Fallout 76 v1.0.4.13 10/01/19 Patch Notes
- Fallout 76 v1.0.4.13 10/01/19 Patch Notes
- Official Bethesda Patch notes
- Community Patch notes
- Changes found on the
SeventySix.esm
file- Activator
- Ingestible
- Armor Addon
- Armor
- Actor Value Information
- Avatar
- Cell
- Challenge
- Condition Form
- Constructible Object
- Container
- Curve Table
- Emote
- Object Effect
- Entitlement
- Explosion
- Global
- Game Setting
- Idle Animation
- Ingredient
- Instance Naming Rules
- Keyword
- Location Reference Type
- Location
- Light
- Leveled Item
- Magic Effects
- Misc. items
- Material Swap
- Non-Player Character (Actor)
- Object Modifications
- Perks
- Projectile
- Quests
- Sound Descriptor
- SPELL
- Animation Sound Tag Set
- Static
- Snap Template
- Transform
- Weapons
- Changes found on
.ba2
files - Other changes confirmed by the community
- List of changed files
- Changes found on the
Official Bethesda Patch notes
Planned changes (notes released 09/01/19)
January 14
Last week we mentioned that we would be starting the new year with new patches. The first of those will be coming January 14. Like the December 11 update, this patch will address many issues raised by the community as well as continue focus on improving performance and stability.
We’ll have the patch notes available to go along with the patch, but some of the things we’re planning to address include issues with several Challenges and quests, various fixes to a number of Perks and weapons, and tackling various exploits we’ve seen.
Update: Containing more than 150 fixes, the patch will now land on PC beginning tomorrow and consoles early next week. Similar to what we did with the December 11 patch, placing it on PC first will give us time to make further adjustments as needed before releasing the patch on consoles. We will communicate if there are any further diversions from the schedule. PC players, please note that tomorrow, January 10 at 9am ET Fallout 76 will be receiving this update at which time we will also post the patch notes. Thank you!
Official Patch note (notes released 10/01/19)
General
- Power Armor: The Power Armor light has been made brighter.
- Performance: Several improvements have been made to in-game performance.
- Stability: The Fallout 76 game client and servers have received additional stability improvements.
Balance
- Charging Barrels mod: Increased the Gatling Laser’s damage bonus from the Charging Barrels mod.
- Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
- Crafting: Lowered chance of Power Generators of spawning fusion cores.
- Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.
- Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.
Social
- Teams: Players now receive a notification that “Players cannot form teams from within Vault 76” if an Invite is sent to a friend still in Vault 76.
Systems
- PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.
Bug Fixes
Stability and Performance
- [Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
- [PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
- Crash: Fixed a crash that can occur when opening the Pip-Boy.
- Performance: Improved client performance when viewing a nuke explode.
- Performance: Fixed an issue where reading a note would cause the background to freeze.
- Performance: Increased performance in areas with a lot of scorched statues.
General
- Systems: Fixed an issue where items could be duplicated.
- [PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.
- [PC] Controls: Fixed an issue when controls in the Settings menu aren’t updated when connecting/disconnecting a gamepad controller.
- Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.
- Systems: Rads will no longer completely be removed when by dying repeatedly.
- Systems: Address an issue where players could load into geometry after fast travel.
- Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy’s inventory.
Art and Graphics
- Animations: Lever-Action rile now only reloads the correct number of ammo.
- Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.
C.A.M.P., Workshops, and Crafting
- Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft.
- Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there’s room to reduce costs at higher levels.
- Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.
- Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.
- Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).
- Crafting: “Hardened Mass” will no longer be scrapped when “Scrap All Junk” is selected.
- Repairing: Overall repair costs have been lowered for both weapons and armor.
- Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20
- Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
- Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.
- Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.
- C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above.
- C.A.M.P./Workshops: Fixed an issue that would cause a “not supported” error when attempting to place a tall or short post under a roof.
- Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.
- Crafting: Fixed an issue where certain objects aren’t able to be scrapped through the stored tab
- Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can’t be placed again
- Crafting: Fixed a visual issue with scrapping items in Crafting Menus.
- Crafting: Fixed an issue where mods cost less steel than what’s displayed in Crafting Menus
- Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus
Challenges
- Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include “Pick Wild Flowers”, “Harvest Mutfruit Plants”, and “Harvest Wild Plants and Fungi”.
- Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the “Pick Wild Flowers” Daily Challenge.
- Weekly Challenge: Fixed an issue that caused the weekly challenge “Complete Quests and Events in a Group while at Night” to work during the day and only recognize events. It will now look for quests and events that are completed at night.
- Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.
- Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.
- Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.
- Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.
- Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out
Enemies
- Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
- Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.
- Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
- Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.
- Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.
Items
- Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
- Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
- Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.
- Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
- Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.
- Weapons: Legendary Hunting Rifles will now drop as loot.
- Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.
- Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.
- Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.
- Magazine: Consuming Scouts’ Life 6 magazine now correctly depletes food and water stats at a slower rate.
- Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.
- Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.
- Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.
- Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.
- Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.
- Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.
- Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.
- Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.
- Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy’s inventory.
- Armor: Fusion Cores will no longer replenish to full charge upon joining another world.
Quests and Events
- “Get the Supply Drop”: “Get the Supply Drop” Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.
- Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.
- “Line in the Sand”: Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.
- “Recruitment Blues”: Fixed an issue with the objective, “find Junk Mail” that prevented players who switched worlds from completing the quest.
- “Second Helpings”: The following location map markers are now available after finishing “Second Helpings”: Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
Perks
- All Night Long: All Night Long now decreases hunger and thirst growth at night.
- Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.
- Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.
- Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).
- Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.
- Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.
- Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.
- Butcher’s Bounty: Fixed an issue that allowed for the Butcher’s Bounty perk to trigger again on an already-searched creature.
- Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.
- Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.
PVP
- Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.
- Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.
Social
- Systems: Blocking a player now also mutes their proximity chat.
- Trade: Fixed an issue where players could view another player’s inventory before they can respond to a trade invite.
- Trade: We no longer let trades occur before the requested player has consented to trade.
- Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.
- Trade: Stimpaks with a price value set to zero will no longer prompt “use” in the Trade Menu instead of “accept”.
- Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed.
Sound
- Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.
- Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.
- Atomic Shop: “Waving Santa” sound effect will now only play when in “on” state.
User Interface
- General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.
- [PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.
- Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.
- [PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.
- PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.
Community Patch notes
Changes found on the SeventySix.esm
file
Activator
ATX_WorkshopRedRocketStatue01
unknown changesATX_StringofColoredLights_Blink
sound activatorOBJChristmasActivate
addedATX_StringofColoredLights_Solid
sound activatorOBJChristmasActivate
addedATX_StringofColoredLights_Twinkle
sound activatorOBJChristmasActivate
addedATX_StringofWhiteLights_Solid
sound activatorOBJChristmasActivate
addedATX_StringofWhiteLights_Blink
sound activatorOBJChristmasActivate
addedATX_StringofWhiteLights_Twinkle
sound activatorOBJChristmasActivate
addedATX_StringofRedWhiteLights_Blink
sound activatorOBJChristmasActivate
addedATX_StringofRedWhiteLights_Twinkle
sound activatorOBJChristmasActivate
addedATX_StringofRedWhiteLights_Solid
sound activatorOBJChristmasActivate
addedATX_StringofVaultLights_Twinkle
sound activatorOBJChristmasActivate
addedATX_StringofVaultLights_Solid
sound activatorOBJChristmasActivate
addedATX_StringofVaultLights_Blink
sound activatorOBJChristmasActivate
addedATX_Holiday_Animatronic_WavingSanta
sound loopingOBJSantaLoop
removedMSilo_Operations_ConsolePanel
Destruction Stage Data - Unknown increased from0.000000
to0.200000
Ingestible
- Unknown changes to all IDs. (EdNote: Looks like an unknown subrecord inside EFIT was moved to the new MAGF subrecord)
Overdrive
- Base Effect changed from
FortifyCritChanceOverdrive "Overdrive: Fortify Crit Chance +25%"
toFortifyCritDamageChem "Festively Angry"
- Magnitude reduced from
25.000000
to15.000000
- Base Effect changed from
StranglerBloomHerb
KeywordPlantTypeFlowers
addedFernFlowerHerb
KeywordPlantTypeFlowers
addedBloodbloomHerb
KeywordPlantTypeFlowers
addedSootFlowerHerb
KeywordPlantTypeFlowers
addedTatoFlowerHerb
KeywordPlantTypeFlowers
addedMelonBloomHerb
KeywordPlantTypeFlowers
addedGourdFlowerHerb
KeywordPlantTypeFlowers
addedMelonFlowerHerb
KeywordPlantTypeFlowers
addedMagazine_Backwoodsman02_Potion "Backwoodsman 2"
Magnitude increased from25.000000
to30.000000
Armor Addon
- XFLG - Unknown and MO2F - Unknown for Male world model, and XFLG - Unknown and MO3F - Unknown for Female world model set to
02
for:AAClothes_AmericanPatriotSuit
,AAClothes_AmericanPatriotSuitClean
,ATX_AAClothesDoctorsScrubsClean
,ATX_AAClothesDoctorsScrubs
,ATX_AAAmericanDaredevilSuit
,ATX_AAAmericanDaredevilSuitClean
,ATX_AAGreaserJacketLeather
,ATX_AAGreaserJacketLeatherClean
,ATX_AAFishingOutfit
,ATX_AAFishingOutfitClean
,ATX_AAPajamas2Piece
,ATX_AAPajamas2PieceClean
,ATX_AAClothesPajamasVaultTec
,ATX_AAClothesPajamasVaultTecClean
,ATX_AAClothesFlapperDress
,ATX_AAClothesFlapperDressClean
,ATX_AAClothesPoodleSkirt
,ATX_AAClothesPoodleSkirtClean
,AAClothes_DenimCanadianTuxedo
,AAClothes_DenimCanadianTuxedoClean
,ATX_AAClothesStarletSniperGloves
,ATX_AAClothesStarletSniper
,ATX_AAClothesPantSuit_BlackJackolantern
,ATX_AAClothesPantSuit_Camouflage_Clean
,ATX_AAClothesPantSuit_Pink_Clean
,ATX_AAClothesPantSuit_Tropical_Clean
,ATX_AAClothesPantSuit_Tulip_Clean
,ATX_AAClothesPantSuit_VaultTech_Clean
,ATX_AAClothesPantSuit_Jaguar
,ATX_AAClothesRobcoSandalsTShorts
,ATX_AAClothesPantSuit_RedPlaid
,ATX_AAClothesPantSuit_WayTooFestiveChristmas
,ATX_AAClothesShortSuit_Camouflage
,ATX_AAClothesShortSuit_BlackJackolantern
,ATX_AAClothesShortSuit_Jaguar
,ATX_AAClothesShortSuit_RedPlaid
,ATX_AAClothesShortSuit_Pink
,ATX_AAClothesShortSuit_TropicalSummer
,ATX_AAClothesShortSuit_Tulip
,ATX_AAClothesShortSuit_VaultTec
,ATX_AAClothesJeansVaultTee
,ATX_AAClothesMrClaus
,ATX_AAMrClausGloves
,ATX_AAClothesTheInspector
,ATX_AAClothesTheInspectorGloves
,ATX_AAClothesMrsClaus
,ATX_AAVaultTecBomberJacket
,ATX_AAWhiteTux
,ATX_AAWhiteBlackTux
,ATX_AAClothesTourGuide
,ATX_AAClothesChristmasElf
ATX_AAClothesLumberjack
XFLG - Unknown and MO3F - Unknown for Female world model changed to02
EdNote: We have no idea what those records do, why they were removed for 1.0.3.x, why they came back for 1.0.4.x and why the Lumberjack does not have the male world model edits)
Armor
Armor_PowerArmor_Ultracite_LegLeft
model changed fromAA_Power_Leg_Left_Ultracite
toAA_Power_Leg_Left_T60
Armor_PowerArmor_Ultracite_LegRight
model changed fromAA_Power_Leg_Right_Ultracite
toAA_Power_Leg_Right_T60
Armor_PowerArmor_Ultracite_Torso
model changed fromAA_Power_Torso_Ultracite
toAA_Power_Torso
Actor Value Information
CarryWeight
NAM5 changed fromMin
to1.000000
(EdNote: We suspect that this value is the minimum carry weight an actor can have, and the change patches the carry weight underflow bug)
Avatar
ATX_AVTR_PlayerIcon_Holiday_15
FULL Name changed fromNew Year's
toHoliday Party! Emotes
Cell
- Edits in the Precombineds
76DangerRoom "76 PVP Playground" [CELL:00004007]
BurningMine01 "The Burning Mine" [CELL:00004018]
WatogaHighSchool01 "Watoga High School" [CELL:00004183]
GlassedCavern01 "Glassed Cavern" [CELL:00004C43]
WendigoCave01 "Wendigo Cave" [CELL:00004E11]
AVRMedicalCenter01 "AVR Medical Center" [CELL:000072BB]
Debug[Redacted] "Quick Test Cell" [CELL:0000747E]
(EdNote: Redaction since it contains a dev’s name. This is a testing cell, inaccessible through normal means)FromFallout4 "Quick Test Cell" [CELL:00007DCB]
WatogaCivicCenter01 "Watoga Civic Center" [CELL:0000D343]
Vault96 "Vault 96" [CELL:0000DAFF]
Vault9402 "Vault 94" [CELL:0000E7D1]
BigBendTunnel01 "Big Bend Tunnels" [CELL:0000F0FB]
VTecAgCenter01 "Vault-Tec Ag Research Center" [CELL:000125A3]
CharGen01 "Vault 76" [CELL:00018BFE]
AMSHQ01 "AMS Headquarters" [CELL:0001A559]
ValleyGalleria01 "Valley Galleria" [CELL:0001A69E]
UncannyCaverns01 "Uncanny Caverns" [CELL:0003BDBB]
SamBlackwellsDeathclawCave "Cavern" [CELL:000402E2]
Vault63Entrance "Vault 63" [CELL:00044A50]
GauleyMine01 "Gauley Mine" [CELL:00044FEC]
xTestCharGen04 "Vault 76" [CELL:0004721D]
xTestCharGen03 "Vault 76" [CELL:0004721E]
xTestCharGen02 "Vault 76" [CELL:0004722F]
Debug[Redacted]01 "Quick Test Cell" [CELL:0005A0C9]
(EdNote: Redaction since it contains a dev’s name. This is a testing cell, inaccessible through normal means)GarrahanMiningHQ01 "Garrahan Mining HQ" [CELL:000644DB]
WatogaMunicipalCenter01 "Watoga Municipal Center" [CELL:00081A9D]
HawkesRefuge01 "Hawke's Refuge" [CELL:0009085C]
DyerChemical01 "Dyer Chemical Sewer" [CELL:0009219B]
WhitespringResort01 "Whitespring Resort" [CELL:00098971]
MorgantownHighSchool01 "Morgantown High School" [CELL:0010BA9C]
CultistCave01 "Lucky Hole Mine" [CELL:00115C47]
76PVPPlayground "76 PVP Playground" [CELL:00116EF6]
RiversideManor01 "Riverside Manor" [CELL:0011B7B9]
Vault94 "Vault 94 Entrance" [CELL:0011F9E7]
Vault63 "Vault 63" [CELL:00121929]
BlackwaterMine01 "Blackwater Mine" [CELL:0012D4C2]
KerwoodMine01 "Kerwood Mine" [CELL:0016B4B7]
MTR08LodeBaring02 "Abandoned Mine Shaft Kittery" [CELL:002A94AE]
MTR08LodeBaring01 "Abandoned Mine Shaft Elaine" [CELL:0038C0B3]
BelchingBetty01 "Belching Betty" [CELL:0039EFE3]
MonongahPowerPlant01 "Monongah Power Plant" [CELL:003D3915]
TopOfTheWorld01 "Mezzanine Level" [CELL:004306B0]
VideoAtomicShopCell "Atomic Shop Background Video Cell" [CELL:0044D04C]
CharGen05 "Vault 76" [CELL:0051EF4D]
CharGen04 "Vault 76" [CELL:0051EF4E]
CharGen03 "Vault 76" [CELL:0051EF4F]
CharGen02 "Vault 76" [CELL:0051EF57]
Challenge
Challenge_Weekly_QuestComplete_Any_At_Night_Group
- condition
IsTimeSpanAnyNight Equal to 1.000000
added (EdNote: You can only complete this during night time) - condition
IsInList
changed fromEqual to 1.000000
toEqual to / Or 1.000000
- condition
Challenge_Lifetime_Collect_Bobbleheads_SUB_Endurance
now correctly checks forBobbleheadTypeEndurance
(instead ofBobbleheadTypeEnergy
)Challenge_Lifetime_Kill_Animals_SUB_YaoGuai
- EDID changed from
Challenge_Lifetime_Kill_Animals_SUB_YauGuai
toChallenge_Lifetime_Kill_Animals_SUB_YaoGuai
- SNAM changed from
Yao Guais Destroyed
toYao Guais Killed
- EDID changed from
Challenge_Lifetime_Photomode_Forest_SUB_NewRiverGorgeBridge
Condition changed from a static location to an areaChallenge_Daily_Gather_Med
- EDID changed from
Challenge_Daily_GatherPlants_Med
toChallenge_Daily_Gather_Med
- JASF changed from
Challenge_Daily_GatherPlants_Med.json
toChallenge_Daily_Gather_Med.json
- EDID changed from
Challenge_Daily_Gather_High
- EDID changed from
Challenge_Daily_GatherPlants_High
toChallenge_Daily_Gather_High
- JASF changed from
Challenge_Daily_GatherPlants_High.json
toChallenge_Daily_Gather_High.json
- EDID changed from
Challenge_Weekly_Kill_FeralGhouls_SimpleWeapons_SUB_Axe
conditionWornHasKeyword(WeaponTypeAxe) Equal to / Or 1.000000
addedChallenge_Lifetime_Kill_Bosses_SUB_YaoGaui
SNAM changed fromYao Guais Destroyed
toYao Guais Killed
Condition Form
Mutation_Check_UseNormalVersion
addedMutation_Check_UseNormalVersion_HerdMentality
addedMutation_Check_UseSuperVersion
added
Constructible Object
workshop_co_GeneratorMedium
CNAM - Created Object changed fromWorkshopGeneratorMedium "Generator - Medium" [ACTI:00058837]
toworkshop_LL_Power_Generators_Medium [LVLI:00477FDF]
co_Weapon_Melee_WalkingCane
- crafting component
Adhesive
with Count1
added - crafting component
Rubber
Count changed from2
to6
- crafting component
Wood
Count changed from6
to14
- repair component
Rubber
with Count0
added - repair component
Steel
removed - repair component
Wood
with Count6
added
- crafting component
- Crafting component
Ballistic Fiber
with Count0
added to:co_Armor_Leather_Light_Torso
,co_Armor_Leather_Light_LegRight
,co_Armor_Leather_Light_LegLeft
,co_Armor_Leather_Light_ArmRight
,co_Armor_Leather_Light_ArmLeft
,co_Armor_Metal_Heavy_ArmLeft
,co_Armor_Metal_Heavy_ArmRight
,co_Armor_Metal_Heavy_LegLeft
,co_Armor_Metal_Heavy_LegRight
,co_Armor_Metal_Light_Torso
,co_Armor_Leather_Medium_ArmLeft
,co_Armor_Leather_Heavy_ArmLeft
,co_Armor_RaiderMod_Light_Torso
,co_Armor_RaiderMod_Light_LegRight
,co_Armor_RaiderMod_Light_LegLeft
,co_Armor_RaiderMod_Light_ArmRight
,co_Armor_RaiderMod_Light_ArmLeft
,co_Armor_Leather_Heavy_ArmRight
,co_Armor_Leather_Medium_ArmRight
,co_Armor_Leather_Medium_LegLeft
,co_Armor_Leather_Heavy_LegLeft
,co_Armor_Leather_Medium_LegRight
,co_Armor_Leather_Heavy_LegRight
,co_Armor_Leather_Medium_Torso
,co_Armor_Leather_Heavy_Torso
,co_Armor_Metal_Medium_ArmLeft
,co_Armor_Metal_Medium_ArmRight
,co_Armor_Metal_Medium_LegLeft
,co_Armor_Metal_Medium_LegRight
,co_Armor_Metal_Medium_Torso
,co_Armor_Metal_Light_ArmLeft
,co_Armor_Metal_Light_ArmRight
,co_Armor_Metal_Light_LegLeft
,co_Armor_Metal_Light_LegRight
,co_Armor_Metal_Heavy_Torso
,co_Armor_RaiderMod_Medium_ArmLeft
,co_Armor_RaiderMod_Medium_ArmRight
,co_Armor_RaiderMod_Medium_LegLeft
,co_Armor_RaiderMod_Medium_LegRight
,co_Armor_RaiderMod_Medium_Torso
,co_Armor_RaiderMod_Heavy_ArmLeft
,co_Armor_RaiderMod_Heavy_ArmRight
,co_Armor_RaiderMod_Heavy_LegLeft
,co_Armor_RaiderMod_Heavy_LegRight
,co_Armor_RaiderMod_Heavy_Torso
,co_Armor_Combat_Light_ArmLeft
,co_Armor_Combat_Light_ArmRight
,co_Armor_Combat_Light_LegLeft
,co_Armor_Combat_Light_LegRight
,co_Armor_Combat_Light_Torso
,co_Armor_Combat_Medium_ArmLeft
,co_Armor_Combat_Medium_ArmRight
,co_Armor_Combat_Medium_LegLeft
,co_Armor_Combat_Medium_LegRight
,co_Armor_Combat_Medium_Torso
,co_Armor_Combat_Heavy_ArmLeft
,co_Armor_Combat_Heavy_ArmRight
,co_Armor_Combat_Heavy_LegLeft
,co_Armor_Combat_Heavy_LegRight
,co_Armor_Combat_Heavy_Torso
,co_Armor_Marine_Heavy_ArmLeft
,co_Armor_Marine_Heavy_ArmRight
,co_Armor_Marine_Heavy_LegLeft
,co_Armor_Marine_Heavy_LegRight
,co_Armor_Marine_Heavy_Torso
,co_Armor_Robot_Light_ArmLeft
,co_Armor_Robot_Light_ArmRight
,co_Armor_Robot_Light_LegLeft
,co_Armor_Robot_Light_LegRight
,co_Armor_Robot_Light_Torso
,co_Armor_Robot_Medium_Torso
,co_Armor_Robot_Medium_LegRight
,co_Armor_Robot_Medium_LegLeft
,co_Armor_Robot_Medium_ArmRight
,co_Armor_Robot_Medium_ArmLeft
,co_Armor_Robot_Heavy_Torso
,co_Armor_Robot_Heavy_LegRight
,co_Armor_Robot_Heavy_LegLeft
,co_Armor_Robot_Heavy_ArmRight
,co_Armor_Robot_Heavy_ArmLeft
,co_Armor_Trapper_ArmLeft
,co_Armor_Trapper_ArmRight
,co_Armor_Trapper_LegLeft
,co_Armor_Trapper_LegRight
,co_Armor_Trapper_Torso
co_chem_SURV_DiseaseCure_Antibiotics_WorkbenchChemLab
condition changed fromHasPerk(CUT_Chemist02 "Chemist" [PERK:000E3700]) Equal to 1.000000
toHasPerk(Chemist01 "Chemist" [PERK:000E36FF]) Equal to 1.000000
co_chem_SURV_DiseaseCure_HerbalMedicine_SavageDivide_WorkbenchCooking
condition changed fromHasPerk(CUT_GreenThumb02 "Green Thumb" [PERK:00350FD6]) Equal to 1.000000
toHasPerk(GreenThumb01 "Green Thumb" [PERK:00350FD5]) Equal to 1.000000
co_chem_SURV_DiseaseCure_HerbalMedicine_AshHeap_WorkbenchCooking
condition changed fromHasPerk(CUT_GreenThumb03 "Green Thumb" [PERK:00350FD7]) Equal to 1.000000
toHasPerk(GreenThumb01 "Green Thumb" [PERK:00350FD5]) Equal to 1.000000
co_chem_SURV_DiseaseCure_HerbalMedicine_TheMire_WorkbenchCooking
condition changed fromHasPerk(CUT_GreenThumb03 "Green Thumb" [PERK:00350FD7]) Equal to 1.000000
toHasPerk(GreenThumb01 "Green Thumb" [PERK:00350FD5]) Equal to 1.000000
co_chem_SURV_DiseaseCure_HerbalMedicine_CranberryBog_WorkbenchCooking
condition changed fromHasPerk(CUT_GreenThumb03 "Green Thumb" [PERK:00350FD7]) Equal to 1.000000
toHasPerk(GreenThumb01 "Green Thumb" [PERK:00350FD5]) Equal to 1.000000
CUT_ATX_co_StashBoxContainer_Toys01
conditionHasEntitlement(ATX_ENTM_CAMP_StashBox_Toys "Toys Stash Box" [ENTM:004949C3]) Equal to 1.000000
removedCUT_ATX_co_StashBoxContainer_VaultTec01
conditionHasEntitlement(ATX_ENTM_CAMP_StashBox_VaultTec "Vault-Tec Stash Box" [ENTM:004949C4]) Equal to 1.000000
removedCUT_ATX_co_StashBoxContainer_Tech01
conditionHasEntitlement(ATX_ENTM_CAMP_StashBox_Tech "High-Tech Stash Box" [ENTM:004949C2]) Equal to 1.000000
removedCUT_ATX_co_StashBoxContainer_NukaCola01
conditionHasEntitlement(ATX_ENTM_CAMP_StashBox_NukaCola "Nuka-Cola Stash Box" [ENTM:004949C0]) Equal to 1.000000
removedCUT_ATX_co_StashBoxContainer_RusticAppalachia01
conditionHasEntitlement(ATX_ENTM_CAMP_StashBox_RusticAppalachia "Appalachia Rustic Stash Box" [ENTM:004949C1]) Equal to 1.000000
removedATX_co_mod_PowerArmor_T45_Helmet_Material_Paint_PS
addedATX_co_mod_PowerArmor_T45_LeftArm_Material_Paint_PS
addedATX_co_mod_PowerArmor_T45_LeftLeg_Material_Paint_PS
addedATX_co_mod_PowerArmor_T45_RightArm_Material_Paint_PS
addedATX_co_mod_PowerArmor_T45_RightLeg_Material_Paint_PS
addedATX_co_mod_PowerArmor_T45_Torso_Material_Paint_PS
addedATX_co_mod_PowerArmor_T51_Helmet_Material_Paint_PS
addedATX_co_mod_PowerArmor_T51_LeftArm_Material_Paint_PS
addedATX_co_mod_PowerArmor_T51_LeftLeg_Material_Paint_PS
addedATX_co_mod_PowerArmor_T51_RightArm_Material_Paint_PS
addedATX_co_mod_PowerArmor_T51_RightLeg_Material_Paint_PS
addedATX_co_mod_PowerArmor_T51_Torso_Material_Paint_PS
addedATX_co_mod_PowerArmor_T60_Helmet_Material_Paint_PS
addedATX_co_mod_PowerArmor_T60_LeftArm_Material_Paint_PS
addedATX_co_mod_PowerArmor_T60_LeftLeg_Material_Paint_PS
addedATX_co_mod_PowerArmor_T60_RightArm_Material_Paint_PS
addedATX_co_mod_PowerArmor_T60_RightLeg_Material_Paint_PS
addedATX_co_mod_PowerArmor_T60_Torso_Material_Paint_PS
addedATX_co_mod_PowerArmor_X01_Helmet_Material_Paint_PS
addedATX_co_mod_PowerArmor_X01_LeftArm_Material_Paint_PS
addedATX_co_mod_PowerArmor_X01_LeftLeg_Material_Paint_PS
addedATX_co_mod_PowerArmor_X01_RightArm_Material_Paint_PS
addedATX_co_mod_PowerArmor_X01_RightLeg_Material_Paint_PS
addedATX_co_mod_PowerArmor_X01_Torso_Material_Paint_PS
addedATX_workshop_co_Decorations_AluminumTrees
- YNAM - Sound - Pick Up changed from
UIWorkshopModeItemPickUpMetal2Medium [SNDR:0002B014]
toDLC06UIWorkshopModeItemPickUpPlantXmasTree [SNDR:001122A6]
- ZNAM - Sound - Put Down changed from
UIWorkshopModeItemPutDownMetal2Medium [SNDR:0002B015]
toDLC06UIWorkshopModeItemPutDownPlantXmasTree [SNDR:001122A7]
- YNAM - Sound - Pick Up changed from
ATX_workshop_co_FloorDecor_Statues_Seasonal
- YNAM - Sound - Pick Up changed from
UIWorkshopModeItemPickUpMetal3Large [SNDR:000196B1]
toUIWorkshopModeItemPutDownChristmas [SNDR:0047C2EE]
- ZNAM - Sound - Put Down changed from
UIWorkshopModeItemPutDownMetal3Large [SNDR:000196BB]
toUIWorkshopModeItemPutDownChristmas [SNDR:0047C2EE]
- YNAM - Sound - Pick Up changed from
CUT_ATX_workshop_co_GeneratorMedium_Clean
- EDID changed from
ATX_workshop_co_GeneratorMedium_Clean
toCUT_ATX_workshop_co_GeneratorMedium_Clean
- CNAM - Created Object
workshop_LL_Power_Generators_Clean [LVLI:00477FDF]
removed - FNAM - Keyword
WorkshopCategoryGenerators "Generators" [KYWD:0006201E]
removed - DNAM changed from
03 58 CC 42 01 00 00 00
to00 00 00 00 01 00 00 00
- EDID changed from
ATX_workshop_co_WallDecor_MapGlowInTheDark
- YNAM - Sound - Pick Up changed from
UIWorkshopModeItemPickUpGeneric [SNDR:0005FD86]
toUIWorkshopModeItemPickUpMapGlowInTheDark [SNDR:0046C7B9]
- ZNAM - Sound - Put Down changed from
UIWorkshopModeItemPutDownGeneric [SNDR:0005FD87]
toUIWorkshopModeItemPutDownMapGlowInTheDark [SNDR:0046C7BA]
- YNAM - Sound - Pick Up changed from
co_Bulk_Acid_scrap
crafting componentWaste Acid
count changed from10
to15
Container
DropCrate_Govt01 "Government Aid Drop" [CONT:0000FFEC]
unknown DATA flags addedATX_StashBox_Ornate
addedATX_StashBox_PrincessCastle
addedATX_StashBox_Unstoppables
added
Curve Table
LargeCreature_Acid_Comp_Count
addedLargeCreature_Adhesive_Comp_Count
addedLargeCreature_Aluminum_Comp_Count
addedLargeCreature_Antiseptic_Comp_Count
addedLargeCreature_Asbestos_Comp_Count
addedLargeCreature_BlackTitanium_Comp_Count
addedLargeCreature_Circuitry_Comp_Count
addedLargeCreature_Copper_Comp_Count
addedLargeCreature_Crystal_Comp_Count
addedLargeCreature_Fiberglass_Comp_Count
addedLargeCreature_FiberOptics_Comp_Count
addedLargeCreature_Gears_Comp_Count
addedLargeCreature_NuclearMaterial_Comp_Count
addedLargeCreature_Oil_Comp_Count
addedLargeCreature_Screws_Comp_Count
addedLargeCreature_Silver_Comp_Count
addedLargeCreature_Springs_Comp_Count
addedLargeCreature_Ultracite_Comp_Count
addedLPI_FusionCore_ChanceNone
added- CRVE field moved to JASF for
CT_mod_Armor_Trapper_Torso_Material_0_ER
,CT_mod_Armor_Trapper_Torso_Material_0_Rad
,CT_mod_Armor_Trapper_Torso_Material_1_DR
,CT_mod_Armor_Trapper_Torso_Material_1_ER
,CT_mod_Armor_Trapper_Torso_Material_1_Rad
,CT_mod_Armor_Trapper_Torso_Material_2_DR
,CT_mod_Armor_Trapper_Torso_Material_2_ER
,CT_mod_Armor_Trapper_Torso_Material_2_Rad
,CT_mod_Armor_Trapper_Torso_Material_3_DR
,CT_mod_Armor_Trapper_Torso_Material_3_ER
,CT_mod_Armor_Trapper_Torso_Material_3_Rad
,CT_mod_Armor_Trapper_Torso_Material_4_DR
,CT_mod_Armor_Trapper_Torso_Material_4_ER
,CT_mod_Armor_Trapper_Torso_Material_4_Rad
Emote
- Localization strings added for:
ATX_Emote_Holiday2018AggressivePVP
,ATX_Emote_Holiday2018Angry
,ATX_Emote_Holiday2018Confused
,ATX_Emote_Holiday2018Follow
,ATX_Emote_Holiday2018Hello
,ATX_Emote_Holiday2018Help
,ATX_Emote_Holiday2018Interaction
,ATX_Emote_Holiday2018Love
,ATX_Emote_Holiday2018Misc
,ATX_Emote_Holiday2018No
,ATX_Emote_Holiday2018TeamUp
,ATX_Emote_Holiday2018Yes
Object Effect
- Unknown changes to all IDs. (EdNote: Looks like an unknown subrecord inside EFIT was moved to the new MAGF subrecord)
FXEnchFireHitMolotov "Molotov Fire Damage"
EffectFXFireHitVisualsMolotov "FX Shader Molotov Fire"
Magnitude increased from1.000000
to8.000000
Entitlement
- Localization strings added for:
ATX_ENTM_CAMP_Machinery_Purifier_Clean
,ATX_ENTM_Emotes_Angry_Holiday2018
,ATX_ENTM_Emotes_Confused_Holiday2018
,ATX_ENTM_Emotes_Follow_Holiday2018
,ATX_ENTM_Emotes_Hello_Holiday2018
,ATX_ENTM_Emotes_Help_Holiday2018
,ATX_ENTM_Emotes_Interactions_Holiday2018
,ATX_ENTM_Emotes_Love_Holiday2018
,ATX_ENTM_Emotes_Misc_Holiday2018
,ATX_ENTM_Emotes_No_Holiday2018
,ATX_ENTM_Emotes_Taunt_Holiday2018
,ATX_ENTM_Emotes_TeamUp_Holiday2018
,ATX_ENTM_Emotes_Yes_Holiday2018
,ATX_ENTM_Photomode_Frame_Showglobe01
,ATX_ENTM_PlayerIcon_Holiday_15
,ATX_ENTM_Skin_WeaponModel_DeathTambo_SlayBells
,ATX_ENTM_Skin_WeaponSkin_Flamer_Snowblower
ATX_ENTM_Apparel_Headwear_StrawHat
imagesATX_Apparel_Headwear_StrawHat_C1.dds
andATX_Apparel_Headwear_StrawHat_C2.dds
addedATX_ENTM_CAMP_StashBox_Ornate
addedATX_ENTM_CAMP_StashBox_PrincessCastle
addedATX_ENTM_CAMP_StashBox_Unstoppables
addedATX_ENTM_Photomode_Frame_VaultSafety
imagesATX_Photomode_Frame_VaultSafety01_C1.dds
,ATX_Photomode_Frame_VaultSafety01_C2.dds
, andATX_Photomode_Frame_VaultSafety01_C3.dds
addedATX_ENTM_Photomode_Pose_ToughGirl
imagesATX_Photomode_Pose_ToughGirl_C1.dds
andATX_Photomode_Pose_ToughGirl_C2.dds
addedATX_ENTM_PlayerStyle_HairStyle_Megaton
imagesATX_PlayerStyle_HairStyle_Megaton_C1.dds
,ATX_PlayerStyle_HairStyle_Megaton_C2.dds
, andATX_PlayerStyle_HairStyle_Megaton_C3.dds
addedATX_ENTM_Skin_PowerArmor_Paint_PS
addedATX_ENTM_Skin_WeaponSkin_LaserGun_Inventor
- Keyword
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
added - Keyword
ATX_Entitlement_Filter_Store_Skin_WeaponModels "Weapons"
removed
- Keyword
ATX_ENTM_Skin_WeaponSkin_LaserGun_VaultTec
- Keyword
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
added - Keyword
ATX_Entitlement_Filter_Store_Skin_WeaponModels "Weapons"
removed
- Keyword
Explosion
ExplosionMolotovCocktail
DATA - Inner Radius increased from1.000000
to50.000000
ExplosionElectricalConsolePanelsNoForce
- OBND - Object Bound changed
- X1 from
-65
to-1
- Y1 from
-65
to-1
- Z1 from
10
to0
- X2 from
65
to1
- Y2 from
65
to1
- Z2 from
10
to0
- X1 from
- MODL - Model Filename changed from
effects/electricalexplosionsmall.nif
toeffects/ElectricalExplosionConsolePanels.nif
- DATA - Sound Level changed from
Normal
toQuiet
- OBND - Object Bound changed
Global
ResourceProductionIntervalHoursFusionCore
changed from1.252500
to0.125000
(EdNote: from ~0.8/h to 8/h)LPI_FusionCore_High_ChanceNone
addedLPI_FusionCore_Low_ChanceNone
addedSpotlight_HeavyMetal
addedSpotlight_ChildsPlay
addedSpotlight_TerrorInTheNight
added
Game Setting
fPlayerMaxRadsRestorationForRespawn
with value750.000000
addedfPlayerMaxHungerRestorationForRespawn
with value5400.000000
addedfPlayerMaxThirstRestorationForRespawn
with value1800.000000
addedfProportionalRepairModifier
value changed from0.750000
to0.600000
Idle Animation
- XALG set to
00 01 00 00 00 00 00 00
for:Photomode_Heroic
,Photomode_Presenter
,Photomode_Heart
,Photomode_Confidence
,Photomode_PointToTheSky
,Photomode_Thinking
,Photomode_TheDancer
,Photomode_TwoThumbsUp
,Photomode_Gunslinger
,Photomode_Chic
,Photomode_Sitting
,Photomode_Lotus
,Photomode_PointToTheSky_CullWeapon
,Photomode_Ready_AllWeapons
,Photomode_Showcase_CullWeapon
,Photomode_Champ_CullWeapon
,Photomode_Heroic_CullWeapon
,Photomode_Presenter_CullWeapon
,Photomode_Ready_H2H
,Photomode_TheDancer_CullWeapon
,Photomode_Greaser
,Photomode_Greaser_CullWeapon
,Photomode_Showcase
,Photomode_Sharpshooter_CullWeapon
,Photomode_Gunslinger_CullWeapon
,Photomode_Walking
,Photomode_Chic_CullWeapon
,Photomode_AirGuitar
,Photomode_Flashlight
,Photomode_LyingOut
,Photomode_Sparklers
,Photomode_TreePose
,Photomode_DeepThoughts
,Photomode_ToughGirl
,Photomode_ToughGuy
,Photomode_50sDance
,Photomode_Confetti
,Photomode_Confetti_CullWeapon
,Photomode_Flashlight_CullWeapon
,Photomode_NuclearGlare_CullWeapon
,Photomode_LookingToTheFuture
,Photomode_TwoThumbsUp_CullWeapon
,Photomode_Victory_CullWeapon
,Photomode_VictorySquared_CullWeapon
,Photomode_Wave_CulledWeapon
,Photomode_Walking_CullWeapon
,Photomode_NuclearGlare
,Photomode_Victory
,Photomode_VictorySquared
,Photomode_Pipboy
,Photomode_Champ
,Photomode_Wave
,Photomode_Wings
Ingredient
CopperPipe
an unknown subrecord inside EFIT was moved to the new MAGF subrecord
Instance Naming Rules
dn_PowerArmor
naming ruleShare the Holidays
added
Keyword
ChemDispelEffect_CritDamage
addeddn_HasMaterial_PA_ATX_PS
added
Location Reference Type
WorkshopDoNotBulldoze
added
Location
EdNote: Under further investigation. Probably nothing more than rearranged data tables that the diff tool shows as edits.
Light
PAT45HeadlampLight
- Color
- Red changed from
232
to214
- Green changed from
210
to201
- Blue changed from
145
to163
- Red changed from
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- Color
PAT45HeadlampLightBright
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAT45HeadlampLightPACrosshairs
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAT45HeadlampLightPAVaultBoy
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAT45HeadlampLightPARedTactical
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAT45HeadlampLightBlue
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAT45HeadlampLightPurple
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAX01HeadlampLight
- Color
- Red changed from
232
to214
- Green changed from
210
to201
- Blue changed from
145
to163
- Red changed from
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- LISL changed from
1.000000
to0.000000
- Color
PAX01HeadlampLightBlue
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAX01HeadlampLightBright
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAX01HeadlampLightPACrosshairs
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAX01HeadlampLightPARedTactical
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAX01HeadlampLightPAVaultBoy
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
PAX01HeadlampLightPurple
- FOV changed from
70.000000
to110.000000
- Value changed from
1000
to3000
- FOV changed from
Leveled Item
ATX_workshop_LL_AluminumTrees
Leveled List EntryATX_AluminumTreeOrn01 "Aluminum Tree" [STAT:0047739D]
addedLC060_Vendor_Whitespring_ArtGallery
Leveled List EntryRecipe_Workshop_Shelves_WksDisplayCaseWood "Plan: Display Cases" [BOOK:003D6501]
removedLL_Vendor_Trainstations
Leveled List EntryLLV_Vendor_Component_Scrap_Bulk_Guaranteed [LVLI:00470A55]
addedLL_Weapon_Ranged_All_Restricted
Leveled List EntryLL_Weapon_Ranged_HuntingRifle [LVLI:0033AB77]
addedLPI_Ammo_FusionCore_Dmg50
- LVLD field removed
- LVMV set to
0.000000
- LVCV set to
0.000000
- LVLM - Max Count field removed
- LVLG - Use Global set to
LPI_FusionCore_High_ChanceNone
- LVCT - Curve Table set to
LPI_FusionCore_ChanceNone
- Unknown changes to Model - AUUV
Vendor_VendingMachine_Ammo
- Flag
Calculate from all levels <= player's level
removed - Flag
Calculate for each item in count
removed - Leveled List Entry
LLV_Vendor_Component_Scrap_Bulk_Guaranteed [LVLI:00470A55]
added - Unknown changes to Model - AUUV
- Flag
workshop_LL_Container_WorkshopStashBox
- Leveled List Entry
ATX_StashBox_Ornate "Slay Bells Skin" [CONT:00467582]
and appropriate condition added - Leveled List Entry
ATX_StashBox_PrincessCastle "Slay Bells" [CONT:00467583]
and appropriate condition added - Leveled List Entry
ATX_StashBox_Unstoppables "Trapped!" [CONT:00467584]
and appropriate condition added
- Leveled List Entry
workshop_LL_Power_Generators_Medium
- EDID changed from
workshop_LL_Power_Generators_Clean
toworkshop_LL_Power_Generators_Medium
- Leveled List Entry
WorkshopGeneratorMedium "Generator - Medium" [ACTI:00058837]
added
- EDID changed from
Magic Effects
FireHazardEffect
KeywordDamageTypeFire
addedFXFireHitVisualsMolotov
KeywordDamageTypeFire
addedFortifyCritDamageChem
added
Misc. items
BobbyPin
Weight changed from0.100000
to0.001000
EN07_HardenedMass
KeywordNoAutoScrapJunk
added (EdNote: Please, do that for the object modifications as well Bethesda)
Material Swap
ATX_MSWP_PipBoy_TravelStickers
addedATX_MSWP_StashContainer_Ornate
added
Non-Player Character (Actor)
Player
- Struct for
mod_Legendary_Weapon1_Guns_AmmoCapacity2x "Never Ending"
inPlayerLegendaryItemScript
removed - Perk
PlayerPerk_Spotlight
added
- Struct for
encFeralGhoulGlowing01 "Glowing One" [NPC_:00020BCC]
CVT2 - Curve table changed fromCT_Creatures_XP_Boss
toCT_Creatures_XP_Hard
encFeralGhoulGlowing03 "Bloated Glowing One" [NPC_:000A0EEE]
CVT2 - Curve table changed fromCT_Creatures_XP_Boss
toCT_Creatures_XP_Hard
encFeralGhoulGlowing02 "Putrid Glowing One" [NPC_:0011669F]
CVT2 - Curve table changed fromCT_Creatures_XP_Boss
toCT_Creatures_XP_Hard
Loot_CorpseScorchedFemale "Scorched Corpse" [NPC_:002B8BEF]
Invetory
added toACBS - Use Template Actors
list- INAM - Death Item set to
LLD_Creature_Scorched_Ranged
- TPTA - Template Actors - Inventory set to
EncScorched_Template_GenderFemale
- Dropped Item
crLLI_Scorched_Ranged_Simple
with Count1
added - DOFT - Default Outfit set to
CreatureOutfit_ScorchedOutfit [OTFT:0010CA76]
Loot_CorpseScorchedMale "Scorched Corpse" [NPC_:002B8BF0]
Invetory
added toACBS - Use Template Actors
list- INAM - Death Item set to
LLD_Creature_Scorched_Ranged
- TPTA - Template Actors - Inventory set to
EncScorched_Template_GenderMale
- Dropped Item
crLLI_Scorched_Ranged_Simple
with Count1
added - DOFT - Default Outfit set to
CreatureOutfit_ScorchedOutfit [OTFT:0010CA76]
MTNL01_GlowingOneBoss "Glowing One" [NPC_:0048F2AC]
CVT2 - Curve table changed fromCT_Creatures_XP_Boss
toCT_Creatures_XP_Hard
(EdNote: This is supposed to be a boss Bethesda)
Object Modifications
mod_CombatRifle_Receiver_Damage-Auto "Powerful Automatic Receiver"
now properly adds the keywordWeaponTypeAutomatic
mod_CombatRifle_Receiver_CritDMG-Auto "Tweaked Automatic Receiver"
now properly adds the keywordWeaponTypeAutomatic
mod_CombatRifle_Receiver_Auto-HipAccuracy "Focused Receiver"
now properly adds the keywordWeaponTypeAutomatic
mod_CombatRifle_Receiver_Auto-AmmoConv "Automatic .38 Receiver"
now properly adds the keywordWeaponTypeAutomatic
_PARENT_mod_GENERIC_Damage_Energy_High
energy damage modifier changed from0.250000
to1.000000
(EdNote: From +25% to +100%)- XALG added and set to
00 01 00 00 00 00 00 00
and Keyworddn_HasMaterial_PA_Standard
changed todn_HasMaterial_PA_ATX_PS
for: (EdNote: Fixes to the Toy Paint PA skin)mod_PowerArmor_T45_Helmet_Material_Paint_PS
,mod_PowerArmor_T45_LeftArm_Material_Paint_PS
,mod_PowerArmor_T45_LeftLeg_Material_Paint_PS
,mod_PowerArmor_T45_RightArm_Material_Paint_PS
,mod_PowerArmor_T45_RightLeg_Material_Paint_PS
,mod_PowerArmor_T45_Torso_Material_Paint_PS
,mod_PowerArmor_T51_Helmet_Material_Paint_PS
,mod_PowerArmor_T51_LeftArm_Material_Paint_PS
,mod_PowerArmor_T51_LeftLeg_Material_Paint_PS
,mod_PowerArmor_T51_RightArm_Material_Paint_PS
,mod_PowerArmor_T51_RightLeg_Material_Paint_PS
,mod_PowerArmor_T51_Torso_Material_Paint_PS
,mod_PowerArmor_T60_Helmet_Material_Paint_PS
,mod_PowerArmor_T60_LeftArm_Material_Paint_PS
,mod_PowerArmor_T60_LeftLeg_Material_Paint_PS
,mod_PowerArmor_T60_RightArm_Material_Paint_PS
,mod_PowerArmor_T60_RightLeg_Material_Paint_PS
,mod_PowerArmor_T60_Torso_Material_Paint_PS
,mod_PowerArmor_X01_Helmet_Material_Paint_PS
,mod_PowerArmor_X01_LeftArm_Material_Paint_PS
,mod_PowerArmor_X01_LeftLeg_Material_Paint_PS
,mod_PowerArmor_X01_RightArm_Material_Paint_PS
,mod_PowerArmor_X01_RightLeg_Material_Paint_PS
,mod_PowerArmor_X01_Torso_Material_Paint_PS
Perks
AbPerkRefractor "Refractor"
Effect removed fromRefractor02
,Refractor03
, andRefractor04
(EdNote: Fixes the double dipping)QuackSurgeon01
conditionIsHostileActor(Subject) Equal to 0.000000
added (EdNote: You cannot revive hostiles)Magazine_Backwoodsman02Perk
Function Parameter Data reduced from1.500000
to1.300000
(EdNote: Changed bonus from 50% to 30%. @Bethesda, please change the description as well, to actually read that the bonus damage is +30%. Right now it reads as +50%)Magazine_ScoutsLife06Perk
condition function changed fromGetIsID
toEPAlchemyEffectHasKeyword
Mutation_ReduceFallDamage_Perk
conditions changes due to code refactoring (EdNote: Refer to Condition forms that were added with this patch)AllNightLong01
,AllNightLong02
,AllNightLong03
- Condition
GetGlobalValue(GameHour) Less than or equal to / Or 6.000000
added - Condition
GetGlobalValue(GameHour) Greater than or equal to / Or 18.000000
added (EdNote: Works only between 6pm and 6am in-game hour) - Condition
EPAlchemyEffectHasKeyword(SURV_HungerThirstPenalty_Effect_Keyword) Equal to 1.000000
removed - condition
EPAlchemyEffectHasKeyword(SURV_EffectTypeHunger) Equal to / Or 1.000000
added - condition
EPAlchemyEffectHasKeyword(SURV_EffectTypeThirst) Equal to / Or 1.000000
added
- Condition
Fireproof01
,Fireproof02
,Fireproof03
conditions change and effect is reduced from20
per rank to15%
per rank (EdNote: This is also a change from 20 fire resistance that goes through the damage coefficient calculations to a 15% (emphasis on the %) flat fire resistance. So even if the number is “reduced” the effect is actually “increased” depending the circumstances. @Bethesda, while we are at it, please change the description as well, to read “Immediately gain +15% Fire Resistance.” instead of “Immediately gain +20 Fire Resistance.” that is right now.)Mutation_EatAllTheMeat_Perk
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_EatAllTheVeggies_Perk
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)PlayerPerk_Spotlight
addedLegendaryVampirePerk
Effect - Entry Point changed fromUnknown 170
toMod VATS Reload Action Points
(EdNote: Given the official patch note, we might have to do some more digging here)
Projectile
ProjectilePlasmaLarge
Type changed fromMissile
toBeam
ProjectilePlasmaSmall
Type changed fromMissile
toBeam
ProjectilePlasmaSmallFast
Type changed fromMissile
toBeam
Quests
- Unknown DATA changes:
QP_WorkbenchAssault_Child_Attacker01 "Quickplay: Assault <Alias=workshopLocation>"
,VS_MiscTemp "Investigate"
,WorkshopParent "Workshop Parent Quest"
,RE_SceneTemplate "TEMPLATE - duplicate to use"
,CreatureDialogueReaperBot "Combat Lines, Reaction Lines, Etc"
,TestSmokeQuest10 "TestSmokeQuest10"
,CreatureDialogueProtectron "Combat Lines, Reaction Lines, Etc"
,TWZ03 "Daily: Target Rich Environment"
,MTR04_Employee "Daily: Mistaken Identity"
,EN06_Debate_Master "Debate Prep"
,ENB_Surveillance_Quest_12_Blackwell "Surveillance Scene Quest: Blackwell"
,EncounterManagmentQuest
,CreatureDialogueDLC03CrRadRabbit "CreatureDialogueDLC03CrRadRabbit"
,RE_ObjectJM01 "Pitcher Plant Patch"
,RE_SceneJM04 "Conflicted Robot"
,RE_ObjectMP07 "Destroyed Survivor Camp"
,TestSmokeQuest00 "TestSmokeQuest00"
,MTN_RDR_MQ_QuestlineRestart "Template Questline Restart Quest"
,RE_TravelKMK09 "Mole Miners vs. Strikebreaker bots"
,CUT_PowerPlantStartup "[Power Plant System - Startup]"
,RE_SceneTS02_GQ "Revenge For a Settler"
,Spotlight_NewYears2019_Quest
,LC178_WatogaCivicCenterMisc "Clear Watoga Civic Center"
,RE_TravelCMB04 "Wandering Scorpion Boss"
GQ_DropGovtMaster "Government Air Drop"
- Script Property
Alias_ActivePlayer
added - Script Property
containerIsInstanced
added
- Script Property
BoS02 "Recruitment Blues"
FlagsAllow Reuse in Quest
,Allow Dead
,Allow Disabled
,Allow Reserved
, andAllow Destroyed
in AliasMailbox
BoSr01 "Event: Line in the Sand""
Script PropertypSonicGenerator
addedMTR10_Battle "Event: Battle Bot"
ScriptMTR10ShutdownButtonScript
addedRSVP02_Quest "Second Helpings"
PropertyRSVP00_AV_foundDelbert
addedRSVP01_Quest "Thirst Things First"
PropertyRSVP00_AV_foundKesha
addedRS01B_Contact "Final Departure"
PropertiesGauleyMineMarker
,MorgantownAirportMarker
,MorgantownTrainYardMarker
, andSlocumJoeMarker
added
Sound Descriptor
OBJSnowmanLoop
ONAM - Output Model **changed fromSOMMono01500
toSOMMono01000
OBJATXVaultTecGeneratorSmallLPM1
addedOBJATXWorkshopCleanGeneratorSmallLPM
addedOBJATXCleanWorkshopGeneratorMediumLPM
addedOBJATXWorkshopWaterPurifierCleanSmallLPM
addedOBJATXVaultTecWaterPurifierCleanSmallLPM
addedUIWorkshopModeItemPickUpMapGlowInTheDark
addedUIWorkshopModeItemPutDownMapGlowInTheDark
added
Spell
- Unknown changes to all IDs. (EdNote: Looks like an unknown subrecord inside EFIT was moved to the new MAGF subrecord)
Mutation_Talons
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Magazine_Backwoodsman02Spell
- EFIT Magnitude increased from
25.000000
to30.000000
(EdNote: From +20% dmg to +30% dmg) - EFIT Duration decreased from
7200
to1800
(EdNote: From 2 hours to 30 minutes)
- EFIT Magnitude increased from
Mutation_TwistedMuscles
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_EagleEyes
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_BirdBones
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_EggHead
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_Carnivore
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_Herbivore
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Ab_Spotlight_HeavyMetal
addedAb_Spotlight_ChildsPlay
addedAb_Spotlight_TerrorInTheNight
addedMutation_Marsupial
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_ScalySkin
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_HealingFactor
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_SpeedDemon
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_AdrenalReaction
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_Empath
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_HerdMentality
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_Grounded
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_Chameleon
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_EllectricallyCharged
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_UnstableIsotope
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)Mutation_PlagueWalker
conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
Animation Sound Tag Set
OBJATXVaultTecGeneratorSmaLL
addedOBJATXWorkshopCleanGeneratorSmall
addedOBJATXWorkshopCleanGeneratorMedium
addedOBJATXVaultTecWaterPurifierSmall
addedOBJATXWorkshopCleanWaterPurifierSmall
added
Static
SwampFungus01
,SwampFungus01
, andSwampFungus01
- AUUV - Unknown structure added
- Property
WorkshopBulldoze
with Value1.000000
added (EdNote: Is bulldozable)
TreefallenBranch01
andTreefallenBranch01
PropertyWorkshopBulldoze
with Value1.000000
added (EdNote: Is bulldozable)Goldenrod01_DLC03_01
,Goldenrod02_DLC03_01
,Goldenrod03_DLC03_01
, andGoldenrod04_DLC03_01
- AUUV - Unknown structure added
- Property
WorkshopBulldoze
with Value1.000000
added (EdNote: Is bulldozable)
RoseBush01
,RoseBush02
,RoseBush01White
, andRoseBush02White
- AUUV - Unknown structure added
- Property
WorkshopBulldoze
with Value1.000000
added (EdNote: Is bulldozable)
ATX_SignNoTrespassingCorpsePile
added- XALG - Unknown changed from
08 00 00 00 00 00 00 00
to08 01 00 00 00 00 00 00
for:ATX_workshop_PictureFrameClown_01
,ATX_workshop_PictureFrameLandscape_01
,ATX_workshop_PictureFrameLandscape_02
,ATX_workshop_PictureFrameModern_01
,ATX_workshop_PictureFrameAbstract_01
,ATX_workshop_PictureFrameAbstract_02
,ATX_workshop_PictureFrameAbstract_03
,ATX_workshop_PictureFrameModern_02
Snap Template
- Unknown changes to:
workshopSnap_PoweredWall01
,workshopSnap_WrhsPost01
,workshopSnap_WrhsPost02
,workshopSnap_PoweredWall01_alt
Transform
ATX_Statue_NoTresspassingCorpsePileXForm
added
Weapons
Tomahawk
KeywordWeaponTypeTomahawk
addedGaussRifle
KeywordWeaponTypeRifle
addedDLC03_LeverGun "Lever Action Rifle"
- Keyword
AnimsSequentialReload
added - Unknown Flag added
- Keyword
Changes found on .ba2
files
Diff list of the files inside the .ba2
s
Other changes confirmed by the community
TBA
List of changed files
ChromiumRenderer.exe
CrashReporter.exe
Fallout76.exe
High.ini
Ultra.ini
Data\SeventySix - Animations.ba2
Data\SeventySix - ATX_Main.ba2
Data\SeventySix - ATX_Textures.ba2
Data\SeventySix - GeneratedMeshes.ba2
Data\SeventySix - Interface.ba2
Data\SeventySix - Localization.ba2
Data\SeventySix - Materials.ba2
Data\SeventySix - MiscClient.ba2
Data\SeventySix - Shaders.ba2
Data\SeventySix - Startup.ba2
Data\SeventySix.esm