Fallout 76 v1.0.4.13 10/01/19 Patch Notes

Official Bethesda Patch notes

Planned changes (notes released 09/01/19)

January 14

Last week we mentioned that we would be starting the new year with new patches. The first of those will be coming January 14. Like the December 11 update, this patch will address many issues raised by the community as well as continue focus on improving performance and stability.

We’ll have the patch notes available to go along with the patch, but some of the things we’re planning to address include issues with several Challenges and quests, various fixes to a number of Perks and weapons, and tackling various exploits we’ve seen.

Update: Containing more than 150 fixes, the patch will now land on PC beginning tomorrow and consoles early next week. Similar to what we did with the December 11 patch, placing it on PC first will give us time to make further adjustments as needed before releasing the patch on consoles. We will communicate if there are any further diversions from the schedule. PC players, please note that tomorrow, January 10 at 9am ET Fallout 76 will be receiving this update at which time we will also post the patch notes. Thank you!

Official Patch note (notes released 10/01/19)

General

Balance

Social

Systems


Bug Fixes

Stability and Performance
General
Art and Graphics
C.A.M.P., Workshops, and Crafting
Challenges
Enemies
Items
Quests and Events
Perks
PVP
Social
Sound
User Interface

Community Patch notes

Changes found on the SeventySix.esm file

Activator

Ingestible

Armor Addon

EdNote: We have no idea what those records do, why they were removed for 1.0.3.x, why they came back for 1.0.4.x and why the Lumberjack does not have the male world model edits)

Armor

Actor Value Information

Avatar

Cell

Challenge

Condition Form

Constructible Object

Container

Curve Table

Emote

Object Effect

Entitlement

Explosion

Global

Game Setting

Idle Animation

Ingredient

Instance Naming Rules

Keyword

Location Reference Type

Location

EdNote: Under further investigation. Probably nothing more than rearranged data tables that the diff tool shows as edits.

Light

Leveled Item

Magic Effects

Misc. items

Material Swap

Non-Player Character (Actor)

Object Modifications

Perks

Projectile

Quests

Sound Descriptor

Spell

Animation Sound Tag Set

Static

Snap Template

Transform

Weapons

Changes found on .ba2 files

Diff list of the files inside the .ba2s

Other changes confirmed by the community

TBA

List of changed files