Fallout 76 v1.0.5.10 29/01/19 Patch Notes
- Fallout 76 v1.0.5.10 29/01/19 Patch Notes
- Official Bethesda Patch notes
- Community Patch notes
- Changes found on the
SeventySix.esmfile- Activator
- Addon Node
- Ingestible
- Ammunition
- Animated Object
- Armor Addon
- Armor
- Actor Value Information
- Book
- Cell
- Challenge
- Component
- Constructible Item
- Collision Layer
- Container
- Curve Table
- Default Object
- Door
- Emote
- Entitlement
- Explosion
- Flora
- FormID List
- Furniture
- Global
- Game Setting
- Idle Animation
- Instance Naming Rules
- Keyword
- Light
- Leveled Item
- Leveled NPC
- Message
- Magic Effect
- Misc. Item
- Material Swap
- Navigation Mesh Info Map
- Non-Player Character (Actor)
- Object Modification
- Perk
- Photo Mode Feature
- Projectile
- Quest
- Race
- Static Collection
- Story Manager Quest Node
- Sound Description
- Spell
- Static
- Snap Template
- Terminal
- Transform
- Weapon
- Changes found on
.ba2files - Other changes confirmed by the community
- List of changed files
- Changes found on the
Official Bethesda Patch notes
Planned changes (notes released 17/01/19 and 24/01/19)
LATEST ON PATCH 5
Early feedback from all of you on the latest patches has been very positive. It continues to help us to squash bugs with Super Sledge-like authority in future updates. Keep the awesome feedback coming – it’s making a big difference!
We’re still targeting the end of the month for Patch 5, which will have another big wave of fixes. As a change moving forward, we will be working to make sure that Inside the Vault is the first place you see Patch Notes released. Patch 5 notes won’t be finalized until later in the month, but we want to give some more information on a couple planned changes for Patch 5.
- (UPDATED) Changes to the Two-Shot and Explosive Legendary Mods: The Two-Shot and Explosive Legendary Mods will be undergoing a few balance changes in this next patch. We know that there has been some frustration over how powerful these mods are, particularly when combined and used in player vs. player combat. With Patch 5, the damage bonus for Two Shot Legendary modded weapons has been reduced from +100% to +25% damage
and the Two Shot legendary mod can no longer be looted in the world. The Explosive Legendary mod has a reduced damage bonus, now adding +20% of the base weapon damage with explosive radius damage instead of +100%. Note: This was a misunderstanding in what was being addressed with these mods. They will still be available in the world but are just undergoing some balance changes. Thank you for your feedback, and we look forward to hearing your thoughts on the changes.- Mod Scrapping No More: We are aware of the aggravation involving mods being accidentally scrapped. Patch 5 will be implementing a fix so that loose weapon and armor mods must be scrapped manually to be used in crafting and repair.
PATCH 5 DETAILS
We’re still targeting the end of January for the release of Patch 5. In addition to the changes we previewed in the last Inside the Vault, we’re pleased to share that we’re swatting another massive round of bugs with this patch, and implementing a number of changes based on feedback that players like you have shared with us on the forums, reddit, and social media, including:
- Hotkey improvements for AZERTY keyboard layouts, which should help French-speaking players have an easier time when constructing their C.A.M.P.s.
- A “(Known)” tag will now appear next to recipes and plans you’ve already learned in Vendor and player inventories, and trade menus.
- The Traveling Pharmacy Perk will now correctly reduce the weight of RadAway and other Chems.
- Early Warnings quest progress will no longer become stuck when crafting Upgraded Motors, and logging out after crafting Upgraded Motors will no longer reset the quest tracker to 0/5.
- And much more!
Official Patch note (notes released 29/01/19)
General
- Performance: Several additional improvements have been made to in-game performance.
- Stability: The Fallout 76 game client and servers have received additional stability improvements.
Balance Changes
- Perks: The damage bonuses provided by each rank of the Demolition Expert perk have been reduced from +20%/40%/60%/80%/100% to +20%/30%/40%/50%/60% to match other weapon perk damage bonuses.
- Perks: The condition loss bonuses provided by each rank of the White Knight and Licensed Plumber perks have been reduced from 30%/60%/90% to 20%/40%/60%, and their repair bonuses have also been reduced, to match the Power Patcher perk.
- Dev Note: In looking at the Demolition Expert, White Knight, and Licensed Plumber perks, we felt they have so far been overperforming in their current roles, and we wanted to bring them more in line with similar perks to help prevent them from feeling like mandatory picks.
- Weapons: The Explosive legendary mod’s damage bonus has been reduced from +100% to +20% of base weapon damage, with explosive radius damage.
- Weapons: The Two Shot legendary effect’s damage bonus has been reduced from +100% to +25% of base weapon damage.
- Dev Note: As mentioned in a previous Inside the Vault article, both the explosive mod and two shot weapons could result in dealing very high amounts of damage, and this was compounded if two shot and explosive were combined. We’ve decided to tone both of these damage bonuses back.
- Weapons: Flamers, Cryolators, plasma weapons, and laser weapons can no longer spawn with the Explosive legendary mod.
- Dev Note: The explosive mod causes weapons to fire bullets that are . . . explosive. The weapons listed above don’t fire bullets, so we’ve temporarily removed the ability for them to spawn with that mod applied so we can make adjustments.
C.A.M.P., Crafting, and Workshops
- Scrapping: Loose weapon and armor mods are now protected from autoscrapping when crafting. However, they can still be scrapped manually if a player wants to break them down into scrap components.
- Turrets: An “(Owned)” tag will now appear next to the names of Turrets a player has built in their C.A.M.P. or a workshop.
Design and Gameplay
- Carry Weight: Is now capped to an absolute limit of 1,500 pounds over the character’s current maximum carry weight.
- For example: If your carry weight limit is 210 pounds, then your maximum limit is 1,710 pounds.
- Characters will be unable to exceed this new weight limit moving forward.
- Characters who already exceed this limit will be unable to add any additional items or caps to their inventories until they have reduced their carry weight below the cap.
- Dev Note: These limits exist primarily to keep servers from performing poorly, which can happen when we have too many items in the game world. They also play role in helping to regulate the in-game economy. We do recognize the desire to be able to own more of the cool items that we have in the game, and we are looking into a variety of solutions, including increasing the stash size. We will be sure to talk more about this when they are ready.
- Cap Stashes: To help address cap exploits, caps stashes have been turned into containers, which allows them to properly reset and provide players with instanced loot.
- Plans and Recipes: When viewing a plan or recipe in a menu, a “(Known)” tag will now appear next to the names of recipes and plans the player has already learned.
- Vendors: Recipes and Plans in Vendor inventories are no longer randomized and can now be reliably sourced from those Vendors, with the exception of some minor Workshop and C.A.M.P. Plans.
- The appearance of many Plans and Recipes in Vendor inventories is based on player level and they will show up once the proper level has been reached.
- Additional structural Plans for wall sets, power connectors, doors, generators, and water purifiers have also been added to some Vendors.
- (Added Jan 29) Since many Plans and Recipes can now be sourced reliably from Vendors, we’ve also increased their Cap costs accordingly.
- (Added Jan 29) Dev Note: Recipe and Plan prices were originally based on the rarity of showing up in a Vendor’s inventory. Guaranteeing their appearance significantly increased the availability of most plans and recipes and we’ve increased their cap prices as a result. Cap prices have been set relatively high to allow for a market to still exist where players can mod others’ equipment for a cheaper price.
PVP
- Hunter/Hunted: A server-wide message will now appear when a player joins the Hunter/Hunted queue.
- This message will only be displayed once per player to avoid spam.
- An additional server-wide message will be displayed when Hunter/Hunted is ready to begin in order to give other players a final chance to join.
Quests and Events
- Belly of the Beast: A new “Ultracite Power Armor” entry has been added to Taggerdy’s Terminal on the top floor of Fort Defiance, offering Ultracite Power Armor plans to those who read it.
- First Contact: A new miscellaneous objective will now appear upon reaching the Overseer’s C.A.M.P. for the first time, prompting the player to place a C.A.M.P. of their own.
- Gauley Mine: A new miscellaneous objective will now appear at Gauley Mine to introduce players to Ore Deposits.
- Monster Mash: The amount of XP awarded per round during this event has been reduced from 350 to 100.
Bug Fixes
Art and Graphics
- Lighting: Lighting no longer flickers throughout Arktos Pharma.
- Apparel: Fixed an issue that could cause a character’s legs to show through the Rose Dress while it is equipped.
C.A.M.P., Crafting, and Workshops
- Artillery: Fixed an issue that could prevent Artillery from being placed in valid locations.
- Blueprints: Addressed an issue preventing players from placing a stored blueprint containing posts that were placed partially underground when the blueprint was originally saved.
- Budget: Scrapping a stored blueprint that contained wires will now correctly remove those wires from the C.A.M.P. budget.
- Exploit: Addressed an exploit that could allow players to duplicate their stored blueprints.
- Exploit: Addressed an exploit that could allow players to reduce their carry weight to a negative value.
- Foundations: Fixed an issue that could cause a “Cannot place item: Needs support” message to display when editing a partially floating foundation.
- Power Armor Station: Players can no longer view power armor they do not own when attempting to access a power armor station that’s occupied by another player.
- Scrapping: Ignition Cores crafted for the Earth Mover event are no longer automatically scrapped when using the Scrap All Junk option at a Workbench.
- Scrapping: Junk items that need to be manually scrapped are no longer automatically scrapped for components when attempting to craft.
- Stored Objects: Repeatedly attempting to place an Atomic Shop variant of an object the player had stored but does not own no longer prevents them from placing other variants.
- Structures: Fixed an issue that could prevent a C.A.M.P. or workshop structure from being edited when building levels had been merged or split several times. This fix is not retroactive and will not apply to structures built prior to today’s patch.
- Terminals: Powered terminals contained within a stored blueprint now work correctly when the blueprint is placed in a new location
Challenges
- Collect Holotape Games: Nuka Tapper sub-challenge can now be completed by playing the Nuka-Tapper holotape game.
- Formal Wear Challenges: Pantsuits and Shortsuits now correctly count as formal wear when completing challenges.
- Gather Building Supplies: The “Scrap items to produce fertilizer” condition has been updated to “Collect Fertilizer” and can be completed by salvaging or crafting it using spoiled fruits, vegetables, and meat.
- Learn Cooking Recipes: This challenge will now recognize many additional cooking recipes when they are learned for the first time. Retroactive credit will not be awarded for recipes learned prior to today’s patch, but that is planned for a future update.
Enemies
- A.I.: Fixed an issue in which some enemies could chase the player farther than intended and become frozen in place.
- Exploit: Addressed several XP exploits by adding a limit to the maximum amount of XP granted by a single kill.
- Looting: Fixed an issue that could prevent players from looting goo and ash piles after killing an enemy with a laser or plasma weapon.
General
- Loading: Fixed several issues that could cause characters’ body parts, equipped apparel, or armor to become temporarily invisible to other nearby players or teammates after loading into a world.
- Monorail Elevator: Fixed an issue that prevented the Monorail Elevator near the edge of Cranberry Bog from taking players to the top floor.
- Performance: The Scorched Earth event has received optimization improvements.
- Performance: On laptops with more than one graphics card, Fallout 76 will now default to using the dedicated graphics card rather than an integrated card.
- Performance: Launching the Traditional or Simplified Chinese game clients on Xbox One no longer causes a 6 second hitch when the launch video begins to play.
Items
- Bobbleheads: Using multiple Explosive Bobbleheads no longer causes their effects to stack.
- Exploit: Addressed an exploit that could allow players to duplicate items using MODUS Vendors.
- Exploit: Addressed an exploit in which the Vampire legendary effect could restore health through unintended means.
- Magazines: Removed magazines from several locations where they were unintentionally guaranteed to spawn.
- Tomahawks: No longer become stuck in mid-air after striking a hostile creature or player.
- Magazines: Guns and Bullets #5 now correctly provides bonus components when scrapping weapons, but no longer specifies a 50% increase.
- Magazines: Tesla Science #6 now correctly grants bonus Rad Resistance.
- Rad-X: Consuming multiple Rad-X or Diluted Rad-X no longer causes their effects to stack.
- Health Bonuses: A player with very low health who unequips an item that provides bonus health will no longer be instantly killed if removing that item that would cause their health to drop to or below 0.
- Paper Bags: Fixed multiple issues in which transferring items into an empty paper bag as the bag was despawning caused those items to become lost.
- Pip-Boy: Fixed a rare issue that could cause a character’s Pip-Boy to go missing.
- Power Armor: Entering a suit of power armor no longer occasionally causes it to become invisible to nearby players.
Perks
- Butcher’s Bounty: Searching a dead Tick with the Butcher’s Bounty perk equipped can now correctly produce additional Tick Blood.
- Cap Collector: Now requires players to search caps stashes, much like other perks that grant a search option for containers.
- Exploit: Addressed an exploit affecting the Curator perk.
- Fireproof: Flame attack damage reduction provided by the Fireproof perk now correctly applies to Molotov fire damage.
- Serendipity: A notification will now appear on-screen and sound effects will play whenever the Serendipity perk’s effects are triggered.
- Super Duper: Can no longer trigger when crafting quest items.
- Traveling Pharmacy: Now correctly applies its weight reduction effect to Radaway, Diluted Radaway, Stimpaks, Diluted Stimpaks, Bloodpacks, Glowing Bloodpacks, Disease Cures, and Antibiotics.
PVP
- Respawn: Fixed an issue that could prevent a player who was killed in water from correctly ending PVP upon respawning.
- Stealth: Addressed an issue in which stealth damage bonuses could still be applied by a sneaking player’s attacks during PVP even that player was within their target’s direct line of sight.
- Wanted: Fixed an issue that could cause the bounty amount for a Wanted player to appear halved on the map when approaching that player in the game world.
Quests and Events
- Breach and Clear: The Meteoric Sword now correctly has a slim chance to spawn in containers during the Breach and Clear event.
- Early Warnings: Quest progress will no longer become stuck when crafting Upgraded Motors and logging out after crafting Upgraded Motors will no longer reset the quest tracker to 0/5.
- Events: Fixed an issue that could allow a player to simultaneously join two different events.
- Events: Fast traveling after joining an event will now correctly remove the player from that event and will no longer prevent them from joining proximity event at their fast travel destination.
- Flavors of Mayhem: Rose will no longer occasionally play unrelated voiceover lines when attempting to turn in Flavors of Mayhem, and the player is no longer prevented from correctly completing the quest.
- Signal Strength: Fixed an issue that could prevent Rose’s introductory voiceover lines from playing when the player approaches Top of the World.
- Second Helpings: An area marker will now appear for the “Find Delbert Winters in Flatwoods” objective to better inform players about their options for proceeding through the quest.
Survival
- Diseases: The Rad Worms disease now correctly increases rad damage taken by 50%.
Sound
- Weapons: Breath sound effects will now play correctly when activating the Hold Breath option while zoomed.
User Interface
- Display: Fallout 76 will now better autodetect AMD 7900/8900 series and AMD Radeon R9 200 Series graphics cards.
- Field of View: Addressed an issue causing camera clipping near walls when using a very high Field of View setting.
- Hotkeys: Fallout 76 now better supports French AZERTY keyboard layouts and the game’s controls will adjust accordingly.
- Hotkeys: While using a French AZERTY keyboard, the “/” key can now be properly rebound in the controls menu.
- Loading Screens: Fixed an issue that could cause loading screens to appear cut off or black at different resolutions when entering a building’s interior.
- Map: Character levels no longer appear truncated on the map for players over level 100.
- Nameplates: Fixed an issue that prevented player nameplates from appearing while inside the nuke zone during the Scorched Earth event.
- Nameplates: Fixed an issue that prevented the crown icon from displaying next to legendary enemy nameplates.
- Social: On Xbox, after sending a friend request to another player a notification will now display to confirm that a friend request has been sent.
- Social: The “Invite to Team” option no longer appears for players who have already joined the team.
- Social: If an attempt to fast travel to a friend or teammate using the Social Menu fails due to nearby enemies the player will now be notified by an error message that states “You cannot fast travel when enemies are nearby”.
- Trading: Decreased the wait time required between trades when making multiple trades with another player. If players attempt to make multiple trades too quickly, a new “Trade failed due to frequency, wait a moment and try again.” error message will now display rather than the previous “Trade Failed on Server” message.
- Trading: Fixed an issue on PC that could cause the player’s cursor to appear on both sides of a trade menu at the same time.
- Tutorials: New players will now receive a tutorial message informing them of the Change Appearance option in the Main Menu.
- VATS: Now selects targets more consistently across different field of view (FOV) values. For example, VATS will no longer target enemies that are visible in peripheral vision at high FOV values, but would be off-screen at default FOV values. This fix will help prevent VATS from providing an advantage to players who use high FOV settings.
- VATS: Fixed an issue that could cause the VATS interface to rapidly flicker on and off.
- Voice Chat: Fixed an issue preventing the speaker icon from appearing to others while a player is speaking over voice chat.
- Workshop Previews: The player’s current Atom balance no longer appears truncated when viewing an Atomic Shop item in the workshop preview at 16:10 and 21:9 resolutions.
Community Patch notes
Changes found on the SeventySix.esm file
Activator
loot_capsStash_tin "Caps Stash"EDID changed fromloot_capsStash_tintoCUT_loot_capsStash_tin_DONOTPLACEVendingMachine_Ammo "Ammunition Vending Machine"- SCRIPT
Default 1StateActivatorremoved - KEYWORD
AllowNonActorToAnimateOnServerremoved
- SCRIPT
VendingMachine_Medical "Medical Supplies Vending Machine"- SCRIPT
Default 1StateActivatorremoved - KEYWORD
AllowNonActorToAnimateOnServerremoved
- SCRIPT
Water1024ExtMurkyPuddleMODEL changesMTRZ05VendingMachine "U-Mine-It! Vending Machine"- SCRIPT
Default 1StateActivatorremoved - KEYWORD
AllowNonActorToAnimateOnServerremoved
- SCRIPT
MSilo_Residential_IDCardActivator "Old Biometric ID Card"unknown flag addedATX_Ceiling_Light_TruckaddedATX_Ceiling_Light_WVaddedATX_MothmanStatue_ACTIaddedATX_NeonBillboard_MothmanGroundaddedATX_NeonBillboard_MothmanRooftopaddedtestMothmanStatueActaddedATX_SignNukaColaQuantumACTI "Nuka-Cola Quantum Sign"VNAM - Sound - ActivatorOBJNeonSignActivateaddedATX_SignWelcomeHomeDUPLICATE000 "Welcome Home Neon Sign"VNAM - Sound - ActivatorOBJNeonSignActivateaddedATX_SignKillLaughLoveACTI "Kill, Laugh, Love Neon Sign"VNAM - Sound - ActivatorOBJNeonSignActivateaddedATX_SignOldPossumACTI "Old Possum Bar Sign"VNAM - Sound - ActivatorOBJNeonSignActivateaddedATX_SignPickaxePilsnerACTI "Pickaxe Pilsner Bar Sign"VNAM - Sound - ActivatorOBJNeonSignActivateaddedMSilo_Operations_ConsolePanel "Mainframe Core"unknown flag added
Addon Node
WorkshopLightLampWarmDimaddedLightNodeWorkshopHighTechOmniOrangeLargeaddedATX_StringofColoredLightNode_BlueaddedATX_StringofColoredLightNode_GreenaddedATX_StringofColoredLightNode_VaultBlueaddedATX_StringofColoredLightNode_RedaddedATX_StringofColoredLightNode_WhiteaddedATX_StringofColoredLightNode_YellowaddedATX_StringofColoredLightNode_Orangeadded
Ingestible
Stimpak "Stimpak"KEYWORDObjectTypeChem "ChemsIcon"addedRadAway "RadAway"- KEYWORD
ObjectTypeChem "ChemsIcon"added SURV_ReduceDiseaseResistance_Potion_Effect "SURV_ReduceDiseaseResistance_Potion_Effect"duration reduced from7200to900
- KEYWORD
RadX "Rad-X"- an unknown subrecord inside EFIT
SURV_AddThirst_Potion_Effect_Chem "SURV_AddThirst_Potion_Effect"was moved to the new MAGF subrecord FortifyResistRadExposure_RadX "Resist Radiation Exposure"- EFID changed from
FortifyResistRadsRadX "RadX: Radiation Resistance"toFortifyResistRadExposure_RadX "Resist Radiation Exposure" - an unknown subrecord inside EFIT
FortifyResistRadExposure_RadX "Resist Radiation Exposure"was moved to the new MAGF subrecord
- EFID changed from
FortifyResistRadIngestion_RadX "Resist Radiation Ingestion"- EFID changed from
SURV_RadX_Description "SURV_RadX_Description"toFortifyResistRadIngestion_RadX "Resist Radiation Ingestion" - an unknown subrecord inside EFIT changed from
03 00 00 00to02 00 00 00 - Magnitude increased from
0.000000to75.000000 - an unknown subrecord inside EFIT
FortifyResistRadIngestion_RadX "Resist Radiation Ingestion"was moved to the new MAGF subrecord
- EFID changed from
SURV_RadX_Description "SURV_RadX_Description" [MGEF:0028D3BE]Effect added
- an unknown subrecord inside EFIT
Bloodpack "Blood Pack"KEYWORDObjectTypeChem "ChemsIcon"addedBloodpackGlowing "Glowing Blood Pack"KEYWORDObjectTypeChem "ChemsIcon"addedSuperStimpak "Stimpak: Super"KEYWORDObjectTypeChem "ChemsIcon"addedRadAwayDiluted "RadAway: Diluted"KEYWORDObjectTypeChem "ChemsIcon"addedRadXDiluted "Rad-X: Diluted"FortifyResistRadExposure_RadX "Resist Radiation Exposure"EFID changed fromFortifyResistRadsRadX "RadX: Radiation Resistance"toFortifyResistRadExposure_RadX "Resist Radiation Exposure"FortifyResistRadIngestion_RadX "Resist Radiation Ingestion"- EFID changed from
SURV_RadX_Description "SURV_RadX_Description"toFortifyResistRadIngestion_RadX "Resist Radiation Ingestion" - an unknown subrecord inside EFIT changed from
03 00 00 00to02 00 00 00 - Magnitude increased from
0.000000to37.500000
- EFID changed from
SURV_RadX_Description "SURV_RadX_Description"Effect added
StimpakDiluted "Stimpak: Diluted"KEYWORDObjectTypeChem "ChemsIcon"addedSURV_DiseaseCure_HerbalMedicine "Disease Cure"KEYWORDObjectTypeChem "ChemsIcon"addedSURV_DiseaseCure_Antibiotics "Antibiotics"KEYWORDObjectTypeChem "ChemsIcon"addedMagazine_TeslaScience06_Potion "Tesla Science 6"EFIDMagazine_AstonishingTales01Effect "Damage Bonus vs. Mothman"changed toMagazine_FortifyResistRadExposure_EffectEFIDMagazine_AstonishingTales01Effect "Damage Bonus vs. Mothman"changed toMagazine_FortifyResistRadExposure_Effect "Resist Radiation Exposure"
Ammunition
crAmmoWendigoScreamAttack "Snow Confused Emote"added
Animated Object
AnimObjectHolidaySnowEmoteadded
Armor Addon
DLC04_NukaSpaceOutfitBodyFirst Person Flag41 - [A] Torsoremoved (EdNote: You will be able to wear torso armor alongside this.)ATX_AAClothesTrackSuitVTU- Male world model - XFLG set to
02 - Male world model - MO2F set to
02 - Female world model - XFLG set to
02 - Female world model - MOEF set to
02
- Male world model - XFLG set to
ATX_AAClothesTrackSuitGrafton- Male world model - XFLG set to
02 - Male world model - MO2F set to
02 - Female world model - XFLG set to
02 - Female world model - MOEF set to
02
- Male world model - XFLG set to
Armor
ATX_Clothes_NukaGirlOutfit "Nuka-Girl Rocketsuit"First Person Flags34 - LHand,35 - R Hand,47 - Eyes,48 - Beard, and49 - Mouthremoved (EdNote: Those spots can now be populated by other objects)ATX_Clothes_Unstoppables_SilverShroud "Silver Shroud Costume"KEYWORDisUnstoppable_SilverShroudaddedMoM_Armor_MistressOfMysteryOutfit "Garb of Mysteries"KEYWORDisUnstoppable_MistressOfMysteryaddedATX_Clothes_Unstoppables_GrognakCostume "Grognak Costume"KEYWORDisUnstoppable_GrognakaddedATX_Headwear_FishingOutfitHat "Fishing Outfit Hat"EDID changed fromATX_Headwear_FishingOutfitHattoCUT_ATX_Headwear_FishingOutfitHatATX_Headwear_FishingOutfitHatClean "Clean Fishing Outfit Hat"EDID changed fromATX_Headwear_FishingOutfitHatCleantoATX_Headwear_FishingOutfitHatATX_Clothes_PantSuit_Jaguar "Jaguar Pant Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_PantSuit_Plaid "Plaid Pant Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_PantSuit_WayTooFestiveChristmas "Festive Winter Pant Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_ShortSuit_Camouflage "Camouflage Short Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_ShortSuit_BlackJackolantern "Jack O'Lantern Short Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_ShortSuit_Jaguar "Jaguar Short Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_ShortSuit_RedPlaid "Plaid Short Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_ShortSuit_Pink "Pink Short Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_ShortSuit_Tropical "Tropical Summer Short Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_ShortSuit_Rhododendron "Rhododendron Short Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_ShortSuit_VaultTec "Vault-Tec Short Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_MantaMan "Manta Man Outfit"- EDID changed from
ATX_Clothes_MantaMantoATX_Clothes_Unstoppables_MantaMan - KEYWORD
isUnstoppable_SilverShroudadded
- EDID changed from
ATX_Clothes_TheInspector "The Inspector Outfit"- EDID changed from
ATX_Clothes_TheInspectortoATX_Clothes_Unstoppables_TheInspector - KEYWORD
isUnstoppable_Inspectoradded
- EDID changed from
ATX_Headwear_TheInspector "The Inspector Hat"EDID changed fromATX_Headwear_TheInspectortoATX_Headwear_Unstoppables_TheInspector_TophatATX_Clothes_PantSuit_Camouflage "Camouflage Pant Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_PantSuit_Pink "Pink Pant Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_PantSuit_VaultTec "Vault-Tec Pant Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_PantSuit_Tropical "Tropical Summer Pant Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_PantSuit_Rhododendron "Rhododendron Pant Suit"KEYWORDClothingTypeFormalWearaddedATX_Clothes_PantSuit_BlackJackolantern "Jack O'Lantern Pant Suit"KEYWORDClothingTypeFormalWearadded
Actor Value Information
Tutorial_PlaceCAMPStartedadded
Book
- value increased from
45to70Recipe_Weapon_Melee_Baton "Plan: Baton"
- value increased from
50to75recipe_mod_melee_ChineseOfficerSword_Shock "Plan: Chinese Officer Sword Electrified Blade",recipe_mod_melee_BoxingGlove_ExtraHeavyHead "Plan: Boxing Glove Lead Lining",recipe_mod_melee_Switchblade_Serrated "Plan: Switchblade Serrated Blade",recipe_mod_melee_Machete_Sacrificial "Plan: Machete Sacrificial Blade",recipe_mod_melee_Machete_Sacrificial "Plan: Machete Sacrificial Blade",recipe_mod_melee_Hatchet_ElectroFusion "Plan: Hatchet Electro Fusion"
- value increased from
50to100recipe_mod_Chainsaw_Bar_Bow_Long "Plan: Chainsaw Long Bow Bar",recipe_mod_melee_ChineseOfficerSword_ShockAndSerrated "Plan: Chinese Officer Sword Electrified Serrated Blade",recipe_mod_melee_SkiSword_SkateBlade "Plan: Ski Sword Skate Blade",recipe_mod_SubmachineGun_Receiver_Automatic1_and_MoreDamage1 "Plan: SMG Hardened Receiver",recipe_mod_RailwayRifle_Receiver_Automatic1 "Plan: Railway Automatic Piston Receiver",recipe_mod_RailwayRifle_Scope_ScopeMedium_NV "Plan: Railway Rifle Medium NV Scope",recipe_mod_RadiumRifle_SCOPE_MediumScope_NV_Base "Plan: Radium Rifle Medium NV Scope",recipe_mod_PlasmaGun_Barrel_Flamer_Recoil "Plan: Plasma Gun Stablilized Flamer Barrel",recipe_mod_PlasmaGun_Barrel_Shotgun_HipAccuracy "Plan: Plasma Gun True Splitter",recipe_mod_PlasmaGun_Barrel_Shotgun_Recoil "Plan: Plasma Gun Stabilized Splitter",recipe_mod_PlasmaGun_Barrel_Flamer_HipAccuracy "Plan: Plasma Gun True Flamer Barrel",recipe_mod_PipeSyringer_Scope_ScopeMedium_NV "Plan: Syringer Medium NV Scope",recipe_mod_PipeRevolver_Receiver_AmmoConv38-HipAccuracy "Plan: Pipe Revolver Precise .38 Receiver",recipe_mod_PipeRevolver_Receiver_FastTrigger-AmmoConversion "Plan: Pipe Revolver Hasty .38 Receiver",recipe_mod_PipeRevolver_SCOPE_mediumscope_NV_Base "Plan: Pipe Revolver Medium NV Scope",recipe_mod_PipeRevolver_Receiver_AmmoConv38-CritDMG "Plan: Pipe Revolver Critical .38 Receiver",recipe_mod_PipeRevolver_Receiver_AmmoConv38-Damage "Plan: Pipe Revolver Refined .38 Receiver",recipe_mod_PipeGun_Receiver_Automatic-AmmoConversion "Plan: Pipe Gun Automatic .38 Receiver",recipe_mod_PipeGun_Receiver_FastTrigger-AmmoConversion "Plan: Pipe Gun Hasty .45 Receiver",recipe_mod_PipeGun_SCOPE_mediumscope_NV_Base "Plan: Pipe Gun Medium Night Vision Scope",recipe_mod_PipeGun_Receiver_AmmoConv45-CritDMG "Plan: Pipe Gun Critical .45 Receiver",recipe_mod_PipeGun_Receiver_AmmoConv45-Damage "Plan: Pipe Gun Refined .45 Receiver",recipe_mod_PipeGun_Receiver_AmmoConv45-HipAccuracy "Plan: Pipe Gun Precise .45 Receiver",recipe_mod_PipeBoltAction_Receiver_fasttrigger-AmmoConversion "Plan: Pipe Bolt-Action Hasty .38 Receiver",recipe_mod_PipeBoltAction_SCOPE_mediumscope_NV_Base "Plan: Pipe Bolt-Action Medium Night Vision Scope",recipe_mod_PipeBoltAction_Receiver_AmmoConv38-CritDMG "Plan: Pipe Bolt-Action Critical .38 Receiver",recipe_mod_PipeBoltAction_Receiver_AmmoConv38-Damage "Plan: Pipe Bolt-Action Refined .38 Receiver",recipe_mod_PipeBoltAction_Receiver_AmmoConv38-HipAccuracy "Plan: Pipe Bolt-Action Precise .38 Receiver",recipe_mod_HuntingRifle_SCOPE_MediumScope_NV_Base "Plan: Hunting Rifle Medium NV Scope",recipe_mod_LaserGun_SCOPE_MediumScope_NV_Base "Plan: Laser Gun Medium NV Scope",recipe_mod_HuntingRifle_Receiver_FastTrigger-AmmoConv38 "Plan: Hunting Rifle Hasty .38 Receiver",recipe_mod_HuntingRifle_Receiver_FastTrigger-AmmoConv50 "Plan: Hunting Rifle Hasty .50 Receiver",recipe_mod_HuntingRifle_Receiver_AmmoConv50-CritDMG "Plan: Hunting Rifle Critical .50 Receiver",recipe_mod_HuntingRifle_Receiver_AmmoConv50-Damage "Plan: Hunting Rifle Refined .50 Receiver",recipe_mod_HuntingRifle_Receiver_AmmoConv50-HipAccuracy "Plan: Hunting Rifle Precise .50 Receiver",recipe_mod_HuntingRifle_Receiver_AmmoConv38-CritDMG "Plan: Hunting Rifle Critical .38 Receiver",recipe_mod_HuntingRifle_Receiver_AmmoConv38-Damage "Plan: Hunting Rifle Refined .38 Receiver",recipe_mod_HuntingRifle_Receiver_AmmoConv38-HipAccuracy "Plan: Hunting Rifle Precise .38 Receiver",recipe_mod_GaussRifle_SCOPE_MediumScope_NV_Base "Plan: Gauss Rifle Medium NV Scope",recipe_mod_Flamer_Receiver_TankNapalm "Plan: Flamer Napalm Tank",recipe_mod_GammaGun_SpecialMuzzle_Charger "Plan: Gamma Gun Electric Signal Carrier Antennae",recipe_mod_PlasmaGun_SCOPE_MediumScope_NV_Base "Plan: Plasma Gun Medium NV Scope",recipe_mod_CombatRifle_SCOPE_MediumScope_NV_Base "Plan: Combat Rifle Medium NV Scope",recipe_mod_CombatShotgun_SCOPE_mediumscope_NV_Base "Plan: Combat Shotgun Medium NV Scope",recipe_mod_AssaultRifle_SCOPE_mediumscope_NV_Base "Plan: Assault Rifle Medium NV Scope"
- value increased from
50to150recipe_mod_melee_Ripper_BladesLarge "Plan: Ripper Extended Blade",recipe_mod_melee_Powerfist_Heated "Plan: Powerfist Heating Coil",recipe_mod_melee_Powerfist_Heated "Plan: Powerfist Heating Coil",recipe_mod_melee_DeathclawGauntlet_Hook "Plan: Deathclaw Gauntlet Extra Claw",recipe_mod_HuntingRifle_Receiver_ScorchedKiller "Plan: Hunting Rifle Scorched Killer's Receiver",recipe_mod_AssaultRifle_Receiver_ScorchedKiller "Plan: Assault Rifle Scorched Killer's Receiver",recipe_mod_CombatRifle_Receiver_ScorchedKiller "Plan: Combat Rifle Scorched Killer's Receiver",recipe_mod_LeverGun_Receiver_ScorchedKiller "Plan: Lever Gun Scorched Killer's Receiver",recipe_mod_DoubleBarrelShotgun_Receiver_ScorchedKiller "Plan: Double-Barrel Scorched Killer's Receiver",recipe_mod_SubmachineGun_Receiver_ScorchedKiller "Plan: SMG Scorched Killer's Receiver",recipe_mod_Minigun_BarrelMinigun_TriBarrel "Plan: Minigun Tri Barrel",recipe_mod_LaserGun_Barrel_Spinning_Recoil-HipAccuracy "Plan: Laser Gun Aligned Automatic Barrel",recipe_mod_LaserGun_Receiver_Burning-CritDMG "Plan: Laser Gun Severe Beta Wave Tuner",recipe_mod_LaserGun_Receiver_Burning-FastTrigger "Plan: Laser Gun Tuned Beta Wave Tuner",recipe_mod_LaserGun_Receiver_Burning-HipAccuracy "Plan: Laser Gun Refined Beta Wave Tuner"
- value increased from
50to200recipe_mod_Chainsaw_Flamer "Plan: Chainsaw Flamer",Recipe_Chems_HealingSalveAshHeap "Recipe: Healing Salve (Ash Heap)",Recipe_Chems_HealingSalveCranberryBog "Recipe: Healing Salve (Cranberry Bog)",Recipe_Chems_HealingSalveForest "Recipe: Healing Salve (Forest)",Recipe_Chems_HealingSalveMire "Recipe: Healing Salve (Mire)",Recipe_Chems_HealingSalveSavageDivide "Recipe: Healing Salve (Savage Divide)",Recipe_Chems_HealingSalveToxicValley "Recipe: Healing Salve (Toxic Valley)",recipe_mod_CombatRifle_SCOPE_LongScope_Recon "Plan: Combat Rifle Long Recon Scope",recipe_mod_RailwayRifle_Scope_ScopeLong_NV "Plan: Railway Rifle Long NV Scope",recipe_mod_RadiumRifle_SCOPE_Longscope_NV_Base "Plan: Radium Rifle Long NV Scope",recipe_mod_PipeSyringer_Scope_ScopeLong_NV "Plan: Syringer Long NV Scope",recipe_mod_PipeRevolver_SCOPE_longscope_NV_Base "Plan: Pipe Revolver Long NV Scope",recipe_mod_PipeGun_SCOPE_longscope_NV_Base "Plan: Pipe Gun Long Night Vision Scope",recipe_mod_PipeBoltAction_SCOPE_longscope_NV_Base "Plan: Pipe Bolt-Action Long Night Vision Scope",recipe_mod_MissileLauncher_Scope_ScopeLong_NV "Plan: Missile Launcher NV Scope",recipe_mod_LaserGun_SCOPE_longscope_NV_Base "Plan: Laser Gun Long NV Scope",recipe_mod_HuntingRifle_SCOPE_LongScope_NV_Base "Plan: Hunting Rifle Long NV Scope",recipe_mod_GaussRifle_SCOPE_longscope_NV_Base "Plan: Gauss Rifle Long NV Scope",recipe_mod_PlasmaGun_SCOPE_Longscope_NV_Base "Plan: Plasma Gun Long NV Scope",recipe_mod_CombatShotgun_SCOPE_longscope_NV_Base "Plan: Combat Shotgun Long NV Scope",recipe_mod_CombatRifle_SCOPE_LongScope_NV_Base "Plan: Combat Rifle Long NV Scope",recipe_mod_AssaultRifle_SCOPE_longscope_NV_Base "Plan: Assualt Rifle Long NV Scope"
- value increased from
50to250recipe_mod_AssaultRifle_Receiver_FastTrigger-CritDMG "Plan: Assault Rifle Fierce Receiver",recipe_mod_AssaultRifle_Receiver_FastTrigger-Damage "Plan: Assault Rifle Vigorous Receiver",recipe_mod_AssaultRifle_Receiver_FastTrigger-HipAccuracy "Plan: Assault Rifle Steadfast Receiver",recipe_mod_armor_Robot_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Robot Armor Lining",recipe_mod_armor_Robot_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Robot Armor Limbs",recipe_mod_armor_Robot_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Robot Armor Legs",recipe_DLC03_mod_armor_Marine_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Marine Armor Chest",recipe_DLC03_mod_armor_Marine_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Marine Armor Limbs",recipe_DLC03_mod_armor_Marine_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Marine Armor Legs",recipe_mod_armor_Combat_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Combat Armor Lining",recipe_mod_armor_Combat_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Combat Armor Chest",recipe_mod_armor_Combat_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Combat Armor Legs",recipe_mod_armor_Combat_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Combat Armor Chest",recipe_mod_armor_Combat_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Combat Armor Limbs",recipe_mod_armor_Combat_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Combat Armor Limbs",recipe_mod_armor_Trapper_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Trapper Armor Chest",recipe_mod_armor_Trapper_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Trapper Armor Lining",recipe_mod_armor_Trapper_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Trapper Armor Limbs",recipe_mod_armor_Trapper_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Trapper Armor Legs",recipe_mod_armor_Trapper_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Trapper Armor Chest",recipe_mod_armor_Trapper_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Trapper Armor Limbs",recipe_mod_armor_RaiderMod_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Raider Armor Lining",recipe_mod_armor_Robot_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Robot Armor Limbs",recipe_mod_armor_Robot_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Robot Armor Chest",recipe_mod_armor_Metal_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Metal Armor Chest",recipe_mod_armor_Metal_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Metal Armor Lining",recipe_mod_armor_Metal_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Metal Armor Limbs",recipe_mod_armor_Metal_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Metal Armor Legs",recipe_mod_armor_Metal_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Metal Armor Chest",recipe_mod_armor_Metal_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Metal Armor Limbs",recipe_mod_armor_RaiderMod_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Raider Armor Chest",recipe_mod_armor_RaiderMod_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Raider Armor Limbs",recipe_mod_armor_RaiderMod_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Raider Armor Legs",recipe_mod_armor_RaiderMod_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Raider Armor Chest",recipe_mod_armor_Leather_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Leather Armor Chest",recipe_mod_armor_RaiderMod_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Raider Armor Limbs",recipe_mod_armor_Leather_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Leather Armor Lining",recipe_mod_armor_Leather_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Leather Armor Limbs",recipe_mod_armor_Leather_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Leather Armor Chest",recipe_mod_armor_Leather_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Leather Armor Legs",recipe_mod_armor_Leather_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Leather Armor Limbs",Recipe_Chems_Bufftats "Recipe: Bufftats",Recipe_Chems_Mentats "Recipe: Mentats",Recipe_Chems_Psycho "Recipe: Psycho",recipe_mod_UltraciteLaserGun_Receiver_Burning-FastTrigger "Plan: Ultracite Laser Tuned Beta Wave Tuner",recipe_mod_UltraciteLaserGun_Receiver_Burning-HipAccuracy "Plan: Ultracite Laser Refined Beta Wave Tuner",recipe_mod_Ultracite_GatlingLaser_Receiver_Burning-CritDMG "Plan: Ultracite Gatling Severe Beta Wave Tuner",recipe_mod_Ultracite_GatlingLaser_Receiver_Burning-HipAccuracy "Plan: Ultracite Gatling Refined Beta Wave Tuner",recipe_mod_UltraciteLaserGun_Barrel_Spinning_Recoil-HipAccuracy "Plan: Ultracite Aligned Automatic Barrel",recipe_mod_UltraciteLaserGun_Receiver_Burning-CritDMG "Plan: Ultracite Laser Severe Beta Wave Tuner",recipe_mod_PlasmaGun_Receiver_Burning-CritDMG "Plan: Plasma Gun Calibrated Beta Wave Tuner",recipe_mod_PlasmaGun_Receiver_Burning-HipAccuracy "Plan: Plasma Gun Refined Beta Wave Tuner",recipe_mod_PlasmaGun_Barrel_Spin_Recoil-HipAccuracy "Plan: Laser Gun Aligned Automatic Barrel",recipe_mod_MissileLauncher_TubeBarrel_Quad "Plan: Missile Launcher Quad Barrel",recipe_mod_MissileLauncher_TubeBarrel_Triple "Plan: Missile Launcher Triple Barrel",recipe_mod_GatlingLaser_Receiver_Burning-CritDMG "Plan: Gatling Laser Severe Beta Wave Tuner",recipe_mod_GatlingLaser_Receiver_Burning-HipAccuracy "Plan: Gatling Laser Refined Beta Wave Tuner",recipe_mod_Fatman_Barrel_MIRV "Plan: Fatman MIRV Launcher",recipe_mod_CombatRifle_Receiver_CritDMG-FastTrigger "Plan: Combat Rifle Snappy Receiver",recipe_mod_CombatRifle_Receiver_Damage-AmmoConv "Plan: Combat Rifle Refined .38 Receiver",recipe_mod_CombatRifle_Receiver_FastTrigger-AmmoConv "Plan: Combat Rifle Hasty .38 Receiver",recipe_mod_CombatRifle_Receiver_AmmoConv38-HipAccuracy "Plan: Combat Rifle Precise .38 Receiver",recipe_mod_CombatRifle_Receiver_Auto-AmmoConv "Plan: Combat Rifle Automatic .38 Receiver",recipe_mod_CombatRifle_Receiver_CritDMG-AmmoConv "Plan: Combat Rifle Critical .38 Receiver",recipe_mod_Broadsider_Magazine_Multi "Plan: Broadsider Multi Shot Canister"
- value increased from
50to300recipe_mod_armor_Robot_Torso_Material_Shadowed "Plan: Shadowed Robot Armor Chest",recipe_mod_armor_Robot_Leg_Material_Shadowed "Plan: Shadowed Robot Armor Legs",recipe_mod_armor_Robot_Arm_Material_Shadowed "Plan: Shadowed Robot Armor Arms",recipe_mod_armor_Combat_Torso_Material_Shadowed "Plan: Shadowed Combat Armor Chest",recipe_mod_armor_Combat_Leg_Material_Shadowed "Plan: Shadowed Combat Armor Legs",recipe_mod_armor_Combat_Arm_Material_Shadowed "Plan: Shadowed Combat Armor Arms",recipe_mod_armor_Metal_Torso_Material_Shadowed "Plan: Shadowed Metal Armor Chest",recipe_mod_armor_Metal_Arm_Material_Shadowed "Plan: Shadowed Metal Armor Arms",recipe_mod_armor_Metal_Leg_Material_Shadowed "Plan: Shadowed Metal Armor Legs",recipe_mod_armor_Leather_Torso_Material_Shadowed "Plan: Shadowed Leather Armor Chest",recipe_mod_armor_Leather_Arm_Material_Shadowed "Plan: Shadowed Leather Armor Arm",recipe_mod_armor_Leather_Leg_Material_Shadowed "Plan: Shadowed Leather Armor Legs",Recipe_Chems_Fury "Recipe: Fury",Recipe_Chems_Overdrive "Recipe: Overdrive",Recipe_Chems_Psychobuff "Recipe: Psychobuff",Recipe_Chems_RadAway "Recipe: RadAway",Recipe_Armor_RaiderMod_Arms_Medium "Plan: Sturdy Raider Arms",Recipe_Armor_RaiderMod_Legs_Medium "Plan: Sturdy Raider Legs",Recipe_Armor_RaiderMod_Torso_Medium "Plan: Sturdy Raider Torso"
- value increased from
50to500recipe_mod_armor_Robot_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Robot Armor Chest",recipe_mod_armor_Robot_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Robot Armor Chest",recipe_mod_armor_Robot_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Robot Armor Limbs",recipe_mod_armor_Robot_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Robot Armor Limbs",recipe_DLC03_mod_armor_Marine_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Marine Armor Chest",recipe_DLC03_mod_armor_Marine_Lining_Torso_ImprovedCarryCapacity2 "Plan: Pocketed Marine Armor Chest",recipe_DLC03_mod_armor_Marine_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Marine Armor Limbs",recipe_DLC03_mod_armor_Marine_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Marine Armor Limbs",recipe_mod_armor_Combat_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Combat Armor Chest",recipe_mod_armor_Combat_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Combat Armor Limbs",recipe_mod_armor_Combat_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Combat Armor Limbs",recipe_mod_armor_Trapper_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Trapper Armor Chest",recipe_mod_armor_Trapper_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Trapper Armor Chest",recipe_mod_armor_Trapper_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Trapper Armor Limbs",recipe_mod_armor_Trapper_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Trapper Armor Limbs",recipe_mod_armor_RaiderMod_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Raider Armor Limbs",recipe_mod_armor_RaiderMod_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Raider Armor Chest",recipe_mod_armor_RaiderMod_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Raider Armor Chest",recipe_mod_armor_RaiderMod_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Raider Armor Limbs",recipe_mod_armor_Metal_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Metal Armor Chest",recipe_mod_armor_Metal_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Metal Armor Chest",recipe_mod_armor_Metal_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Metal Armor Limbs",recipe_mod_armor_Metal_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Metal Armor Limbs",recipe_mod_armor_Leather_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Leather Armor Chest",recipe_mod_armor_Leather_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Leather Armor Chest",recipe_mod_armor_Leather_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Leather Armor Limbs",recipe_mod_armor_Leather_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Leather Armor Limbs",Recipe_Chems_BerryMentats "Recipe: Berry Mentats",Recipe_Chems_GrapeMentats "Recipe: Grape Mentats",Recipe_Chems_OrangeMentats "Recipe: Orange Mentats",Recipe_Chems_SkeetoSpit "Recipe: Skeeto Spit",Recipe_Chems_Stimpak "Recipe: Stimpak",recipe_DLC03_miscmod_mod_armor_Marine_Lining_Torso_Explosion2 "Plan: Dense Combat Armor Torso",recipe_DLC03_mod_armor_Trapper_Lining_Torso_Explosion2 "Plan: Dense Trapper Armor Torso",recipe_mod_armor_Combat_Lining_Torso_Explosion2 "Plan: Dense Combat Armor Torso",recipe_mod_armor_Leather_Lining_Torso_Explosion2 "Plan: Dense Leather Armor Torso",recipe_mod_armor_Metal_Lining_Torso_Explosion2 "Plan: Dense Metal Armor Torso",recipe_mod_armor_RaiderMod_Lining_Torso_Explosion2 "Plan: Dense Raider Armor Torso",recipe_mod_armor_Robot_Lining_Torso_Explosion2 "Plan: Dense Robot Armor Lining",recipe_mod_10mm_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic 10mm Receiver",recipe_mod_10mm_receiver_SemiAuto_AntiScorchBeast "Plan: Prime 10mm Receiver",recipe_mod_10mmsmg_receiver_AntiScorchBeast "Plan: Prime 10mm SMG Receiver",recipe_mod_44_receiver_AntiScorchBeast "Plan: Prime .44 Receiver",recipe_mod_50CalMachineGun_Receiver_AntiScorchBeast "Plan: Prime 50 Cal Machine Gun Receiver",recipe_mod_assaultrifle_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Assault Rifle Receiver",recipe_mod_assaultrifle_receiver_SemiAuto_AntiScorchBeast "Plan: Prime Assault Rifle Receiver",recipe_mod_CombatRifle_Receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Combat Rifle Receiver",recipe_mod_CombatRifle_Receiver_SemiAuto_AntiScorchBeast "Plan: Prime Combat Rifle Receiver",recipe_mod_CombatShotgun_Receiver_AntiScorchBeast "Plan: Prime Combat Shotgun Receiver",recipe_mod_Crossbow_receiver_AntiScorchBeast "Plan: Prime Crossbow Receiver",recipe_mod_DLC04_Revolver_receiver_AntiScorchBeast "Plan: Prime Western Revolver Receiver",recipe_mod_DoubleBarrelShotgun_receiver_AntiScorchBeast "Plan: Prime Double-Barrel Shotgun Receiver",recipe_mod_Enclave_PlasmaGun_receiver_AntiScorchBeast "Plan: Prime Enclave Plasma Gun Receiver",recipe_mod_GatlingGun_receiver_AntiScorchBeast "Plan: Prime Gatling Gun Receiver",recipe_mod_GatlingLaser_receiver_AntiScorchBeast "Plan: Prime Gatling Laser Receiver",recipe_mod_GatlingPlasma_Receiver_AntiScorchBeast "Plan: Prime Gatling Plasma Receiver",recipe_mod_GaussRifle_Magazine_AntiScorchBeast "Plan: Prime Gauss Rifle Capacitors",recipe_mod_HandMadeGun_receiver_AntiScorchBeast "Plan: Prime Handmade Rifle Receiver",recipe_mod_HandMadeGun_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Handmade Rifle Receiver",recipe_mod_HuntingRifle_receiver_AntiScorchBeast "Plan: Prime Hunting Rifle Receiver",recipe_mod_LaserGun_receiver_AntiScorchBeast "Plan: Prime Laser Gun Receiver",recipe_mod_LeverGun_Receiver_AntiScorchBeast "Plan: Prime Lever Gun Receiver",recipe_mod_MG42_receiver_AntiScorchBeast "Plan: Prime Light Machine Gun Receiver",recipe_mod_Minigun_Barrel_AntiScorchBeast "Plan: Prime Minigun Barrel",recipe_mod_PipeBoltAction_Receiver_AntiScorchBeast "Plan: Prime Pipe Bolt-Action Receiver",recipe_mod_PipeGun_receiver_AntiScorchBeast "Plan: Prime Pipe Gun Receiver",recipe_mod_PipeGun_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Pipe Gun Receiver",recipe_mod_PipeRevolver_Receiver_AntiScorchBeast "Plan: Prime Pipe Revolver Receiver",recipe_mod_PlasmaGun_receiver_AntiScorchBeast "Plan: Prime Plasma Gun Capacitor",recipe_mod_PumpActionShotgun_receiver_AntiScorchBeast "Plan: Prime Pump Action Shotgun Receiver",recipe_mod_RadiumRifle_receiver_AntiScorchBeast "Plan: Prime Radium Rifle Receiver",recipe_mod_RadiumRifle_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Radium Rifle Receiver",recipe_mod_RailwayRifle_receiver_AntiScorchBeast "Plan: Prime Railway Rifle Receiver",recipe_mod_SingleActionRevolver_Receiver_AntiScorchBeast "Plan: Prime Single Action Revolver Receiver",recipe_mod_SubMachineGun_receiver_AntiScorchBeast "Plan: Prime Submachine Gun Receiver",recipe_mod_Ultracite_GatlingLaser_receiver_AntiScorchBeast "Plan: Prime Ultracite Gatling Laser Receiver",recipe_mod_UltraciteLaserGun_receiver_AntiScorchBeast "Plan: Prime Ultracite Laser Gun Receiver"
- value increased from
50to1000Recipe_Chems_SuperStimpak "Recipe: Super Stimpak"
- value increased from
75to100Recipe_Armor_Leather_Arms_Medium "Plan: Sturdy Leather Arms",Recipe_Armor_Leather_Legs_Medium "Plan: Sturdy Leather Legs",Recipe_Armor_Leather_Torso_Medium "Plan: Sturdy Leather Torso"
- value increased from
100to150Recipe_Armor_Raider_Arms_Light "Plan: Light Raider Arms",Recipe_Armor_Raider_Legs_Light "Plan: Light Raider Legs",Recipe_Armor_Raider_Torso_Light "Plan: Light Raider Torso",Recipe_Armor_Metal_Arms_Heavy "Plan: Heavy Metal Arms",Recipe_Armor_Metal_Legs_Heavy "Plan: Heavy Metal Legs",Recipe_Armor_Metal_Torso_Heavy "Plan: Heavy Metal Torso",Recipe_Armor_Metal_Arms_Medium "Plan: Sturdy Metal Arms",Recipe_Armor_Metal_Legs_Medium "Plan: Sturdy Metal Legs",Recipe_Armor_Metal_Torso_Medium "Plan: Sturdy Metal Torso",Recipe_Workshop_Walls_Barn_Set "Plan: Barn Building Set",Recipe_Armor_Metal_Torso_Light "Plan: Light Metal Torso",Recipe_Armor_Metal_Legs_Light "Plan: Light Metal Legs",Recipe_Armor_Metal_Arms_Light "Plan: Light Metal Arms"
- value increased from
100to200Recipe_Workshop_Walls_Warehouse_Set "Plan: Warehouse Building Set"
- value increased from
125to175Recipe_Armor_Leather_Arms_Heavy "Plan: Heavy Leather Arms",Recipe_Armor_Leather_Legs_Heavy "Plan: Heavy Leather Legs",Recipe_Armor_Leather_Torso_Heavy "Plan: Heavy Leather Torso"
- value increased from
150to225Recipe_Armor_Trapper_Arms "Plan: Trapper Arms",Recipe_Armor_Trapper_Legs "Plan: Trapper Legs",Recipe_Armor_Trapper_Torso "Plan: Trapper Torso"
- value increased from
150to300Recipe_Armor_Combat_Arms_Light "Plan: Light Combat Arms",Recipe_Armor_Combat_Legs_Light "Plan: Light Combat Legs",Recipe_Armor_Combat_Torso_Light "Plan: Light Combat Torso"
- value increased from
200to400Recipe_Armor_Raider_Arms_Heavy "Plan: Heavy Raider Arms",Recipe_Armor_Raider_Legs_Heavy "Plan: Heavy Raider Legs",Recipe_Armor_Raider_Torso_Heavy "Plan: Heavy Raider Torso",Recipe_Armor_Combat_Arms_Medium "Plan: Sturdy Combat Arms",Recipe_Armor_Combat_Legs_Medium "Plan: Sturdy Combat Legs",Recipe_Armor_Combat_Torso_Medium "Plan: Sturdy Combat Torso"
- value increased from
200to600Recipe_Workshop_Walls_Brick_Set "Plan: Brick Building Set"
- value increased from
250to500Recipe_Armor_Combat_Arms_Heavy "Plan: Heavy Combat Arms",Recipe_Armor_Combat_Legs_Heavy "Plan: Heavy Combat Legs",Recipe_Armor_Combat_Torso_Heavy "Plan: Heavy Combat Torso",Recipe_Armor_Robot_Arms_Light "Plan: Light Robot Arms",Recipe_Armor_Robot_Legs_Light "Plan: Light Robot Legs",Recipe_Armor_Robot_Torso_Light "Plan: Light Robot Torso"
- value increased from
300to600recipe_Armor_Robot_Medium_Torso "Plan: Sturdy Robot Torso",recipe_Armor_Robot_Medium_Arms "Plan: Sturdy Robot Right Arms",recipe_Armor_Robot_Medium_Legs "Plan: Sturdy Robot Legs"
- value increased from
300to1000Recipe_Workshop_Walls_Metal_Set "Plan: Metal Building Set"
- value increased from
350to700recipe_Armor_Robot_Heavy_Arms "Plan: Heavy Robot Right Arms",recipe_Armor_Robot_Heavy_Legs "Plan: Heavy Robot Legs",recipe_Armor_Robot_Heavy_Torso "Plan: Heavy Robot Torso"
- value increased from
400to1200Recipe_Armor_Marine_Arms "Plan: Marine Arms",Recipe_Armor_Marine_Legs "Plan: Marine Legs",Recipe_Armor_Marine_Torso "Plan: Marine Torso"
Recipe_Weapon_Melee_Baton "Plan: Baton"value increased from45to70Recipe_Weapon_Melee_BowieKnife "Plan: Bowie Knife"value increased from105to155Recipe_Weapon_Melee_BoxingGlove "Plan: Boxing Glove"value increased from45to70Recipe_Weapon_Melee_DeathclawGauntlet "Plan: Deathclaw Gauntlet"value increased from255to765Recipe_Weapon_Melee_AssaultronBlade "Plan: Assaultron Blade"value increased from210to420Recipe_Weapon_Melee_PoleHook "Plan: Pole Hook"value increased from135to200Recipe_Weapon_Melee_MoleMinerGauntlet "Plan: Mole Miner Gauntlet"value increased from225to450Recipe_Weapon_Melee_SkiSword "Plan: Ski Sword"value increased from120to240Recipe_Weapon_Melee_Sledgehammer "Plan: Sledge Hammer"value increased from120to180Recipe_Weapon_Melee_SuperSledge "Plan: Super Sledge"value increased from210to630Recipe_Weapon_Melee_Switchblade "Plan: Switchblade"value increased from60to90Recipe_Weapon_Melee_WarDrum "Plan: War Drum"value increased from345to1035Recipe_Weapon_Ranged_44 "Plan: 44"value increased from120to180Recipe_Weapon_Ranged_LaserGun "Plan: Laser Gun"value increased from180to270Recipe_Weapon_Ranged_GammaGun "Plan: Gamma Gun"value increased from200to400Recipe_Weapon_Ranged_PlasmaGun "Plan: Plasma Gun"value increased from255to510Recipe_Weapon_Ranged_SubmachineGun "Plan: Submachine Gun"value increased from300to600Recipe_Weapon_Ranged_CombatRifle_MQ "Plan: Combat Rifle"value increased from390to780Recipe_Weapon_Ranged_50CalMachineGun "Plan: 50Cal Machine Gun"value increased from525to1575Recipe_Weapon_Ranged_Broadsider "Plan: Broadsider"value increased from420to840Recipe_Weapon_Ranged_AssaultronHead "Plan: Assaultron Head"value increased from345to690Recipe_Weapon_Ranged_Fatman "Plan: Fatman"value increased from750to1500Recipe_Weapon_Ranged_HarpoonGun "Plan: Harpoon Gun"value increased from300to900Recipe_Weapon_Ranged_RailwayRifle "Plan: Railway Rifle"value increased from270to810Recipe_Weapon_Ranged_MiniGun_MQ "Plan: Minigun"value increased from450to1350Recipe_Weapon_Melee_MeatHook "Plan: Meat Hook"value increased from60to90Recipe_Weapon_Melee_Spear "Plan: Spear"value increased from120to240Recipe_Weapon_Melee_ChineseOfficerSword "Plan: Chinese Officer Sword"value increased from150to225Recipe_Weapon_Melee_CultistBlade "Plan: Cultist Blade"value increased from105to210Recipe_Weapon_Melee_CultistDagger "Plan: Cultist Dagger"value increased from120to240Recipe_Weapon_Melee_PickAxe "Plan: Pickaxe"value increased from120to180Recipe_Weapon_Melee_RevolutionarySword "Plan: Revolutionary War Sword"value increased from150to225Recipe_Weapon_Melee_DeathTambo "Plan: Death Tambo"value increased from180to720Recipe_Weapon_Melee_Powerfist "Plan: Power Fist"value increased from300to900Recipe_Weapon_Melee_Ripper "Plan: Ripper"value increased from390to1170Recipe_Weapon_Melee_Shishkebab "Plan: Shishkebab"value increased from360to1080Recipe_Weapon_Melee_MrHandyBuzzBlade "Plan: Mr. Handy Buzz Blade"value increased from150to300Recipe_Weapon_Ranged_PumpActionShotgun "Plan: Pump-Action Shotgun"value increased from150to225Recipe_Weapon_Ranged_10mmSMG "Plan: 10mm SMG"value increased from210to420Recipe_Weapon_Ranged_Blackpowder_Pistol "Plan: Blackpowder Pistol"value increased from200to400Recipe_Weapon_Ranged_SingleActionRevolver "Plan: Single-Action Revolver"value increased from225to510Recipe_Weapon_Ranged_Blackpowder_Rifle "Plan: Blackpowder Rifle"value increased from330to660Recipe_Weapon_Ranged_AssaultRifle_MQ "Plan: Assault Rifle"value increased from315to945Recipe_Weapon_Ranged_AutoGrenadeLauncher "Plan: Auto Grenade Launcher"value increased from675to2025Recipe_Weapon_Ranged_Combatshotgun "Plan: Combat Shotgun"value increased from375to750Recipe_Weapon_Ranged_Crossbow "Plan: Crossbow"value increased from100to150Recipe_Weapon_Ranged_Cryolater "Plan: Cryolator"value increased from100to840Recipe_Weapon_Ranged_LeverGun "Plan: Lever Gun"value increased from405to810Recipe_Weapon_Ranged_RadiumRifle "Plan: Radium Rifle"value increased from270to540Recipe_Weapon_Ranged_HandmadeGun "Plan: Handmade Gun"value increased from270to810Recipe_Weapon_Ranged_Revolver "Plan: Revolver"value increased from360to720Recipe_Weapon_Ranged_Flamer "Plan: Flamer"value increased from450to1350Recipe_Weapon_Ranged_GatlingLaser "Plan: Gatling Laser"value increased from600to1800Recipe_Weapon_Ranged_GatlingPlasma "Plan: Gatling Plasma"value increased from750to2250Recipe_Weapon_Ranged_GaussRifle "Plan: Gauss Rifle"value increased from600to1800Recipe_Weapon_Ranged_M79 "Plan: M79"value increased from100to180Recipe_Weapon_Ranged_MG42 "Plan: MG42"value increased from450to1350Recipe_Weapon_Ranged_MissileLauncher_MQ "Plan: Missle Launcher"value increased from300to600Recipe_Weapon_Ranged_GatlingGun "Plan: Gatling Gun"value increased from525to1575Recipe_Weapon_Ranged_Ultracite_LaserGun "Plan: Ultracite Laser Gun"value increased from450to1350Recipe_Weapon_Ranged_Ultracite_GatlingLaser "Plan: Ultracite Gatling Laser"value increased from900to2700recipe_mod_PowerArmor_Excavator_Arm_Misc_Bleed "Plan: Excavator Rusty Knuckles"value increased from225to600recipe_mod_PowerArmor_Excavator_Arm_Misc_Optimized "Plan: Excavator Optimized Bracers"value increased from100to200recipe_mod_PowerArmor_Excavator_Arm_Misc_Unarmed "Plan: Excavator Hydraulic Bracers"value increased from225to600recipe_mod_PowerArmor_Excavator_Helmet_Misc_DetectLife "Plan: Excavator Targeting HUD"value increased from550to3000recipe_mod_PowerArmor_Excavator_Helmet_Misc_Int "Plan: Excavator Internal Database"value increased from100to200recipe_mod_PowerArmor_Excavator_Helmet_Misc_Sensor "Plan: Excavator Sensor Array"value increased from100to200recipe_mod_PowerArmor_Excavator_Leg_Misc_APRegen "Plan: Excavator Kinetic Servos"value increased from325to1200recipe_mod_PowerArmor_Excavator_Leg_Misc_Carry "Plan: Excavator Calibrated Shocks"value increased from550to3000recipe_mod_PowerArmor_Excavator_Leg_Misc_ExplVent "Plan: Excavator Explosive Vent"value increased from100to200recipe_mod_PowerArmor_Excavator_Leg_Misc_OptimizedServos "Plan: Excavator Optimized Servos"value increased from425to2000recipe_mod_PowerArmor_Excavator_Leg_Misc_SprintBoost "Plan: Excavator Overdrive Servos"value increased from425to2000recipe_mod_PowerArmor_Excavator_Torso_Misc_BatRegen "Plan: Excavator Core Assembly"value increased from325to1200recipe_mod_PowerArmor_Excavator_Torso_Misc_Cleanser "Plan: Excavator Blood Cleanser"value increased from325to1200recipe_mod_PowerArmor_Excavator_Torso_Misc_DMGShield "Plan: Excavator Welded Rebar"value increased from325to1200recipe_mod_PowerArmor_Excavator_Torso_Misc_Emergency "Plan: Excavator Emergency Protocols"value increased from425to2000recipe_mod_PowerArmor_Excavator_Torso_Misc_Kinetic "Plan: Excavator Kinetic Dynamo"value increased from325to1200recipe_mod_PowerArmor_Excavator_Torso_Misc_MedicPump "Plan: Excavator Medic Pump"value increased from225to600recipe_mod_PowerArmor_Excavator_Torso_Misc_Reactive "Plan: Excavator Reactive Plates"value increased from550to3000recipe_mod_PowerArmor_Excavator_Torso_Misc_Str "Plan: Excavator Motion-Assist Servos"value increased from100to200recipe_mod_PowerArmor_Excavator_Torso_Misc_Tesla "Plan: Excavator Tesla Coils"value increased from550to3000recipe_mod_PowerArmor_Raider_Arm_Misc_Bleed "Plan: Raider Rusty Knuckles"value increased from225to600recipe_mod_PowerArmor_Raider_Arm_Misc_Optimized "Plan: Raider Optimized Bracers"value increased from100to200recipe_mod_PowerArmor_Raider_Arm_Misc_Unarmed "Plan: Raider Hydraulic Bracers"value increased from225to600recipe_mod_PowerArmor_Raider_Helmet_Misc_DetectLife "Plan: Raider Targeting HUD"value increased from550to3000recipe_mod_PowerArmor_Raider_Helmet_Misc_Int "Plan: Raider Internal Database"value increased from100to200recipe_mod_PowerArmor_Raider_Helmet_Misc_Sensor "Plan: Raider Sensor Array"value increased from100to200recipe_mod_PowerArmor_Raider_Leg_Misc_APRegen "Plan: Raider Kinetic Servos"value increased from325to1200recipe_mod_PowerArmor_Raider_Leg_Misc_Carry "Plan: Raider Calibrated Shocks"value increased from550to3000recipe_mod_PowerArmor_Raider_Leg_Misc_ExplVent "Plan: Raider Explosive Vent"value increased from100to200recipe_mod_PowerArmor_Raider_Leg_Misc_OptimizedServos "Plan: Raider Optimized Servos"value increased from425to2000recipe_mod_PowerArmor_Raider_Leg_Misc_SprintBoost "Plan: Raider Overdrive Servos"value increased from425to2000recipe_mod_PowerArmor_Raider_Torso_Misc_BatRegen "Plan: Raider Core Assembly"value increased from325to1200recipe_mod_PowerArmor_Raider_Torso_Misc_Cleanser "Plan: Raider Blood Cleanser"value increased from325to1200recipe_mod_PowerArmor_Raider_Torso_Misc_DMGShield "Plan: Raider Welded Rebar"value increased from325to1200recipe_mod_PowerArmor_Raider_Torso_Misc_Emergency "Plan: Raider Emergency Protocols"value increased from425to2000recipe_mod_PowerArmor_Raider_Torso_Misc_Kinetic "Plan: Raider Kinetic Dynamo"value increased from325to1200recipe_mod_PowerArmor_Raider_Torso_Misc_MedicPump "Plan: Raider Medic Pump"value increased from225to600recipe_mod_PowerArmor_Raider_Torso_Misc_Reactive "Plan: Raider Reactive Plates"value increased from550to3000recipe_mod_PowerArmor_Raider_Torso_Misc_Str "Plan: Raider Motion-Assist Servos"value increased from100to200recipe_mod_PowerArmor_Raider_Torso_Misc_Tesla "Plan: Raider Tesla Coils"value increased from550to3000recipe_mod_PowerArmor_T45_Arm_Misc_Bleed "Plan: T-45 Rusty Knuckles"value increased from225to600recipe_mod_PowerArmor_T45_Arm_Misc_Optimized "Plan: T-45 Optimized Bracers"value increased from100to200recipe_mod_PowerArmor_T45_Arm_Misc_ShockDmg "Plan: T-45 Tesla Bracers"value increased from325to1200recipe_mod_PowerArmor_T45_Arm_Misc_Unarmed "Plan: T-45 Hydraulic Bracers"value increased from225to600recipe_mod_PowerArmor_T45_Helmet_Misc_DetectLife "Plan: T-45 Targeting HUD"value increased from550to3000recipe_mod_PowerArmor_T45_Helmet_Misc_Int "Plan: T-45 Internal Database"value increased from100to200recipe_mod_PowerArmor_T45_Helmet_Misc_Recon "Plan: T-45 Recon Sensors"value increased from225to600recipe_mod_PowerArmor_T45_Helmet_Misc_Sensor "Plan: T-45 Sensor Array"value increased from100to200recipe_mod_PowerArmor_T45_Helmet_Misc_VATSChance "Plan: T-45 VATS Matrix Overlay"value increased from100to200recipe_mod_PowerArmor_T45_Leg_Misc_APRegen "Plan: T-45 Kinetic Servos"value increased from325to1200recipe_mod_PowerArmor_T45_Leg_Misc_Carry "Plan: T-45 Calibrated Shocks"value increased from550to3000recipe_mod_PowerArmor_T45_Leg_Misc_ExplVent "Plan: T-45 Explosive Vent"value increased from100to200recipe_mod_PowerArmor_T45_Leg_Misc_OptimizedServos "Plan: T-45 Optimized Servos"value increased from425to2000recipe_mod_PowerArmor_T45_Leg_Misc_SprintBoost "Plan: T-45 Overdrive Servos"value increased from425to2000recipe_mod_PowerArmor_T45_Torso_Misc_BatRegen "Plan: T-45 Core Assembly"value increased from325to1200recipe_mod_PowerArmor_T45_Torso_Misc_Cleanser "Plan: T-45 Blood Cleanser"value increased from325to1200recipe_mod_PowerArmor_T45_Torso_Misc_Emergency "Plan: T-45 Emergency Protocols"value increased from425to2000recipe_mod_PowerArmor_T45_Torso_Misc_JetPack "Plan: T-45 Jet Pack"value increased from550to3000recipe_mod_PowerArmor_T45_Torso_Misc_Kinetic "Plan: T-45 Kinetic Dynamo"value increased from325to1200recipe_mod_PowerArmor_T45_Torso_Misc_MedicPump "Plan: T-45 Medic Pump"value increased from225to600recipe_mod_PowerArmor_T45_Torso_Misc_Reactive "Plan: T-45 Reactive Plates"value increased from550to3000recipe_mod_PowerArmor_T45_Torso_Misc_StealthBoy "Plan: T-45 Stealth Boy"value increased from550to3000recipe_mod_PowerArmor_T45_Torso_Misc_Str "Plan: T-45 Motion-Assist Servos"value increased from100to200recipe_mod_PowerArmor_T45_Torso_Misc_Tesla "Plan: T-45 Tesla Coils"value increased from550to3000recipe_mod_PowerArmor_T51_Arm_Misc_Bleed "Plan: T-51b Rusty Knuckles"value increased from225to600recipe_mod_PowerArmor_T51_Arm_Misc_Optimized "Plan: T-51b Optimized Bracers"value increased from100to200recipe_mod_PowerArmor_T51_Arm_Misc_ShockDmg "Plan: T-51b Tesla Bracers"value increased from325to1200recipe_mod_PowerArmor_T51_Arm_Misc_Unarmed "Plan: T-51b Hydraulic Bracers"value increased from225to600recipe_mod_PowerArmor_T51_Helmet_Misc_DetectLife "Plan: T-51b Targeting HUD"value increased from550to3000recipe_mod_PowerArmor_T51_Helmet_Misc_Int "Plan: T-51b Internal Database"value increased from100to200recipe_mod_PowerArmor_T51_Helmet_Misc_Recon "Plan: T-51b Recon Sensors"value increased from225to600recipe_mod_PowerArmor_T51_Helmet_Misc_Sensor "Plan: T-51b Sensor Array"value increased from100to200recipe_mod_PowerArmor_T51_Helmet_Misc_VATSChance "Plan: T-51b VATS Matrix Overlay"value increased from100to200recipe_mod_PowerArmor_T51_Leg_Misc_APRegen "Plan: T-51b Kinetic Servos"value increased from325to1200recipe_mod_PowerArmor_T51_Leg_Misc_Carry "Plan: T-51b Calibrated Shocks"value increased from550to3000recipe_mod_PowerArmor_T51_Leg_Misc_ExplVent "Plan: T-51b Explosive Vent"value increased from100to200recipe_mod_PowerArmor_T51_Leg_Misc_OptimizedServos "Plan: T-51b Optimized Servos"value increased from425to2000recipe_mod_PowerArmor_T51_Leg_Misc_SprintBoost "Plan: T-51b Overdrive Servos"value increased from425to2000recipe_mod_PowerArmor_T51_Torso_Misc_BatRegen "Plan: T-51b Core Assembly"value increased from325to1200recipe_mod_PowerArmor_T51_Torso_Misc_Cleanser "Plan: T-51b Blood Cleanser"value increased from325to1200recipe_mod_PowerArmor_T51_Torso_Misc_Emergency "Plan: T-51b Emergency Protocols"value increased from425to2000recipe_mod_PowerArmor_T51_Torso_Misc_JetPack "Plan: T-51b Jet Pack"value increased from550to3000recipe_mod_PowerArmor_T51_Torso_Misc_Kinetic "Plan: T-51b Kinetic Dynamo"value increased from325to1200recipe_mod_PowerArmor_T51_Torso_Misc_MedicPump "Plan: T-51b Medic Pump"value increased from225to600recipe_mod_PowerArmor_T51_Torso_Misc_Reactive "Plan: T-51b Reactive Plates"value increased from550to3000recipe_mod_PowerArmor_T51_Torso_Misc_StealthBoy "Plan: T-51b Stealth Boy"value increased from550to3000recipe_mod_PowerArmor_T51_Torso_Misc_Str "Plan: T-51b Motion-Assist Servos"value increased from100to200recipe_mod_PowerArmor_T51_Torso_Misc_Tesla "Plan: T-51b Tesla Coils"value increased from550to3000recipe_mod_PowerArmor_T60_Arm_Misc_Bleed "Plan: T-60 Rusty Knuckles"value increased from225to600recipe_mod_PowerArmor_T60_Arm_Misc_Optimized "Plan: T-60 Optimized Bracers"value increased from100to200recipe_mod_PowerArmor_T60_Arm_Misc_ShockDmg "Plan: T-60 Tesla Bracers"value increased from325to1200recipe_mod_PowerArmor_T60_Arm_Misc_Unarmed "Plan: T-60 Hydraulic Bracers"value increased from225to600recipe_mod_PowerArmor_T60_Helmet_Misc_DetectLife "Plan: T-60 Targeting HUD"value increased from550to3000recipe_mod_PowerArmor_T60_Helmet_Misc_Int "Plan: T-60 Internal Database"value increased from100to200recipe_mod_PowerArmor_T60_Helmet_Misc_Recon "Plan: T-60 Recon Sensors"value increased from225to600recipe_mod_PowerArmor_T60_Helmet_Misc_Sensor "Plan: T-60 Sensor Array"value increased from100to200recipe_mod_PowerArmor_T60_Helmet_Misc_VATSChance "Plan: T-60 VATS Matrix Overlay"value increased from100to200recipe_mod_PowerArmor_T60_Leg_Misc_APRegen "Plan: T-60 Kinetic Servos"value increased from100to200recipe_mod_PowerArmor_T60_Leg_Misc_Carry "Plan: T-60 Calibrated Shocks"value increased from550to3000recipe_mod_PowerArmor_T60_Leg_Misc_ExplVent "Plan: T-60 Explosive Vent"value increased from100to200recipe_mod_PowerArmor_T60_Leg_Misc_OptimizedServos "Plan: T-60 Optimized Servos"value increased from425to2000recipe_mod_PowerArmor_T60_Leg_Misc_SprintBoost "Plan: T-60 Overdrive Servos"value increased from425to2000recipe_mod_PowerArmor_T60_Torso_Misc_BatRegen "Plan: T-60 Core Assembly"value increased from325to1200recipe_mod_PowerArmor_T60_Torso_Misc_Cleanser "Plan: T-60 Blood Cleanser"value increased from325to1200recipe_mod_PowerArmor_T60_Torso_Misc_Emergency "Plan: T-60 Emergency Protocols"value increased from425to2000recipe_mod_PowerArmor_T60_Torso_Misc_Jetpack "Plan: T-60 Jet Pack"value increased from550to3000recipe_mod_PowerArmor_T60_Torso_Misc_Kinetic "Plan: T-60 Kinetic Dynamo"value increased from325to1200recipe_mod_PowerArmor_T60_Torso_Misc_MedicPump "Plan: T-60 Medic Pump"value increased from225to600recipe_mod_PowerArmor_T60_Torso_Misc_Reactive "Plan: T-60 Reactive Plates"value increased from550to3000recipe_mod_PowerArmor_T60_Torso_Misc_StealthBoy "Plan: T-60 Stealth Boy"value increased from550to3000recipe_mod_PowerArmor_T60_Torso_Misc_Str "Plan: T-60 Motion-Assist Servos"value increased from100to200recipe_mod_PowerArmor_T60_Torso_Misc_Tesla "Plan: T-60 Tesla Coils"value increased from550to3000recipe_mod_PowerArmor_Ultracite_Arm_Misc_Bleed "Plan: Ultracite Rusty Knuckles"value increased from225to600recipe_mod_PowerArmor_Ultracite_Arm_Misc_Optimized "Plan: Ultracite Optimized Bracers"value increased from100to200recipe_mod_PowerArmor_Ultracite_Arm_Misc_Unarmed "Plan: Ultracite Hydraulic Bracers"value increased from225to600recipe_mod_PowerArmor_Ultracite_Helmet_Misc_DetectLife "Plan: Ultracite Targeting HUD"value increased from550to3000recipe_mod_PowerArmor_Ultracite_Helmet_Misc_Int "Plan: Ultracite Internal Database"value increased from100to200recipe_mod_PowerArmor_Ultracite_Helmet_Misc_Sensor "Plan: Ultracite Sensor Array"value increased from100to200recipe_mod_PowerArmor_Ultracite_Leg_Misc_APRegen "Plan: Ultracite Kinetic Servos"value increased from325to1200recipe_mod_PowerArmor_Ultracite_Leg_Misc_Carry "Plan: Ultracite Calibrated Shocks"value increased from550to3000recipe_mod_PowerArmor_Ultracite_Leg_Misc_ExplVent "Plan: Ultracite Explosive Vent"value increased from100to200recipe_mod_PowerArmor_Ultracite_Leg_Misc_OptimizedServos "Plan: Ultracite Optimized Servos"value increased from425to2000recipe_mod_PowerArmor_Ultracite_Leg_Misc_SprintBoost "Plan: Ultracite Overdrive Servos"value increased from425to2000recipe_mod_PowerArmor_Ultracite_Torso_Misc_BatRegen "Plan: Ultracite Core Assembly"value increased from325to1200recipe_mod_PowerArmor_Ultracite_Torso_Misc_Cleanser "Plan: Ultracite Blood Cleanser"value increased from325to1200recipe_mod_PowerArmor_Ultracite_Torso_Misc_DMGShield "Plan: Ultracite Welded Rebar"value increased from325to1200recipe_mod_PowerArmor_Ultracite_Torso_Misc_Emergency "Plan: Ultracite Emergency Protocols"value increased from425to2000recipe_mod_PowerArmor_Ultracite_Torso_Misc_Kinetic "Plan: Ultracite Kinetic Dynamo"value increased from325to1200recipe_mod_PowerArmor_Ultracite_Torso_Misc_MedicPump "Plan: Ultracite Medic Pump"value increased from225to600recipe_mod_PowerArmor_Ultracite_Torso_Misc_Reactive "Plan: Ultracite Reactive Plates"value increased from550to3000recipe_mod_PowerArmor_Ultracite_Torso_Misc_Str "Plan: Ultracite Motion-Assist Servos"value increased from100to200recipe_mod_PowerArmor_Ultracite_Torso_Misc_Tesla "Plan: Ultracite Tesla Coils"value increased from550to3000Recipe_Weapon_Ranged_10mm "Plan: 10mm"value increased from120to180RE_ObjectMP11Note01 "Note"KEYWORDFeaturedItemremovedRE_ObjectMP11Note02 "Note"KEYWORDFeaturedItemremovedRE_ObjectMP11Note03 "Note"KEYWORDFeaturedItemremovedRE_ObjectMP11Note04 "Note"KEYWORDFeaturedItemremovedRE_ObjectMP11Note05 "Note"KEYWORDFeaturedItemremovedRE_ObjectMP11Note06 "Note"KEYWORDFeaturedItemremoved
Cell
- Edits in the Precombineds
76DangerRoom "76 PVP Playground",BurningMine01 "The Burning Mine",WatogaHighSchool01 "Watoga High School",SugarGroveMissileSilo01 "Missile Silo Alpha",GlassedCavern01 "Glassed Cavern",WendigoCave01 "Wendigo Cave",Debug[REDACTED] "Quick Test Cell",Test[REDACTED] "Quick Test Cell",FromFallout4 "Quick Test Cell",Vault9402 "Vault 94",BigBendTunnel01 "Big Bend Tunnels",CharGen01 "Vault 76",AMSHQ01 "AMS Headquarters",Test[REDACTED] "[REDACTED]'s Test Zone",TestAudio[REDACTED] "Quick Test Cell",UncannyCaverns01 "Uncanny Caverns",SamBlackwellsDeathclawCave "Cavern",GauleyMine01 "Gauley Mine",Debug[REDACTED] "Quick Test Cell",Debug[REDACTED] "Quick Test Cell",GarrahanMiningHQ01 "Garrahan Mining HQ",WhitespringResort01 "Whitespring Resort",CultistCave01 "Lucky Hole Mine",76PVPPlayground "76 PVP Playground",Vault94 "Vault 94 Entrance",Vault63 "Vault 63",Test[REDACTED]PowerPlants "Quick Test Cell",BlackwaterMine01 "Blackwater Mine",Debug[REDACTED] "Test Combat",xCUTSpruceKnobMissileSilo01OLD "Missile Silo Charlie",BelchingBetty01 "Belching Betty",MonongahPowerPlant01 "Monongah Power Plant",ThunderMtPowerPlant01 "Thunder Mountain Power",TopOfTheWorld01 "Mezzanine Level",MonongahMissileSilo01 "Missile Silo Bravo",SpruceKnobMissileSilo01 "Missile Silo Charlie",CharGen02 "Vault 76",CharGen03 "Vault 76",CharGen04 "Vault 76",CharGen05 "Vault 76"(EdNote: Redaction of developers’ names)
Challenge
Challenge_Lifetime_Collect_Holotape_Games_NukaTapper "Collect the Holotape Game: Nuka Tapper"SNAM changed fromItems AcquiredtoHolotape Games PlayedChallenge_Weekly_BuildSupplies_SUB_Fertilizer_Low "Scrap junk to produce Fertilizer"SNAM changed fromComponents AddedtoItems AcquiredChallenge_Weekly_BuildSupplies_SUB_Fertilizer_High "Scrap junk to produce Fertilizer"SNAM changed fromComponents AddedtoItems AcquiredChallenge_Weekly_BuildSupplies_SUB_Fertilizer_Med "Scrap junk to produce Fertilizer"SNAM changed fromComponents AddedtoItems Acquired
Component
c_Springs "Spring"- Curve Table
COBJ_Workshop_Springsremoved - Curve Table
Leveled_COBJ_Armor_Springsadded (EdNote: Does that mean that now you can get springs from scrapping armor?)
- Curve Table
Constructible Item
co_mod_PowerArmor_T45_Helmet_Headlamp_Bright- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_BrighttoATX_co_mod_PowerArmor_T45_Helmet_Headlamp_Bright(EdNote: We are able to buy headlamps from the atoms shop now. Most of the headlamps are still acquirable in-game) - Components
c_Copper "Copper"andc_NuclearMaterial "Nuclear Material"removed - XALG set to
00 01 00 00 00 00 00 00
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_RedTacticaltoATX_co_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman - XALG set to
00 01 00 00 00 00 00 00 - Components
c_Circuitry "Circuitry"andc_Copper "Copper"removed - Condition
HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1added (EdNote: The Red Tactical headlamps are now exclusive to the atoms shop) - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical "Plan: T-45 Headlamp Red Tactical"removed
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoytoATX_co_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_Bright- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_BrighttoATX_co_mod_PowerArmor_T51_Helmet_Headlamp_Bright - XALG set to
00 01 00 00 00 00 00 00 - Components
c_Copper "Copper"andc_NuclearMaterial "Nuclear Material"removed
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_Bright- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_BrighttoATX_co_mod_PowerArmor_T60_Helmet_Headlamp_Bright - XALG set to
00 01 00 00 00 00 00 00 - Components
c_Copper "Copper"andc_NuclearMaterial "Nuclear Material"removed
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_RedTacticaltoATX_co_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman - XALG set to
00 01 00 00 00 00 00 00 - Components
c_Circuitry "Circuitry"andc_Copper "Copper"removed - Condition
HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1added - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical "Plan: T-51b Headlamp Red Tactical"removed
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoytoATX_co_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_Blue- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_BluetoATX_co_mod_PowerArmor_T45_Helmet_Headlamp_Blue - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_Purple- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_BluetoATX_co_mod_PowerArmor_T45_Helmet_Headlamp_Blue - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_Blue- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_BluetoATX_co_mod_PowerArmor_T51_Helmet_Headlamp_Blue - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_Purple- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_PurpletoATX_co_mod_PowerArmor_T51_Helmet_Headlamp_Purple - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_Purple- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_PurpletoATX_co_mod_PowerArmor_T60_Helmet_Headlamp_Purple - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_RedTacticaltoATX_co_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman - XALG set to
00 01 00 00 00 00 00 00 - Components
c_Circuitry "Circuitry"andc_Copper "Copper"removed - Condition
HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1added - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical "Plan: T-60 Headlamp Red Tactical"removed
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoytoATX_co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_Blue- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoytoATX_co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_Blue- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_BluetoATX_co_mod_PowerArmor_X01_Helmet_Headlamp_Blue - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_Bright- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_BrighttoATX_co_mod_PowerArmor_X01_Helmet_Headlamp_Bright - Components
c_Copper "Copper"andc_NuclearMaterial "Nuclear Material"removed - XALG set to
00 01 00 00 00 00 00 00
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_Purple- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_PurpletoATX_co_mod_PowerArmor_X01_Helmet_Headlamp_Purple - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_RedTacticaltoATX_co_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman - XALG set to
00 01 00 00 00 00 00 00 - Components
c_Circuitry "Circuitry"andc_Copper "Copper"removed - Condition
HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1added - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical "Plan: X-01 Headlamp Red Tactical"removed
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoytoATX_co_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_Blue- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_BluetoATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_Blue - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_Bright- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_BrighttoATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_Bright - XALG set to
00 01 00 00 00 00 00 00 - Components
c_Copper "Copper"andc_NuclearMaterial "Nuclear Material"removed
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_Purple- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_PurpletoATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_Purple - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_RedTactical- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_RedTacticaltoATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_RedMothman - XALG set to
00 01 00 00 00 00 00 00 - Components
c_Circuitry "Circuitry"andc_Copper "Copper"removed - Condition
HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1added
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_VaultBoy- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_VaultBoytoATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_VaultBoy - XALG set to
00 01 00 00 00 00 00 00 - Component
c_Copper "Copper"removed
- EDID changed from
ATX_co_Clothes_Outfit_TheInspectoraddedATX_co_Clothes_Headwear_TheInspector_TopHataddedATX_co_mod_PowerArmor_T45_Helmet_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T45_LeftArm_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T45_LeftLeg_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T45_RightArm_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T45_RightLeg_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T45_Torso_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T51_Helmet_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T51_LeftArm_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T51_LeftLeg_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T51_RightArm_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T51_RightLeg_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T51_Torso_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T60_Helmet_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T60_LeftArm_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T60_LeftLeg_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T60_RightArm_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T60_RightLeg_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_T60_Torso_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_X01_Helmet_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_X01_LeftArm_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_X01_LeftLeg_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_X01_RightArm_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_X01_RightLeg_Material_Paint_MothmanaddedATX_co_mod_PowerArmor_X01_Torso_Material_Paint_Mothmanaddedworkshop_co_WallDecor_Posters_GeneraladdedATX_workshop_co_Decorations_MothmanStatueaddedATX_workshop_co_Lights_NeonSigns_LargeaddedATX_workshop_co_Lights_NeonSigns_Large_MothmanaddedATX_co_Clothes_Headwear_FishingOutfitHataddedATX_co_Clothes_Underarmor_TrackSuitVTU- KEYWORD
RecipeFilter_Armor_Outfits "OUTFITS"removed - KEYWORD
RecipeFilter_Armor_Underarmor "UNDER ARMOR"added
- KEYWORD
Collision Layer
L_DEBRIS_SMALLFormsL_DEADBIPremovedL_SHELLCASINGFormsL_DEADBIPremovedL_DEADBIPFormsL_DEBRIS_SMALLandL_SHELLCASINGremoved (EdNote: Dead bipeds do not collide with small debris and shell casings anymore)
Container
Loot_CapsStash_HighaddedLoot_CapsStash_JackpotaddedLoot_CapsStash_MediumaddedLoot_CapsStash_Standardadded
Curve Table
SpellMag_Barbarian01addedSpellMag_Barbarian02addedSpellMag_Barbarian03addedSpellMag_Evasive01addedSpellMag_Evasive02addedSpellMag_Evasive03added
Default Object
QuestItemRecipeFilterKeyword_DOadded
Door
IndMetalDoor02 "Door"- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
0 - SNTP - Snap Template changed from
workshopSnap_Doors01toworkshopSnap_Doors01_flipped
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
SecurityGateSmLatch01 "Security Gate"- OBND - Object Bounds X1 changed from
-51to-48 - SNTP - Snap Template changed from
workshopSnap_Doors01toworkshopSnap_Doors01_flipped
- OBND - Object Bounds X1 changed from
UtilMetalDoor02 "Door"- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
0 - SNTP - Snap Template changed from
workshopSnap_Doors01toworkshopSnap_Doors01_flipped
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
WorkshopDinerDoorSingleL01 "Door"- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
0 - SNTP - Snap Template changed from
workshopSnap_Doors01toworkshopSnap_Doors01_flipped
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
WorkshopJailDoorSwing01 "Door"- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
0 - SNTP - Snap Template changed from
workshopSnap_Doors01toworkshopSnap_Doors01_flipped
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
Emote
ATX_Emote_Holiday2018AggressivePVP "Snowball Fight!"DNAM - Animation changed fromEmote_MiddleFinger1AnimtoEmote_Holiday_MiddleFinger1Anim(EdNote: /*No comments*/)ATX_Emote_Holiday2018Angry "Festively Angry"DNAM - Animation changed fromEmote_Frown1AnimtoEmote_Holiday_Frown1AnimATX_Emote_Holiday2018Confused "Snow Confused"DNAM - Animation changed fromEmote_maybe1AnimtoEmote_Holiday_Maybe1AnimATX_Emote_Holiday2018Follow "This Way to Joy!"DNAM - Animation changed fromEmote_Follow1AnimtoEmote_Holiday_Follow1AnimATX_Emote_Holiday2018Hello "Happy Holidays!"DNAM - Animation changed fromEmote_Wave1AnimtoEmote_Holiday_Wave1AnimATX_Emote_Holiday2018Help "Trapped!"DNAM - Animation changed fromEmote_Startled1AnimtoEmote_Holiday_Startled1AnimATX_Emote_Holiday2018Interaction "Holiday Party!"DNAM - Animation changed fromEmote_JoinMyParty1AnimtoEmote_Holiday_JoinMyParty1AnimATX_Emote_Holiday2018Love "Share the Holidays"DNAM - Animation changed fromEmote_Heart1AnimtoEmote_Holiday_Heart1AnimATX_Emote_Holiday2018Misc "Take a Break"- CNAM - Category changed from
EmoteCategory_Love "Love"toEmoteCategory_Misc "Misc" - DNAM - Animation changed from
Emote_ThumbUp1AnimtoEmote_Holiday_ThumbsUp1Anim
- CNAM - Category changed from
ATX_Emote_Holiday2018No "Ho Ho No"DNAM - Animation changed fromEmote_ThumbDown1AnimtoEmote_Holiday_ThumbsDown1AnimATX_Emote_Holiday2018TeamUp "Wreck the Halls!"DNAM - Animation changed fromEmote_JoinMyParty1AnimtoEmote_Holiday_JoinMyParty1AnimATX_Emote_Holiday2018Yes "Nice List"DNAM - Animation changed fromEmote_ThumbUp1AnimtoEmote_Holiday_ThumbsUp1Anim
Entitlement
DEBUG_ATX_ENTM_Skin_WeaponSkin_BaseballBat_RedPaint "Red Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- KEYWORD
ATX_ENTM_Skin_PowerArmor_Paint_Tricen "Tricentennial Power Armor Paint Set"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_10mm_Tricen "Tricentennial Paint (10mm)"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_Hatchet_Tricen "Tricentennial Paint (Hatchet)"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_LaserGun_Tricen "Tricentennial Paint (Laser Gun)"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- KEYWORD
TEMPLATE_ENTM_Skin_PowerArmor_Paint_Paint "TEMPLATE POWER ARMOR PAINT"- EDID changed from
TEMPLATE_ENTM_Skin_PowerArmor_Paint_PainttoTEMPLATE_ENTM_Skin_PowerArmor_Paint_Model_Paint - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- EDID changed from
TEMPLATE_ENTM_Skin_WeaponSkin_Weapon_Paint "TEMPLATE WEAPON SKIN"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- KEYWORD
DEBUG_ATX_ENTM_Skin_ArmorPaint_MetalArmor_Black "Black Metal Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"added
- KEYWORD
DEBUG_ATX_ENTM_Skin_PowerArmor_Paint_SugarBombs "Sugar Bombs! Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- KEYWORD
ATX_ENTM_Apparel_Outfit_TheInspector "The Inspector Costume"addedATX_ENTM_Apparel_Headwear_TheInspector_TopHat "The Inspector's Top Hat"addedATX_ENTM_CAMP_Bed_Twinbed_Unstoppables "The Unstoppables! Bed"addedATX_ENTM_CAMP_Bed_Twinbed_Mothman "Mothman Bed"addedATX_ENTM_CAMP_WallDeco_Poster_Mothman "Mothman Poster"addedATX_ENTM_CAMP_Bed_Twinbed_RedRocket "Red Rocket Bed"addedATX_ENTM_CAMP_Lights_NeonBillboards_MothmanGround "Mothman Neon Billboard (Ground)"addedTEMPLATE_ENTM_Apparel_Underarmor_Underarmor "TEMPLATE UNDERARMOR"addedATX_ENTM_Skin_PowerArmor_Paint_TX_Mothman "Mothman Power Armor Paint Set"addedATX_ENTM_CAMP_Decoration_Statue_Mothman "Mothman Statue"addedATX_ENTM_CAMP_Lights_NeonBillboards_MothmanRooftop "Mothman Neon Billboard (Rooftop)"addedATX_ENTM_Photomode_Frame_RainbowHearts "Hearts and Rainbows Frame"addedATX_ENTM_Apparel_Headwear_FishingOutfitHat "Fly-Fishing Hat"addedTEMPLATE_ENTM_Skin_PowerArmor_Headlamp_Model_Lamp "TEMPLATE POWER ARMOR HEADLAMP"addedATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)"addedATX_ENTM_Photomode_Pose_TheDancer "The Dancer Pose"ECIL set toATX_Photomode_Pose_TheDancer_C1.ddsATX_ENTM_Skin_PowerArmor_Skin_WarRider "War Rider Power Armor Skin"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- KEYWORD
TEMPLATE_ENTM_Skin_ArmorSkin_Armor_Skin "TEMPLATE ARMOR SKIN"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- KEYWORD
ATX_ENTM_Photomode_Frame_Photograph03 "Metal Frame"ECIL set toATX_Photomode_Frame_Photograph03_C1.ddsATX_ENTM_Skin_ArmorSkin_Combat_Camo "Camouflage Combat Armor Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Leather_Camo "Camouflage Leather Armor Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Metal_Camo "Camouflage Metal Armor Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Metal_Bright "Slicked Metal Armor Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Metal_Pink "Pink Metal Armor Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"added - ECIL
ATX_Skin_ArmorSkin_Metal_Pink_C1.ddsadded - ECIL
ATX_Skin_ArmorSkin_Metal_Pink_C2.ddsadded
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Combat_VaultTec "Vault-Tec Combat Armor Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Leather_VaultTec "Vault-Tec Leather Armor Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Combat_Patriot "Patriot Combat Armor Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"added - ECIL
ATX_Skin_ArmorSkin_Combat_Patriot_C1.ddsadded - ECIL
ATX_Skin_ArmorSkin_Combat_Patriot_C2.ddsadded - ECIL
ATX_Skin_ArmorSkin_Combat_Patriot_C3.ddsadded
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Metal_VaultTec "Vault-Tec Metal Armor Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_Flamer_Snowblower "Frostbite Paint (Flamer)"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- KEYWORD
ATX_ENTM_CAMP_StashBox_Ornate "Ornate Stash Box"- ECIL
ATX_CAMP_StashBox_Ornate_C1.ddsadded - ECIL
ATX_CAMP_StashBox_Ornate_C2.ddsadded - ECIL
ATX_CAMP_StashBox_Ornate_C3.ddsadded - ECIL
ATX_CAMP_StashBox_Ornate_C4.ddsadded
- ECIL
ATX_ENTM_Skin_PowerArmor_Paint_PS "Playtime Power Armor Paint Set"- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_PStoATX_ENTM_Skin_PowerArmor_Paint_TX_PS - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added - ECIL
ATX_Skin_PowerArmor_Paint_PS_C1.ddsadded - ECIL
ATX_Skin_PowerArmor_Paint_PS_C2.ddsadded - ECIL
ATX_Skin_PowerArmor_Paint_PS_C3.ddsadded - ECIL
ATX_Skin_PowerArmor_Paint_PS_C4.ddsadded - ECIL
ATX_Skin_PowerArmor_Paint_PS_C5.ddsadded - ECIL
ATX_Skin_PowerArmor_Paint_PS_C6.ddsadded
- EDID changed from
ATX_ENTM_CAMP_StashBox_Unstoppables "Unstoppables! Stash Box"- ECIL
ATX_CAMP_StashBox_Unstoppables_C1.ddsadded - ECIL
ATX_CAMP_StashBox_Unstoppables_C2.ddsadded - ECIL
ATX_CAMP_StashBox_Unstoppables_C3.ddsadded - ECIL
ATX_CAMP_StashBox_Unstoppables_C4.ddsadded
- ECIL
ATX_ENTM_Skin_PowerArmor_Paint_Camo "Camouflage Power Armor Paint Set"- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_CamotoATX_ENTM_Skin_PowerArmor_Paint_TX_Camo - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_VaultTec "Vault-Tec Power Armor Paint Set"- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_VaultTectoATX_ENTM_Skin_PowerArmor_Paint_TX_VaultTec - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- EDID changed from
ATX_ENTM_CAMP_Decoration_ClassicalColumn "Classical Column"- ECIL
ATX_CAMP_Decoration_ClassicalColumn_C1.ddsadded - ECIL
ATX_CAMP_Decoration_ClassicalColumn_C2.ddsadded
- ECIL
ATX_ENTM_Skin_WeaponSkin_HuntingRifle_Camo "Camouflage Hunting Rifle Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added - ECIL
ATX_Skin_WeaponSkin_HuntingRifle_Camo_C1.ddsadded - ECIL
ATX_Skin_WeaponSkin_HuntingRifle_Camo_C2.ddsadded - ECIL
ATX_Skin_WeaponSkin_HuntingRifle_Camo_C3.ddsadded
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_HuntingRifle_VaultTec "Vault-Tec Hunting Rifle Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- KEYWORD
ATX_ENTM_Apparel_Outfit_ShortSuit_Tropical "Tropical Short Suit"- ECIL
ATX_Apparel_Outfit_ShortSuit_Tropical_C2.ddsadded
- ECIL
ATX_ENTM_Skin_WeaponSkin_FatMan_VaultTec "Vault-Tec Fat Man Paint"- FULL - Name changed from
Vault-Tec Fat Man PainttoVault-Tec Paint (Fat Man) - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- FULL - Name changed from
ATX_ENTM_Skin_WeaponSkin_Flamer_VaultTec "Vault-Tec Flamer Paint"- FULL - Name changed from
Vault-Tec Flamer PainttoVault-Tec Paint (Flamer) - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- FULL - Name changed from
ATX_ENTM_Skin_PowerArmor_Paint_Patriot "American Patriot Power Armor Paint Set"- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_PatriottoATX_ENTM_Skin_PowerArmor_Paint_TX_Patriot - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_HotRodRedux "Hotter Rod Power Armor Paint Set"- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_HotRodReduxtoATX_ENTM_Skin_PowerArmor_Paint_TX_HotRodRedux - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- EDID changed from
ATX_ENTM_CAMP_Door_GarageRedRocket "Rolling Red Rocket Door"- ECIL
ATX_CAMP_Door_GarageRedRocket_C1.ddsadded - ECIL
ATX_CAMP_Door_GarageRedRocket_C2.ddsadded - ECIL
ATX_CAMP_Door_GarageRedRocket_C3.ddsadded
- ECIL
ATX_ENTM_Skin_PowerArmor_Paint_Carbon "Blackbird Power Armor Paint Set"- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_CarbontoATX_ENTM_Skin_PowerArmor_Paint_TX_Carbon - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Skin_Santa "TEMPLATE POWER ARMOR PAINT"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Category_Store_Skin "Skins"removed
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_PumpActionShotgun_Tactical "Tactical Paint (Pump-Action Shotgun)"- FULL - Name changed from
Tactical Paint (Pump-Action Shotgun)toTactical Paint (Pump Action Shotgun) - DESC - Description changed from
- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -toAccentuate the tactical nature of the Pump Action Shotgun with the Tactical Paint.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. - - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- FULL - Name changed from
ATX_ENTM_Skin_WeaponSkin_PickAxe_Modern "Modern Paint (Pick Axe)"- DESC - Description changed from
- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -toMake any Pickaxe look brand new with this Modern Paint.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. - - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- DESC - Description changed from
ATX_ENTM_Skin_PowerArmor_Paint_VaultTec2 "Vault-Tec Engineer Power Armor Paint Set"EDID changed fromATX_ENTM_Skin_PowerArmor_Paint_VaultTec2toATX_ENTM_Skin_PowerArmor_Paint_TX_VaultTec2ATX_ENTM_Skin_PowerArmor_Paint_WestVirginia "West Virginia Power Armor Paint Set"- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_WestVirginiatoATX_ENTM_Skin_PowerArmor_Paint_TX_WestVirginia - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added - ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C1.ddschanged toATX_Skin_PowerArmor_Paint_WV_C1.dds - ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C2.ddschanged toATX_Skin_PowerArmor_Paint_WV_C2.dds - ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C3.ddschanged toATX_Skin_PowerArmor_Paint_WV_C3.dds - ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C4.ddschanged toATX_Skin_PowerArmor_Paint_WV_C4.dds - ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C5.ddschanged toATX_Skin_PowerArmor_Paint_WV_C5.dds - ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C6.ddschanged toATX_Skin_PowerArmor_Paint_WV_C6.dds - ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C7.ddschanged toATX_Skin_PowerArmor_Paint_WV_C7.dds - ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C9.ddschanged toATX_Skin_PowerArmor_Paint_WV_C9.dds
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Skin_SantaSuit "Northern Lights Power Armor Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_Minigun_Chrome "Chrome Paint (Minigun)"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added - ECIL
ATX_Skin_WeaponSkin_Minigun_Chrome_C1.ddsadded - ECIL
ATX_Skin_WeaponSkin_Minigun_Chrome_C2.ddsadded
- KEYWORD
ATX_ENTM_CAMP_Lights_SignKillLaughLove "Kill, Laugh, Love Neon Sign"- ETDI changed from
ATX_CAMP_Lights_SignKillLaughLove.ddstoATX_Furnishings_Sign_KillLaughLove.dds - ECIL
ATX_CAMP_Lights_SignKillLaughLove_C1.ddschanged toATX_Furnishings_Sign_KillLaughLove_C1.dds - ECIL
ATX_Furnishings_Sign_KillLaughLove_C2.ddsadded
- ETDI changed from
ATX_ENTM_CAMP_Bed_Mothman "Mothman Sleeping Bag"- EDID changed from
ATX_ENTM_CAMP_Bed_MothmantoATX_ENTM_CAMP_Bed_SleepingBag_Mothman - ETDI changed from
ATX_CAMP_Bed_LegendofMothman.ddstoATX_CAMP_Bed_LegendofMothman.dds
- EDID changed from
ATX_ENTM_Apparel_Outfit_Lumberjack "Lumberjack Outfit"- ECIL
ATX_Apparel_Outfit_Lumberjack_C1.ddsadded - ECIL
ATX_Apparel_Outfit_Lumberjack_C2.ddsadded - ECIL
ATX_Apparel_Outfit_Lumberjack_C3.ddsadded
- ECIL
ATX_ENTM_Apparel_Underarmor_TrackSuitVTU "VTU Track Suit"- KEYWORD
ATX_Entitlement_Filter_Store_Apparel_Outfits "Outfits"removed - KEYWORD
ATX_Entitlement_Filter_Store_Apparel_UnderArmor "Under Armor"added - ECIL
ATX_Apparel_Outfit_TrackSuitVTU_C1.ddsadded - ECIL
ATX_Apparel_Outfit_TrackSuitVTU_C2.ddsadded
- KEYWORD
ATX_ENTM_Apparel_Underarmor_TrackSuitGrafton "Grafton High Track Suit"- KEYWORD
ATX_Entitlement_Filter_Store_Apparel_Outfits "Outfits"removed - KEYWORD
ATX_Entitlement_Filter_Store_Apparel_UnderArmor "Under Armor"added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_LaserGun_Inventor "Amateur Inventor's Laser Gun Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_LaserGun_VaultTec "Vault-Tec Laser Gun Paint"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_FatMan_Aviator "Aviator Paint (Fat Man)"- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added
- KEYWORD
ATX_ENTM_Apparel_Outfit_MantaMan "Manta Man Costume"- ECIL
ATX_Apparel_Outfit_MantaMan_C1.ddsadded - ECIL
ATX_Apparel_Outfit_MantaMan_C2.ddsadded - ECIL
ATX_Apparel_Outfit_MantaMan_C3.ddsadded
- ECIL
ATX_ENTM_CAMP_Lights_Hanging_Chandelier "Modern Chandelier"- ECIL
ATX_CAMP_Lights_Hanging_Chandelier_C1.ddsadded - ECIL
ATX_CAMP_Lights_Hanging_Chandelier_C2.ddsadded
- ECIL
ATX_ENTM_Apparel_Headwear_TruckerHat_AmericanFlag "American Trucker Cap"ECILATX_Apparel_Headwear_TruckerHat_AmericanFlagClean_C1.ddsaddedATX_ENTM_Apparel_Outfit_PantSuit_Tropical- ECIL
ATX_Apparel_Outfit_PantSuit_Tropical_C1.ddsadded - ECIL
ATX_Apparel_Outfit_PantSuit_Tropical_C2.ddsadded
- ECIL
ATX_ENTM_Apparel_Outfit_FishingOutfit "Fly-Fishing Outfit"- ECIL
ATX_Apparel_Outfit_FishingOutfit_C1.ddsadded - ECIL
ATX_Apparel_Outfit_FishingOutfit_C2.ddsadded
- ECIL
ATX_ENTM_Skin_PipBoySkin_VTU "Vault-Tec U. Paint"- ECIL
ATX_PipBoy_VTU_C1.ddsadded - ECIL
ATX_PipBoy_VTU_C2.ddsadded
- ECIL
ATX_ENTM_CAMP_Bed_BottleAndCappy "Bottle and Cappy Sleeping Bag"EDID changed fromATX_ENTM_CAMP_Bed_BottleAndCappytoATX_ENTM_CAMP_Bed_SleepingBag_BottleAndCappyATX_ENTM_CAMP_Bed_Inspector "Inspector Sleeping Bag"EDID changed fromATX_ENTM_CAMP_Bed_InspectortoATX_ENTM_CAMP_Bed_SleepingBag_InspectorATX_ENTM_Photomode_Pose_Flashlight "Flashlight Pose"ECILATX_Photomode_Pose_Flashlight_C1.ddsaddedATX_ENTM_Photomode_Pose_AirGuitar "Air Guitar Pose"- ECIL
ATX_Photomode_Pose_AirGuitar_C1.ddsadded - ECIL
ATX_Photomode_Pose_AirGuitar_C2.ddsadded - ECIL
ATX_Photomode_Pose_AirGuitar_C3.ddsadded
- ECIL
ATX_ENTM_Photomode_Pose_ToughGuy- ECIL
ATX_Photomode_Pose_ToughGuy_C1.ddsadded - ECIL
ATX_Photomode_Pose_ToughGuy_C2.ddsadded
- ECIL
ATX_ENTM_CAMP_WallDeco_Dartboard01 "Dart Board"- KEYWORD
ATX_Entitlement_Filter_Store_CAMP_Furniture "Furniture"removed - KEYWORD
ATX_Entitlement_Filter_Store_CAMP_Decorations "Decoration"added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_44_Gold ".44 Gold Paint"- DESC- Description changed from
When you want a little more flair, look no further than this Gold Paint for your .44.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -toWhen you want to make a point, and look great doing it, look no further than this Gold Paint for your .44.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. - - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"added - ECIL
ATX_Skin_WeaponSkin_44_Gold_C1.ddsadded - ECIL
ATX_Skin_WeaponSkin_44_Gold_C2.ddsadded
- DESC- Description changed from
Explosion
ExplosionMod_Legendary_ExplosiveProjectileUnknown DATA changed from00 00 00 00 AE 47 81 3Fto00 00 00 00 CD CC 4C 3E(EdNote: This has to be the change in the explosive legendary modification, but we cannot decrypt it and peek deeper)crExplosionWendigoScreamAttackDamage "Wendigo Scream Attack Explosion"(EdNote: Wendigos are now use “ammo” for their scream attack)- EDID changed from
crExplosionWendigoScreamAttackDamagetoDELETED_crExplosionWendigoScreamAttackDamage - DATA Flags
Unknown 37andUnknown 42removed
- EDID changed from
Cr_ExplosionSnow_Emoteadded
Flora
- Property
WorkshopBulldozewith value1added (EdNote: They are now “bulldozable”)FloraRadWildRazorgrain01 "Gigagrain",FloraRadSwampPod01 "Glow Pod",FloraRadFlashFern01 "Flash Fern",FloraRadFlashFern02 "Flash Fern",FloraRadGeigerBlossom01 "Geiger Blossom",FloraRadFungusBrain01 "Enlightened Fungus",FloraRadFungusBrain02 "Enlightened Fungus",FloraRadFungusBrain03 "Enlightened Fungus",FloraRadWildTarberryFloat01 "Half-Life Hips",FloraRadWildTarberryFloat02 "Half-Life Hips",FloraRadMutshoot01 "Glowing Mutshoot Fungus",FloraRadMutshoot02 "Glowing Mutshoot Fungus",FloraRadMutshoot03 "Glowing Mutshoot Fungus",FloraRadMutshoot04 "Glowing Mutshoot Fungus",FloraRadMutshoot05 "Glowing Mutshoot Fungus",FloraRadMutshoot06 "Glowing Mutshoot Fungus",FloraRadGeigerBlossom02 "Geiger Blossom",FloraRadWildFissionFruit "Wild Fission Fruit",FloraRadFissionFruit01 "Fission Fruit",FloraRadIrradiroot "Irradiroot",FloraRadGlowPod01 "Neutron Pod",FloraRadGlowPod02 "Neutron Pod",FloraRadAfterwindVine "Afterwind Vine",FloraRadDecayVine01 "Decay Vine",FloraRadQuantumLeaf02 "Quantum Leaf",FloraRadQuantumLeaf01 "Quantum Leaf",FloraRadCorruptedSap01 "Gloam Sap",FloraRadCorruptedSap02 "Gloam Sap",FloraRadAster01 "Red Hot Bloom",FloraRadBlastberry01 "Blast Berry",FloraRadBlastBerry02 "Blast Berry",FloraRadBlastberry03 "Blast Berry",FloraRadSnapTail "Crackletail",FloraRadSnapTail02 "Crackletail",FloraRadFireCap01 "Blast Cap",FloraRadAshRose01 "Rad Rose",FloraRadAshRose02 "Rad Rose",FloraRadFirecracker01 "Bomb Berry",FloraRadFirecracker02 "Bomb Berry",FloraRadBlackberry01 "Radberry",FloraRadBlackberry02 "Radberry",FloraRadWildGourdVine01 "Boom Bloom",FloraRadWildCornStalk01 "Aftershock Stalk",FloraRadWildMelonVine01 "Megaton Melon Blossom",FloraRadBlight01 "Bright Blight",FloraRadFeverBlossom01 "Volatile Fever Blossom",FloraRadFeverBlossom02 "Volatile Fever Blossom",FloraRadMothmanEggs01 "Ionized Cackleberry",FloraRadMothmanEggs02 "Ionized Cackleberry",FloraRadMothmanEggs03 "Ionized Cackleberry",FloraRadStarlightCreeper "Kiloton Creeper",FloraRadStarlightCreeper02 "Kiloton Creeper",FloraRadAfterwindVine02 "Afterwind Vine",FloraRadPitcherPlant01 "Irradiated Pitcher Plant",FloraRadGinseng01 "Nuka Root",FloraRadRhododendron01 "Raydodendron"
- KEYWORD
PerkGreenThumbValidFloraremovedFloraRadMothmanEggs01 "Ionized Cackleberry",FloraRadMothmanEggs02 "Ionized Cackleberry",FloraRadMothmanEggs03 "Ionized Cackleberry"
FormID List
CustomAspirationMods_RadiumRifle- LNAM - FormID
CUT_mod_Legendary_Weapon_ExplosiveBullets "Explosive"removed - LNAM - FormID
mod_Legendary_Weapon2_Guns_ExplosiveBullets "Explosive"added
- LNAM - FormID
Challenge_All_Recipes_Food "All Food Recipes"LNAM - FormID addedco_meal_SwampPlantTastyTofuSoup,co_meal_Appalachili_RSVP02,co_meal_AshRoseHerbTastyTea,co_meal_AsterHerbTastyTea,co_meal_BlackberryFruitTastyTea,co_meal_BlackberryHoneyCrispGourmet,co_meal_BloatFlyMeatTasty,co_meal_BloodBugTasty,co_meal_BloodLeafHerbTastyTea,co_meal_BrainBombsGourmet,co_meal_CarrotFlowerHerbTastyTea,co_meal_Chitlins_RSVP02,co_meal_CompanyTea_RSVP02,co_meal_CornPone_RSVP02,co_meal_Cramburger_RSVP02,co_meal_CranberryMeatballGrinderGourmet,co_meal_CranberryTastyJam,co_meal_CranberryTastyRelish,co_meal_DeathclawMeatTasty,co_meal_DogMeatTasty,co_meal_FernFlowerHerbTastyTea,co_meal_FeverBlossomHerbTastyTea,co_meal_FFZ13_SweetwaterSpecialBlend,co_meal_FirecapVegetableTastySouffle,co_meal_FriedDeerskinsTasty_RSVP02,co_meal_GlowingFungusVegetableTastySoup,co_meal_GourdFlowerHerbTastyTea,co_meal_GrannysTea_RSVP02,co_meal_HealingSalveAshHeap_WorkbenchChemLab,co_meal_HealingSalveCranberryBog_WorkbenchChemLab,co_meal_HealingSalveForest_WorkbenchChemLab,co_meal_HealingSalveMire_WorkbenchChemLab,co_meal_HealingSalveSavageDivide_WorkbenchChemLab,co_meal_HealingSalveToxicValley_WorkbenchChemLab,co_meal_IguanaMeatTastySoup,co_meal_LabradorTea_RSVP02,co_meal_MegaslothMeatTasty,co_meal_MelonBloomHerbTastyTea,co_meal_MelonFlowerHerbTastyTea,co_meal_MirelurkAndBloodleafGourmet,co_meal_MirelurkMeatTastyCake,co_meal_MirelurkMeatTastyJerky,co_meal_MirelurkQueenMeatTasty,co_meal_MirelurkSoftshellMeatTasty,co_meal_MoleratMeatTasty,co_meal_MountainHocks_RSVP02,co_meal_MutantHoundTastyStew,co_meal_MutfruitFruitTastyTea,co_meal_PotholePotpie_RSVP02,co_meal_PumpkinPieTasty,co_meal_RadscorpionEggTasty,co_meal_RadscorpionMeatTasty,co_meal_RadStagMeatTastyStew,co_meal_RadToadLegTasty,co_meal_RazorgrainVegetableCookedSoup,co_meal_ScorchBeastTastyStew,co_meal_SiltBeanVegetableTastySoup,co_meal_SmokedMirelurkGourmet,co_meal_SootFlowerHerbTastyTea,co_meal_SquirrelMeatTasty,co_meal_SquirrelMeatTastyStew,co_meal_StingwingMeatTastyStew,co_meal_StranglerBloomHerbTastyTea,co_meal_StranglerPodHerbTastyTea,co_meal_SunshineOil_RSVP02,co_meal_SweetRollGourmet,co_meal_TatoFlowerHerbTastyTea,co_meal_TatoVegetableTastyStew,co_meal_ThistleHerbTastyTea,co_meal_VegetableSoup,co_meal_VegetableStarch,co_meal_VenisonWithStarlightBerriesGourmet,co_meal_WaterBoiledFromDirty_WorkbenchChemLab,co_meal_WaterPurifiedFromDirty_WorkbenchChem,co_meal_YaoGuaiMeatTasty(EdNote: Those are not new recipes. The are just added to list of needed recipes for the completion of the challenge)
ATX_modScrapRecipe_Null_Component_ClothMinorLNAM - FormID addedATX_Clothes_Unstoppables_MantaMan "Manta Man Costume",ATX_Clothes_Unstoppables_TheInspector "The Inspector Costume",ATX_Headwear_Unstoppables_TheInspector_Tophat "The Inspector's Top Hat"
Legendary_Keywords_ExplosiveBulletsDisallowedLNAM - FormID addedWeaponTypeEnergy,WeaponTypeFlareGun,WeaponTypeGrenadeLauncher,WeaponTypeSyringer(EdNote: No more explosive energy weapons, flare guns, grenade launchers, and syringers)
Furniture
ATX_WorkshopNpcBedSleepingBagSleep01_AmericanFlag_Clean "Sleeping Bag"addedaTX_WorkshopNpcBedSleepingBagSleep01_BottleAndCappy_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_CamdenPark_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_Camoflauge_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_GraftonHigh_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_Grognak_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_Inspector_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_Jangles_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_LegendofMothman_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_MantaMan_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_MistressofMistery_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_NukaCola_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_NukaColaQuantum_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_Poodle_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_PrincessCastle_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_RedRocket_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_RobcoFireman_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_SugarBombs_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_VaultTec_Clean "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_SilverShroud "Sleeping Bag"addedATX_WorkshopNpcBedSleepingBagSleep01_SilverShroud_Clean "Sleeping Bag"addedATX_WorkbenchCookingStove_RedEnamle "Cooking Stove - Red Enamle"addedATX_Bed_TwinBed "Twin Bed"addedATX_Bed_TwinBed_VaultTec "Vault Tec Twin Bed"addedATX_Bed_TwinBed_Unstoppables "Unstoppables Twin Bed"addedATX_Bed_TwinBed_CaptainCosmos "Captain Cosmos Twin Bed"addedATX_Bed_TwinBed_Mothman "Mothman Twin Bed"addedATX_Bed_TwinBed_AmericanFlag "American Flag Twin Bed"addedATX_Bed_TwinBed_GraftonHigh "Grafton High Twin Bed"addedATX_Bed_TwinBed_NukaCola "Nuka-Cola Twin Bed"addedATX_Bed_TwinBed_RedRocket "Red Rocket Twin Bed"added
Global
Spotlight_UnstoppableaddedSpotlight_LegendOfTheMothmanaddedXPCranberryBogRepeatedaddedSpotlight_TBD-10- EDID changed from
Spotlight_TBD-10toSpotlight_RandR - FLTV - Value changed from
10.000000to0.000000
- EDID changed from
Spotlight_TBD-11- EDID changed from
Spotlight_TBD-11toSpotlight_ShareTheLove - FLTV - Value changed from
11.000000to0.000000
- EDID changed from
Spotlight_TBD-12- EDID changed from
Spotlight_TBD-12toSpotlight_SpringCleaning - FLTV - Value changed from
12.000000to0.000000
- EDID changed from
Game Setting
fAbsolutePlayerInventoryWeightLimitadded and value set to1500.000000
Idle Animation
Emote_Holiday_MiddleFinger1AnimaddedEmote_Holiday_Frown1AnimaddedEmote_Holiday_Maybe1AnimaddedEmote_Holiday_Follow1AnimaddedEmote_Holiday_Wave1AnimaddedEmote_Holiday_Startled1AnimaddedEmote_Holiday_JoinMyParty1AnimaddedEmote_Holiday_Heart1AnimaddedEmote_Holiday_ThumbsUp1AnimaddedEmote_Holiday_ThumbsDown1AnimaddedEmote_Holiday_Heart1Anim_PAaddedEmote_Holiday_Follow1Anim_PAaddedEmote_Holiday_Wave1Anim_PAaddedEmote_Holiday_Frown1Anim_PAaddedEmote_Holiday_Startled1Anim_PAaddedEmote_Holiday_ThumbsUp1Anim_PAaddedEmote_Holiday_ThumbsDown1Anim_PAaddedEmote_Holiday_MiddleFinger1Anim_PAaddedEmote_Holiday_Maybe1Anim_PAaddedEmote_Holiday_JoinMyParty1Anim_PAadded
Instance Naming Rules
dn_CommonMeleeNameModernwith KEYWORDdn_HasMaterial_ATX_Modernaddeddn_PowerArmorNameMothmanwith KEYWORDdn_HasMaterial_PA_ATX_Mothaddeddn_CommonGunNameFrostbitewith KEYWORDATX_dn_Flamer_Snowbloweradded
Keyword
RadXRadResist- EDID changed from
RadXRadResisttoChemDispelRadX - TNAM - Type changed from
NonetoDispel Effect
- EDID changed from
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"EDID changed fromATX_Entitlement_Filter_Store_Skin_Shared_PaintstoCUT_ATX_Entitlement_Filter_Store_Skin_Shared_PaintsATX_Entitlement_Filter_Store_Skin_ArmorPaint "Armor Paints"- EDID changed from
ATX_Entitlement_Filter_Store_Skin_ArmorPainttoATX_Entitlement_Filter_Store_Skin_Armor - FULL - Name changed from
Armor PaintstoArmor
- EDID changed from
Dialogue_RDR_Rose_NoHellos_KeywordaddedisUnstoppable_MantaManaddedisUnstoppable_GrognakaddedisUnstoppable_MistressOfMysteryaddedisUnstoppable_SilverShroudaddedisUnstoppable_InspectoraddedCapsStashKeyword_HighaddedCapsStashKeyword_JackpotaddedCapsStashKeyword_MediumaddedCapsStashKeyword_StandardaddedATX_dn_Flamer_SnowbloweraddedMagazineTypeGrognak08addeddn_HasMaterial_PA_ATX_MothaddedTutorial_MineOreStartKeywordaddedTutorial_PlaceCAMPStartKeywordaddedATX_Entitlement_Filter_Store_Skin_PipboySkins "Pip-Boy"EDID changed fromATX_Entitlement_Filter_Store_Skin_PipboySkinstoATX_Entitlement_Filter_Store_Skin_PipboyATX_Entitlement_Filter_Store_Skin_WeaponModels "Weapons"EDID changed fromATX_Entitlement_Filter_Store_Skin_WeaponModelstoATX_Entitlement_Filter_Store_Skin_WeaponsATX_Entitlement_Filter_Store_Skin_WeaponSkins "Weapon Paints"EDID changed fromATX_Entitlement_Filter_Store_Skin_WeaponSkinstoCUT_ATX_Entitlement_Filter_Store_Skin_WeaponSkinsATX_Entitlement_Filter_Store_Skin_PowerArmorPaints "Power Armor Paint"- EDID changed from
ATX_Entitlement_Filter_Store_Skin_PowerArmorPaintstoATX_Entitlement_Filter_Store_Skin_PowerArmor - FULL - Name changed from
Power Armor PainttoPower Armor
- EDID changed from
Light
WorkshopLightLampLargeWarmDimaddedWorkshopHighTechOmniOrangeLargeaddedATX_StringofColoredLights_BlueaddedATX_StringofColoredLights_GreenaddedATX_StringofColoredLights_VaultBlueaddedATX_StringofColoredLights_RedaddedATX_StringofColoredLights_WhiteaddedATX_StringofColoredLights_YellowaddedATX_StringofColoredLights_Orangeadded
Leveled Item
ENB_Vendor_Armory_Faction_EnclaveLVIV forLLV_Vendor_Recipes_Weapons_Enclavereduced from2to1ENB_Vendor_Clinic_Faction_Enclave- LVLO Reference
LL_Recipes_Chemschanged toLL_Recipes_Chems_Vendor - LVLO Reference
LL_Recipes_Healingchanged toLL_Recipes_Healing_Vendor - LVLO Reference
Recipe_Chems_Stimpak "Recipe: Stimpak"removed
- LVLO Reference
ENB_Vendor_ScienceWing_Faction_EnclaveLVLO ReferenceLLS_Serums_Recipes_Faction_EnclaveaddedLLV_Faction_Responders- LVIV for
LLV_Vendor_Recipes_Faction_Respondersreduced from10to1 - LVIV for
LLV_Vendor_Recipes_Mods_PowerArmor_Excavatorreduced from75to0
- LVIV for
LLV_Faction_RaidersLVIV forLLV_Vendor_Recipes_Faction_Raidersreduced from10to1LLV_Vendor_Recipes_Faction_Responders- LVLF - Flags
Calculate from all levels <= player's levelandCalculate for each item in countremoved - LVIV for
LLV_Vendor_Recipes_Workshop_Faction_Respondersincreased from1to5 - LVLO Reference
LLV_Vendor_Recipes_Workshop_Faction_Responders_Guaranteedadded
- LVLF - Flags
LLV_Faction_BoS- LVOV for
LLV_Vendor_Recipes_Faction_BoSreduced from15to0 - LVIV for
LLV_Vendor_Recipes_Faction_BoSreduced from10to1
- LVOV for
LLV_Vendor_Recipes_Faction_BoS- LVLF - Flags
Calculate from all levels <= player's levelandCalculate for each item in countremoved - LVIV for
LLV_Vendor_Recipes_Workshop_Faction_BoSincreased from1to5 - LVLO Reference
LLV_Vendor_Recipes_Workshop_Faction_BoS_Guaranteedadded
- LVLF - Flags
LLV_Faction_FreeStates- LVIV for
LLV_Vendor_Recipes_Faction_FreeStatesreduced from15to1
- LVIV for
LLV_Vendor_Recipes_Faction_FreeStates- LVLF - Flags
Calculate from all levels <= player's levelandCalculate for each item in countremoved - LVIV for
LLV_Vendor_Recipes_Workshop_Faction_FreeStatesincreased from1to5 - LVLO Reference
LLV_Vendor_Recipes_Workshop_Faction_FreeStates_Guaranteedadded
- LVLF - Flags
LLV_Vendor_Recipes_Faction_Raiders- LVLF - Flags
Calculate from all levels <= player's levelandCalculate for each item in countremoved - LVIV for
LLV_Vendor_Recipes_Workshop_Faction_Raidersincreased from1to5 - LVLO Reference
LLV_Vendor_Recipes_Workshop_Faction_Raiders_Guaranteedadded
- LVLF - Flags
LLV_Vendor_Recipes_Workshop_Faction_BoS- LVLO Reference
Recipe_Workshop_Doors_DoorsMetal_Industrial "Plan: Metal Industrial Doors"removed - LVLO Reference
Recipe_Workshop_Doors_DoorsMetal_Security "Plan: Metal Security Doors"removed - LVLO Reference
Recipe_Workshop_Crafting_CraftingPowerArmor "Plan: Power Armor Stations"removed - LVLO Reference
Recipe_Workshop_Walls_Metal_Set "Plan: Metal Building Set"removed
- LVLO Reference
LLV_Vendor_Recipes_Mods_Faction_BoS- LVLF - Flags
Calculate from all levels <= player's levelandCalculate for each item in countremoved - LVLO Reference
LL_Recipes_Mods_Weapons_Any_AllRegionschanged toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor - LVLO Reference
LL_Recipes_Mods_Armor_AllRegionschanged toLL_Recipes_Mods_Armor_AllRegions_Vendor
- LVLF - Flags
LLV_Vendor_Recipes_Mods_Faction_Raiders- LVLF - Flags
Calculate from all levels <= player's levelandCalculate for each item in countremoved - LVLO Reference
LL_Recipes_Mods_Weapons_Any_AllRegionschanged toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor - LVLO Reference
LL_Recipes_Mods_Armor_AllRegionschanged toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
- LVLF - Flags
LLV_Vendor_Recipes_Workshop_Faction_Raiders- LVLO Reference
Recipe_Workshop_Doors_DoorsWood_Shack "Plan: Wooden Shack Doors"removed
- LVLO Reference
LLV_Vendor_Recipes_Mods_Faction_Responders- LVLF - Flags
Calculate from all levels <= player's levelandCalculate for each item in countremoved - LVLO Reference
LL_Recipes_Mods_Weapons_Any_AllRegionschanged toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor - LVLO Reference
LL_Recipes_Mods_Armor_AllRegionschanged toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
- LVLF - Flags
LLV_Vendor_Recipes_Workshop_Faction_Responders- LVLO Reference
Recipe_Workshop_Bed_BedHospital "Plan: Hospital Bed"removed - LVLO Reference
Recipe_Workshop_Crafting_CraftingCooking_Spit "Plan: Cooking Spit"removed - LVLO Reference
Recipe_Workshop_Crafting_CraftingCooking_Stove "Plan: Cooking Stove"removed
- LVLO Reference
LLV_Vendor_Recipes_Mods_Faction_FreeStates- LVLO Reference
LL_Recipes_Mods_Weapons_Any_AllRegionschanged toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor - LVLO Reference
LL_Recipes_Mods_Armor_AllRegionschanged toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
- LVLO Reference
LLV_Vendor_Recipes_Workshop_Faction_FreeStates- LVLO Reference
Recipe_Workshop_Walls_Warehouse_GarageDoor "Plan: Garage Door"removed - LVLO Reference
Recipe_Workshop_Doors_DoorsWood_Barn "Plan: Wooden Barn Doors"removed - LVLO Reference
Recipe_Workshop_Walls_Brick_Set "Plan: Brick Building Set"removed - LVLO Reference
Recipe_Workshop_PowerConnectors_AdvancedItems "Plan: Barn Building Set"removed
- LVLO Reference
LLV_Vendor_Serums_Faction_Enclave- LVLO Reference
LLS_Serums_Recipes_Faction_Enclaveremoved
- LVLO Reference
LLV_Vendor_Recipes_Faction_Enclave- LVLO Reference
Recipe_Workshop_PowerConnectors_Terminal "Plan: Terminal"removed - LVLO Reference
LLS_Recipes_Workshop_Power_Generator_Vendoradded - LVLO Reference
LLS_Recipes_Workshop_PowerConnectors_Vendoradded
- LVLO Reference
LLV_Vendor_Recipes_Weapons_Enclave- LVLF - Flag
Calculate for each item in countremoved
- LVLF - Flag
- added
LLD_Creature_Mothman_Wise,LL_Recipes_Armor_Combat_Any_Vendor,LL_Recipes_Chems_Vendor,LL_Recipes_Healing_Vendor,LL_Recipes_Mods_Armor_AllRegions_Vendor,LL_Recipes_Mods_Armor_RegionAshHeap_Vendor,LL_Recipes_Mods_Armor_RegionCranberryBog_Vendor,LL_Recipes_Mods_Armor_RegionForest_Vendor,LL_Recipes_Mods_Armor_RegionMire_Vendor,LL_Recipes_Mods_Armor_RegionSavageDivide_Vendor,LL_Recipes_Mods_Armor_RegionToxicValley_Vendor,LL_Recipes_Mods_Weapons_Any_AllRegions_Vendor,LL_Recipes_Mods_Weapons_Any_RegionAshHeap_Vendor,LL_Recipes_Mods_Weapons_Any_RegionCranberryBog_Vendor,LL_Recipes_Mods_Weapons_Any_RegionForest_Vendor,LL_Recipes_Mods_Weapons_Any_RegionMire_Vendor,LL_Recipes_Mods_Weapons_Any_RegionSavageDivide_Vendor,LL_Recipes_Mods_Weapons_Any_RegionToxicValley_Vendor,LL_Recipes_Mods_Weapons_Melee_RegionAshHeap_Vendor,LL_Recipes_Mods_Weapons_Melee_RegionCranberryBog_Vendor,LL_Recipes_Mods_Weapons_Melee_RegionForest_Vendor,LL_Recipes_Mods_Weapons_Melee_RegionMire_Vendor,LL_Recipes_Mods_Weapons_Melee_RegionSavageDivide_Vendor,LL_Recipes_Mods_Weapons_Melee_RegionToxicValley_Vendor,LL_Recipes_Mods_Weapons_Ranged_RegionAshHeap_Vendor,LL_Recipes_Mods_Weapons_Ranged_RegionCranberryBog_Vendor,LL_Recipes_Mods_Weapons_Ranged_RegionForest_Vendor,LL_Recipes_Mods_Weapons_Ranged_RegionMire_Vendor,LL_Recipes_Mods_Weapons_Ranged_RegionSavageDivide_Vendor,LL_Recipes_Mods_Weapons_Ranged_RegionToxicValley_Vendor,LLS_Recipes_Armor_Leather_Heavy_Vendor,LLS_Recipes_Armor_Leather_Medium_Vendor,LLS_Recipes_Mods_Armor_RegionAshHeap_Vendor,LLS_Recipes_Mods_Armor_RegionCranberryBog_Vendor,LLS_Recipes_Mods_Armor_RegionForest_Vendor,LLS_Recipes_Mods_Armor_RegionMire_Vendor,LLS_Recipes_Mods_Armor_RegionSavageDivide_Vendor,LLS_Recipes_Mods_Armor_RegionToxicValley_Vendor,LLS_Recipes_Mods_PowerArmor_Excavator_Tier1_Vendor,LLS_Recipes_Mods_PowerArmor_Excavator_Tier2_Vendor,LLS_Recipes_Mods_PowerArmor_Excavator_Tier3_Vendor,LLS_Recipes_Mods_PowerArmor_Excavator_Tier4_Vendor,LLS_Recipes_Mods_PowerArmor_Excavator_Tier5_Vendor,LLS_Recipes_Mods_PowerArmor_Raider_Tier1_Vendor,LLS_Recipes_Mods_PowerArmor_Raider_Tier2_Vendor,LLS_Recipes_Mods_PowerArmor_Raider_Tier3_Vendor,LLS_Recipes_Mods_PowerArmor_Raider_Tier4_Vendor,LLS_Recipes_Mods_PowerArmor_Raider_Tier5_Vendor,LLS_Recipes_Mods_PowerArmor_T45_Tier1_Vendor,LLS_Recipes_Mods_PowerArmor_T45_Tier2_Vendor,LLS_Recipes_Mods_PowerArmor_T45_Tier3_Vendor,LLS_Recipes_Mods_PowerArmor_T45_Tier4_Vendor,LLS_Recipes_Mods_PowerArmor_T45_Tier5_Vendor,LLS_Recipes_Mods_PowerArmor_T51_Tier1_Vendor,LLS_Recipes_Mods_PowerArmor_T51_Tier2_Vendor,LLS_Recipes_Mods_PowerArmor_T51_Tier3_Vendor,LLS_Recipes_Mods_PowerArmor_T51_Tier4_Vendor,LLS_Recipes_Mods_PowerArmor_T51_Tier5_Vendor,LLS_Recipes_Mods_PowerArmor_T60_Tier1_Vendor,LLS_Recipes_Mods_PowerArmor_T60_Tier2_Vendor,LLS_Recipes_Mods_PowerArmor_T60_Tier3_Vendor,LLS_Recipes_Mods_PowerArmor_T60_Tier4_Vendor,LLS_Recipes_Mods_PowerArmor_T60_Tier5_Vendor,LLS_Recipes_Mods_Weapons_Melee_RegionAshheap_Vendor,LLS_Recipes_Mods_Weapons_Melee_RegionCranberryBog_Vendor,LLS_Recipes_Mods_Weapons_Melee_RegionForest_Vendor,LLS_Recipes_Mods_Weapons_Melee_RegionMire_Vendor,LLS_Recipes_Mods_Weapons_Melee_RegionSavageDivide_Vendor,LLS_Recipes_Mods_Weapons_Melee_RegionToxicValley_Vendor,LLS_Recipes_Mods_Weapons_Ranged_RegionAshheap_Vendor,LLS_Recipes_Mods_Weapons_Ranged_RegionCranberryBog_Vendor,LLS_Recipes_Mods_Weapons_Ranged_RegionForest_Vendor,LLS_Recipes_Mods_Weapons_Ranged_RegionMire_Vendor,LLS_Recipes_Mods_Weapons_Ranged_RegionSavageDivide_Vendor,LLS_Recipes_Mods_Weapons_Ranged_RegionToxicValley_Vendor,LLS_Recipes_Workshop_Doors_Vendor,LLS_Recipes_Workshop_Power_Generator_Vendor,LLS_Recipes_Workshop_PowerConnectors_Vendor,LLS_Recipes_Workshop_Walls_Vendor,LLS_Recipes_Workshop_Water_Vendor,LLV_Vendor_Recipes_Workshop_Faction_BoS_Guaranteed,LLV_Vendor_Recipes_Workshop_Faction_FreeStates_Guaranteed,LLV_Vendor_Recipes_Workshop_Faction_Raiders_Guaranteed,LLV_Vendor_Recipes_Workshop_Faction_Responders_Guaranteed,Container_Loot_CapsStash_High,Container_Loot_CapsStash_Jackpot,Container_Loot_CapsStash_Medium,Container_Loot_CapsStash_Standard,LL_CapsStash_High_Base,LL_CapsStash_High_CapCollector01,LL_CapsStash_High_CapCollector02,LL_CapsStash_High_CapCollector03,LL_CapsStash_Jackpot_Base,LL_CapsStash_Jackpot_CapCollector01,LL_CapsStash_Jackpot_CapCollector02,LL_CapsStash_Jackpot_CapCollector03,LL_CapsStash_Medium_Base,LL_CapsStash_Medium_CapCollector01,LL_CapsStash_Medium_CapCollector02,LL_CapsStash_Medium_CapCollector03,LL_CapsStash_Standard_Base,LL_CapsStash_Standard_CapCollector01,LL_CapsStash_Standard_CapCollector02,LL_CapsStash_Standard_CapCollector03,LL_Loot_CapsStash,LL_Loot_CapsStash_Bobblehead,workshop_LL_WallDecor_Posters_General,ATX_workshop_LL_Lights_NeonSigns_Large,ATX_workshop_LL_Lights_NeonSigns_Large_Mothman
LLV_Vendor_Recipes_Mods_PowerArmor_Excavator- LVMG - Max
Container_MaxCount_Single_Tierremoved - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Excavator_Tier1changed toLLS_Recipes_Mods_PowerArmor_Excavator_Tier1_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Excavator_Tier2changed toLLS_Recipes_Mods_PowerArmor_Excavator_Tier2_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Excavator_Tier3changed toLLS_Recipes_Mods_PowerArmor_Excavator_Tier3_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Excavator_Tier4changed toLLS_Recipes_Mods_PowerArmor_Excavator_Tier4_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Excavator_Tier5changed toLLS_Recipes_Mods_PowerArmor_Excavator_Tier5_Vendor
- LVMG - Max
LLV_Vendor_Recipes_Mods_PowerArmor_Raider- LVMG - Max
Container_MaxCount_Single_Tierremoved - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Raider_Tier1changed toLLS_Recipes_Mods_PowerArmor_Raider_Tier1_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Raider_Tier2changed toLLS_Recipes_Mods_PowerArmor_Raider_Tier2_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Raider_Tier3changed toLLS_Recipes_Mods_PowerArmor_Raider_Tier3_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Raider_Tier4changed toLLS_Recipes_Mods_PowerArmor_Raider_Tier4_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Raider_Tier5changed toLLS_Recipes_Mods_PowerArmor_Raider_Tier5_Vendor
- LVMG - Max
LLV_Vendor_Recipes_Mods_PowerArmor_T45- LVMG - Max
Container_MaxCount_Single_Tierremoved - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T45_Tier1changed toLLS_Recipes_Mods_PowerArmor_T45_Tier1_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T45_Tier2changed toLLS_Recipes_Mods_PowerArmor_T45_Tier2_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T45_Tier3changed toLLS_Recipes_Mods_PowerArmor_T45_Tier3_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T45_Tier4changed toLLS_Recipes_Mods_PowerArmor_T45_Tier4_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T45_Tier5changed toLLS_Recipes_Mods_PowerArmor_T45_Tier5_Vendor
- LVMG - Max
LLV_Vendor_Recipes_Mods_PowerArmor_T51- LVMG - Max
Container_MaxCount_Single_Tierremoved - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T51_Tier1changed toLLS_Recipes_Mods_PowerArmor_T51_Tier1_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T51_Tier2changed toLLS_Recipes_Mods_PowerArmor_T51_Tier2_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T51_Tier3changed toLLS_Recipes_Mods_PowerArmor_T51_Tier3_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T51_Tier4changed toLLS_Recipes_Mods_PowerArmor_T51_Tier4_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T51_Tier5changed toLLS_Recipes_Mods_PowerArmor_T51_Tier5_Vendor
- LVMG - Max
LLV_Vendor_Recipes_Mods_PowerArmor_T60- LVMG - Max
Container_MaxCount_Single_Tierremoved - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T60_Tier1changed toLLS_Recipes_Mods_PowerArmor_T60_Tier1_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T60_Tier2changed toLLS_Recipes_Mods_PowerArmor_T60_Tier2_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T60_Tier3changed toLLS_Recipes_Mods_PowerArmor_T60_Tier3_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T60_Tier4changed toLLS_Recipes_Mods_PowerArmor_T60_Tier4_Vendor - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T60_Tier5changed toLLS_Recipes_Mods_PowerArmor_T60_Tier5_Vendor
- LVMG - Max
LLV_Vendor_Recipes_Mods_PowerArmor_TSeries- LVLF - Flag
Calculate from all levels <= player's levelremoved - LVIV for
LLV_Vendor_Recipes_Mods_PowerArmor_T60reduced from1to0
- LVLF - Flag
ATX_workshop_LL_Beds- LVLO Reference
ATX_Bed_TwinBed_Unstoppables "Unstoppables Twin Bed"added - LVLO Reference
ATX_Bed_TwinBed_Mothman "Mothman Twin Bed"added - LVLO Reference
ATX_Bed_TwinBed_RedRocket "Red Rocket Twin Bed"added
- LVLO Reference
LLV_Vendor_Recipes_Base_Faction_BoS- LVLF - Flags
Calculate from all levels <= player's levelandCalculate for each item in countremoved - LVIV for
Recipe_Weapon_Ranged_GatlingLaser "Plan: Gatling Laser"reduced from1to0
- LVLF - Flags
LLV_Vendor_Recipes_Base_Faction_FreeStates- LVLF - Flags
Calculate Alladded - LVLO Reference
LL_Recipes_Armor_Combat_Any_Vendoradded - LVLO Reference
LL_Recipes_Armor_Combat_Anyremoved (EdNote: It was 3 times inside the list. All 3 instances are removed)
- LVLF - Flags
LLV_Vendor_Recipes_Base_Faction_Raiders- LVLF - Flags
Calculate from all levels <= player's levelandCalculate for each item in countremoved - LVLO Reference
Recipe_Weapon_Melee_Spear "Plan: Spear"removed
- LVLF - Flags
LLV_Vendor_Recipes_Base_Faction_Responders- LVLF - Flags
Calculate from all levels <= player's levelandCalculate for each item in countremoved - LVLO Reference
Recipe_Weapon_Melee_Spear "Plan: Spear"removed - LVLO Reference
LLS_Recipes_Armor_Leather_Heavychanged toLLS_Recipes_Armor_Leather_Heavy_Vendor - LVLO Reference
LLS_Recipes_Armor_Leather_Mediumchanged toLLS_Recipes_Armor_Leather_Medium_Vendor [LVLI:003EC620] - LVIV for
Recipe_Weapon_Ranged_44 "Plan: 44"increased from0to1
- LVLF - Flags
LLS_Serums_Recipes_Faction_Enclave- LVLF - Flag
Calculate for each item in countremoved
- LVLF - Flag
LL_Vendor_Trainstations_Responders- LVIV for
LLV_Vendor_Recipes_Faction_Respondersreduced from10to1 - LVLO Reference
LLS_Recipes_Workshop_Walls_Vendoradded
- LVIV for
LL_Vendor_Trainstations_Raiders- LVOV for
LLV_Vendor_Recipes_Faction_Raidersreduced from15to0 - LVIV for
LLV_Vendor_Recipes_Faction_Raidersreduced from4to1 - LVLO Reference
LLS_Recipes_Workshop_Walls_Vendoradded
- LVOV for
LL_Vendor_Trainstations_Whitespring- LVLO Reference
LLS_Recipes_Workshop_Walls_Vendoradded
- LVLO Reference
LL_Vendor_Trainstations_Neutral- LVOV for
LLV_Vendor_Recipes_Faction_FreeStatesreduced from35to0 - LVIV for
LLV_Vendor_Recipes_Faction_FreeStatesreduced from10to1
- LVOV for
LPI_loot_capsStash_tin- EDID changed from
LPI_loot_capsStash_tintoLPI_Loot_CapsStash_Tin - LSMV changed from
1to0 - LVLF - Flag
Calculate Allremoved - LVLO Reference
loot_capsStash_tin "Caps Stash"removed - LVLO Reference
LL_Loot_CapsStashadded - LVLO Reference
LL_Loot_CapsStash_Bobbleheadadded
- EDID changed from
Leveled NPC
LCharFlatwoodsMonsterPOISpecialLVOV for ReferenceLCharFlatwoodsMonster_Normalincreased from75.000000to95.000000LCharMothmanPOISpecial- Condition for Reference
LCharMothmanchanged fromGetGlobalValue(NULL) Equal to / Use global Spotlight_WinterWonderlandtoGetGlobalValue(Spotlight_LegendOfTheMothman) Equal to 1.000000 - LVOV for Reference
LCharMothmanincreased from75.000000to95.000000
- Condition for Reference
Message
HelpControls_PC "Controls"DESC - Description changed to include[DoPushToTalk] - Push-to-TalkMagazine_GunsAndBullets05_MsgDESC - Description changed fromYou've collected an issue of Guns and Bullets!When used, for 30 minutes, gain 50% more components when scrapping weapons.toYou've collected an issue of Guns and Bullets!When used, for 30 minutes, gain more components when scrapping weapons.HunterHunted_HunterJoinedMessagewith DESC - DescriptionHunter/Hunted: Waiting for enough players to start (%.0f/%.0f). Tune into the Hunter/Hunted Station to join.addedHunterHunted_HunterReadyMessagewith DESC - DescriptionHunter/Hunted: Ready to start! Tune into the Hunter/Hunted Station to join.addedTutorial_LooksMenu03with DESC - DescriptionYou can change your appearance again once you leave the Vault! Select "Change Appearance" from the Main Menu.added
Magic Effect
FortifyResistRadExposure "Resist Radiation Exposure"- KEYWORDS
ChemEffectandRadXRadResistremoved - Flag
Dispel with Keywordsremoved
- KEYWORDS
Magazine_GrognakTheBarbarian08_Effect "Magazine_GrognakTheBarbarian08Effect"- KEYWORD
MagazineTypeGrognak08added - Archetype changed from
Value ModifiertoPeak Value Modifier
- KEYWORD
Magazine_AwesomeTales10Effect "Magazine_AwesomeTales10Effect"- KEYWORD
MagazineDispelEffectsadded - Flag
Dispel with Keywordsadded
- KEYWORD
Bobblehead_FortifyExplosiveDamage_Effect "Explosive Dmg"Archetype changed fromValue ModifiertoPeak Value ModifierBobblehead_FortifyStimpakHealing_Effect "Stimpak Healing"Archetype changed fromValue ModifiertoPeak Value ModifierMagazine_FortifyResistPoison_Effect "Fortify Poison Resist"Archetype changed fromValue ModifiertoPeak Value ModifierMagazine_FortifyStealthBoyDuration_Effect "Fortify Stealth Boy Duration"FlagDispel with KeywordsaddedMagazine_FortifyExplosionRadius_Effect "Fortify Explosion Radius"FlagDispel with KeywordsaddedMagazine_USCovertOps10Effect "Don't Trigger Mines"- KEYWORD
MagazineDispelEffectsadded - Flag
Dispel with Keywordsadded
- KEYWORD
Magazine_FortifyDamageVsPlayers_Effect "Fortify Damage Vs. Players"FlagDispel with KeywordsaddedFortifyLuckMagazineLiveLove "Live & Love - Fortify Luck"- KEYWORD
MagazineDispelEffectsadded - Flag
Dispel with Keywordsadded
- KEYWORD
DetectLifeCloakEffectDUPLICATE000 "Detect Life Cloak"EDID changed fromDetectLifeCloakEffectDUPLICATE000toDetectLifeCloakEffectMagazine_FortifySneakLight_Effect "Fortify Sneak (Light)"FlagDispel with KeywordsaddedMagazine_USCovertOps01Effect_UIDummy "Fortify Damage Resist While Sneaking"FlagDispel with KeywordsaddedMagazine_Unstoppables03Effect "Unstoppables 3"FlagDispel with KeywordsaddedMagazine_FortifySwimSpeed_Effect "Fortify Actor Speed Mult (Swimming)"Archetype changed fromValue ModifiertoPeak Value ModifierMagazine_FortifySneakAudio_Effect "Fortify Sneak (Audio)"FlagDispel with KeywordsaddedMagazine_TumblersToday03Effect "Pick Higher Tier Locks"FlagDispel with KeywordsaddedMagazine_Backwoodsman09Effect "Reduced Workshop Repair Cost"FlagDispel with KeywordsaddedMagazine_LiveAndLove09Effect "Magazine_LiveAndLove09Effect"- FULL - Name changed from
Magazine_LiveAndLove03EffecttoMagazine_LiveAndLove09Effect - KEYWORD
MagazineDispelEffectsadded - Flag
Dispel with Keywordsadded
- FULL - Name changed from
Magazine_FortifyResistRadExposure_Effect "Resist Radiation Exposure"addedSpotlight_ShareTheLove_15_Desc "Share The Love"addedSpotlight_ShareTheLove_30_Desc "Share The Love"addedSpotlight_ShareTheLove_45_Desc "Share The Love"addedEffect_Spotlight_ShareTheLove "Share The Love"addedSpotlight_LegendOfTheMothmanEffect "Spotlight Effect: Legend of the Mothman"addedSpotlight_SpringCleaning_Desc "Spring Cleaning"addedFortifyResistRadExposure_RadX "Resist Radiation Exposure"addedFortifyResistRadIngestion_RadX "Resist Radiation Ingestion"addedFortifyResistRadExposure_Contact "Resist Radiation Exposure"- KEYWORDS
ChemEffectandRadXRadResistremoved - Flag
Dispel with Keywordsremoved
- KEYWORDS
Bobblehead_ReducePABatteryDamageRate_Effect "Reduce PA Battery Damage Rate Effect"Archetype changed fromValue ModifiertoPeak Value Modifier
Misc. Item
BobbyPin "Bobby Pin"Weight increased from0.001000to0.100000(EdNote: I have nothing to say that is not already said by the community)IgnitionReactorCore01 "Ignition Core"KEYWORDNoAutoScrapJunkadded
Material Swap
ATX_MSWP_Sleepingbag_AmericanFlag_CleanaddedATX_MSWP_Sleepingbag_CamdenPark_CleanaddedATX_MSWP_Sleepingbag_Camoflauge_CleanaddedATX_MSWP_Sleepingbag_GraftonHigh_CleanaddedATX_MSWP_Sleepingbag_Grognak_CleanaddedATX_MSWP_Sleepingbag_Jangles_CleanaddedATX_MSWP_Sleepingbag_LegendofMothman_CleanaddedATX_MSWP_Sleepingbag_MantaMan_CleanaddedATX_MSWP_Sleepingbag_MistressofMistery_CleanaddedATX_MSWP_Sleepingbag_NukaCola_CleanaddedATX_MSWP_Sleepingbag_NukaColaQuantum_CleanaddedATX_MSWP_Sleepingbag_Poodle_CleanaddedATX_MSWP_Sleepingbag_PrincessCastle_CleanaddedATX_MSWP_Sleepingbag_RedRocket_CleanaddedATX_MSWP_Sleepingbag_RobcoFireman_CleanaddedATX_MSWP_Sleepingbag_SugarBombs_CleanaddedATX_MSWP_Sleepingbag_VaultTec_CleanaddedATX_MSWP_Sleepingbag_SilverShroud_CleanaddedATX_MSWP_Sleepingbag_SilverShroudaddedATX_MSWP_Sleepingbag_Inspector_CleanaddedATX_MSWP_Sleepingbag_BottleAndCappy_CleanaddedATX_CookingStove_RedEnamleaddedATX_MSWP_Bed_TwinBed_CaptainCosmosaddedATX_MSWP_Bed_TwinBed_UnstoppablesaddedATX_MSWP_Bed_TwinBed_VaultTecaddedATX_MSWP_Bed_TwinBed_MothmanaddedATX_MSWP_Bed_TwinBed_RedRocketaddedATX_MSWP_Bed_TwinBed_GraftonHighaddedATX_MSWP_Bed_TwinBed_AmericanFlagaddedATX_MSWP_Bed_TwinBed_NukaColaadded
Navigation Mesh Info Map
- NavMesh
[NAVI:00000FF1]added
Non-Player Character (Actor)
Playerscript for eventLooksMenu03addedEncWendigo01Template "Wendigo"ItemcrAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo"with Count1addedEncWendigo02 "Ravenous Wendigo"ItemcrAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo"with Count1addedEncWendigo03_Glowing "Glowing Wendigo"ItemcrAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo"with Count1addedLvlWendigoScorchedItemcrAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo"with Count1addedMTNS06_QuestGiver "Blackwater Auto-Foreman"value for propertyProtectronPersonalityValue "Protectron Personality Parameter"changed from0.000000to5.000000MothmanWiseActor "Wise Mothman"INAM - Death Item changed fromLLD_Creature_MothmantoLLD_Creature_Mothman_WiseRE_MothmanWiseActorINAM - Death Item changed fromLLD_Creature_MothmantoLLD_Creature_Mothman_Wise
Object Modification
mod_PowerArmor_T45_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:0019B650]- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_BrighttoATX_mod_PowerArmor_T45_Helmet_Headlamp_Bright - XALG - Unknown set to
00 01 00 00 00 00 00 00 mod_PowerArmor_T51_Helmet_Headlamp_Bright "Headlamp Bright"- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_BrighttoATX_mod_PowerArmor_T51_Helmet_Headlamp_Bright - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_Bright "Headlamp Bright"- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_BrighttoATX_mod_PowerArmor_T60_Helmet_Headlamp_Bright - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_RedTacticaltoATX_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman - FULL - Name changed from
Headlamp Red TacticaltoHeadlamp Red Mothman - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_VaultBoytoATX_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_RedTacticaltoATX_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman - FULL - Name changed from
Headlamp Red TacticaltoHeadlamp Red Mothman - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_VaultBoytoATX_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_Blue "Headlamp Blue"- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_BluetoATX_mod_PowerArmor_T45_Helmet_Headlamp_Blue - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_Purple "Headlamp Purple"- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_PurpletoATX_mod_PowerArmor_T45_Helmet_Headlamp_Purple - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_Blue "Headlamp Blue"- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_BluetoATX_mod_PowerArmor_T51_Helmet_Headlamp_Blue - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_Purple "Headlamp Purple"- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_PurpletoATX_mod_PowerArmor_T51_Helmet_Headlamp_Purple - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_Blue "Headlamp Blue"- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_BluetoATX_mod_PowerArmor_T60_Helmet_Headlamp_Blue - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_Purple "Headlamp Purple"- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_PurpletoATX_mod_PowerArmor_T60_Helmet_Headlamp_Purple - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_VaultBoytoATX_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_RedTacticaltoATX_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman - FULL - Name changed from
Headlamp Red TacticaltoHeadlamp Red Mothman - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_Blue "Headlamp Blue"- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_BluetoATX_mod_PowerArmor_X01_Helmet_Headlamp_Blue - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_Bright "Headlamp Bright"- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_BrighttoATX_mod_PowerArmor_X01_Helmet_Headlamp_Bright - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_Purple "Headlamp Purple"- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_PurpletoATX_mod_PowerArmor_X01_Helmet_Headlamp_Purple - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_RedTacticaltoATX_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman - FULL - Name changed from
Headlamp Red TacticaltoHeadlamp Red Mothman - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_VaultBoytoATX_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
ATX_mod_Flamer_Weapon_Paint_Snowblower "Frostbite Paint"PropertyADD.Keywords(ATX_dn_Flamer_Snowblower)addedmod_PowerArmor_T45_Helmet_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T45_Helmet_Material_Paint_MothtoATX_mod_PowerArmor_T45_Helmet_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T45_LeftArm_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T45_LeftArm_Material_Paint_MothtoATX_mod_PowerArmor_T45_LeftArm_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T45_LeftLeg_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T45_LeftLeg_Material_Paint_MothtoATX_mod_PowerArmor_T45_LeftLeg_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T45_RightArm_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T45_RightArm_Material_Paint_MothtoATX_mod_PowerArmor_T45_RightArm_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T45_RightLeg_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T45_RightLeg_Material_Paint_MothtoATX_mod_PowerArmor_T45_RightLeg_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T45_Torso_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T45_Torso_Material_Paint_MothtoATX_mod_PowerArmor_T45_Torso_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T51_Helmet_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T51_Helmet_Material_Paint_MothtoATX_mod_PowerArmor_T51_Helmet_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T51_LeftArm_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T51_LeftArm_Material_Paint_MothtoATX_mod_PowerArmor_T51_LeftArm_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T51_LeftLeg_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T51_LeftLeg_Material_Paint_MothtoATX_mod_PowerArmor_T51_LeftLeg_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T51_RightArm_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T51_RightArm_Material_Paint_MothtoATX_mod_PowerArmor_T51_RightArm_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T51_RightLeg_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T51_RightLeg_Material_Paint_MothtoATX_mod_PowerArmor_T51_RightLeg_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T51_Torso_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T51_Torso_Material_Paint_MothtoATX_mod_PowerArmor_T51_Torso_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T60_Helmet_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T60_Helmet_Material_Paint_MothtoATX_mod_PowerArmor_T60_Helmet_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T60_LeftArm_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T60_LeftArm_Material_Paint_MothtoATX_mod_PowerArmor_T60_LeftArm_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T60_LeftLeg_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T60_LeftLeg_Material_Paint_MothtoATX_mod_PowerArmor_T60_LeftLeg_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T60_RightArm_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T60_RightArm_Material_Paint_MothtoATX_mod_PowerArmor_T60_RightArm_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T60_RightLeg_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T60_RightLeg_Material_Paint_MothtoATX_mod_PowerArmor_T60_RightLeg_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_T60_Torso_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_T60_Torso_Material_Paint_MothtoATX_mod_PowerArmor_T60_Torso_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_X01_Helmet_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_X01_Helmet_Material_Paint_MothtoATX_mod_PowerArmor_X01_Helmet_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_X01_LeftArm_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_X01_LeftArm_Material_Paint_MothtoATX_mod_PowerArmor_X01_LeftArm_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_X01_LeftLeg_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_X01_LeftLeg_Material_Paint_MothtoATX_mod_PowerArmor_X01_LeftLeg_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_X01_RightArm_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_X01_RightArm_Material_Paint_MothtoATX_mod_PowerArmor_X01_RightArm_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_X01_RightLeg_Material_Paint_Moth "Moth Paint"- EDID changed from
mod_PowerArmor_X01_RightLeg_Material_Paint_MothtoATX_mod_PowerArmor_X01_RightLeg_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - FULL - Name changed from
Moth PainttoMothman Paint - DESC - Description changed from
Moth PainttoMothman Paint - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_PowerArmor_X01_Torso_Material_Paint_Moth "Mothman Paint"- EDID changed from
mod_PowerArmor_X01_Torso_Material_Paint_MothtoATX_mod_PowerArmor_X01_Torso_Material_Paint_Moth - XALG - Unknown set to
00 01 00 00 00 00 00 00 - Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)added
- EDID changed from
mod_Legendary_Weapon1_Guns_TwoShot "Two Shot"- Property
MUL+ADD.AttackDamage(1.000000)changed toMUL+ADD.AttackDamage(0.250000)(EdNote: Bonus damage reduced from+100%to+25%) - Property
MUL+ADD.DamageTypeValues(dtEnergy, 1.000000)changed toMUL+ADD.DamageTypeValues(dtEnergy, 0.250000)(EdNote: Bonus energy damage reduced from+100%to+25%)
- Property
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp "Headlamp"- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_HeadlamptoPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Blue "Headlamp Blue"- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_BluetoPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Blue - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Bright "Headlamp Bright"- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_BrighttoPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Bright - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Purple "Headlamp Purple"- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_PurpletoPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Purple - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_RedTacticaltoPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_RedTactical - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_VaultBoytoPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_VaultBoy - XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
Perk
Magazine_GrognakTheBarbarian08Perk "Grognak The Barbarian - August"conditionSubject.GetIsID(Magazine_GrognakTheBarbarian08Spell "Grognak 8") Equal to 1.000000changed toSubject.EPAlchemyEffectHasKeyword(MagazineTypeGrognak08) Equal to 1.000000CapCollector01 "Cap Collector"- DESC - Description changed from
You have a chance to find more bottle caps when opening a caps stash.toYou have a chance to find more bottle caps when Searching a caps stash. - PRFS - Perk Activation Sound
UIPerkActivateScroungerSuccessadded - PRFI - Unknown
CapCollectoradded
- DESC - Description changed from
CapCollector02 "Cap Collector"- DESC - Description changed from
You have a better chance to find more caps when opening a caps stash.toYou have a better chance to find more caps when Searching a caps stash. - PRFS - Perk Activation Sound
UIPerkActivateScroungerSuccessadded - PRFI - Unknown
CapCollectoradded
- DESC - Description changed from
CapCollector03 "Cap Collector"- DESC - Description changed from
You always find more bottle caps when opening a caps stash.toYou always find more bottle caps when Searching a caps stash. - PRFS - Perk Activation Sound
UIPerkActivateScroungerSuccessadded - PRFI - Unknown
CapCollectoradded
- DESC - Description changed from
Barbarian02 "Barbarian"AbilityAbPerkBarbarian02 "Barbarian"removedBarbarian03 "Barbarian"AbilityAbPerkBarbarian03 "Barbarian"removedMagazine_GunsAndBullets05Perk "Guns And Bullets 7"EffectMod Scrap Reward Mult * 1.500000changed toMod Scrap Reward Mult * 3.000000(EdNote: Bonus scrap is increased from+50%to+200%)PlayerSearchPerkscripts added to allow “searching” containers for capsEvasive02 "Evasive"AbilityAbPerkEvasive2 "Evasive"removedEvasive03 "Evasive"AbilityAbPerkEvasive3 "Evasive"removedSerendipity01 "Serendipity"- PRFS - Perk Activation Sound
UIPerkActivateCustomAadded - PRFI - Unknown
Components/VaultBoys/Perks/Serendipity.swfadded - Unknown subrecord in Entry Point
Mod Incoming Weapon Damagechanged from00to01
- PRFS - Perk Activation Sound
Serendipity02 "Serendipity"- PRFS - Perk Activation Sound
UIPerkActivateCustomAadded - PRFI - Unknown
Components/VaultBoys/Perks/Serendipity.swfadded - Unknown subrecord in Entry Point
Mod Incoming Weapon Damagechanged from00to01
- PRFS - Perk Activation Sound
Serendipity03 "Serendipity"- PRFS - Perk Activation Sound
UIPerkActivateCustomAadded - PRFI - Unknown
Components/VaultBoys/Perks/Serendipity.swfadded - Unknown subrecord in Entry Point
Mod Incoming Weapon Damagechanged from00to01
- PRFS - Perk Activation Sound
LicensedPlumber01 "Licensed Plumber"- DESC - Description changed from
Your pipe weapons break 30% more slowly and are cheaper to repair.toYour pipe weapons break 20% more slowly and are cheaper to repair. - Effect
Uknown 163 * 0.700000changed toUknown 163 * 0.800000 - Effect
Uknown 166 * 0.700000changed toUknown 166 * 0.800000(EdNote: So, Entry Points163&166areWeapon durability damage&Weapon Repair Cost)
- DESC - Description changed from
LicensedPlumber02 "Licensed Plumber"- DESC - Description changed from
Your pipe weapons break 60% more slowly and are cheaper to repair.toYour pipe weapons break 40% more slowly and are cheaper to repair. - Effect
Uknown 163 * 0.700000changed toUknown 163 * 0.800000 - Effect
Uknown 166 * 0.700000changed toUknown 166 * 0.800000
- DESC - Description changed from
LicensedPlumber03 "Licensed Plumber"- DESC - Description changed from
Your pipe weapons break 90% more slowly and are cheaper to repair.toYour pipe weapons break 60% more slowly and are cheaper to repair. - Effect
Uknown 163 * 0.700000changed toUknown 163 * 0.800000 - Effect
Uknown 166 * 0.700000changed toUknown 166 * 0.800000
- DESC - Description changed from
WhiteKnight01 "White Knight"- DESC - Description changed from
Your armor breaks 30% more slowly and is cheaper to repair.toYour armor breaks 20% more slowly and is cheaper to repair. - Effect
Uknown 163 * 0.700000changed toUknown 163 * 0.800000 - Effect
Uknown 166 * 0.700000changed toUknown 166 * 0.800000
- DESC - Description changed from
WhiteKnight02 "White Knight"- DESC - Description changed from
Your armor breaks 60% more slowly and is cheaper to repair.toYour armor breaks 40% more slowly and is cheaper to repair. - Effect
Uknown 163 * 0.700000changed toUknown 163 * 0.800000 - Effect
Uknown 166 * 0.700000changed toUknown 166 * 0.800000
- DESC - Description changed from
WhiteKnight03 "White Knight"- DESC - Description changed from
Your armor breaks 90% more slowly and is cheaper to repair.toYour armor breaks 60% more slowly and is cheaper to repair. - Effect
Uknown 163 * 0.700000changed toUknown 163 * 0.800000 - Effect
Uknown 166 * 0.700000changed toUknown 166 * 0.800000
- DESC - Description changed from
Fireproof01 "Fireproof"ConditionSubject.EPAlchemyEffectHasKeyword(DamageTypeFire) Equal to 1.000000changed toSubject.EPMagic_SpellHasKeyword(DamageTypeFire) Equal to 1.000000Fireproof02 "Fireproof"ConditionSubject.EPAlchemyEffectHasKeyword(DamageTypeFire) Equal to 1.000000changed toSubject.EPMagic_SpellHasKeyword(DamageTypeFire) Equal to 1.000000Fireproof03 "Fireproof"ConditionSubject.EPAlchemyEffectHasKeyword(DamageTypeFire) Equal to 1.000000changed toSubject.EPMagic_SpellHasKeyword(DamageTypeFire) Equal to 1.000000SURV_Disease_RadWorms_Perk- Effect
Mod Incoming Spell Magnitude * 1.500000added - EPFB - Perk Entry ID (unique) changed from
6to0
- Effect
PlayerPerk_Spotlight "Spotlight Player Perk"Effect tweaks to support the upcoming spotlight eventsLegendaryVampirePerkConditionSubject.GetDead() Equal to 0.000000added
Photo Mode Feature
Photomode_Frame_Letterbox01 "Letterbox"XALG - Unknown set to00 01 00 00 00 00 00 00ATX_Photomode_Frame_RainbowHearts01 "Rainbows & Hearts"ConditionSubject.GetGlobalValue(ATX_WorkshopRecipeTestGlobal) Equal to 1.000000changed toSubject.HasEntitlement(ATX_ENTM_Photomode_Frame_RainbowHearts "Hearts and Rainbows Frame") Equal to 1.000000
Projectile
ProjectileTomahawk "Tomahawk"- PHST - Unknown set to
08 00 00 00 - Flag
Penetrate Geometryremoved
- PHST - Unknown set to
ProjectileTomahawk "Tomahawk"- PHST - Unknown set to
08 00 00 00 - Flag
Penetrate Geometryremoved
- PHST - Unknown set to
crProjectileWendigoScreamAttack "Wendigo Scream Attack Projectile"- PHST - Unknown removed
- Explosion changed from
crExplosionWendigoScreamAttackDamage "Wendigo Scream Attack Explosion"toNULL - Null Reference
Quest
ENz01_Above "Enclave Event: Dropped Connection - <Alias=ParentLocation>"KEYWORDOnEventKeywordremovedTW006 "Event: Protest March"KEYWORDOnEventKeywordremovedENz04_Bots "Enclave Event: Bots on Parade"KEYWORDOnEventKeywordremovedENs02_Blast "Enclave Event: A Real Blast - <Alias=TargetLocationActual>"KEYWORDOnEventKeywordremovedGQ_DropGovtMaster "Government Air Drop"DATA - Unknown changed from60 06 32 00 00 00 00 00 00 00 02 00 00 00to60 06 32 6F 72 6D 00 00 00 00 02 00 00 00FF09_Reaper "Event: Fertile Soil"- Property
AliasEventPlayersadded to SCRIPTDefaultEventQuest - DATA - Unknown changed from
15 0F 32 00 00 00 00 00 00 00 06 00 00 00to15 0F 32 00 00 00 00 00 00 00 06 00 00 00 - ANAM - Next Alias ID increased from
41to42 - New Alias with ALCS - Collection Alias ID
41and ALID - Alias Nameplayersadded (EdNote: While it is added, I don’t know if it actually does anything. It only has a flag set toOptionaland nothing else)
- Property
RE_Scene_MTNZ05_Messenger "Event: The Messenger"PropertyAliasEventPlayersadded to SCRIPTDefaultEventQuestFF05_Balance "Daily: Ecological Balance"DATA - Unknown changed from90 03 3C 00 00 00 00 00 00 00 05 00 00 00to90 03 3C 6F 72 6D 00 00 00 00 05 00 00 00WorkshopParent "Workshop Parent Quest"DATA - Unknown changed from01 00 29 6F 72 6D 00 00 00 00 00 00 00 00to01 00 29 00 00 00 00 00 00 00 00 00 00 00CB02_MonsterMash "Event: Monster Mash"- Reward - XP for stage
100changed fromXPCranberryBogBiggertoXPCranberryBogRepeated(EdNote: From350xp to100xp) - Reward - XP for stage
100changed fromXPCranberryBogBiggertoXPCranberryBogRepeated - Reward - XP for stage
100changed fromXPCranberryBogBiggertoXPCranberryBogRepeated - Reward - XP for stage
100changed fromXPCranberryBogBiggertoXPCranberryBogRepeated(EdNote: There are four Rewards Ranks, giving the same xp but different drops) - KEYWORD
OnEventKeywordremoved
- Reward - XP for stage
RE_SceneTemplate "TEMPLATE - duplicate to use"DATA - Unknown changed from00 02 32 6F 72 6D 00 00 00 00 00 00 00 00to00 02 32 00 00 00 00 00 00 00 00 00 00 00CreatureDialogueReaperBot "Combat Lines, Reaction Lines, Etc"DATA - Unknown changed from00 00 05 6F 72 6D 00 00 00 00 00 00 00 00to00 00 05 00 00 00 00 00 00 00 00 00 00 00MTNS01_Intro "Signal Strength"- playerAlias for
MTNS01_Intro "Signal Strength"set to093 PlayerRepeaterInstalled - playerAlias for
MTNS01_Intro "Signal Strength"set to092 PlayerSignalBoosted - ANAM - Next Alias ID increased from
104to105 - KEYWORD
Dialogue_RDR_Rose_NoHellos_Keywordadded - Flag
Allow Reservedadded
- playerAlias for
FF01_DeathBlossoms "Event: Death Blossoms"KEYWORDOnEventKeywordremovedMTNS06_Uranium "Event: Uranium Fever"KEYWORDOnEventKeywordremovedMTR08_Lode "Event: Lode Baring"KEYWORDOnEventKeywordremovedMTNL01_Raiders "Key To the Past"- playerAlias for
MTNL01_Raiders "Key To the Past"set to080 PlayerSpeakToRose - SCRIPT Property
PlayerSpeakToRoseadded - New Alias with ALCS - Collection Alias ID
80, ALID - Alias NamePlayerSpeakToRose, and KEYWORDDialogue_RDR_Rose_NoHellos_Keywordadded [INFO:003B12AF] ('Hey, it's you: whatever your name was. You got those key fragments for me?' in GRUP Topic Children of [DIAL:0001A73F])FlagRequires Player Activationadded
- playerAlias for
- Dialog GRUP
[DIAL:00352F33]for QuestDialogue_RDR_Rose [QUST:00045A47]- Flag
Requires Player Activationadded for all members of the GRUP [INFO:0035B784] (in GRUP Topic Children of [DIAL:00352F33])- Reset Hours decreased from
0.000366to0.000000 - Condition
Target.HasKeyword(Dialogue_RDR_Rose_NoHellos_Keyword) Equat to 0.000000added - NAM8 - Unknown set to
F0 44 0A 11 58 A4 D4 01
- Reset Hours decreased from
- Flag
FF08_ProjectBeanstalk "Event: Project Beanstalk"KEYWORDOnEventKeywordremovedFFZ13_StrangeBrew "Daily: Strange Brew"FFZ13_Sweetwater_Welcome_New [SCEN:004DF35A]- SCQS - Set Parent Quest stage->On Start changed from
-1to30for PhaseNot First Time - SCQS - Set Parent Quest stage->On Completion changed from
30to-1for PhaseNot First Time - SCQS - Set Parent Quest stage->On Start changed from
-1to30for PhaseFirst Time - SCQS - Set Parent Quest stage->On Completion changed from
30to-1for PhaseFirst Time
- SCQS - Set Parent Quest stage->On Start changed from
FFZ17_TeaTime "Event: Tea Time"- DATA - Unknown changed from
15 0B 32 00 00 00 00 00 00 00 06 00 00 00to15 0B 32 6F 72 6D 00 00 00 00 06 00 00 00 - KEYWORD
OnEventKeywordremoved
- DATA - Unknown changed from
MTNM04_Guest "Event: Distinguished Guests"KEYWORDOnEventKeywordremovedTestSmokeQuest10 "TestSmokeQuest10"DATA - Unknown changed from80 02 32 6F 72 6D 00 00 00 00 00 00 00 00to80 02 32 00 00 00 00 00 00 00 00 00 00 00TW043 "Event: Patrol Duty"KEYWORDOnEventKeywordremovedFF12_Bell "The Bell Tolls"KEYWORDOnEventKeywordremovedTWZ09 "Event: Dogwood Die Off"KEYWORDOnEventKeywordremovedFF06_Feed "Event: Feed the People"KEYWORDOnEventKeywordremovedSFS08_Heart "Event: Heart of the Swamp"- DATA - Unknown changed from
05 0B 5A 00 00 00 00 00 00 00 06 00 00 00to05 0B 5A 6F 72 6D 00 00 00 00 06 00 00 00 - KEYWORD
OnEventKeywordremoved
- DATA - Unknown changed from
MTNM01_Mayhem "Flavors of Mayhem"- SCRIPT Property
DejaChannelNameadded - SCRIPT Property
TrackedQuestFlagremoved - SCRIPT Property
PlayerSpeakToRoseadded - ANAM - Next Alias ID increased from
66to67 - New Alias with ALCS - Collection Alias ID
66and ALID - Alias NamePlayerSpeakToRoseadded
- SCRIPT Property
FSS02_Vigilant "Event: Always Vigilant"KEYWORDOnEventKeywordremovedCreatureDialogueProtectron "Combat Lines, Reaction Lines, Etc"- [DIAL:000BF987]
[INFO:000BF98A] ('Protect and serve.' in GRUP Topic Children of [DIAL:000BF987])ConditionSubject.GetIsID(MTNS06_QuestGiver "Blackwater Auto-Foreman") Equal to 0.000000added[INFO:001C5A2A] ('Your compliance with hard hat regulations has been noted. Thank you for your cooperation.' in GRUP Topic Children of [DIAL:000BF987])ConditionSubject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000added[INFO:001C5A2B] ('Hard hats are required while within a work site. Please wear your hard hat.' in GRUP Topic Children of [DIAL:000BF987])ConditionSubject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000added[INFO:001C5A2C] ('This work site has gone zero days without an incident.' in GRUP Topic Children of [DIAL:000BF987])ConditionSubject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000added[INFO:001C5A2D] ('Warning: Union violation detected. Last recorded break was 9999 hours ago.' in GRUP Topic Children of [DIAL:000BF987])ConditionSubject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000added
- [DIAL:000BF987]
MTNS04_Night "Event: One Violent Night"KEYWORDOnEventKeywordremovedTW003 "Event: Manhunt"KEYWORDOnEventKeywordremovedMTNM03_Meditation "Event: Guided Meditation"KEYWORDOnEventKeywordremovedRS02_Beat "Event: Back on the Beat"KEYWORDOnEventKeywordremovedTW009 "Event: The Battle that Never Was"KEYWORDOnEventKeywordremovedTWZ05 "Event: Swarm of Suitors"KEYWORDOnEventKeywordremovedTWZ07 "Event: Grafton Day"KEYWORDOnEventKeywordremovedSFZ08_Fear "Event: Irrational Fear"KEYWORDOnEventKeywordremovedTW007_ColdCase "Cold Case"TW007_QuestStart_Annie [SCEN:00484FFA]- SCQS - Set Parent Quest stage->On Start changed from
-1to200for PhaseGreetings - SCQS - Set Parent Quest stage->On Completion changed from
200to-1for PhaseGreetings
- SCQS - Set Parent Quest stage->On Start changed from
FF11_Raid "Event: Collision Course"KEYWORDOnEventKeywordremovedEncounterManagmentQuestDATA - Unknown changed from01 06 00 6F 72 6D 00 00 00 00 00 00 00 00to01 06 00 00 00 00 00 00 00 00 00 00 00 00FSS01_Trap "Event: It's a Trap"KEYWORDOnEventKeywordremovedBoSr01 "Event: Line in the Sand"KEYWORDOnEventKeywordremovedBoSZ03 "Event: Distant Thunder"KEYWORDOnEventKeywordremovedCreatureDialogueDLC03CrRadRabbit "CreatureDialogueDLC03CrRadRabbit"DATA - Unknown changed from00 00 00 6F 72 6D 00 00 00 00 00 00 00 00to00 00 00 00 00 00 00 00 00 00 00 00 00 00MTR10_Battle "Event: Battle Bot"KEYWORDOnEventKeywordremovedHolotapeQuest_LVC "[Holotapes]"DATA - Unknown changed from08 00 1E 00 00 00 00 00 00 00 00 00 00 00to08 00 1E 6F 72 6D 00 00 00 00 00 00 00 00RE_ObjectMJP01 "Wendigo w Dead Caravan"ALCO - Object for AliasLootObject01changed fromloot_capsStash_tin "Caps Stash"toLPI_Loot_CapsStash_TinQP_PvP_TDM_Master "Team Death Match"DATA - Unknown changed from00 02 00 00 00 00 00 00 00 00 00 00 00 00to00 02 00 6F 72 6D 00 00 00 00 00 00 00 00TestSmokeQuest00 "TestSmokeQuest00"DATA - Unknown changed from00 02 32 6F 72 6D 00 00 00 00 00 00 00 00to00 02 32 00 00 00 00 00 00 00 00 00 00 00RSVP03_Quest "Tentative Plans"Objective->NNAM - Display Text changed fromSearch camp sitetoRead the Camping SyllabusGQ_HunterHuntedQuest "Hunter/Hunted"- Fragment->Quest Stage
2000added - Stage
1000- Flag
Run On Stopremoved - Log Entries->NANM2 - Note changed from
Quest Stopped - rewardstoQuest ready to stop - rewards
- Flag
- Stage
2000added HunterHuntedQuestSceneCurrentStatus [SCEN:003CFB1D]- scriptName
Fragments:Scenes:SF_HunterHuntedQuestSceneCur_003CFB1Dchanged toFragments:Scenes:SF_HunterHuntedQuestSceneC_003CFB1D_1 - Fragment->scriptName
Fragments:Scenes:SF_HunterHuntedQuestSceneCur_003CFB1Dremoved - Fragment->scriptName
Fragments:Scenes:SF_HunterHuntedQuestSceneC_003CFB1D_1added
- scriptName
- Fragment->Quest Stage
GQ_HunterHuntedMasterQuest "Hunter/Hunted: Preparation"- Script
HunterHuntedMasterQuestScript- Script->Property
HunterHunted_HunterJoinedMessageadded - Script->Property
HunterHunted_HunterReadyMessageadded - Script->Property
playersadded
- Script->Property
- ANAM - Next Alias ID increased from
8to9 - New Alias with ALCS - Collection Alias ID
8and ALID - Alias Nameplayersadded
- Script
RSVP02_Quest "Second Helpings"Objective->Target Alias077 Trigger_DelbertsBodyremovedQP_PvP_FFA_HunterHunted_MasterDATA - Unknown changed from00 02 00 00 00 00 00 00 00 00 00 00 00 00to00 02 00 6F 72 6D 00 00 00 00 00 00 00 00MTN_RDR_MQ_QuestlineRestart "Template Questline Restart Quest"DATA - Unknown changed from00 00 00 6F 72 6D 00 00 00 00 00 00 00 00to00 00 00 00 00 00 00 00 00 00 00 00 00 00RS01A_Contact "First Contact"Script->PropertyTutorial_PlaceCAMPStartKeywordaddedRE_TravelKMK09 "Mole Miners vs. Strikebreaker bots"DATA - Unknown changed from00 02 32 6F 72 6D 00 00 00 00 00 00 00 00to00 02 32 00 00 00 00 00 00 00 00 00 00 00TW008 "Event: Jail Break"KEYWORDOnEventKeywordremovedCB15_ScorchedEarth "Event: Scorched Earth"KEYWORDOnEventKeywordremovedPowerPlantEvent "Event: Powering Up <Alias=PowerPlantTitleNameLocation>"KEYWORDOnEventKeywordremovedHolotapeQuest_FAB "[Holotapes]"DATA - Unknown changed from08 02 00 00 00 00 00 00 00 00 00 00 00 00to08 02 00 6F 72 6D 00 00 00 00 00 00 00 00RE_SceneTS02_GQ "Revenge For a Settler"DATA - Unknown changed from86 03 32 6F 72 6D 00 00 00 00 07 00 00 00to86 03 32 00 00 00 00 00 00 00 07 00 00 00Tutorial_MineOre "Mine Ore in Gauley Mine"addedTutorial_PlaceCAMP "Placing CAMP"addedTutorial_PlaceCAMP_PlayerConnectaddedTestKurtDisconnectQuest "Testing disconnect"DATA - Unknown changed from80 02 00 00 00 00 00 00 00 00 00 00 00 00to80 02 00 6F 72 6D 00 00 00 00 00 00 00 00MTNM03_MeditationScenes "Guided Meditation Scenes"DATA - Unknown changed from01 04 28 00 00 00 00 00 00 00 01 00 00 00to01 04 28 6F 72 6D 00 00 00 00 01 00 00 00RE_AssaultKMK14 "Sentry Bot vs. Super Mutants"DATA - Unknown changed from00 02 32 00 00 00 00 00 00 00 00 00 00 00to00 02 32 6F 72 6D 00 00 00 00 00 00 00 00RSVP04_Quest "Safe for Work"- Item
BobbyPin "Bobby Pin"on AliasSafe_Betaremoved - Item
Container_Loot_Priority_Medkit_Chems_Raider_Lockedon AliasContainer_CharlieStationremoved
- Item
LC178_WatogaCivicCenterMisc "Clear Watoga Civic Center"DATA - Unknown changed from90 02 28 6F 72 6D 00 00 00 00 07 00 00 00to90 02 28 00 00 00 00 00 00 00 07 00 00 00RE_TravelCMB02 "Assaultron"DATA - Unknown changed from00 06 32 00 00 00 00 00 00 00 00 00 00 00to00 06 32 6F 72 6D 00 00 00 00 00 00 00 00RE_TravelCMB04 "Wandering Scorpion Boss"DATA - Unknown changed from00 06 32 6F 72 6D 00 00 00 00 00 00 00 00to00 06 32 00 00 00 00 00 00 00 00 00 00 00
Race
HumanRace "Human"unknown bones changesScorchBeastRace "Scorchbeast"KEYWORDActorTypeAnimaladded (EdNotes: Pet Scorchbeasts incoming)RadScorpionRace "RadScorpion"KEYWORDActorTypeBugaddedGhoulRace "Ghoul"unknown bones changesDLC03_FogCrawlerRace "Fog Crawler"KEYWORDActorTypeBugaddedTickRace "Tick"KEYWORDActorTypeBugaddedDLC03_GulperRace "Gulper"KEYWORDActorTypeCryptidremovedDLC03_GulperSmallRace "Gulper"KEYWORDActorTypeCryptidremoved
Static Collection
ShrubGroupSmall01_SCPropertyWorkshopBulldozeaddedShrubGroupMedium02_SCPropertyWorkshopBulldozeaddedShrubGroupMedium03_SCPropertyWorkshopBulldozeaddedShrubGroupLarge04_SCPropertyWorkshopBulldozeaddedShrubGroupLarge05_SCPropertyWorkshopBulldozeadded
Story Manager Quest Node
RegionManagerHighLevelQuestNodeQuestCB02_MonsterMash "Event: Monster Mash"addedCB02_QuestNode- Condition
Subject.GetEventData(GetIsID:CB02_StartKeyword) Equal to 1.000000removed - Quest
CB02_MonsterMash "Event: Monster Mash"removed
- Condition
Tutorial_MineOreQuestNodeaddedTutorial_PlaceCAMPQuestNodeaddedTutorial_PlaceCAMPConnectNodeadded
Sound Description
UIMenuPromptAtomicShopBladeCloseaddedUIMenuPromptAtomicShopBladeOpenaddedUIMenuPromptAtomicShopSparkleaddedUIPipboyEmoteAnimFingerGunHoliday2018addedUIPipboyEmoteAnimFingerGunHoliday2019addedUIPipboyEmoteAnimFingerGunHoliday2020addedUIPipboyEmoteAnimFingerGunHoliday2021addedUIPipboyEmoteAnimFingerGunHoliday2022addedUIPipboyEmoteAnimFingerGunHoliday2023addedUIPipboyEmoteAnimFingerGunHoliday2024addedUIPipboyEmoteAnimFingerGunHoliday2025addedUIPipboyEmoteAnimFingerGunHoliday2026addedUIPipboyEmoteAnimFingerGunHoliday2027added (EdNote: That is what I call “Being Ambitious”)UIPipboyEmoteAnimFrownHoliday2018addedUIPipboyEmoteAnimConfusedHoliday2018addedUIPipboyEmoteAnimFollowHoliday2018addedUIPipboyEmoteAnimWaveHoliday2018addedUIPipboyEmoteAnimStartledHoliday2018addedUIPipboyEmoteAnimInviteHoliday2018addedUIPipboyEmoteAnimHeartHoliday2018addedUIPipboyEmoteAnimThumbUpHoliday2018addedUIPipboyEmoteAnimThumbDownHoliday2018addedOBJNeonSignActivateaddedOBJNeonSignMothmanActivateaddedUIWorkshopModeItemPutDownMothmanStatueaddedUIWorkshopModeItemPickUpMothmanStatueaddedOBJMothmanStatueActivateaddedOBJMothmanStatueActivateCompoundaddedUIWorkshopModeItemPickUpMothmanNeonBillboardaddedUIWorkshopModeItemPutDownMothmanNeonBillboardaddedOBJNeonBillboardMothmanActivateaddedNPCMothmanATXStatueActivateAaddedNPCMothmanATXStatueActivateALAYER2DaddedNPCMothmanATXStatueActivateALAYER3DaddedNPCMothmanATXStatueActivateBaddedNPCMothmanATXStatueActivateBLAYER2DaddedNPCMothmanATXStatueActivateBLAYER3Dadded
Spell
AbPerkBarbarian "Barbarian"Totally redone. Need to investigate moreAbPerkEvasive1 "Evasive"Totally redone. Need to investigate moreAbPerkEvasive2 "Evasive"EDID changed fromAbPerkEvasive2toCUT_AbPerkEvasive2AbPerkEvasive3 "Evasive"EDID changed fromAbPerkEvasive3toCUT_AbPerkEvasive3AbPerkBarbarian02 "Barbarian"EDID changed fromAbPerkBarbarian02toCUT_AbPerkBarbarian02AbPerkBarbarian03 "Barbarian"EDID changed fromAbPerkBarbarian03toCUT_AbPerkBarbarian03AbPerkDemolitionExpert "Explosive Damage"AbPerkFortifyDmgExplosives "Fortify Explosive Damage"Magnitude reduced from40.000000to30.000000(EdNote: DemolitionExpert02)AbPerkFortifyDmgExplosives "Fortify Explosive Damage"Magnitude reduced from60.000000to40.000000(EdNote: DemolitionExpert03)AbPerkFortifyDmgExplosives "Fortify Explosive Damage"Magnitude reduced from80.000000to50.000000(EdNote: DemolitionExpert04)AbPerkFortifyDmgExplosives "Fortify Explosive Damage"Magnitude reduced from100.000000to60.000000(EdNote: DemolitionExpert05)
SURV_WellRested2 "Well Rested"- Condition
Subject.GetGlobalValue(Spotlight_RandR) Not equal to 1.000000added - Effect
SURV_WellRestedEffect2 "Well Rested"added (EdNote: When the above condition is “equal to 1”. In essence, during theSpotlight_RandRevent, the “Well rested” buff will have a duration of10800in-game seconds (3 in-game hours), instead of the normal7200in-game seconds (2 in-game hours))
- Condition
Ab_Spotlight_Unstoppable "Spotlight Ability: Unstoppable"addedAb_Spotlight_ShareTheLove "Share The Love"addedAb_Spotlight_LegendOfTheMothman "Legend of the Mothman"addedAb_Spotlight_SpringCleaning "Spring Cleaning"added
Static
ATX_WorkshopPosterTricentennial01 "Vault 76 Poster"XALG - Unknown set to00 01 00 00 00 00 00 00ATX_WorkshopPosterTricentennial02 "Vault 76 Poster"XALG - Unknown set to00 01 00 00 00 00 00 00ATX_WorkshopPosterTricentennial03 "Vault 76 Poster"XALG - Unknown set to00 01 00 00 00 00 00 00ATX_MothmanPoster_01 "Mothman Poster"addedATX_MothmanStatue "Mothman Statue"addedATX_ModernArtStatue "Modern Art Statue"XALG - Unknown set to00 01 00 00 00 00 00 00ATX_AluminumTreeOrn01 "Aluminum Tree"XALG - Unknown set to00 01 00 00 00 00 00 00ATX_AluminumTreeOrn01Blue "Aluminum Tree"XALG - Unknown set to00 01 00 00 00 00 00 00ATX_AluminumTreeOrn01Gold "Aluminum Tree"XALG - Unknown set to00 01 00 00 00 00 00 00ATX_AluminumTreeOrn01Green "Aluminum Tree"XALG - Unknown set to00 01 00 00 00 00 00 00ATX_AluminumTreeOrn01Pink "Aluminum Tree"XALG - Unknown set to00 01 00 00 00 00 00 00ATX_BillboardSm01 "Clean Solid Billboard"XALG - Unknown set to00 01 00 00 00 00 00 00
Snap Template
workshopOrigin_ATX_NeonBillboard_MothmanGroundaddedworkshopOrigin_ATX_NeonBillboard_MothmanRooftopaddedworkshopSnap_Doors01_flippedadded
Terminal
BoS_TaggerdyTerminal "Paladin Taggerdy's Terminal"- Script->Property
pArmor_PowerArmor_Ultracite_ArmLeftadded - Script->Property
pco_PowerArmor_Ultracite_ArmLeftadded - Script->Property
pco_PowerArmor_Ultracite_ArmRightadded - Script->Property
pco_PowerArmor_Ultracite_Helmetadded - Script->Property
pco_PowerArmor_Ultracite_LegLeftadded - Script->Property
pco_PowerArmor_Ultracite_LegRightadded - Script->Property
pco_PowerArmor_Ultracite_Torsoadded - Fragment->scriptName
Fragments:Terminals:TERM_BoS_TaggerdyTerminal_0034B443added - Menu Item
Ultracite Power Armoradded
- Script->Property
Transform
ATX_Ceiling_Light_Truck_XformaddedATX_Ceiling_Light_WV_XformaddedATX_MothmanPoster_01_TransformaddedATX_MothmanStatue_TransformaddedATX_NeonBillboard_MothmanGround_XformaddedATX_NeonBillboard_MothmanRooftop_Xformadded
Weapon
DLC03_LeverGun "Lever Action Rifle"Animation Reload Seconds reduced from3.800010to1.766667crWendigoScreamAttack "Wendigo Scream Attack"- DNAM - Data->Ammo changed from
NULL - Null ReferencetocrAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo" - FNAM->Override Projectile changed from
crProjectileWendigoScreamAttack "Wendigo Scream Attack Projectile"toNULL - Null Reference
- DNAM - Data->Ammo changed from
Changes found on .ba2 files
Diff list of the files inside the .ba2s
Other changes confirmed by the community
TBA
List of changed files
ChromiumRenderer.exeCrashReporter.exeData/SeventySix - ATX_Main.ba2Data/SeventySix - ATX_Textures.ba2Data/SeventySix - Animations.ba2Data/SeventySix - Interface.ba2Data/SeventySix - Localization.ba2Data/SeventySix - Materials.ba2Data/SeventySix - MiscClient.ba2Data/SeventySix - Shaders.ba2Data/SeventySix - Startup.ba2Data/SeventySix.esmFallout76.exeVendorSettings.json