO:00134294]KeywordusePowerArmorFrameBoS [KYWD:00155046]removedArmor_RaiderMod_Underarmor_RaiderLeathers "Raider Leathers" [ARMO:0018E3F7]KeywordusePowerArmorFrameRaider [KYWD:001909D7]removedArmor_BoS_Soldier_Underarmor "Brotherhood Soldier Suit" [ARMO:002223E3]KeywordusePowerArmorFrameBoS [KYWD:00155046]removedATX_Clothes_NukaGirlHelmet "Nuka-Girl Helmet" [ARMO:003F73B1]addedATX_PipBoy2000_ConstructionSafety "Pip-Boy 2000 Construction Safety" [ARMO:003F83FC]addedPOST_ATX_Armor_PowerArmor_BlackRider_ArmLeft "Black Rider Left Arm" [ARMO:00474980]- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_ArmLefttozzzATX_Armor_PowerArmor_BlackRider_ArmLeft - Keyword
ATX_ma_PA_BlackRider [KYWD:0047498C]removed - Keyword
ATX_ma_BlackRider_LArm [KYWD:0047498E]removed - Keyword
ATX_PowerArmorTypeBlackRider [KYWD:004749AF]removed - FNAM -> Armor Rating reduced from
170to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_LArm "Standard Left Arm Lining" [OMOD:0047499E]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Arm_Lining_A "Mk.I" [OMOD:00474995]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_ArmRight "Black Rider Right Arm" [ARMO:00474981]- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_ArmRighttozzzATX_Armor_PowerArmor_BlackRider_ArmRight - Keyword
ATX_ma_PA_BlackRider [KYWD:0047498C]removed - Keyword
ATX_ma_BlackRider_RArm [KYWD:00474990]removed - Keyword
ATX_PowerArmorTypeBlackRider [KYWD:004749AF]removed - FNAM -> Armor Rating reduced from
170to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_RArm "Standard Right Arm Lining" [OMOD:004749A1]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Arm_Lining_A "Mk.I" [OMOD:00474995]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_Helmet "Black Rider Helm" [ARMO:00474982]- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_HelmettozzzATX_Armor_PowerArmor_BlackRider_Helmet - Keyword
ATX_ma_PA_BlackRider [KYWD:0047498C]removed - Keyword
ATX_ma_BlackRider_Helmet [KYWD:0047498D]removed - Keyword
ATX_PowerArmorTypeBlackRider [KYWD:004749AF]removed - FNAM -> Armor Rating reduced from
220to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Helmet "Standard Helmet Lining" [OMOD:00474996]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Helmet_Lining_A "Mk.I" [OMOD:0047499D]removed - Object Template -> Combination -> OBTS -> Mod
SURV_mod_Description_DiseasePrevention_InhalationAndInWater [OMOD:003BEEFF]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Helmet_Headlamp "Headlamp" [OMOD:00474997]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_LegLeft "Black Rider Left Leg" [ARMO:00474983]- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_LegLefttozzzATX_Armor_PowerArmor_BlackRider_LegLeft - Keyword
ATX_ma_PA_BlackRider [KYWD:0047498C]removed - Keyword
ATX_ma_BlackRider_LLeg [KYWD:0047498F]removed - Keyword
ATX_PowerArmorTypeBlackRider [KYWD:004749AF]removed - FNAM -> Armor Rating reduced from
170to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_LLeg "Standard Left Leg Lining" [OMOD:004749A0]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Leg_Lining_A "Mk.I" [OMOD:0047499F]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_LegRight "Black Rider Right Leg" [ARMO:00474984]- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_LegRighttozzzATX_Armor_PowerArmor_BlackRider_LegRight - Keyword
ATX_ma_PA_BlackRider [KYWD:0047498C]removed - Keyword
ATX_ma_BlackRider_RLeg [KYWD:00474991]removed - Keyword
ATX_PowerArmorTypeBlackRider [KYWD:004749AF]removed - FNAM -> Armor Rating reduced from
170to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_RLeg "Standard Right Leg Lining" [OMOD:004749A2]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Leg_Lining_A "Mk.I" [OMOD:0047499F]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_Torso "Black Rider Torso" [ARMO:00474985]- EDID changed from
POST_ATX_Armor_PowerArmor_BlackRider_TorsotozzzATX_Armor_PowerArmor_BlackRider_Torso - Keyword
ATX_ma_PA_BlackRider [KYWD:0047498C]removed - Keyword
ATX_PowerArmorTypeBlackRider [KYWD:004749AF]removed - FNAM -> Armor Rating reduced from
320to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Torso "Standard Torso Lining" [OMOD:004749A3]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Torso_Lining_A "Mk.I" [OMOD:004749A4]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6]removed
- EDID changed from
ATX_Clothes_Unstoppables_TheInspector "The Inspector Costume" [ARMO:0047D208]BOD2 - Biped Body Template -> First person Flags34 - L Handand35 - R HandremovedPOST_ATX_Armor_PowerArmor_PlagueRider_ArmLeft "PlagueRider Left Arm" [ARMO:0048D274]- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_ArmLefttozzzATX_Armor_PowerArmor_PlagueRider_ArmLeft - Keyword
ATX_ma_PA_PlagueRider [KYWD:0048D2AE]removed - Keyword
ATX_ma_PlagueRider_LArm [KYWD:0048D2B0]removed - FNAM -> Armor Rating reduced from
170to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_LArm "Standard Left Arm Lining" [OMOD:0048D290]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A "Mk.I" [OMOD:0048D287]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_LArm "Standard Left Arm Lining" [OMOD:0048D290]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A "Mk.I" [OMOD:0048D287]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_ArmRight "PlagueRider Right Arm" [ARMO:0048D275]- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_ArmRighttozzzATX_Armor_PowerArmor_PlagueRider_ArmRight - Keyword
ATX_ma_PA_PlagueRider [KYWD:0048D2AE]removed - Keyword
ATX_ma_PlagueRider_RArm [KYWD:0048D2B2]removed - FNAM -> Armor Rating reduced from
170to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_RArm "Standard Right Arm Lining" [OMOD:0048D293]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A "Mk.I" [OMOD:0048D287]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_RArm "Standard Right Arm Lining" [OMOD:0048D293]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A "Mk.I" [OMOD:0048D287]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_Helmet "PlagueRider Helm" [ARMO:0048D276]- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_HelmettozzzATX_Armor_PowerArmor_PlagueRider_Helmet - Keyword
ATX_ma_PA_PlagueRider [KYWD:0048D2AE]removed - Keyword
ATX_ma_PlagueRider_Helmet [KYWD:0048D2AF]removed - FNAM -> Armor Rating reduced from
220to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Helmet "Standard Helmet Lining" [OMOD:0048D288]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Lining_A "Mk.I" [OMOD:0048D28F]removed - Object Template -> Combination -> OBTS -> Mod
SURV_mod_Description_DiseasePrevention_InhalationAndInWater [OMOD:003BEEFF]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Headlamp "Headlamp" [OMOD:0048D289]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Helmet "Standard Helmet Lining" [OMOD:0048D288]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Lining_A "Mk.I" [OMOD:0048D28F]removed - Object Template -> Combination -> OBTS -> Mod
SURV_mod_Description_DiseasePrevention_InhalationAndInWater [OMOD:003BEEFF]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Headlamp "Headlamp" [OMOD:0048D289]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_LegLeft "PlagueRider Left Leg" [ARMO:0048D277]- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_LegLefttozzzATX_Armor_PowerArmor_PlagueRider_LegLeft - Keyword
ATX_ma_PA_PlagueRider [KYWD:0048D2AE]removed - Keyword
ATX_ma_PlagueRider_LLeg [KYWD:0048D2B1]removed - FNAM -> Armor Rating reduced from
170to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_LLeg "Standard Left Leg Lining" [OMOD:0048D292]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A "Mk.I" [OMOD:0048D291]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_LLeg "Standard Left Leg Lining" [OMOD:0048D292]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A "Mk.I" [OMOD:0048D291]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_LegRight "PlagueRider Right Leg" [ARMO:0048D278]- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_LegRighttozzzATX_Armor_PowerArmor_PlagueRider_LegRight - Keyword
ATX_ma_PA_PlagueRider [KYWD:0048D2AE]removed - Keyword
ATX_ma_PlagueRider_RLeg [KYWD:0048D2B3]removed - FNAM -> Armor Rating reduced from
170to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_RLeg "Standard Right Leg Lining" [OMOD:0048D294]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A "Mk.I" [OMOD:0048D291]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_RLeg "Standard Right Leg Lining" [OMOD:0048D294]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A "Mk.I" [OMOD:0048D291]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_Torso "PlagueRider Torso" [ARMO:0048D279]- EDID changed from
POST_ATX_Armor_PowerArmor_PlagueRider_TorsotozzzATX_Armor_PowerArmor_PlagueRider_Torso - Keyword
ATX_ma_PA_PlagueRider [KYWD:0048D2AE]removed - Keyword
ATX_ma_PlagueRider_Torso [KYWD:0048D2B4]removed - FNAM -> Armor Rating reduced from
320to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Torso "Standard Torso Lining" [OMOD:0048D295]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Torso_Lining_A "Mk.I" [OMOD:0048D296]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Torso "Standard Torso Lining" [OMOD:0048D295]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Material_Null "No Material Mod" [OMOD:00077D3B]removed - Object Template -> Combination -> OBTS -> Mod
mod_PowerArmor_Misc_Null "No Misc Mod" [OMOD:00077D3A]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PlagueRider_Torso_Lining_A "Mk.I" [OMOD:0048D296]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_ArmLeft "T-51b Left Arm" [ARMO:00490053]- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_ArmLefttozzzATX_Armor_PowerArmor_PaleRider_ArmLeft - Keyword
ATX_ma_PA_PaleRider [KYWD:00490068]removed - Keyword
ATX_ma_PaleRider_LArm [KYWD:0049006A]removed - FNAM -> Armor Rating reduced from
90to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_LArm "Standard Left Arm Lining" [OMOD:00490088]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Arm_Lining_B "Model B" [OMOD:0049007F]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_ArmRight "T-51b Right Arm" [ARMO:00490054]- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_ArmRighttozzzATX_Armor_PowerArmor_PaleRider_ArmRight - Keyword
ATX_ma_PA_PaleRider [KYWD:00490068]removed - Keyword
ATX_ma_PaleRider_RArm [KYWD:0049006C]removed - FNAM -> Armor Rating reduced from
90to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_RArm "Standard Right Arm Lining" [OMOD:0049008B]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Arm_Lining_B "Model B" [OMOD:0049007F]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_Helmet "T-51b Helm" [ARMO:00490055]- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_HelmettozzzATX_Armor_PowerArmor_PaleRider_Helmet - Keyword
ATX_ma_PA_PaleRider [KYWD:00490068]removed - Keyword
ATX_ma_PaleRider_Helmet [KYWD:00490069]removed - FNAM -> Armor Rating reduced from
140to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Helmet "Standard Helmet Lining" [OMOD:00490080]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Helmet_Lining_B "Model B" [OMOD:00490087]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Helmet_Headlamp "Headlamp" [OMOD:00490081]removed - Object Template -> Combination -> OBTS -> Mod
SURV_mod_Description_DiseasePrevention_InhalationAndInWater [OMOD:003BEEFF]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_LegLeft "T-51b Left Leg" [ARMO:00490056]- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_LegLefttozzzATX_Armor_PowerArmor_PaleRider_LegLeft - Keyword
ATX_ma_PA_PaleRider [KYWD:00490068]removed - Keyword
ATX_ma_PaleRider_LLeg [KYWD:0049006B]removed - FNAM -> Armor Rating reduced from
90to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_LLeg "Standard Left Leg Lining" [OMOD:0049008A]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Leg_Lining_B "Model B" [OMOD:00490089]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_LegRight "T-51b Right Leg" [ARMO:00490057]- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_LegRighttozzzATX_Armor_PowerArmor_PaleRider_LegRight - Keyword
ATX_ma_PA_PaleRider [KYWD:00490068]removed - Keyword
ATX_ma_PaleRider_RLeg [KYWD:0049006D]removed - FNAM -> Armor Rating reduced from
90to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_RLeg "Standard Right Leg Lining" [OMOD:0049008C]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Leg_Lining_B "Model B" [OMOD:00490089]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097]removed
- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_Torso "T-51b Chest Piece" [ARMO:00490058]- EDID changed from
POST_ATX_Armor_PowerArmor_PaleRider_TorsotozzzATX_Armor_PowerArmor_PaleRider_Torso - Keyword
ATX_ma_PA_PaleRider [KYWD:00490068]removed - Keyword
ATX_ma_PaleRider_Torso [KYWD:0049006E]removed - FNAM -> Armor Rating reduced from
240to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Torso "Standard Torso Lining" [OMOD:0049008D]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Torso_Lining_B "Model B" [OMOD:0049008E]removed - Object Template -> Combination -> OBTS -> Mod
POST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097]removed
- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmLeft "WarRider Left Arm" [ARMO:004F944B]- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmLefttozzzATX_Armor_PowerArmor_WarRider_ArmLeft - FNAM -> Armor Rating reduced from
130to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed
- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmRight "WarRider Right Arm" [ARMO:004F944C]- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmRighttozzzATX_Armor_PowerArmor_WarRider_ArmRight - FNAM -> Armor Rating reduced from
130to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed
- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_Helmet "WarRider Helm" [ARMO:004F944D]- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_HelmettozzzATX_Armor_PowerArmor_WarRider_Helmet - FNAM -> Armor Rating reduced from
180to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed
- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_LegLeft "WarRider Left Leg" [ARMO:004F944E]- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_LegLefttozzzATX_Armor_PowerArmor_WarRider_LegLeft - FNAM -> Armor Rating reduced from
130to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed
- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_LegRight "WarRider Right Leg" [ARMO:004F944F]- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_LegRighttozzzATX_Armor_PowerArmor_WarRider_LegRight - FNAM -> Armor Rating reduced from
130to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed
- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_Torso "WarRider Chest Piece" [ARMO:004F9450]- EDID changed from
zzzPOST_ATX_Armor_PowerArmor_WarRider_TorsotozzzATX_Armor_PowerArmor_WarRider_Torso - FNAM -> Armor Rating reduced from
280to0 - DAMA - Resistances -> Damage Type
dtEnergy [DMGT:00060A81]removed - DAMA - Resistances -> Damage Type
dtRadiationExposure [DMGT:00060A85]removed
- EDID changed from
Actor Value Information
Strength "Strength" [AVIF:000002C2]- NAM5 - Unknown reduced from
1.000000to0.000000 - NAM5 - Unknown changed from
Defaultto100.000000
- NAM5 - Unknown reduced from
Perception "Perception" [AVIF:000002C3]- NAM5 - Unknown reduced from
1.000000to0.000000 - NAM5 - Unknown changed from
Defaultto100.000000
- NAM5 - Unknown reduced from
Endurance "Endurance" [AVIF:000002C4]- NAM5 - Unknown reduced from
1.000000to0.000000 - NAM5 - Unknown changed from
Defaultto100.000000
- NAM5 - Unknown reduced from
Charisma "Charisma" [AVIF:000002C5]- NAM5 - Unknown reduced from
1.000000to0.000000 - NAM5 - Unknown changed from
Defaultto100.000000
- NAM5 - Unknown reduced from
Intelligence "Intelligence" [AVIF:000002C6]- NAM5 - Unknown reduced from
1.000000to0.000000 - NAM5 - Unknown changed from
Defaultto100.000000
- NAM5 - Unknown reduced from
Agility "Agility" [AVIF:000002C7]- NAM5 - Unknown reduced from
1.000000to0.000000 - NAM5 - Unknown changed from
Defaultto100.000000
- NAM5 - Unknown reduced from
Luck "Luck" [AVIF:000002C8]- NAM5 - Unknown reduced from
1.000000to0.000000 - NAM5 - Unknown changed from
Defaultto100.000000
- NAM5 - Unknown reduced from
STAT_DmgRiflesAuto "Automatic Rifle Damage" [AVIF:002C99E0]DURL - Unknown set toNo LimitSTAT_DmgRiflesAuto "Automatic Rifle Damage" [AVIF:002C99E0]DURL - Unknown set toNo LimitSTAT_DmgShotguns "Shotgun Damage" [AVIF:002C9A38]DURL - Unknown set toNo LimitSTAT_DmgShotguns_Formula "Shotgun Damage" [AVIF:003F3F30]addedSTAT_DmgPistolsAuto_Formula "Automatic Pistol Damage" [AVIF:003F3F32]addedSTAT_DmgPistolsNonAuto_Formula "Non-Automatic Pistol Damage" [AVIF:003F3F35]addedSTAT_DmgRiflesAuto_Formula "Automatic Rifle Damage" [AVIF:003F3F36]addedSTAT_DmgRiflesNonAuto_Formula "Non-Automatic Rifle Damage" [AVIF:003F3F38]addedSTAT_DmgHeavyGuns_Formula "Heavy Gun Damage" [AVIF:003F3F3B]addedSTAT_DmgExplosive_Formula "Explosive Damage" [AVIF:003F3F3D]added
Cell
CB04_Reward_LootPrewar_Safe "Safe" [CONT:004ECF0B]inWatogaMunicipalCenter02 "Watoga Municipal Center" [CELL:000780B1]Record FlagPersistentadded
Constructible Object
co_mod_PowerArmor_T45_Helmet_Headlamp [COBJ:0019D8C8]- Component
c_Copper "Copper" [CMPO:0001FA9C]removed - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T45_Helmet_Headlamp "Plan: T-45 Headlamp" [BOOK:005018DF]removed (EdNote: Oh Bethesda)
- Component
ATX_co_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman [COBJ:0019D8CE]- EDID changed from
ATX_co_mod_PowerArmor_T45_Helmet_Headlamp_RedMothmantoPOST_co_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical - XALG - Unknown removed
- Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" [ENTM:003F2B89]) Equal to 1.000000removed - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical "Plan: T-45 Headlamp Red Tactical" [BOOK:005018E3]added
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp [COBJ:0019D8D2]- Component
c_Copper "Copper" [CMPO:0001FA9C]removed - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T51_Helmet_Headlamp "Plan: T-51b Headlamp" [BOOK:005018FF]removed
- Component
co_mod_PowerArmor_T60_Helmet_Headlamp [COBJ:0019D8D6]- Component
c_Copper "Copper" [CMPO:0001FA9C]removed - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T60_Helmet_Headlamp "Plan: T-60 Headlamp" [BOOK:00501920]removed
- Component
co_mod_PowerArmor_X01_Helmet_Headlamp [COBJ:0019D97F]- Component
c_Copper "Copper" [CMPO:0001FA9C]removed - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_X01_Helmet_Headlamp "Plan: X-01 Headlamp" [BOOK:0050195E]removed
- Component
ATX_co_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman [COBJ:0019DB6C]- EDID changed from
ATX_co_mod_PowerArmor_T51_Helmet_Headlamp_RedMothmantoPOST_co_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical - XALG - Unknown removed
- Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" [ENTM:003F2B89]) Equal to 1.000000removed - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical "Plan: T-51b Headlamp Red Tactical" [BOOK:00501903]added
- EDID changed from
ATX_co_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman [COBJ:001A60CA]- EDID changed from
ATX_co_mod_PowerArmor_T60_Helmet_Headlamp_RedMothmantoPOST_co_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical - XALG - Unknown removed
- Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" [ENTM:003F2B89]) Equal to 1.000000removed - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical "Plan: T-60 Headlamp Red Tactical" [BOOK:00501924]added
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp [COBJ:001CFE3E]- Component
c_Copper "Copper" [CMPO:0001FA9C]removed - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_Raider_Helmet_Headlamp "Plan: Raider Headlamp" [BOOK:005018C4]removed
- Component
ATX_co_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman [COBJ:001EC0E2]- EDID changed from
ATX_co_mod_PowerArmor_X01_Helmet_Headlamp_RedMothmantoPOST_co_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical - XALG - Unknown removed
- Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" [ENTM:003F2B89]) Equal to 1.000000removed - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical "Plan: X-01 Headlamp Red Tactical" [BOOK:00501962]added
- EDID changed from
ATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_RedMothman [COBJ:0024086E]- EDID changed from
ATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_RedMothmantoPOST_co_mod_PowerArmor_Raider_Helmet_Headlamp_RedTactical - XALG - Unknown removed
- Component
c_Circuitry "Circuitry" [CMPO:0001FA9B]removed - Component
c_Copper "Copper" [CMPO:0001FA9C]removed
- EDID changed from
co_Headwear_Trapper_Hunter_Hood [COBJ:003259D4]- EDID changed from
co_Headwear_Trapper_Hunter_HoodtoDEPRECATED_co_Headwear_Trapper_Hunter_Hood - CNAM Crated Object removed
- GNAM - Learn Recipe from changed from
Headwear_Clothes_DLC03_Trapper_Hunter_Hood "Hunter's Hood" [ARMO:001117E7]torecipe_Dummy_LearnedViaScriptRecipes [MISC:003078BE] - LRNC - LEarn Chance removed
- EDID changed from
co_mod_PowerArmor_Excavator_Helmet_Headlamp [COBJ:0033C702]- Component
c_Copper "Copper" [CMPO:0001FA9C]removed - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_Excavator_Helmet_Headlamp "Plan: Excavator Headlamp" [BOOK:005018AC]removed
- Component
co_mod_50CalMachineGun_Receiver [COBJ:003F348A]addedco_ATX_mod_PowerArmor_BlackRider_ArmLeft [COBJ:003F51D6]addedco_ATX_mod_PowerArmor_BlackRider_ArmRight [COBJ:003F51D7]addedco_ATX_mod_PowerArmor_BlackRider_Helmet [COBJ:003F51D8]addedco_ATX_mod_PowerArmor_BlackRider_LegLeft [COBJ:003F51D9]addedco_ATX_mod_PowerArmor_BlackRider_LegRight [COBJ:003F51DA]addedco_ATX_mod_PowerArmor_BlackRider_Torso [COBJ:003F51DB]addedco_mod_PowerArmor_Ultracite_Helmet_Headlamp [COBJ:003F6A77]addedATX_co_Clothes_Headwear_NukaGirlHelmet [COBJ:003F77B2]addedATX_co_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman [COBJ:003FA86B]addedATX_co_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman [COBJ:003FA86C]addedATX_co_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman [COBJ:003FA86D]addedATX_co_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman [COBJ:003FA86E]addedco_ATX_mod_PowerArmor_WarRider_Torso [COBJ:00439D87]- Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_Armor_Oil [CURV:001F52E8]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]Curve Table changed fromCOBJ_Armor_Plastic [CURV:001F52E9]toCOBJ_PowerArmor_SuperCommon [CURV:00501882] - Component
c_Steel "Steel" [CMPO:0001FABD]Curve Table changed fromCOBJ_PowerArmor_Uncommon [CURV:00501883]toCOBJ_PowerArmor_SuperCommon [CURV:00501882]
- Component
co_ATX_mod_PowerArmor_WarRider_ArmLeft [COBJ:00439D8A]- Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_Armor_Oil [CURV:001F52E8]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]Curve Table changed fromCOBJ_Armor_Plastic [CURV:001F52E9]toCOBJ_PowerArmor_SuperCommon [CURV:00501882] - Component
c_Steel "Steel" [CMPO:0001FABD]Curve Table changed fromCOBJ_PowerArmor_Uncommon [CURV:00501883]toCOBJ_PowerArmor_SuperCommon [CURV:00501882]
- Component
co_ATX_mod_PowerArmor_WarRider_ArmRight [COBJ:00439D8B]- Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_Armor_Oil [CURV:001F52E8]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]Curve Table changed fromCOBJ_Armor_Plastic [CURV:001F52E9]toCOBJ_PowerArmor_SuperCommon [CURV:00501882] - Component
c_Steel "Steel" [CMPO:0001FABD]Curve Table changed fromCOBJ_PowerArmor_Uncommon [CURV:00501883]toCOBJ_PowerArmor_SuperCommon [CURV:00501882]
- Component
co_ATX_mod_PowerArmor_WarRider_LegLeft [COBJ:00439D8C]- Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_Armor_Oil [CURV:001F52E8]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]Curve Table changed fromCOBJ_Armor_Plastic [CURV:001F52E9]toCOBJ_PowerArmor_SuperCommon [CURV:00501882] - Component
c_Steel "Steel" [CMPO:0001FABD]Curve Table changed fromCOBJ_PowerArmor_Uncommon [CURV:00501883]toCOBJ_PowerArmor_SuperCommon [CURV:00501882]
- Component
co_ATX_mod_PowerArmor_WarRider_LegRight [COBJ:00439D8D]- Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_Armor_Oil [CURV:001F52E8]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]Curve Table changed fromCOBJ_Armor_Plastic [CURV:001F52E9]toCOBJ_PowerArmor_SuperCommon [CURV:00501882] - Component
c_Steel "Steel" [CMPO:0001FABD]Curve Table changed fromCOBJ_PowerArmor_Uncommon [CURV:00501883]toCOBJ_PowerArmor_SuperCommon [CURV:00501882]
- Component
co_ATX_mod_PowerArmor_WarRider_Helmet [COBJ:00439D8E]- Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_Armor_Oil [CURV:001F52E8]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]Curve Table changed fromCOBJ_Armor_Plastic [CURV:001F52E9]toCOBJ_PowerArmor_SuperCommon [CURV:00501882] - Component
c_Steel "Steel" [CMPO:0001FABD]Curve Table changed fromCOBJ_PowerArmor_Uncommon [CURV:00501883]toCOBJ_PowerArmor_SuperCommon [CURV:00501882]
- Component
POST_ATX_co_PowerArmor_PlagueRider_ArmLeft [COBJ:0048D281]- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_ArmLefttoATX_co_PowerArmor_PlagueRider_ArmLeft - Component
c_BlackTitanium "Black Titanium" [CMPO:00017DE8]removed - Component
c_Aluminum "Aluminum" [CMPO:0001FA91]removed - Component
c_Copper "Copper" [CMPO:0001FA9C]removed - Component
c_Gears "Gear" [CMPO:0001FAB0]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]Count reduced from50to2 - Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_PowerArmor_Rare [CURV:00501881]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Silver "Silver" [CMPO:0001FABB]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_X01_ArmLeft "X-01 Left Arm" [ARMO:00154AC3]toATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_ArmLeft "Plague Rider Paint" [OMOD:0048D290] - BNAM - Workbench Keyword removed
- GNAM - Learn Recipe from removed
- CVT0 - Curve Table removed
- LRNC - Learn Chance removed
- Keyword
RecipeFilter_PowerArmor_X01 "X-01 PROTOTYPE ARMOR" [KYWD:004EAEF0]removed - CIFK - Unknown removed
- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_ArmLeft [COBJ:0048D281]- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_ArmLefttoATX_co_PowerArmor_PlagueRider_ArmLeft - Component
c_BlackTitanium "Black Titanium" [CMPO:00017DE8]removed - Component
c_Aluminum "Aluminum" [CMPO:0001FA91]removed - Component
c_Copper "Copper" [CMPO:0001FA9C]removed - Component
c_Gears "Gear" [CMPO:0001FAB0]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]Count reduced from50to2 - Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_PowerArmor_Rare [CURV:00501881]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Silver "Silver" [CMPO:0001FABB]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_X01_ArmLeft "X-01 Left Arm" [ARMO:00154AC3]toATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_ArmLeft "Plague Rider Paint" [OMOD:0048D290]
- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_ArmRight [COBJ:0048D282]- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_ArmRighttoATX_co_PowerArmor_PlagueRider_ArmRight - Component
c_BlackTitanium "Black Titanium" [CMPO:00017DE8]removed - Component
c_Aluminum "Aluminum" [CMPO:0001FA91]removed - Component
c_Copper "Copper" [CMPO:0001FA9C]removed - Component
c_Gears "Gear" [CMPO:0001FAB0]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]Count reduced from50to2 - Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_PowerArmor_Rare [CURV:00501881]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Silver "Silver" [CMPO:0001FABB]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_X01_ArmRight "X-01 Right Arm" [ARMO:00154AC4]toATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_ArmRight "Plague Rider Paint" [OMOD:0048D293]
- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_Helmet [COBJ:0048D283]- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_HelmettoATX_co_PowerArmor_PlagueRider_Helmet - Component
c_BlackTitanium "Black Titanium" [CMPO:00017DE8]removed - Component
c_Aluminum "Aluminum" [CMPO:0001FA91]removed - Component
c_Crystal "Crystal" [CMPO:0001FA9F]removed - Component
c_Gears "Gear" [CMPO:0001FAB0]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]added - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Rubber "Rubber" [CMPO:0001FAB9]removed - Component
c_Silver "Silver" [CMPO:0001FABB]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_X01_Helmet "X-01 Helm" [ARMO:00154AC5]toATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_Helmet "Plague Rider Paint" [OMOD:0048D288]
- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_LegLeft [COBJ:0048D284]- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_LegLefttoATX_co_PowerArmor_PlagueRider_LegLeft - Component
c_BlackTitanium "Black Titanium" [CMPO:00017DE8]removed - Component
c_Aluminum "Aluminum" [CMPO:0001FA91]removed - Component
c_Copper "Copper" [CMPO:0001FA9C]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]Count reduced from50to2 - Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_PowerArmor_Rare [CURV:00501881]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Silver "Silver" [CMPO:0001FABB]removed - Component
c_Springs "Spring" [CMPO:0001FABC]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_X01_LegLeft "X-01 Left Leg" [ARMO:00154AC6]toATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_LegLeft "Plague Rider Paint" [OMOD:0048D292]
- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_LegRight [COBJ:0048D285]- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_LegRighttoATX_co_PowerArmor_PlagueRider_LegRight - Component
c_BlackTitanium "Black Titanium" [CMPO:00017DE8]removed - Component
c_Aluminum "Aluminum" [CMPO:0001FA91]removed - Component
c_Copper "Copper" [CMPO:0001FA9C]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]Count reduced from50to2 - Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_PowerArmor_Rare [CURV:00501881]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Silver "Silver" [CMPO:0001FABB]removed - Component
c_Springs "Spring" [CMPO:0001FABC]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_X01_LegRight "X-01 Right Leg" [ARMO:00154AC7]toATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_LegRight "Plague Rider Paint" [OMOD:0048D294]
- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_Torso [COBJ:0048D286]- EDID changed from
POST_ATX_co_PowerArmor_PlagueRider_TorsotoATX_co_PowerArmor_PlagueRider_Torso - Component
c_BlackTitanium "Black Titanium" [CMPO:00017DE8]removed - Component
c_Aluminum "Aluminum" [CMPO:0001FA91]removed - Component
c_Circuitry "Circuitry" [CMPO:0001FA9B]removed - Component
c_Gears "Gear" [CMPO:0001FAB0]removed - Component
c_NuclearMaterial "Nuclear Material" [CMPO:0001FAB3]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]added - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Rubber "Rubber" [CMPO:0001FAB9]removed - Component
c_Silver "Silver" [CMPO:0001FABB]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_X01_Torso "X-01 Torso" [ARMO:00154AC8]toATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_Torso "Plague Rider Paint" [OMOD:0048D295]
- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_ArmLeft [COBJ:00490059]- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_ArmLefttoATX_co_PowerArmor_PaleRider_ArmLeft - Component
c_Gears "Gear" [CMPO:0001FAB0]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]Count reduced from50to2 - Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_PowerArmor_Rare [CURV:00501881]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Silver "Silver" [CMPO:0001FABB]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_T51_ArmLeft "T-51b Left Arm" [ARMO:00140C4C]toATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_ArmLeft "Pale Rider Paint" [OMOD:00490088]
- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_ArmRight [COBJ:0049005A]- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_ArmRighttoATX_co_PowerArmor_PaleRider_ArmRight - Component
c_Gears "Gear" [CMPO:0001FAB0]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]Count reduced from50to2 - Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_PowerArmor_Rare [CURV:00501881]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Silver "Silver" [CMPO:0001FABB]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_T51_ArmRight "T-51b Right Arm" [ARMO:00140C4D]toATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_ArmRight "Pale Rider Paint" [OMOD:0049008B]
- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_Helmet [COBJ:0049005B]- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_HelmettoATX_co_PowerArmor_PaleRider_Helmet - Component
c_Glass "Glass" [CMPO:0001FAA4]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]added - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Rubber "Rubber" [CMPO:0001FAB9]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_T51_Helmet "T-51b Helm" [ARMO:00140C4E]toATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_Helmet "Pale Rider Paint" [OMOD:00490080]
- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_LegLeft [COBJ:0049005C]- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_LegLefttoATX_co_PowerArmor_PaleRider_LegLeft - Component
c_Oil "Oil" [CMPO:0001FAB4]Count reduced from50to2 - Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_PowerArmor_Rare [CURV:00501881]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Springs "Spring" [CMPO:0001FABC]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_T51_LegLeft "T-51b Left Leg" [ARMO:00140C4F]toATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_LegLeft "Pale Rider Paint" [OMOD:0049008A]
- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_LegRight [COBJ:0049005D]- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_LegRighttoATX_co_PowerArmor_PaleRider_LegRight - Component
c_Oil "Oil" [CMPO:0001FAB4]Count reduced from50to2 - Component
c_Oil "Oil" [CMPO:0001FAB4]Curve Table changed fromCOBJ_PowerArmor_Rare [CURV:00501881]toCOBJ_PowerArmor_Common [CURV:00501880] - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Springs "Spring" [CMPO:0001FABC]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_T51_LegRight "T-51b Right Leg" [ARMO:00140C50]toATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_LegRight "Pale Rider Paint" [OMOD:0049008C]
- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_Torso [COBJ:0049005E]- EDID changed from
POST_ATX_co_PowerArmor_PaleRider_TorsotoATX_co_PowerArmor_PaleRider_Torso - Component
c_Aluminum "Aluminum" [CMPO:0001FA91]removed - Component
c_Circuitry "Circuitry" [CMPO:0001FA9B]removed - Component
c_Gears "Gear" [CMPO:0001FAB0]removed - Component
c_NuclearMaterial "Nuclear Material" [CMPO:0001FAB3]removed - Component
c_Oil "Oil" [CMPO:0001FAB4]added - Component
c_Plastic "Plastic" [CMPO:0001FAB7]added - Component
c_Rubber "Rubber" [CMPO:0001FAB9]removed - Component
c_Steel "Steel" [CMPO:0001FABD]Count reduced from10to2 - Component
c_Screws "Screw" [CMPO:0003D294]removed - REPM -Unknown changed from
03to00 - LRNM - Unknown changed from
00to03 - Condition
Subject.HasEntitlement(ATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]) Equal to 1.000000added - CNAM - Create Object changed from
Armor_PowerArmor_T51_Torso "T-51b Chest Piece" [ARMO:00140C51]toATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_Torso "Pale Rider Paint" [OMOD:0049008D]
- EDID changed from
co_Headwear_CivilWarEraHat [COBJ:0050E3EA]KeywordRecipeFilter_Armor_Headwear "HEADWEAR" [KYWD:00471955]addedco_Headwear_CivilWarHatConfederate [COBJ:0050E3EB]- GNAM - Learn Recipe from
recipe_Headwear_CivilWarHatConfederate "Plan: Confederate Hat" [BOOK:0050E3F0]added - Keyword
RecipeFilter_Armor_Headwear "HEADWEAR" [KYWD:00471955]added
- GNAM - Learn Recipe from
co_Headwear_CivilWarHatUnion [COBJ:0050E3EC]KeywordRecipeFilter_Armor_Headwear "HEADWEAR" [KYWD:00471955]addedco_Headwear_HalloweenCostume01Hat_Witch [COBJ:0050E3ED]KeywordRecipeFilter_Armor_Headwear "HEADWEAR" [KYWD:00471955]addedco_Headwear_HalloweenCostume02Hat_Skeleton [COBJ:0050E3EE]KeywordRecipeFilter_Armor_Headwear "HEADWEAR" [KYWD:00471955]added
Container
WorkshopStashBox "My Stash Box" [CONT:0017DBEB]PRPS - Properties -> Value forCarryWeight [AVIF:000002DC]increased from600.000000to800.000000CB04_Reward_LootPrewar_Safe "Safe" [CONT:004ECF0B]- Item
Stimpak "Stimpak" [ALCH:00023736]removed - Item
Container_Loot_Priority_Safe_Prewar [LVLI:0006D4AF]removed - Item
LLC_Medkit_Prewar [LVLI:0011B476]removed
- Item
Object Effect
ench_LegendaryWeapon_MeleeSpeed "Damage at night" [ENCH:001A7F40]EDID changed fromench_LegendaryWeapon_MeleeSpeedtoCUT_ench_LegendaryWeapon_MeleeSpeedench_LegendaryWeapon_AddDamageInverseHealth [ENCH:001EC038]- Effect -> EFIT -> Unknown removed
- Effect -> MAGF - Unknown set to
00 00 00 00
Entitlement
ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)" [ENTM:003F2B89]- DESC - Description edited
- ETDI - Unknown changed from
ATX_Skin_PowerArmor_Headlamp_TX_RedMothman.ddstoATX_Skin_PowerArmor_Headlamp_RedMothman.dds
ATX_ENTM_Skin_PowerArmor_Skin_BlackRider "Black Rider Power Armor Skin" [ENTM:003F51DC]addedATX_ENTM_Skin_PowerArmor_Skin_PaleRider "Pale Rider Power Armor Skin" [ENTM:003F51DD]addedATX_ENTM_Skin_PowerArmor_Skin_PlagueRider "Plague Rider Power Armor Skin" [ENTM:003F51DE]addedATX_ENTM_Skin_PowerArmor_Skin_WarRider "War Rider Power Armor Skin" [ENTM:00439D89]- DESC - Description edited
- Unknown -> ECIL - Unknown
ATX_Skin_PowerArmor_Skin_WarRider_C1.ddsadded - Unknown -> ECIL - Unknown
ATX_Skin_PowerArmor_Skin_WarRider_C2.ddsadded - Unknown -> ECIL - Unknown
ATX_Skin_PowerArmor_Skin_WarRider_C3.ddsadded - Unknown -> ECIL - Unknown
ATX_Skin_PowerArmor_Skin_WarRider_C4.ddsadded
ATX_ENTM_CAMP_Decoration_RedRocketStatue01 "Red Rocket Mega Sign" [ENTM:0045E3A1]- Keyword
ATX_Entitlement_Filter_Store_CAMP_Decorations "Decorations" [KYWD:003DC598]added - Keyword
ATX_Entitlement_Filter_Store_CAMP_Furniture "Furniture" [KYWD:0052B5FC]removed
- Keyword
FormID List
STAT_DmgShotguns_List [FLST:003F3F31]addedSTAT_DmgPistolsAuto_List [FLST:003F3F33]addedSTAT_DmgPistolsNonAuto_List [FLST:003F3F34]addedSTAT_DmgRiflesAuto_List [FLST:003F3F37]addedSTAT_DmgRiflesNonAuto_List [FLST:003F3F39]addedSTAT_DmgHeavyGuns_List [FLST:003F3F3A]addedSTAT_DmgExplosive_List [FLST:003F3F3C]added
Game Setting
fCrimeBufferObjectDamage [GMST:003EEA9E]addedfCrimeBufferObjectDamageTimer [GMST:003EEA9F]addediCrimeBufferObjectFreeHits [GMST:003EEAA0]addedfWorkshopHUDRadiusBuffer [GMST:003F2A2E]added
Idle Animation
Brahmin_Run_To_Run_L90 [IDLE:000652E8]deletedBrahmin_Run_To_Run_L180 [IDLE:000652E9]deletedBrahmin_Run_To_Run_R90 [IDLE:000652EA]deletedBrahmin_Run_To_Run_R180 [IDLE:000652EB]deletedBrahmin_Run_To_Stand [IDLE:000652EC]Related Idle Animation #1 (Previous) changed fromBrahmin_Run_To_Run_R180 [IDLE:000652EB]toBrahmin_TurnToWalkRight [IDLE:00529E26]
Instance Naming Rules
dn_PowerArmor [INNR:00188160]- Name
Black Rideradded - Name
Plague Rideradded - Name
Pale Rideradded
- Name
Keyword
if_tmp_SimpleRifle_Alt_Babylon [KYWD:003F2E1F]addedif_tmp_SimplePistol_Alt_Babylon [KYWD:003F2E26]addedif_tmp_SimpleHeavyWeapon_Alt_Babylon [KYWD:003F2E28]addedif_tmp_Rifle_SemiAuto_Alt_Babylon [KYWD:003F2E29]addedif_tmp_Random_Alt_Babylon [KYWD:003F2E2A]addedif_tmp_Pistol_SemiAuto_Alt_Babylon [KYWD:003F2E2B]addedif_tmp_DoubleBarrel_Short_Alt_Babylon [KYWD:003F2E2C]addedATX_dn_PipBoy_ConstructionSafety [KYWD:003F83FD]addedma_ATX_PowerArmor_Mothman_Headlamp [KYWD:003FA873]addedATX_ma_PA_BlackRider [KYWD:0047498C]EDID changed fromATX_ma_PA_BlackRidertozzzATX_ma_PA_BlackRiderATX_ma_BlackRider_Helmet [KYWD:0047498D]EDID changed fromATX_ma_BlackRider_HelmettozzzATX_ma_BlackRider_HelmetATX_ma_BlackRider_LArm [KYWD:0047498E]EDID changed fromATX_ma_BlackRider_LArmtozzzATX_ma_BlackRider_LArmATX_ma_BlackRider_LLeg [KYWD:0047498F]EDID changed fromATX_ma_BlackRider_LLegtozzzATX_ma_BlackRider_LLegATX_ma_BlackRider_RArm [KYWD:00474990]EDID changed fromATX_ma_BlackRider_RArmtozzzATX_ma_BlackRider_RArmATX_ma_BlackRider_RLeg [KYWD:00474991]EDID changed fromATX_ma_BlackRider_RLegtozzzATX_ma_BlackRider_RLegATX_ma_BlackRider_Torso [KYWD:00474992]EDID changed fromATX_ma_BlackRider_TorsotozzzATX_ma_BlackRider_TorsoATX_dn_PowerArmor_BlackRider [KYWD:004749AE]- EDID changed from
ATX_dn_PowerArmor_BlackRidertodn_HasMaterial_PA_ATX_BlackRider - DNAM - Notes
Used for dynamic naming rules for the Black Rider Paint for PAadded
- EDID changed from
ATX_PowerArmorTypeBlackRider [KYWD:004749AF]EDID changed fromATX_PowerArmorTypeBlackRidertozzzATX_PowerArmorTypeBlackRiderdn_HasMaterial_PA_ATX_WarRider [KYWD:00479916]DNAM - NotesUsed for dynamic naming rules for the War Rider Paint for PAaddedATX_ma_PA_PlagueRider [KYWD:0048D2AE]EDID changed fromATX_ma_PA_PlagueRidertozzzATX_ma_PA_PlagueRiderATX_ma_PlagueRider_Helmet [KYWD:0048D2AF]EDID changed fromATX_ma_PlagueRider_HelmettozzzATX_ma_PlagueRider_HelmetATX_ma_PlagueRider_LArm [KYWD:0048D2B0]EDID changed fromATX_ma_PlagueRider_LArmtozzzATX_ma_PlagueRider_LArmATX_ma_PlagueRider_LLeg [KYWD:0048D2B1]EDID changed fromATX_ma_PlagueRider_LLegtozzzATX_ma_PlagueRider_LLegATX_ma_PlagueRider_RArm [KYWD:0048D2B2]EDID changed fromATX_ma_PlagueRider_RArmtozzzATX_ma_PlagueRider_RArmATX_ma_PlagueRider_RLeg [KYWD:0048D2B3]EDID changed fromATX_ma_PlagueRider_RLegtozzzATX_ma_PlagueRider_RLegATX_ma_PlagueRider_Torso [KYWD:0048D2B4]EDID changed fromATX_ma_PlagueRider_TorsotozzzATX_ma_PlagueRider_TorsoATX_dn_PowerArmor_PlagueRider [KYWD:0048D2B6]- EDID changed from
ATX_dn_PowerArmor_PlagueRidertodn_HasMaterial_PA_ATX_PlagueRider - DNAM - Notes
Used for dynamic naming rules for the Plague Rider Paint for PAadded
- EDID changed from
ATX_dn_PowerArmor_PaleRider [KYWD:0049005F]- EDID changed from
ATX_dn_PowerArmor_PaleRidertodn_HasMaterial_PA_ATX_PaleRider - DNAM - Notes
Used for dynamic naming rules for the Pale Rider Paint for PAadded
- EDID changed from
ATX_ma_PA_PaleRider [KYWD:00490068]EDID changed fromATX_ma_PA_PaleRidertozzzATX_ma_PA_PaleRiderATX_ma_PaleRider_Helmet [KYWD:00490069]EDID changed fromATX_ma_PaleRider_HelmettozzzATX_ma_PaleRider_HelmetATX_ma_PaleRider_LArm [KYWD:0049006A]EDID changed fromATX_ma_PaleRider_LArmtozzzATX_ma_PaleRider_LArmATX_ma_PaleRider_LLeg [KYWD:0049006B]EDID changed fromATX_ma_PaleRider_LLegtozzzATX_ma_PaleRider_LLegATX_ma_PaleRider_RArm [KYWD:0049006C]EDID changed fromATX_ma_PaleRider_RArmtozzzATX_ma_PaleRider_RArmATX_ma_PaleRider_RLeg [KYWD:0049006D]EDID changed fromATX_ma_PaleRider_RLegtozzzATX_ma_PaleRider_RLegATX_ma_PaleRider_Torso [KYWD:0049006E]EDID changed fromATX_ma_PaleRider_TorsotozzzATX_ma_PaleRider_Torso
Light
WorkshopOmniNeonSmallWhite [LIGH:003EFAFA]addedWorkshopOmniNeonSmallPink [LIGH:003EFAFC]addedWorkshopOmniNeonSmallBlue [LIGH:003EFAFE]addedWorkshopOmniNeonSmallGreen [LIGH:003EFB01]addedPAX01HeadlampLightMoth [LIGH:003FA6EA]added
Leveled Item
LGND_PossibleLegendaryItemBaseLists_Weapons [LVLI:001CCDA9]- Level List Entry
LL_Weapon_Ranged_All_Restricted [LVLI:0014EAF2]removed - Level List Entry
LL_Weapon_Ranged_All_Restricted_Legendary [LVLI:003F6AFE]added - Unknown changes to
Model
- Level List Entry
LL_CapsStash_High_Base [LVLI:003EE9E2]Level List EntryCaps001 "Cap" [CNCY:0000000F]LVIV - Unknown increased from0.000000to50.000000LL_CapsStash_Medium_Base [LVLI:003EE9EA]Level List EntryCaps001 "Cap" [CNCY:0000000F]LVIV - Unknown increased from0.000000to30.000000LL_CapsStash_Standard_Base [LVLI:003EE9EE]Level List EntryCaps001 "Cap" [CNCY:0000000F]LVIV - Unknown increased from0.000000to10.000000LL_Weapon_Ranged_All_Restricted_Legendary [LVLI:003F6AFE]addedCB04_RewardContainerList [LVLI:003FB9B0]addedLLS_Recipes_Mods_PowerArmor_Ultracite_Tier1 [LVLI:00437549]- LVLF - Flags
Calculate All**removed - Unknown changes to
Model
- LVLF - Flags
LLS_Recipes_Mods_PowerArmor_Ultracite_Tier2 [LVLI:0043754A]- LVLF - Flags
Calculate All**removed - Unknown changes to
Model
- LVLF - Flags
Message
Nuke_Codes_VertibotName "Strategic Air Command <BaseName>" [MESG:003EFB16]added
Magic Effect
FortifyDamageAll "Fortify All Damage" [MGEF:0018EEE0]EDID changed fromFortifyDamageAlltoCUT_FortifyDamageAllabScorchbeastRaceEffect "Scorchbeast Abilities" [MGEF:002F051A]ScorchbeastAttackDataFlyingSonicAttackCooldownTimeMaxFloat increased from5.000000to11.000000FlyingSonicAttackCooldownTimeMinFloat increased from3.000000to9.000000InteriorSonicAttackCooldownTimeMaxFloat increased from8.000000to14.000000InteriorSonicAttackCooldownTimeMinFloat increased from5.000000to11.000000
ScorchbeastQueenAttackDataFlyingSonicAttackCooldownTimeMaxFloat increased from5.000000to11.000000FlyingSonicAttackCooldownTimeMinFloat increased from3.000000to9.000000InteriorSonicAttackCooldownTimeMaxFloat increased from8.000000to14.000000InteriorSonicAttackCooldownTimeMinFloat increased from5.000000to11.000000
Mutation_AdrenalPositiveSuper "Mutation: Weapon Damage vs. Health (Super)" [MGEF:003D0127]- EDID changed from
Mutation_AdrenalPositiveSupertoMutation_AdrenalReaction_TextDummySuper - FULL - Name changed from
Mutation: Weapon Damage vs. Health (Super)toSuper Dmg Text - Perk to Apply changed from
Mutation_AdrenalPositiveSuper_Perk "Adrenal Reaction" [PERK:003D0129]toNULL - Null Reference [00000000]
- EDID changed from
abLegendaryFortifyDmgAll "Fortify All Damage" [MGEF:003F15D9]addedabFortifyDmgAll "Fortify All Damage" [MGEF:003F33A0]addedCUT_FortifyDmgAll "Fortify All Damage" [MGEF:003F33A1]addedMutation_SpeedDemon_UIDummy "UI Text Dummy" [MGEF:003F3F4C]addedAbSpotlightTextDummyWeek008 "Week 8 Pipboy Text" [MGEF:004845AF]readded (EdNote: Was deleted on patch v1.0.3.10)Mutation_IncreasedHungerThirst "Mutation: Increased Hunger & Thirst" [MGEF:004DF1E4]FlagHide in UIremovedMutation_AdrenalPositive "Mutation: Weapon Damage vs. Health" [MGEF:004E1F19]- EDID changed from
Mutation_AdrenalPositivetoMutation_AdrenalReaction_TextDummy - FULL - Name changed from
Mutation: Weapon Damage vs. HealthtoNormal Dmg Text - Perk to Apply changed from
Mutation_AdrenalPositive_Perk "Adrenal Reaction" [PERK:004E1F1A]toNULL - Null Reference [00000000] - DNAM - Magic Item Description changed from
+Weapon Dmg. at low HP,to+Weapon Dmg. at low HP
- EDID changed from
Misc. Item
BleachDogwoodNew "Bleach Dogwood" [MISC:003D202D]KeywordNoAutoScrapJunk [KYWD:004ECBA8]added (EdNote: No fix for the bulk items)
Material Swap
ATX_MSWP_PipBoy_White [MSWP:003F2DDD]addedATX_mat_workshop_WrsFloor_WhitespringsCarpet [MSWP:003F2DDE]addedATX_mat_workshop_WrsFloor_50sLinoleum [MSWP:003F83FE]addedATX_mat_workshop_WrsFloor_ParquetLight [MSWP:003F83FF]addedATX_mat_workshop_WrsFloor_ParquetDark [MSWP:003F8400]addedATX_MSWP_PipBoy_ConstructionSafety [MSWP:003F8401]addedATX_MSWP_LeatherArmor_VaultTec [MSWP:0043E84F]- BNAM - Original Material set to
armor\leather\TorsoMetalPieces.BGSM - SNAM - Replacement Material set to
ATX\Armor\LeatherArmor\LeatherArmor_VaultTec.bgsm
- BNAM - Original Material set to
ATX_MSWP_FatMan_VaultTec [MSWP:0049655D]- BNAM - Original Material reset to
Weapons\FatMan\FatManDielectric.BGSM(EdNote: Was introduced on patch v 1.0.1.14 and removed on patch v1.0.3.10) - SNAM - Replacement Material reset to
atx\Weapons\Fatman\FatMan_VaultTec.bgsm(EdNote: Was introduced on patch v 1.0.1.14 and removed on patch v1.0.3.10)
- BNAM - Original Material reset to
Object Modification
Bot_Mod_ProtectronFaschnacht01 "Bot_ModProtectronFasnacht01" [OMOD:00178236]- DURL - Unknown set to
0 - Attach Point changed from
ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158]toap_Bot_Head [KYWD:000C3668]
- DURL - Unknown set to
ATX_mod_PowerArmor_T45_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:0019B650]- EDID changed from
ATX_mod_PowerArmor_T45_Helmet_Headlamp_Brighttomod_PowerArmor_T45_Helmet_Headlamp_Bright - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T51_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:0019B651]- EDID changed from
ATX_mod_PowerArmor_T51_Helmet_Headlamp_Brighttomod_PowerArmor_T51_Helmet_Headlamp_Bright - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T60_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:0019B652]- EDID changed from
ATX_mod_PowerArmor_T60_Helmet_Headlamp_Brighttomod_PowerArmor_T60_Helmet_Headlamp_Bright - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman- EDID changed from
ATX_mod_PowerArmor_T45_Helmet_Headlamp_RedMothmantomod_PowerArmor_T45_Helmet_Headlamp_RedTactical - XALG - Unknown removed
- FULL - Name changed from
Headlamp Red MothmantoHeadlamp Red Tactical
- EDID changed from
ATX_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy" [OMOD:0019D364]- EDID changed from
ATX_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoytomod_PowerArmor_T45_Helmet_Headlamp_VaultBoy - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:0019DB68]- EDID changed from
ATX_mod_PowerArmor_T51_Helmet_Headlamp_RedMothmantomod_PowerArmor_T51_Helmet_Headlamp_RedTactical - XALG - Unknown removed
- FULL - Name changed from
Headlamp Red MothmantoHeadlamp Red Tactical
- EDID changed from
ATX_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy" [OMOD:0019DB69]- EDID changed from
ATX_mod_PowerArmor_T45_Helmet_Headlamp_Purpletomod_PowerArmor_T45_Helmet_Headlamp_Purple - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T45_Helmet_Headlamp_Purple "Headlamp Purple" [OMOD:001A5D1F]- EDID changed from
ATX_mod_PowerArmor_T45_Helmet_Headlamp_Bluetomod_PowerArmor_T45_Helmet_Headlamp_Blue - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T51_Helmet_Headlamp_Blue "Headlamp Blue" [OMOD:001A5D20]- EDID changed from
ATX_mod_PowerArmor_T51_Helmet_Headlamp_Bluetomod_PowerArmor_T51_Helmet_Headlamp_Blue - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T51_Helmet_Headlamp_Purple "Headlamp Purple" [OMOD:001A5D21]- EDID changed from
ATX_mod_PowerArmor_T51_Helmet_Headlamp_Purpletomod_PowerArmor_T51_Helmet_Headlamp_Purple - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T60_Helmet_Headlamp_Blue "Headlamp Blue" [OMOD:001A5D22]- EDID changed from
ATX_mod_PowerArmor_T60_Helmet_Headlamp_Bluetomod_PowerArmor_T60_Helmet_Headlamp_Blue - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T60_Helmet_Headlamp_Purple "Headlamp Purple" [OMOD:001A5D24]- EDID changed from
ATX_mod_PowerArmor_T60_Helmet_Headlamp_Purpletomod_PowerArmor_T60_Helmet_Headlamp_Purple - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy" [OMOD:001A5D26]- EDID changed from
ATX_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoytomod_PowerArmor_T60_Helmet_Headlamp_VaultBoy - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:001A60CE]- EDID changed from
ATX_mod_PowerArmor_T60_Helmet_Headlamp_RedMothmantomod_PowerArmor_T60_Helmet_Headlamp_RedTactical - XALG - Unknown removed
- FULL - Name changed from
Headlamp Red MothmantoHeadlamp Red Tactical
- EDID changed from
ATX_mod_PowerArmor_X01_Helmet_Headlamp_Blue "Headlamp Blue" [OMOD:001EC0EB]- EDID changed from
ATX_mod_PowerArmor_X01_Helmet_Headlamp_Bluetomod_PowerArmor_X01_Helmet_Headlamp_Blue - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_X01_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:001EC0EC]- EDID changed from
ATX_mod_PowerArmor_X01_Helmet_Headlamp_Brighttomod_PowerArmor_X01_Helmet_Headlamp_Bright - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_X01_Helmet_Headlamp_Purple "Headlamp Purple" [OMOD:001EC0EE]- EDID changed from
ATX_mod_PowerArmor_X01_Helmet_Headlamp_Purpletomod_PowerArmor_X01_Helmet_Headlamp_Purple - XALG - Unknown removed
- EDID changed from
ATX_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:001EC0EF]- EDID changed from
ATX_mod_PowerArmor_X01_Helmet_Headlamp_RedMothmantomod_PowerArmor_X01_Helmet_Headlamp_RedTactical - XALG - Unknown removed
- FULL - Name changed from
Headlamp Red MothmantoHeadlamp Red Tactical
- EDID changed from
ATX_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy" [OMOD:001EC0F0]- EDID changed from
ATX_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoytomod_PowerArmor_X01_Helmet_Headlamp_VaultBoy - XALG - Unknown removed
- EDID changed from
Bot_Mod_ProtectronFaschnacht02 "Bot_ModProtectronFasnacht02" [OMOD:001FABB4]- DURL - Unknown set to
0 - Attach Point changed from
ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158]toap_Bot_Head [KYWD:000C3668]
- DURL - Unknown set to
Bot_Mod_ProtectronFaschnacht03 "Bot_ModProtectronFasnacht03" [OMOD:00310BE4]- DURL - Unknown set to
0 - Attach Point changed from
ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158]toap_Bot_Head [KYWD:000C3668]
- DURL - Unknown set to
Bot_Mod_ProtectronFaschnacht04 "Bot_ModProtectronFasnacht04" [OMOD:00310BE7]- DURL - Unknown set to
0 - Attach Point changed from
ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158]toap_Bot_Head [KYWD:000C3668]
- DURL - Unknown set to
Bot_Mod_ProtectronFaschnacht05 "Bot_ModProtectronFasnacht05" [OMOD:00310BE8]- DURL - Unknown set to
0 - Attach Point changed from
ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158]toap_Bot_Head [KYWD:000C3668]
- DURL - Unknown set to
Bot_Mod_ProtectronFaschnacht07 "Bot_ModProtectronFasnacht07" [OMOD:00310BEB]- DURL - Unknown set to
0 - Attach Point changed from
ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158]toap_Bot_Head [KYWD:000C3668]
- DURL - Unknown set to
Bot_Mod_ProtectronFaschnacht08 "Bot_ModProtectronFasnacht08" [OMOD:00310BEC]- DURL - Unknown set to
0 - Attach Point changed from
ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158]toap_Bot_Head [KYWD:000C3668]
- DURL - Unknown set to
Bot_Mod_ProtectronFaschnacht09 "Bot_ModProtectronFasnacht09" [OMOD:00310BEE]- DURL - Unknown set to
0 - Attach Point changed from
ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158]toap_Bot_Head [KYWD:000C3668]
- DURL - Unknown set to
Bot_Mod_ProtectronFaschnacht10 "Bot_ModProtectronFasnacht10" [OMOD:00310BF3]- DURL - Unknown set to
0 - Attach Point changed from
ap_Bot_ProtectronHeadArmorMisc [KYWD:00136158]toap_Bot_Head [KYWD:000C3668]
- DURL - Unknown set to
Bot_Mod_ProtectronFaschnacht06 "Bot_ModProtectronFasnacht06" [OMOD:003F2DE7]addedBot_ModProtectronBeret "Bot_ModProtectronBeret" [OMOD:003F2DE8]addedBot_ModProtectronLibrarianGlasses "Bot_ModProtectronLibrarianGlasses" [OMOD:003F2DE9]addedDLC04_modcol_HandmadeGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DEE]added (EdNote: No idea what those mod collections are for)DLC04_modcol_Revolver_Sights_Alt_Babylon [OMOD:003F2DEF]addedmodcol_10mm_Scopes_Sights_Auto_Babylon [OMOD:003F2DF0]addedmodcol_10mmSMG_Receivers_Alt_Babylon [OMOD:003F2DF1]addedmodcol_AssaultRifle_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DF2]addedmodcol_CombatRifle_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DF3]addedmodcol_CombatShotgun_Scopes_Any_Alt_Babylon [OMOD:003F2DF4]addedmodcol_Cryolator_Scopes_Any_Alt_Babylon [OMOD:003F2DF5]addedmodcol_DLC01_LightningGun_Scopes_Any_Alt_Babylon [OMOD:003F2DF6]addedmodcol_DoubleBarrelShotgun_Scopes_Alt_Babylon [OMOD:003F2DF7]addedmodcol_Enclave_PlasmaGun_Scopes_Any_Pistol_Babylon [OMOD:003F2DF8]addedmodcol_Enclave_PlasmaGun_Scopes_Any_Auto_Babylon [OMOD:003F2DF9]addedmodcol_Enclave_PlasmaGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DFA]addedmodcol_Enclave_PlasmaGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2DFB]addedmodcol_Enclave_PlasmaGun_Scopes_Any_Sniper_Babylon [OMOD:003F2DFC]addedmodcol_Flamer_Receivers_Any_Alt_Babylon [OMOD:003F2DFD]addedmodcol_GammaGun_Muzzles_Alt_Babylon [OMOD:003F2DFE]addedmodcol_GatlingGun_Sights_Alt_Babylon [OMOD:003F2DFF]addedmodcol_GatlingLaser_Scopes_Sights_Alt_Babylon "***INCLUDE a Standard Sight***" [OMOD:003F2E00]addedmodcol_GatlingPlasma_Muzzles_Alt_Babylon [OMOD:003F2E01]addedmodcol_GaussRifle_Scopes_Any_Alt_Babylon [OMOD:003F2E02]addedmodcol_HuntingRifle_Scopes_Any_Alt_Babylon [OMOD:003F2E03]addedmodcol_LaserGun_Scopes_Any_Pistol_Babylon [OMOD:003F2E04]addedmodcol_LaserGun_Scopes_Any_Auto_Babylon [OMOD:003F2E05]addedmodcol_LaserGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2E06]addedmodcol_LaserGun_Scopes_Any_SMG_Babylon [OMOD:003F2E07]addedmodcol_LaserGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2E08]addedmodcol_LaserGun_Scopes_Any_Sniper_Babylon [OMOD:003F2E09]addedmodcol_M79_Receivers_Alt_Babylon [OMOD:003F2E0A]addedmodcol_Minigun_Scopes_Any_Alt_Babylon [OMOD:003F2E0B]addedmodcol_MissileLauncher_Scopes_Any_Alt_Babylon [OMOD:003F2E0C]addedmodcol_PlasmaGun_Scopes_Any_Auto_Babylon [OMOD:003F2E0D]addedmodcol_PlasmaGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2E0E]addedmodcol_PlasmaGun_Scopes_Any_SMG_Babylon [OMOD:003F2E0F]addedmodcol_PlasmaGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2E10]addedmodcol_PlasmaGun_Scopes_Any_Sniper_Babylon [OMOD:003F2E11]addedmodcol_PlasmaGun_Scopes_Any_Pistol_Babylon [OMOD:003F2E12]addedmodcol_PumpActionShotgun_Receivers_Alt_Babylon [OMOD:003F2E13]addedmodcol_RadiumRifle_Scopes_Any_SemiAuto_Babylon [OMOD:003F2E14]addedmodcol_RailwayRifle_Sights_Alt_Babylon [OMOD:003F2E15]addedmodcol_SingleActionRevolver_Grips_Alt_Babylon [OMOD:003F2E16]addedmodcol_SubmachineGun_Scopes_Sights_Alt_Babylon "***INCLUDE a Standard Sight***" [OMOD:003F2E17]addedmodcol_Ultracite_GatlingLaser_Sights_Alt_Babylon [OMOD:003F2E18]addedmodcol_UltraciteLaserGun_Scopes_Sights_Auto_Babylon [OMOD:003F2E19]addedmodcol_UltraciteLaserGun_Scopes_Sights_SemiAuto_Babylon [OMOD:003F2E1A]addedmodcol_UltraciteLaserGun_Scopes_Sights_SMG_Babylon [OMOD:003F2E1B]addedmodcol_UltraciteLaserGun_Scopes_Sights_Pistol_Babylon [OMOD:003F2E1C]addedmodcol_UltraciteLaserGun_Scopes_Sights_Shotgun_Babylon [OMOD:003F2E1D]addedmodcol_UltraciteLaserGun_Scopes_Sights_Sniper_Babylon [OMOD:003F2E1E]addedmod_50CalMachineGun_Sight_Alt_Babylon "Standard Sights" [OMOD:003F2E20]addedPOST_modcol_AlienBlaster_Barrels_Babylon [OMOD:003F2E21]addedPOST_modcol_AlienBlaster_Grips_Babylon [OMOD:003F2E22]addedPOST_modcol_AlienBlaster_Magazines_Babylon [OMOD:003F2E23]addedPOST_modcol_AlienBlaster_Sights_Babylon [OMOD:003F2E24]addedPOST_modcol_AlienBlaster_Sights_Alt_Babylon [OMOD:003F2E25]addedmod_AutoGrenadeLauncher_Sight_Alt_Babylon "Standard Sight" [OMOD:003F2E27]addedmodcol_Enclave_PlasmaGun_Scopes_Any_SMG_Babylon [OMOD:003F2E2D]addedmodcol_Enclave_PlasmaGun_Scopes_Any_Flamer_Babylon [OMOD:003F2E2E]addedmod_PipeBoltAction_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E2F]addedmod_PipeBoltAction_grip_Base_Babylon "Standard Grip" [OMOD:003F2E30]addedmod_PipeBoltAction_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E31]addedmod_PipeBoltAction_SCOPE_Ironsights_Base_Babylon "Standard Sights" [OMOD:003F2E32]addedmod_PipeBoltAction_Grip_Stock_Recoil_Babylon "Stabilized Stock" [OMOD:003F2E33]addedmod_PipeBoltAction_barrel_long_Base_Babylon "Standard Long Barrel" [OMOD:003F2E34]addedmod_PipeBoltAction_SCOPE_mediumscope_Base_Babylon "Medium Scope" [OMOD:003F2E35]addedmod_PipeBoltAction_Grip_Stock_HipAccuracy_Babylon "True Stock" [OMOD:003F2E36]addedmod_PipeBoltAction_SCOPE_Ironsights_Base_Rifle_Babylon "Standard Sights" [OMOD:003F2E37]addedmod_PipeGun_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E38]addedmod_PipeGun_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E39]addedmod_PipeGun_grip_Base_Babylon "Standard Grip" [OMOD:003F2E3A]addedmod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B]addedmod_PipeGun_SCOPE_Ironsights_Pistol_Semi_Base_Babylon "Standard Sights" [OMOD:003F2E3C]addedmod_PipeGun_receiver_automatic_base_Babylon "Automatic Receiver" [OMOD:003F2E3D]addedmod_PipeGun_SCOPE_Ironsights_Pistol_Auto_Base_Babylon "Standard Sights" [OMOD:003F2E3E]addedmod_PipeGun_barrel_short_Base_Babylon "Standard Short Barrel" [OMOD:003F2E3F]addedmod_PipeGun_grip_FullStock_Base_Babylon "Standard Stock" [OMOD:003F2E40]addedmod_PipeGun_SCOPE_Ironsights_Rifle_Semi_Base_Babylon "Standard Sights" [OMOD:003F2E41]addedmod_PipeGun_SCOPE_Ironsights_Rifle_Auto_Base_Babylon "Standard Sights" [OMOD:003F2E42]addedmod_PipeGun_barrel_long_Base_Babylon "Standard Long Barrel" [OMOD:003F2E43]addedmod_PipeGun_SCOPE_mediumscope_Base_Babylon "Medium Scope" [OMOD:003F2E44]addedmod_PipeGun_SCOPE_Ironsights_SMG_Base_Babylon "Standard Sights" [OMOD:003F2E45]addedmod_PipeRevolver_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E46]addedmod_PipeRevolver_grip_Base_Babylon "Standard Grip" [OMOD:003F2E47]addedmod_PipeRevolver_Barrel_VeryShort_Base_Babylon "Stub Barrel" [OMOD:003F2E48]addedmod_PipeRevolver_SCOPE_ironsights_Pistol_Base_Babylon "Standard Sights" [OMOD:003F2E49]addedmod_PipeRevolver_grip_FullStock_Base_Babylon "Full Stock" [OMOD:003F2E4A]addedmod_PipeRevolver_Barrel_Short_Base_Babylon "Short Barrel" [OMOD:003F2E4B]addedmod_PipeRevolver_SCOPE_ironsights_Rifle_Base_Babylon "Standard Sights" [OMOD:003F2E4C]addedmodcol_Enclave_PlasmaGun_Scopes_Any_Pistol_Auto_Babylon [OMOD:003F2E4D]addedmodcol_PlasmaGun_Scopes_Any_Pistol_Auto_Babylon [OMOD:003F2E4E]addedmodcol_PlasmaGun_Scopes_Any_Flamer_Babylon [OMOD:003F2E4F]addedATX_mod_Pipboy_Skin_ConstructionSafety "Construction Safety Paint" [OMOD:003F8402]addedATX_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:003FA86F]addedATX_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:003FA870]addedATX_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:003FA871]addedATX_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman "Headlamp Red Mothman" [OMOD:003FA872]addedPOST_ATX_mod_PowerArmor_BlackRider_Arm_Lining_A "Mk.I" [OMOD:00474995]EDID changed fromPOST_ATX_mod_PowerArmor_BlackRider_Arm_Lining_AtozzzATX_mod_PowerArmor_BlackRider_Arm_Lining_APOST_ATX_mod_PowerArmor_BlackRider_Helmet "Standard Helmet Lining" [OMOD:00474996]- EDID changed from
POST_ATX_mod_PowerArmor_BlackRider_HelmettoATX_mod_PowerArmor_ALL_Material_Paint_BlackRider_Helmet - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Helmet LiningtoBlack Rider Paint - DESC - Description set to
Black Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_BlackRider [KYWD:004749AE])added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_BlackRider_Helmet_Headlamp "Headlamp" [OMOD:00474997]EDID changed fromPOST_ATX_mod_PowerArmor_BlackRider_Helmet_HeadlamptoATX_mod_PowerArmor_BlackRider_Helmet_HeadlampPOST_ATX_mod_PowerArmor_BlackRider_Helmet_Lining_A "Mk.I" [OMOD:0047499D]EDID changed fromPOST_ATX_mod_PowerArmor_BlackRider_Helmet_Lining_AtozzzATX_mod_PowerArmor_BlackRider_Helmet_Lining_APOST_ATX_mod_PowerArmor_BlackRider_LArm "Standard Left Arm Lining" [OMOD:0047499E]- EDID changed from
POST_ATX_mod_PowerArmor_BlackRider_LArmtoATX_mod_PowerArmor_ALL_Material_Paint_BlackRider_ArmLeft - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Left Arm LiningtoBlack Rider Paint - DESC - Description set to
Black Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_BlackRider [KYWD:004749AE])added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_BlackRider_Leg_Lining_A "Mk.I" [OMOD:0047499F]EDID changed fromPOST_ATX_mod_PowerArmor_BlackRider_Leg_Lining_AtozzzATX_mod_PowerArmor_BlackRider_Leg_Lining_APOST_ATX_mod_PowerArmor_BlackRider_LLeg "Standard Left Leg Lining" [OMOD:004749A0]- EDID changed from
POST_ATX_mod_PowerArmor_BlackRider_LLegtoATX_mod_PowerArmor_ALL_Material_Paint_BlackRider_LegLeft - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Left Leg LiningtoBlack Rider Paint - DESC - Description set to
Black Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_BlackRider [KYWD:004749AE])added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_BlackRider_RLeg "Standard Right Leg Lining" [OMOD:004749A2]- EDID changed from
POST_ATX_mod_PowerArmor_BlackRider_RLegtoATX_mod_PowerArmor_ALL_Material_Paint_BlackRider_LegRight - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Right Leg LiningtoBlack Rider Paint - DESC - Description set to
Black Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_BlackRider [KYWD:004749AE])added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_BlackRider_Torso "Standard Torso Lining" [OMOD:004749A3]- EDID changed from
POST_ATX_mod_PowerArmor_BlackRider_TorsotoATX_mod_PowerArmor_ALL_Material_Paint_BlackRider_Torso - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Torso LiningtoBlack Rider Paint - DESC - Description set to
Black Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_BlackRider [KYWD:004749AE])added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_BlackRider_Torso_Lining_A "Mk.I" [OMOD:004749A4]EDID changed fromPOST_ATX_mod_PowerArmor_BlackRider_Torso_Lining_AtozzzATX_mod_PowerArmor_BlackRider_Torso_Lining_APOST_ATX_mod_PowerArmor_BlackRider_Material_Paint_Default "No Paint" [OMOD:004749A6]EDID changed fromPOST_ATX_mod_PowerArmor_BlackRider_Material_Paint_DefaulttozzzATX_mod_PowerArmor_BlackRider_Material_Paint_DefaultATX_mod_PowerArmor_T45_Helmet_Material_Paint_Moth "Mothman Paint" [OMOD:0047CB47]PropertyADD.Keywords(ma_ATX_PowerArmor_Mothman_Headlamp [KYWD:003FA873])addedATX_mod_PowerArmor_T51_Helmet_Material_Paint_Moth "Mothman Paint" [OMOD:0047CB53]PropertyADD.Keywords(ma_ATX_PowerArmor_Mothman_Headlamp [KYWD:003FA873])addedATX_mod_PowerArmor_T60_Helmet_Material_Paint_Moth "Mothman Paint" [OMOD:0047CB5F]PropertyADD.Keywords(ma_ATX_PowerArmor_Mothman_Headlamp [KYWD:003FA873])addedATX_mod_PowerArmor_X01_Helmet_Material_Paint_Moth "Mothman Paint" [OMOD:0047CB6B]PropertyADD.Keywords(ma_ATX_PowerArmor_Mothman_Headlamp [KYWD:003FA873])addedPOST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_A "Mk.I" [OMOD:0048D287]EDID changed fromPOST_ATX_mod_PowerArmor_PlagueRider_Arm_Lining_AtozzzATX_mod_PowerArmor_PlagueRider_Arm_Lining_APOST_ATX_mod_PowerArmor_PlagueRider_Helmet "Standard Helmet Lining" [OMOD:0048D288]- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_HelmettoATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_Helmet - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Helmet LiningtoPlague Rider Paint - DESC - Description set to
Plague Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Attach Parent Slots -> Keyword
ap_PowerArmor_AttachLight [KYWD:0018E41C]removed - Attach Parent Slots -> Keyword
ap_PowerArmor_Headlamp "Headlamp" [KYWD:000BEE7D]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6])added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_Helmet_Headlamp "Headlamp" [OMOD:0048D289]EDID changed fromPOST_ATX_mod_PowerArmor_PlagueRider_Helmet_HeadlamptoATX_mod_PowerArmor_PlagueRider_Helmet_HeadlampPOST_ATX_mod_PowerArmor_PlagueRider_Helmet_Lining_A "Mk.I" [OMOD:0048D28F]EDID changed fromPOST_ATX_mod_PowerArmor_PlagueRider_Helmet_Lining_AtozzzATX_mod_PowerArmor_PlagueRider_Helmet_Lining_APOST_ATX_mod_PowerArmor_PlagueRider_LArm "Standard Left Arm Lining" [OMOD:0048D290]- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_LArmto ATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_ArmLeft`` - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Left Arm LiningtoPlague Rider Paint - DESC - Description set to
Plague Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6])added - MNAM - Target OMOD Keyword
ma_PA_Material [KYWD:0018DFCB]added - MNAM - Target OMOD Keyword
ma_PA_ArmLeft [KYWD:0018DFCC]added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_A "Mk.I" [OMOD:0048D291]EDID changed fromPOST_ATX_mod_PowerArmor_PlagueRider_Leg_Lining_AtozzzATX_mod_PowerArmor_PlagueRider_Leg_Lining_APOST_ATX_mod_PowerArmor_PlagueRider_LLeg "Standard Left Leg Lining" [OMOD:0048D292]- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_LLegtoATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_LegLeft - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Left Leg LiningtoPlague Rider Paint - DESC - Description set to
Plague Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6])added - MNAM - Target OMOD Keyword
ma_PA_Material [KYWD:0018DFCB]added - MNAM - Target OMOD Keyword
ma_PA_ArmLeft [KYWD:0018DFCC]added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_RArm "Standard Right Arm Lining" [OMOD:0048D293]- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_RArmtoATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_ArmRight - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Right Arm LiningtoPlague Rider Paint - DESC - Description set to
Plague Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6])added - MNAM - Target OMOD Keyword
ma_PA_Material [KYWD:0018DFCB]added - MNAM - Target OMOD Keyword
ma_PA_ArmLeft [KYWD:0018DFCC]added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_RLeg "Standard Right Leg Lining" [OMOD:0048D294]- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_RLegtoATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_LegRight - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Right Leg LiningtoPlague Rider Paint - DESC - Description set to
Plague Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6])added - MNAM - Target OMOD Keyword
ma_PA_Material [KYWD:0018DFCB]added - MNAM - Target OMOD Keyword
ma_PA_ArmLeft [KYWD:0018DFCC]added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_Torso "Standard Torso Lining" [OMOD:0048D295]- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_TorsotoATX_mod_PowerArmor_ALL_Material_Paint_PlagueRider_Torso - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Torso LiningtoPlague Rider Paint - DESC - Description set to
Plague Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PlagueRider [KYWD:0048D2B6])added - MNAM - Target OMOD Keyword
ma_PA_Material [KYWD:0018DFCB]added - MNAM - Target OMOD Keyword
ma_PA_ArmLeft [KYWD:0018DFCC]added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PlagueRider_Torso_Lining_A "Mk.I" [OMOD:0048D296]EDID changed fromPOST_ATX_mod_PowerArmor_PlagueRider_Torso_Lining_AtozzzATX_mod_PowerArmor_PlagueRider_Torso_Lining_APOST_ATX_mod_PowerArmor_PaleRider_Arm_Lining_B "Model B" [OMOD:0049007F]EDID changed fromPOST_ATX_mod_PowerArmor_PaleRider_Arm_Lining_BtozzzATX_mod_PowerArmor_PaleRider_Arm_Lining_BPOST_ATX_mod_PowerArmor_PaleRider_Helmet "Standard Helmet Lining" [OMOD:00490080]- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_HelmettoATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_Helmet - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Helmet LiningtoPale Rider Paint - DESC - Description set to
Pale Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Attach Parent Slots -> Keyword
ap_PowerArmor_AttachLight [KYWD:0018E41C]removed - Attach Parent Slots -> Keyword
ap_PowerArmor_Headlamp "Headlamp" [KYWD:000BEE7D]removed - Property
ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52])added - Property
ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53])added - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F])added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_Helmet_Headlamp "Headlamp" [OMOD:00490081]EDID changed fromPOST_ATX_mod_PowerArmor_PaleRider_Helmet_HeadlamptoATX_mod_PowerArmor_PaleRider_Helmet_HeadlampPOST_ATX_mod_PowerArmor_PaleRider_Helmet_Lining_B "Model B" [OMOD:00490087]EDID changed fromPOST_ATX_mod_PowerArmor_PaleRider_Helmet_Lining_BtozzzATX_mod_PowerArmor_PaleRider_Helmet_Lining_BPOST_ATX_mod_PowerArmor_PaleRider_LArm "Standard Left Arm Lining" [OMOD:00490088]- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_LArmtoATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_ArmLeft - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Left Arm LiningtoPale Rider Paint - DESC - Description set to
Pale Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52])added - Property
ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53])added - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F])added - MNAM - Target OMOD Keyword
ma_PA_Material [KYWD:0018DFCB]added - MNAM - Target OMOD Keyword
ma_PA_ArmLeft [KYWD:0018DFCC]added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_Leg_Lining_B "Model B" [OMOD:00490089]EDID changed fromPOST_ATX_mod_PowerArmor_PaleRider_Leg_Lining_BtozzzATX_mod_PowerArmor_PaleRider_Leg_Lining_BPOST_ATX_mod_PowerArmor_PaleRider_LLeg "Standard Left Leg Lining" [OMOD:0049008A]- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_LLegtoATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_LegLeft - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Left Leg LiningtoPale Rider Paint - DESC - Description set to
Pale Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52])added - Property
ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53])added - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F])added - MNAM - Target OMOD Keyword
ma_PA_Material [KYWD:0018DFCB]added - MNAM - Target OMOD Keyword
ma_PA_ArmLeft [KYWD:0018DFCC]added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_RArm "Standard Right Arm Lining" [OMOD:0049008B]- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_RArmtoATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_ArmRight - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Right Arm LiningtoPale Rider Paint - DESC - Description set to
Pale Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52])added - Property
ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53])added - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F])added - MNAM - Target OMOD Keyword
ma_PA_Material [KYWD:0018DFCB]added - MNAM - Target OMOD Keyword
ma_PA_ArmLeft [KYWD:0018DFCC]added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_RLeg "Standard Right Leg Lining" [OMOD:0049008C]- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_RLegtoATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_LegRight - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Right Leg LiningtoPale Rider Paint - DESC - Description set to
Pale Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52])added - Property
ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53])added - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F])added - MNAM - Target OMOD Keyword
ma_PA_Material [KYWD:0018DFCB]added - MNAM - Target OMOD Keyword
ma_PA_ArmLeft [KYWD:0018DFCC]added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_Torso "Standard Torso Lining" [OMOD:0049008D]- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_TorsotoATX_mod_PowerArmor_ALL_Material_Paint_PaleRider_Torso - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Standard Torso LiningtoPale Rider Paint - DESC - Description set to
Pale Rider Paint - Attach Parent Slots -> Keyword
ap_PowerArmor_Paint "Material" [KYWD:0017DAA8]removed - Property
ADD.Enchantments(EnchPowerArmor_ReducePADamageMult [ENCH:00204A52])added - Property
ADD.Enchantments(EnchPowerArmor_ReducePARadResistMult [ENCH:00204A53])added - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_PaleRider [KYWD:0049005F])added - MNAM - Target OMOD Keyword
ma_PA_Material [KYWD:0018DFCB]added - MNAM - Target OMOD Keyword
ma_PA_ArmLeft [KYWD:0018DFCC]added - LNAM - Loos Mod removed
- NAM1 - Priority set to
127
- EDID changed from
POST_ATX_mod_PowerArmor_PaleRider_Torso_Lining_B "Model B" [OMOD:0049008E]EDID changed fromPOST_ATX_mod_PowerArmor_PaleRider_Torso_Lining_BtozzzATX_mod_PowerArmor_PaleRider_Torso_Lining_BPOST_ATX_mod_PowerArmor_PaleRider_Material_Paint_Default "No Paint" [OMOD:00490097]EDID changed fromPOST_ATX_mod_PowerArmor_PaleRider_Material_Paint_DefaulttozzzATX_mod_PowerArmor_PaleRider_Material_Paint_DefaultPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp "Headlamp" [OMOD:004F9459]EDID changed fromPOST_ATX_mod_PowerArmor_WarRider_Helmet_HeadlamptoATX_mod_PowerArmor_WarRider_Helmet_Headlamp
Perk
BloodyMess01 "Bloody Mess" [PERK:0004A0BB]- Effect
AbPerkBloodyMess "Barbarian" [SPEL:003F3F3E]added - Condition
Subject.HasPerk(BloodyMess02 "Bloody Mess" [PERK:001D2453]) Equal to 0.000000removed
- Effect
BloodyMess02 "Bloody Mess" [PERK:001D2453]ConditionSubject.HasPerk(BloodyMess03 "Bloody Mess" [PERK:001D2454]) Equal to 0.000000removedBloodyMess03 "Bloody Mess" [PERK:001D2454]Effect"Mod Weapon Attack Damage" Multiply Value 1.150000removed (EdNote: Code refactoring. No change in functionality)NerdRage02 "Nerd Rage!" [PERK:00065E37]Function Parameter -> EPFB - Perk Entry ID changed from1to0NerdRage03 "Nerd Rage!" [PERK:00065E38]Function Parameter -> EPFB - Perk Entry ID changed from1to0STAT_DamagePerk "Player Damage Stat Mod Perk" [PERK:0023A0EB]code refactored (EdNote: I will dig deeper later and update this)AddictionManager "AddictionManager" [PERK:002458BA]ConditionSubject.GetGlobalValue(SpotlightWeekIndex [GLOB:0047C2EA]) Equal to / Or 8.000000readded (EdNote: Introduced with patch v1.0.2.0 and removed with patch v1.0.3.10)Mutation_AdrenalPositiveSuper_Perk "Adrenal Reaction" [PERK:003D0129]EDID changed fromMutation_AdrenalPositiveSuper_PerktoCUT_Mutation_AdrenalPositiveSuper_PerkSURV_Disease_RadWorms_Perk [PERK:003DF042]- Condition
Subject.EPIsDamageType(dtRadiationIngestion [DMGT:00060A86]) Equal to / Or 1.000000changed toSubject.EPAlchemyEffectHasKeyword(dtRadiationIngestion [DMGT:00060A86]) Equal to / Or 1.000000 - Condition
Subject.EPIsDamageType(dtRadiationExposure [DMGT:00060A85]) Equal to / Or 1.000000changed toSubject.EPMagic_SpellHasKeyword(DamageTypeRadiation [KYWD:0004B25C]) Equal to / Or 1.000000
- Condition
Mutation_AdrenalPositive_Perk "Adrenal Reaction" [PERK:004E1F1A]EDID changed fromMutation_AdrenalPositive_PerktoCUT_Mutation_AdrenalPositive_PerkPlayerTeamPerk "Player Team Perk" [PERK:004E1F1C]AbilityAbWeeklySpotlight "Spotlight Week" [SPEL:0047C2E9]readded (EdNote: Introduced with patch v1.0.2.0 and removed with patch v1.0.3.10)
Quest
RE_Scene_AnimalTaming01 "Tameable animal" [QUST:00004169]- Condition
Unknown 12.GetDistance(000 TRIGGER) Less than / Use aliases 100.000000removed - Condition
Unknown 12.SpellHasKeyword(NULL - Null Reference [00000000]) Equal to 1.000000removed
- Condition
TW006 "Event: Protest March" [QUST:0000418B]- Alias
PlayersAllRegionAlias Faction -> ALFC - FactionMirelurkFaction [FACT:0002689D]added - Alias
PlayersAllRegionAlias Faction -> ALFC - FactionSuperMutantFaction [FACT:00058305]added - Alias
PlayersAllRegionAlias Faction -> ALFC - FactionFeralGhoulFaction "Feral Ghoul" [FACT:00077C6C]added - Alias
ScorchedFirstAlias Faction -> ALFC - FactionMirelurkFaction [FACT:0002689D]added - Alias
ScorchedFirstAlias Faction -> ALFC - FactionSuperMutantFaction [FACT:00058305]added - Alias
ScorchedFirstAlias Faction -> ALFC - FactionFeralGhoulFaction "Feral Ghoul" [FACT:00077C6C]added - Alias
RobotsSecondAlias Faction -> ALFC - FactionMirelurkFaction [FACT:0002689D]added - Alias
RobotsSecondAlias Faction -> ALFC - FactionSuperMutantFaction [FACT:00058305]added - Alias
RobotsSecondAlias Faction -> ALFC - FactionFeralGhoulFaction "Feral Ghoul" [FACT:00077C6C]added
- Alias
FF05_Balance "Daily: Ecological Balance" [QUST:0001C035]DATA - Unknown changed from90 03 3C 6F 72 6D 00 00 00 00 05 00 00 00to90 03 3C 00 00 00 00 00 00 00 05 00 00 00FFZ17_TeaTime "Event: Tea Time" [QUST:0004A357]DATA - Unknown changed from15 0B 32 6F 72 6D 00 00 00 00 06 00 00 00to15 0B 32 00 00 00 00 00 00 00 06 00 00 00MTRZ01_Lost "Lost and Found" [QUST:00053E56]DATA - Unknown changed from10 02 1E 00 00 00 00 00 00 00 07 00 00 00to10 02 1E 6F 72 6D 00 00 00 00 07 00 00 00EN05_Basic "Back to Basic" [QUST:0008C87F]DATA - Unknown changed from92 02 50 00 00 00 00 00 00 00 01 00 00 00to92 02 50 6F 72 6D 00 00 00 00 01 00 00 00SFS08_Heart "Event: Heart of the Swamp" [QUST:00093187]DATA - Unknown changed from05 0B 5A 6F 72 6D 00 00 00 00 06 00 00 00to05 0B 5A 00 00 00 00 00 00 00 06 00 00 00FFZ11_Pack "Event: Leader of the Pack" [QUST:00095360]DATA - Unknown changed from01 0B 3C 00 00 00 00 00 00 00 06 00 00 00to01 0B 3C 6F 72 6D 00 00 00 00 06 00 00 00ENB_DialogueEnclaveBunker [QUST:000977BC]- Script -> Property
EN01_MQ_Bunkeradded - Script -> Property
ENB_CongressionalIDadded
- Script -> Property
CreatureDialogueProtectron "Combat Lines, Reaction Lines, Etc" [QUST:000B24A7]- DATA - Unknown changed from
00 02 05 00 00 00 00 00 00 00 00 00 00 00to00 02 05 00 00 00 00 00 00 00 00 00 00 00 - [DIAL:000BF987]
- DATA -> Category changed from
MiscellaneoustoDetection - DATA -> Subtype changed from
RechargeExittoHello
- DATA -> Category changed from
- DATA - Unknown changed from
TW002 "Falsely Accused" [QUST:0010E201]DATA - Unknown changed from13 02 3C 00 00 00 00 00 00 00 02 00 00 00to12 02 3C 00 00 00 00 00 00 00 02 00 00 00TWZ11 "Daily: Pass the Buck" [QUST:0015B1E2]DATA - Unknown changed from80 03 3C 00 00 00 00 00 00 00 05 00 00 00to80 03 3C 6F 72 6D 00 00 00 00 05 00 00 00MTRZ01_Trigger "Lost and Found" [QUST:00161F92]DATA - Unknown changed from00 06 1E 00 00 00 00 00 00 00 02 00 00 00to00 06 1E 6F 72 6D 00 00 00 00 02 00 00 00RE_SceneDRE03_CUT "Mama Bear" [QUST:0016B4B4]DATA - Unknown changed from00 02 32 00 00 00 00 00 00 00 02 00 00 00to00 02 32 6F 72 6D 00 00 00 00 02 00 00 00Dialogue_LC129_Jack [QUST:001A1799]DATA - Unknown changed from01 00 1E 00 00 00 00 00 00 00 00 00 00 00to01 00 1E 6F 72 6D 00 00 00 00 00 00 00 00CB04_Mayor "Mayor for a Day" [QUST:002A93F5]- Script -> Property
CB04_RewardContainerListadded - Script -> Property
CB04_Reward_LootPrewar_SafeRefadded
- Script -> Property
FSS01_Trap "Event: It's a Trap" [QUST:00304A39]DATA - Unknown changed from05 0B 32 00 00 00 00 00 00 00 06 00 00 00to05 0B 32 6F 72 6D 00 00 00 00 06 00 00 00HolotapeQuest_LVC "[Holotapes]" [QUST:00331BD7]DATA - Unknown changed from08 00 1E 6F 72 6D 00 00 00 00 00 00 00 00to08 00 1E 00 00 00 00 00 00 00 00 00 00 00RE_SceneBB05 "Valley Galleria Eyebot" [QUST:003337F0]DATA - Unknown changed from00 02 32 00 00 00 00 00 00 00 00 00 00 00to00 02 32 6F 72 6D 00 00 00 00 00 00 00 00QP_PvP_TDM_Master "Team Death Match" [QUST:0033C646]DATA - Unknown changed from00 02 00 6F 72 6D 00 00 00 00 00 00 00 00to00 02 00 00 00 00 00 00 00 00 00 00 00 00BoSr02_Master [QUST:0034FB2D]DATA - Unknown changed from01 02 00 00 00 00 00 00 00 00 00 00 00 00to01 02 00 6F 72 6D 00 00 00 00 00 00 00 00QP_PvP_FFA_HunterHunted_Master [QUST:003B47BF]DATA - Unknown changed from00 02 00 6F 72 6D 00 00 00 00 00 00 00 00to00 02 00 00 00 00 00 00 00 00 00 00 00 00MTN_MQ_QuestlineRestart "Template Questline Restart Quest" [QUST:003B5F3A]DATA - Unknown changed from00 00 00 00 00 00 00 00 00 00 00 00 00 00to00 00 00 6F 72 6D 00 00 00 00 00 00 00 00SQ_AnimalTaming [QUST:003B70C2]Script -> PropertyWorkshopBudgetObjectMultiplieraddedRE_WhitespringAssaultTemplate "TEMPLATE - duplicate to use" [QUST:003CB61C]DATA - Unknown changed from00 02 32 00 00 00 00 00 00 00 00 00 00 00to00 02 32 6F 72 6D 00 00 00 00 00 00 00 00Nuke_LaunchCardPatrol "Vertibot with launch card" [QUST:003E133F]- Alias
Vertibot- FNAM -> Flag
Used Stored Textadded - ALDN - Display Name
Nuke_Codes_VertibotName "Strategic Air Command <BaseName>" [MESG:003EFB16]added
- FNAM -> Flag
- Alias
Vertibird01- FNAM -> Flag
Used Stored Textadded - ALDN - Display Name
Nuke_Codes_VertibotName "Strategic Air Command <BaseName>" [MESG:003EFB16]added
- FNAM -> Flag
- Alias
Vertibird02- FNAM -> Flag
Used Stored Textadded - ALDN - Display Name
Nuke_Codes_VertibotName "Strategic Air Command <BaseName>" [MESG:003EFB16]added
- FNAM -> Flag
- Alias
Vertibird03- FNAM -> Flag
Used Stored Textadded - ALDN - Display Name
Nuke_Codes_VertibotName "Strategic Air Command <BaseName>" [MESG:003EFB16]added
- FNAM -> Flag
- Alias
HolotapeQuest_FAB "[Holotapes]" [QUST:003EBB5B]DATA - Unknown changed from08 02 00 6F 72 6D 00 00 00 00 00 00 00 00to08 02 00 00 00 00 00 00 00 00 00 00 00 00TestKurtDisconnectQuest "Testing disconnect" [QUST:004711A3]DATA - Unknown changed from80 02 00 6F 72 6D 00 00 00 00 00 00 00 00to80 02 00 00 00 00 00 00 00 00 00 00 00 00RE_SceneKMK20_Nuke "Behemoth" [QUST:0048F8C5]DATA - Unknown changed from00 06 32 00 00 00 00 00 00 00 07 00 00 00to00 06 32 6F 72 6D 00 00 00 00 07 00 00 00MTNM03_MeditationScenes "Guided Meditation Scenes" [QUST:004E5FAC]DATA - Unknown changed from01 04 28 6F 72 6D 00 00 00 00 01 00 00 00to01 04 28 00 00 00 00 00 00 00 01 00 00 00MQ_Overseer_PlayerConnect [QUST:004E70A1]DATA - Unknown changed from80 02 1E 00 00 00 00 00 00 00 00 00 00 00to80 02 1E 6F 72 6D 00 00 00 00 00 00 00 00LC090_MonongahMineMisc "Search Monongah Mine for Supplies" [QUST:004F852A]DATA - Unknown changed from90 02 28 00 00 00 00 00 00 00 07 00 00 00to90 02 28 6F 72 6D 00 00 00 00 07 00 00 00RE_AssaultKMK14 "Sentry Bot vs. Super Mutants" [QUST:004FC06A]DATA - Unknown changed from00 02 32 6F 72 6D 00 00 00 00 00 00 00 00to00 02 32 00 00 00 00 00 00 00 00 00 00 00RE_SceneDWD05 "Free Samples - Wavy Willards" [QUST:00527543]DATA - Unknown changed from01 02 32 00 00 00 00 00 00 00 00 00 00 00to01 02 32 FF FF FF 00 00 00 00 00 00 00 00RE_TravelCMB02 "Assaultron" [QUST:00529E18]DATA - Unknown changed from00 06 32 6F 72 6D 00 00 00 00 00 00 00 00to00 06 32 00 00 00 00 00 00 00 00 00 00 00
Race
ScorchedRace "Scorched" [RACE:0010CA5F]Morph Values deleted
Sound Descriptor
FXExplosionLimb [SNDR:0006E59E]- INAM - Unknown changed from
00 00 00 00to19 00 00 00 - PNAM - Unknown changed from
00 00 00 00to05 00 00 00 - QNAM - Unknown changed from
01 00 00 00to03 00 00 00
- INAM - Unknown changed from
WPNGrenadeMineArmed [SNDR:002458A9]ONAM - Output Model changed fromSOMMono00800 [SOPM:00074808]toSOMMono03000 [SOPM:000ABEF3]UIStartNewGameAdventure [SNDR:003F3690]addedUIStartNewGameSurvival [SNDR:003F3691]addedWPNThrownMineFragPrimed [SNDR:0052EDE2]ONAM - Output Model changed fromSOMMono00800 [SOPM:00074808]toSOMMono03000 [SOPM:000ABEF3]WPNThrownMolotovCocktailPrimed [SNDR:0052F179]ONAM - Output Model changed fromSOMMono00800 [SOPM:00074808]toSOMMono03000 [SOPM:000ABEF3]
Spell
AbPerkMartialArtist "Martial Artist" [SPEL:003E9566]EffectAbPerkFortifyMeleeSpeedEffect "Fortify Melee Speed" [MGEF:003E9567]ConditionSubject.GetWeaponAnimType Less than or equal to 6.000000addedAbPerkBloodyMess "Barbarian" [SPEL:003F3F3E]addedAbWeeklySpotlight "Spotlight Week" [SPEL:0047C2E9]EffectAbSpotlightTextDummyWeek008 "Week 8 Pipboy Text" [MGEF:004845AF]readdedMutation_SpeedDemon "Speed Demon" [SPEL:004DF1E0]EffectMutation_SpeedDemon_UIDummy "UI Text Dummy" [MGEF:003F3F4C]addedMutation_AdrenalReaction "Adrenal Reaction" [SPEL:004E1F14]code refactoring and shadow nerf
(EdNote:
| HP < | HP >= | Dmg Bonus | Super Dmg Bonus | New Dmg Bonus | New Super Dmg Bonus |
|---|---|---|---|---|---|
| 100% | 90% | 0% | 0% | 0% | 0% |
| 90% | 80% | 6% | 8% | 0% | 0% |
| 80% | 70% | 13% | 16% | 0% | 0% |
| 70% | 60% | 19% | 24% | 0% | 0% |
| 60% | 50% | 25% | 31% | 10% | 12% |
| 50% | 40% | 31% | 39% | 10% | 12% |
| 40% | 30% | 38% | 48% | 20% | 25% |
| 30% | 20% | 44% | 55% | 30% | 37% |
| 20% | 10% | 50% | 63% | 40% | 50% |
| 10% | 0% | 50% | 63% | 50% | 65% |
)
Static
ATX_Whimsical_Mailbox_Rooster "Whimsical Rooster Mailbox" [STAT:003EFAEA]addedATX_workshop_FloorFoundationWood_50sLinoleum01 "Wooden Foundation - Linoleum" [STAT:003F8403]addedATX_workshop_WrhsFloorFoundation_50sLinoleum01 "Foundation - Linoleum" [STAT:003F8404]addedATX_workshop_WrhsFloorWood_50sLinoleum01 "Floor - Linoleum" [STAT:003F8405]addedATX_workshop_FloorFoundationWood_ParquetLight01 "Wooden Foundation - Parquet Light" [STAT:003F8406]addedATX_workshop_WrhsFloorFoundation_ParquetLight01 "Foundation - Parquet Light" [STAT:003F8407]addedATX_workshop_WrhsFloorWood_ParquetLight01 "Floor - Parquet Light" [STAT:003F8408]addedATX_workshop_FloorFoundationWood_ParquetDark01 "Wooden Foundation - Parquet Dark" [STAT:003F8409]addedATX_workshop_WrhsFloorFoundation_ParquetDark01 "Foundation - Parquet Dark" [STAT:003F840A]addedATX_workshop_WrhsFloorWood_ParquetDark01 "Floor - Parquet Dark" [STAT:003F840B]added
Snap Template
workshopSnap_ATX_NeonBillboard_NukaCola [STMP:003EFADF]addedworkshopSnap_ATX_NeonBillboard_Rooftop_NukaCola [STMP:003EFAE1]addedworkshopSnap_ATX_NeonBillboard_SlocumsJoe [STMP:003EFAE6]addedworkshopSnap_ATX_NeonBillboard_Rooftop_SlocumsJoe [STMP:003EFAE7]addedworkshopSnap_ATX_NeonBillboard_VisitBeautifulWV [STMP:003EFAE8]addedworkshopSnap_ATX_NeonBillboard_Rooftop_VisitBeautifulWV [STMP:003EFAE9]addedworkshopOrigin_ATX_NeonSignGoAway [STMP:003EFAF4]addedworkshopOrigin_ATX_NeonSignNoRestroom [STMP:003EFAF6]addedworkshopOrigin_ATX_NeonSignNoVacancy [STMP:003EFAF9]addedworkshopOrigin_ATX_NeonBillboard_MothmanGround [STMP:003EFB04]addedworkshopOrigin_ATX_NeonBillboard_MothmanRooftop [STMP:003EFB07]addedworkshopOrigin_ATX_NeonBillboard_MothmanGround [STMP:003F0B70]EDID changed fromworkshopOrigin_ATX_NeonBillboard_MothmanGroundtoworkshopOrigin_ATX_NeonBillboard_MothmanGroundDUPLICATE000workshopOrigin_ATX_NeonBillboard_MothmanRooftop [STMP:003F0B72]EDID changed fromworkshopOrigin_ATX_NeonBillboard_MothmanRooftoptoworkshopOrigin_ATX_NeonBillboard_MothmanRooftopDUPLICATE000
Transform
ATX_NeonSignGoAway_Xform [TRNS:003EFAF3]addedATX_NeonBillboard_Mothman_Xform [TRNS:003EFB03]addedATX_NeonBillboard_MothmanRooftop_Xform [TRNS:003EFB06]addedATX_MothmanPoster_01_Transform [TRNS:003F02CE]- DATA -> Position -> Y changed from
80.000000to180.000000 - DATA -> Scale changed from
1.000000to0.500000
- DATA -> Position -> Y changed from
ATX_NeonBillboard_MothmanRooftop_Xform [TRNS:003F0B73]EDID changed fromATX_NeonBillboard_MothmanRooftop_XformtoATX_NeonBillboard_MothmanRooftop_XformDUPLICATE000
Weapon
AssaultRifle "Assault Rifle" [WEAP:0000463F]if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_AssaultRifle_Scopes_Any_Babylon [OMOD:00439A5E]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_AssaultRifle_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DF2]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
10mm "10mm" [WEAP:00004822]if_tmp_Pistol_Auto_Babylon [KYWD:00439A34]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_10mm_Scopes_Sights_Babylon [OMOD:00439A33]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_10mm_Scopes_Sights_Auto_Babylon [OMOD:003F2DF0]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
PulseGrenadeOrbital "Orbital Strike Beacon" [WEAP:000073F8]DNAM - Data -> FlagUnknown 28addedPipeGun "Pipe" [WEAP:00024F55]if_tmp_Pistol_SemiAuto [KYWD:00160402]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E38]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E39]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_grip_Base_Babylon "Standard Grip" [OMOD:003F2E3A]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_SCOPE_Ironsights_Pistol_Semi_Base_Babylon "Standard Sights" [OMOD:003F2E3C]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Pistol_Auto [KYWD:00160403]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_receiver_automatic_base_Babylon "Automatic Receiver" [OMOD:003F2E3D]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E39]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_grip_Base_Babylon "Standard Grip" [OMOD:003F2E3A]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_SCOPE_Ironsights_Pistol_Auto_Base_Babylon "Standard Sights" [OMOD:003F2E3E]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Rifle_SemiAuto [KYWD:000CF793]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E38]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_barrel_short_Base_Babylon "Standard Short Barrel" [OMOD:003F2E3F]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_grip_FullStock_Base_Babylon "Standard Stock" [OMOD:003F2E40]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_SCOPE_Ironsights_Rifle_Semi_Base_Babylon "Standard Sights" [OMOD:003F2E41]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Rifle_Auto [KYWD:000CF795]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_receiver_automatic_base_Babylon "Automatic Receiver" [OMOD:003F2E3D]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_barrel_short_Base_Babylon "Standard Short Barrel" [OMOD:003F2E3F]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_grip_FullStock_Base_Babylon "Standard Stock" [OMOD:003F2E40]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_SCOPE_Ironsights_Rifle_Auto_Base_Babylon "Standard Sights" [OMOD:003F2E42]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_SniperRifle_SemiAuto [KYWD:000CF797]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E38]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_barrel_long_Base_Babylon "Standard Long Barrel" [OMOD:003F2E43]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_grip_FullStock_Base_Babylon "Standard Stock" [OMOD:003F2E40]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_SCOPE_mediumscope_Base_Babylon "Medium Scope" [OMOD:003F2E44]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_SubmachineGun [KYWD:000CF792]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_receiver_automatic_base_Babylon "Automatic Receiver" [OMOD:003F2E3D]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E39]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_grip_FullStock_Base_Babylon "Standard Stock" [OMOD:003F2E40]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_magazine_Base_Babylon "Standard Magazine" [OMOD:003F2E3B]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeGun_SCOPE_Ironsights_SMG_Base_Babylon "Standard Sights" [OMOD:003F2E45]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
50CalMachineGun "50 Cal Machine Gun" [WEAP:0003A0D4]if_tmp_SimpleRifle_Alt_Babylon [KYWD:003F2E1F]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_50CalMachineGun_Barrel_Babylon "Standard Barrel" [OMOD:00439A42]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_50CalMachineGun_Grip_Babylon "Standard Grip" [OMOD:00439A43]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_50CalMachineGun_Sight_Alt_Babylon "Standard Sights" [OMOD:003F2E20]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_50CalMachineGun_Receiver_Babylon "Standard Receiver" [OMOD:00439A45]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_50CalMachineGun_AmmoCan_Babylon "Standard Magazine" [OMOD:00439A46]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
Grenade_Pumpkin "Pumpkin Grenade" [WEAP:00045884]DNAM - Data -> FlagUnknown 28addedWorkshopVertibirdGrenade "Vertibot Signal Grenade" [WEAP:0004DFE3]DNAM - Data -> FlagUnknown 28addedRESPSoundGrenade "Sound Grenade" [WEAP:0004E5F5]DNAM - Data -> FlagUnknown 28addedEN02_ScanGrenade "Orbital Scan Beacon" [WEAP:00052213]DNAM - Data -> FlagUnknown 28addedM79 "M79 Grenade Launcher" [WEAP:0008F0EF]- Keyword
WeaponTypeHeavyGun [KYWD:0004A0A3]added - Keyword
WeaponTypeShotgun [KYWD:00226454]removed
- Keyword
DoubleBarrelShotgun "Double-Barrel Shotgun" [WEAP:00092217]if_tmp_DoubleBarrel_Short_Alt_Babylon [KYWD:003F2E2C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_UniversalOffset_Range_Shotgun_Babylon "Range offset for Shotguns" [OMOD:00497257]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_DoubleBarrelShotgun_Barrels_Babylon [OMOD:0049725D]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_DoubleBarrelShotgun_Grips_Babylon [OMOD:0049725E]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_DoubleBarrelShotgun_Muzzles_Babylon [OMOD:0049725F]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_DoubleBarrelShotgun_Receivers_Babylon [OMOD:00497260]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_DoubleBarrelShotgun_Scopes_Alt_Babylon [OMOD:003F2DF7]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
LaserGun "Laser" [WEAP:0009983B]if_tmp_Pistol_Auto_Babylon [KYWD:00439A34]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Receivers_Babylon [OMOD:00497299]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_SubmachineGun_Babylon [KYWD:00439A58]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049729C]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Any_SMG_Babylon [OMOD:003F2E07]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Receivers_Babylon [OMOD:00497299]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049729C]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2E06]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Receivers_Babylon [OMOD:00497299]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Rifle_Auto_Babylon [KYWD:00439A4D]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049729C]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Any_Auto_Babylon [OMOD:003F2E05]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Receivers_Babylon [OMOD:00497299]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_SniperRifle_SemiAuto_Babylon [KYWD:00439A4E]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Scopes_AlwaysHave_Babylon "***Do NOT include a Standard Sight***" [OMOD:0049729B]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Any_Sniper_Babylon [OMOD:003F2E09]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Receivers_Babylon [OMOD:00497299]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Pistol_SemiAuto_Babylon [KYWD:00439A35]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049729C]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Any_Pistol_Babylon [OMOD:003F2E04]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Receivers_Babylon [OMOD:00497299]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Shotgun_Rifle_SemiAuto_Babylon [KYWD:00439A53]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049729C]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2E08]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_LaserGun_Receivers_Babylon [OMOD:00497299]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
CombatRifle "Combat Rifle" [WEAP:000DF42E]if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_CombatRifle_Scopes_Any_Babylon [OMOD:00439D0B]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_CombatRifle_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DF3]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
fragMine "Fragmentation Mine" [WEAP:000E56C2]DNAM - Data -> FlagUnknown 28addednukaGrenade "Nuka Grenade" [WEAP:000E5750]DNAM - Data -> FlagUnknown 28addedHalluciGenGrenade "HalluciGen Gas Grenade" [WEAP:000E98E5]DNAM - Data -> FlagUnknown 28addedfragGrenade "Fragmentation Grenade" [WEAP:000EEBED]DNAM - Data -> FlagUnknown 28addedCryoGrenade "Cryogenic Grenade" [WEAP:000FF21D]DNAM - Data -> FlagUnknown 28addedPulseGrenade "Pulse Grenade" [WEAP:000FF21F]DNAM - Data -> FlagUnknown 28addedAlienBlaster "Alien Blaster" [WEAP:000FF995]if_tmp_SimplePistol_Babylon [KYWD:00439A4B]- Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Barrels [OMOD:0036FB42]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Grips [OMOD:0036FB44]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Magazines [OMOD:0036FB43]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Sights [OMOD:0036FB45]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Barrels_Babylon [OMOD:003F2E21]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Grips_Babylon [OMOD:003F2E22]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Magazines_Babylon [OMOD:003F2E23]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Sights_Babylon [OMOD:003F2E24]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_SimplePistol_Alt_Babylon [KYWD:003F2E26]- Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Barrels_Babylon [OMOD:003F2E21]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Grips_Babylon [OMOD:003F2E22]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Magazines_Babylon [OMOD:003F2E23]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_modcol_AlienBlaster_Sights_Alt_Babylon [OMOD:003F2E25]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
PlasmaGun "Plasma" [WEAP:00100AE9]if_tmp_Pistol_SemiAuto_Babylon [KYWD:00439A35]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:004972C5]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Any_Pistol_Babylon [OMOD:003F2E12]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Pistol_Auto_Babylon [KYWD:00439A34]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:004972C5]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Any_Pistol_Auto_Babylon [OMOD:003F2E4E]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Shotgun_Rifle_SemiAuto_Babylon [KYWD:00439A53]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:004972C5]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2E10]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Any_Babylon [OMOD:004972C3]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2E0E]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Rifle_Auto_Babylon [KYWD:00439A4D]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:004972C5]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Any_Auto_Babylon [OMOD:003F2E0D]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_SniperRifle_SemiAuto_Babylon [KYWD:00439A4E]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Scopes_AlwaysHave_Babylon "***Do NOT include a Standard Sight***" [OMOD:004972C4]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Any_Sniper_Babylon [OMOD:003F2E11]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Flamer_Babylon [KYWD:00439A54]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:004972C5]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_PlasmaGun_Scopes_Any_Flamer_Babylon [OMOD:003F2E4F]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
POST_BottlecapMine "Bottlecap Mine" [WEAP:0010771F]DNAM - Data -> FlagUnknown 28addedBaseballGrenade "Baseball Grenade" [WEAP:00107BD6]DNAM - Data -> FlagUnknown 28addedPlasmaGrenade "Plasma Grenade" [WEAP:0010A33D]DNAM - Data -> FlagUnknown 28addedNukeMine "Nuke Mine" [WEAP:0010A340]DNAM - Data -> FlagUnknown 28addedPlasmaMine "Plasma Mine" [WEAP:0010A342]DNAM - Data -> FlagUnknown 28addedPulseMine "Pulse Mine" [WEAP:0010A344]DNAM - Data -> FlagUnknown 28addedMolotovCocktail "Molotov Cocktail" [WEAP:0010C3C6]DNAM - Data -> FlagUnknown 28addedCryoMine "Cryo Mine" [WEAP:0010C669]DNAM - Data -> FlagUnknown 28added10mmSMG "10mm Submachine Gun" [WEAP:0010DB0F]if_tmp_SimpleRifle_Alt_Babylon [KYWD:003F2E1F]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_10mmSMG_Barrels_Babylon [OMOD:00439A37]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_10mmSMG_FrontSights_Babylon [OMOD:00439A38]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_10mmSMG_Grips_Babylon [OMOD:00439A39]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_10mmSMG_Magazines_Babylon [OMOD:00439A3A]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_10mmSMG_Receivers_Alt_Babylon [OMOD:003F2DF1]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_10mmSMG_rearsight_Babylon "Standard Ironsights" [OMOD:00439A3C]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Shared_Weapon_Paint_None "Standard Paint" [OMOD:0037D0C1]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC01LightningGun "Tesla" [WEAP:0010F0EC]- `if_tmp_Random_Babylon [KYWD:00439A51]
- Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC01_mod_LightningGun_Scope_SightsReflex "Reflex Sight" [OMOD:0010F279]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC01mod_Legendary_Weapon_LightningGun_Babylon "Lightning" [OMOD:00497209]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC01mod_Legendary_Weapon_LightningGun "Lightning" [OMOD:0010EAE8]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Random_Alt_Babylon [KYWD:003F2E2A]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_DLC01_LightningGun_Barrels_Any_Babylon [OMOD:0049725B]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_DLC01_LightningGun_Scopes_Any_Alt_Babylon [OMOD:003F2DF6]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC01mod_Legendary_Weapon_LightningGun "Lightning" [OMOD:0010EAE8]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
- `if_tmp_Random_Babylon [KYWD:00439A51]
DLC03_LeverGun "Lever Action Rifle" [WEAP:00110E32]if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC03_modcol_LeverGun_Scopes_Scopes_AlwaysHave_Babylon "***Do NOT include a Standard Sight***" [OMOD:00497215]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC03_modcol_LeverGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:00497216]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_SniperRifle_SemiAuto_Babylon [KYWD:00439A4E]- Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC03_mod_UniversalOffset_Range_LeverGun_Babylon "Range offset for Lever Gun" [OMOD:0049720F]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC03_modcol_LeverGun_Barrels_Long_Babylon [OMOD:00497210]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC03_modcol_LeverGun_Grips_Babylon [OMOD:00497211]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC03_modcol_LeverGun_Muzzles_Babylon "***INCLUDE a NULL Muzzle***" [OMOD:00497212]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC03_modcol_LeverGun_Receivers_Babylon [OMOD:00497213]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC03_modcol_LeverGun_Scopes_Scopes_AlwaysHave_Babylon "***Do NOT include a Standard Sight***" [OMOD:00497215]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC04_FragGrenadeMIRV "Fragmentation Grenade MIRV" [WEAP:00113849]DNAM - Data -> FlagUnknown 28addedDLC04_HandMadeGun "Handmade Rifle" [WEAP:00113854]if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC04_modcol_HandmadeGun_Scopes_Any_Babylon [OMOD:00497220]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC04_modcol_HandmadeGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DEE]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC04_NukaQuantumGrenade "Nuka Quantum Grenade" [WEAP:00113D0F]DNAM - Data -> FlagUnknown 28addedDLC04_Revolver "Western Revolver" [WEAP:00113D6A]if_tmp_Pistol_SemiAuto_Alt_Babylon [KYWD:003F2E2B]- Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC04_modcol_Revolver_Barrels_Babylon [OMOD:00497223]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC04_modcol_Revolver_Grips_Babylon [OMOD:00497224]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC04_modcol_Revolver_Receivers_Babylon [OMOD:00497225]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
DLC04_modcol_Revolver_Sights_Alt_Babylon [OMOD:003F2DEF]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
WorkshopArtillerySmokeFlare "Artillery Smoke Grenade" [WEAP:0012E2CA]DNAM - Data -> FlagUnknown 28addedPipeBoltAction "Pipe Bolt-Action" [WEAP:0014831A]if_tmp_Pistol_SemiAuto_Babylon [KYWD:00439A35]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_UniversalOffset_Range_BoltAction_Babylon "Range offset for boltaction weapons" [OMOD:00497256]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E2F]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_grip_Base_Babylon "Standard Grip" [OMOD:003F2E30]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E31]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_SCOPE_Ironsights_Base_Babylon "Standard Sights" [OMOD:003F2E32]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_SniperRifle_SemiAuto_Babylon [KYWD:00439A4E]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_UniversalOffset_Range_BoltAction_Babylon "Range offset for boltaction weapons" [OMOD:00497256]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E2F]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_Grip_Stock_Recoil_Babylon "Stabilized Stock" [OMOD:003F2E33]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_barrel_long_Base_Babylon "Standard Long Barrel" [OMOD:003F2E34]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_SCOPE_mediumscope_Base_Babylon "Medium Scope" [OMOD:003F2E35]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_UniversalOffset_Range_BoltAction_Babylon "Range offset for boltaction weapons" [OMOD:00497256]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E2F]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_Grip_Stock_HipAccuracy_Babylon "True Stock" [OMOD:003F2E36]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_barrel_veryshort_Base_Babylon "Stub Barrel" [OMOD:003F2E31]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeBoltAction_SCOPE_Ironsights_Base_Rifle_Babylon "Standard Sights" [OMOD:003F2E37]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
PipeRevolver "Pipe Revolver" [WEAP:0014831B]if_tmp_Pistol_SemiAuto_Babylon [KYWD:00439A35]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeRevolver_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E46]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeRevolver_grip_Base_Babylon "Standard Grip" [OMOD:003F2E47]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeRevolver_Barrel_VeryShort_Base_Babylon "Stub Barrel" [OMOD:003F2E48]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeRevolver_SCOPE_ironsights_Pistol_Base_Babylon "Standard Sights" [OMOD:003F2E49]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeRevolver_receiver_Base_Babylon "Standard Receiver" [OMOD:003F2E46]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeRevolver_grip_FullStock_Base_Babylon "Full Stock" [OMOD:003F2E4A]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeRevolver_Barrel_Short_Base_Babylon "Short Barrel" [OMOD:003F2E4B]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_PipeRevolver_SCOPE_ironsights_Rifle_Base_Babylon "Standard Sights" [OMOD:003F2E4C]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_Null_Muzzle_Babylon "No Muzzle" [OMOD:00439CFD]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
CombatShotgun "Combat Shotgun" [WEAP:0014831C]if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_CombatShotgun_Receivers_SemiAuto_Babylon [OMOD:00439DC4]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]if_tmp_Rifle_SemiAuto_Alt_Babylon [KYWD:003F2E29]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_CombatShotgun_Barrels_Long_Babylon [OMOD:00439DC5]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_CombatShotgun_Grips_Babylon [OMOD:00439DC6]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_CombatShotgun_Magazines_Large_Babylon [OMOD:00439DC7]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_CombatShotgun_Muzzles_Any_Babylon [OMOD:00439DC9]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_CombatShotgun_Scopes_Any_Alt_Babylon [OMOD:003F2DF4]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_UniversalOffset_Range_Shotgun_Babylon "Range offset for Shotguns" [OMOD:00497257]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_CombatShotgun_Receivers_SemiAuto_Babylon [OMOD:00439DC4]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
Cryolator "Cryolator" [WEAP:00171B2B]if_tmp_SimpleRifle_Alt_Babylon [KYWD:003F2E1F]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Cryolator_Barrels_Any_Babylon [OMOD:00497258]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Cryolator_Grips_Any_Babylon [OMOD:00497259]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Cryolator_Scopes_Any_Alt_Babylon [OMOD:003F2DF5]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
AutoGrenadeLauncher "Auto Grenade Launcher" [WEAP:00182634]- Keyword
WeaponTypeHeavyGun [KYWD:0004A0A3]added if_tmp_SimpleHeavyWeapon_Alt_Babylon [KYWD:003F2E28]- Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_AutoGrenadeLauncher_Barrel_Standard_Babylon "Standard Barrel" [OMOD:00439A63]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_AutoGrenadeLauncher_FeedThroat_Babylon "Standard Feeder" [OMOD:00439A64]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_AutoGrenadeLauncher_Grip_Babylon "Standard Grip" [OMOD:00439A65]added - Object Template -> Combinations -> Combination -> OBTS -> Includes
mod_AutoGrenadeLauncher_Sight_Alt_Babylon "Standard Sight" [OMOD:003F2E27]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
- Keyword
EN02_OrbitalStrikeGrenade "Orbital Strike Beacon" [WEAP:0029CC0F]DNAM - Data -> FlagUnknown 28addedEnclave_PlasmaGun "Enclave Plasma" [WEAP:002FD97A]if_tmp_Pistol_SemiAuto_Babylon [KYWD:00439A35]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049726B]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Any_Pistol_Babylon [OMOD:003F2DF8]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Pistol_Auto_Babylon [KYWD:00439A34]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049726B]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Any_SMG_Babylon [OMOD:003F2E2D]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Shotgun_Rifle_SemiAuto_Babylon [KYWD:00439A53]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049726B]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Any_Shotgun_Babylon [OMOD:003F2DFB]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Rifle_Auto_Babylon [KYWD:00439A4D]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049726B]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Any_Auto_Babylon [OMOD:003F2DF9]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Rifle_SemiAuto_Babylon [KYWD:00439A4C]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Any_Babylon [OMOD:00497269]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Any_SemiAuto_Babylon [OMOD:003F2DFA]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_SniperRifle_SemiAuto_Babylon [KYWD:00439A4E]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Scopes_AlwaysHave_Babylon "***Do NOT include a Standard Sight***" [OMOD:0049726A]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Any_Sniper_Babylon [OMOD:003F2DFC]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
if_tmp_Flamer_Babylon [KYWD:00439A54]- Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Sights_Babylon "***INCLUDE a Standard Sight***" [OMOD:0049726B]removed - Object Template -> Combinations -> Combination -> OBTS -> Includes
modcol_Enclave_PlasmaGun_Scopes_Any_Flamer_Babylon [OMOD:003F2E2E]added
- Object Template -> Combinations -> Combination -> OBTS -> Includes
SFZ14_Bomb_BlastMine "Blast Mine" [WEAP:003B2626]DNAM - Data -> FlagUnknown 28addedMTNM01_BaitMine_Grenade "Explosive Bait" [WEAP:00450366]- Keyword
PerkLastLaughGrenade [KYWD:0043CEFF]removed - DNAM - Data -> Flag
Unknown 28added
- Keyword
PulseGrenadeStrike "Orbital Missile Strike Beacon" [WEAP:004ECC0E]DNAM - Data -> FlagUnknown 28added
Worldspace
Appalachia "Appalachia" [WRLD:0025DA15]- XCLW - Unknown changed
- WHGT - Unknown changed
Changes found on .ba2 files
Diff list of the files inside the .ba2s
Other changes confirmed by the community
TBA
List of changed files
ChromiumRenderer.exeCrashReporter.exeData/SeventySix - GeneratedTextures.ba2Data/SeventySix - Interface.ba2Data/SeventySix - Localization.ba2Data/SeventySix - Materials.ba2Data/SeventySix - MiscClient.ba2Data/SeventySix - Shaders.ba2Data/SeventySix - Startup.ba2Data/SeventySix.esmFallout76.exeVendorSettings.json
List of added files
Data/SeventySix - 00UpdateMain.ba2Data/SeventySix - 00UpdateStream.ba2Data/SeventySix - 00UpdateTextures.ba2
List of deleted files
Data/SeventySix - ATX_Main.ba2Data/SeventySix - ATX_Textures.ba2