Fallout 76 v1.0.3.10 11/12/18 Patch Notes
- Fallout 76 v1.0.3.10 11/12/18 Patch Notes
- Official Bethesda Patch notes
- Community Patch notes
- Changes found on the
SeventySix.esmfile- HIGHLIGHTS:
- Activators
- Ingestible
- Armor Addon
- Armor
- Actor Value Information
- Book
- Cell
- Constructible Object
- Consumable Entitlement (WHAT IS THIS BETHESDA?)
- Container
- Default Object
- Object Effect
- Entitlement
- Explosion
- Flora
- Furniture
- Global
- Game Setting
- Idle Animations
- Image Space
- Instance Naming Rules
- Keyword
- Layer
- Location
- Leveled Item
- Message
- Magic Effect
- Movable Static
- Material Swap
- Navigation Mesh Info Map
- Non-Player Character (Actor)
- Object Modification
- Perk
- Quest
- Race
- Static Collection
- Story Manager Quest Node
- Sound descriptor
- Spell
- Static
- Snap Template
- Texture Set
- Weapons
- Changes found on
.ba2files - Other changes confirmed by the community
- List of changed files
- Changes found on the
Official Bethesda Patch notes
Planned changes (notes released 27/11/18)
December 11, 2018
The next update after December 4 is currently planned for the following week. Like previous patches, it will include a variety of bug fixes, but we’re also planning to bring some more notable changes and features to the game. You can catch a preview of these improvements below, and a full list of changes will be included in the December 11 patch notes.
- PC Additions: A Push-to-Talk setting for Voice Chat, 21:9 resolution support, and a Field of View setting are all being implemented on PC with this update.
- SPECIAL Respec: After level 50, you’ll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.
- C.A.M.P. Placement on Login: Your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you’ll receive a notification that your space is occupied. If you decide to find a new home for your C.A.M.P. on that server, it will be free to do so. However, if you don’t attempt to place down your C.A.M.P., you will be able to switch to a new server where that spot is vacant and your C.A.M.P. will be fully assembled and waiting for you.
- Bulldozer: This is a new C.A.M.P. feature that will allow you to remove small trees, rocks, and other obstructions so it’s easier to create and place your C.A.M.P. when and where you want it. You can also “Bulldoze” to clear these items from the surrounding area to make your C.A.M.P. feel more like home!
Official Patch note (notes released 11/12/18)
HIGHLIGHTS:
Here are a few of the major changes coming with today’s patch. Further below, you’ll find more details about each:
- C.A.M.P. Construction Improvements: Small obstructions will now be automatically removed when you place objects on top of them, allowing you to more easily build when and where you want.
- C.A.M.P. Placement Improvements: You will now be notified when you log into a world and your current C.A.M.P. location is occupied by another player. If you stay in that world, you can place your C.A.M.P. back down for free. If you decide not to place your C.A.M.P. and join a new world where your space is unoccupied, it will be automatically placed in its original spot.
- SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you’ll be able to choose whether you want to unlock a new Perk Card or reallocate one SPECIAL point.
- Push-to-Talk: We’ve implemented a push-to-talk hotkey for Voice Chat on PC so that you can decide when to speak up and when to remain silent.
- New PC Settings: We’ve added Field of View and Depth of Field sliders so that you can further customize your view in-game.
- 21:9 Resolution Support: On PC, you can catch an even wider view from those gorgeous Appalachian vistas, because Fallout 76 now supports monitors that use 21:9 aspect ratios.
GENERAL
- Performance: Several improvements have been made to in-game performance.
- Stability: The Fallout 76 game client and servers have received additional stability improvements.
ART
- Lighting: Exposure values have been adjusted for exterior environments, allowing them to appear brighter in dark conditions.
BALANCE
- Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.
- Loot: Super Mutants will now drop Gunpowder half as often, and the chance for additional loot has been reduced. Caps are guaranteed loot on Super Mutants until level 16.
- Scorchbeast Queen: Will now land on the ground more often.
- Workshops: Players no longer gain XP when crafting at a public Workshop.
C.A.M.P., CRAFTING, AND WORKSHOPS
NEW – Automatically remove obstructions in C.A.M.P.s:
- Rocks, small trees, and other small objects no longer prevent players from building items in those locations.
- These obstructions are now automatically removed upon constructing objects and structures in C.A.M.P., such as Foundations.
- Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging back in.
NEW – C.A.M.P. placement improvements:
- A notification will now be displayed to players upon logging into a world if their current C.A.M.P. location is occupied by someone else.
- If they to choose remain in that world, they will be able to place their C.A.M.P. in a new location for free.
- Alternatively, if the player decides not to place their C.A.M.P. in a new location, and instead joins a new world, their C.A.M.P. will be automatically placed back in its original location-provided that spot is unoccupied.
Additional C.A.M.P., Crafting, and Workshop updates:
- C.A.M.P.: The percentage of a C.A.M.P.’s Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar.
- C.A.M.P.: While in build mode, players can now toggle the left joystick on controllers, or press “Q” on PC, to switch view between objects that can be built and those that cannot.
- Windmill: The power produced by the Windmill has been increased from 3 to 12.
- Workshops: Players can now purchase Atomic Shop items directly from the Workshop menu.
PROGRESSION
NEW – SPECIAL Re-speccing:
- Every time a player levels-up after level 50, they can now choose whether to unlock a new Perk Card or transfer one previously allocated SPECIAL point from one category to another.
- This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward.
- If a player chooses to reallocate a SPECIAL point on leveling-up, they will be unable to select a new Perk Card for that level, and vice-versa.
- Re-speccing details have also been added to the “Perks” section of the in-game Help menu.
QUESTS
- Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.
- Event Quests: XP reward amounts have been reduced for the following Event Quests:
- Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.
- Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes.
USER INTERFACE
NEW – Push-to-Talk Setting (PC):
- A Push-to-Talk setting has been added for Voice Chat, and is set to the Caps Lock key by default.
- The “Toggle Always Run” hotkey, which used to be set on Caps Lock, has been moved to the “/” key by default.
- Both the Caps Lock and “/” hotkeys can be rebound in the Controls Menu.
NEW – Depth of Field Setting (PC):
- A Depth of Field slider has been added and can be adjusted in the game’s display settings menu.
NEW – Field of View Setting (PC):
- A Field of View slider has been added and can be adjusted in the game’s display settings menu.
- The Field of View slider can be adjusted in increments of 5, to a maximum of 120, and a minimum of 70.
- Note: Field of View will be automatically set to 70 while modifying a character’s appearance but can otherwise be set between the values mentioned above.
NEW – 21:9 Resolution Support (PC):
- The game client will now automatically detect and apply the correct display resolution for monitors that use 21:9 resolutions.
- Additionally, various 21:9 resolutions can be selected in the game’s display settings menu.
Additional User Interface Updates:
- AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected.
- Atomic Shop: Items that have recently been added to the Atomic Shop now display a “New” icon, and new items will now sort to the front of their associated subsections.
- Atomic Shop: Item subtitles in the Atomic Shop have been moved to the top of item images.
- Compass: Maximums have been implemented for each type of marker that can appear in the compass, and up to 60 markers in total can be visible at once:
- Up to 10 markers each for quests, locations, hostile players, and enemies.
- Up to 8 markers each for neutral players and targeted enemies.
- Up to 4 markers for teammates.
- Players can still use their Pip-Boys to toggle tracking off for individual quests if they’d prefer to reduce them amount of quest markers in the compass, and on-screen.
BUG FIXES
STABILITY AND PERFORMANCE
- Performance: Fixed an issue that could cause the player to encounter an infinite loading screen when Fast Traveling.
- Performance: Addressed hitching that could occur during combat in Nuke Silos.
- Performance: Addressed an issue that could cause reduced performance and displayed a red-text error when viewing the Map, Map Menu, Perk Screen, or a Note.
- Performance: Addressed an issue that could cause hitching on the Perk Menu when sharing a Perk Card or unequipping a shared Perk Card.
- Performance: Addressed a performance issue on Xbox that could occur while traveling in The Mire.
- Performance: Addressed an issue that could cause reduced performance after a Wendigo screams.
- Stability: Addressed a crash that could occur when accessing the transfer menu after picking up a Power Armor Chassis.
- Stability: Addressed a crash that could occur if a Team Invite was automatically declined after not being accepted or rejected.
GENERAL
- Achievements: Winning the Monster Mash event by collecting the most candy now correctly awards the associated Achievement/Trophy for console players.
- Achievements: Killing the Scorchbeast Queen during the Scorched Earth event now correctly awards the associated Achievement/Trophy for console players.
- Achievements: Completing the Breach and Clear event now correctly awards the associated Achievement/Trophy for console players.
ART AND GRAPHICS
- Animations: Ghouls in the Vault-Tec Agricultural Research Center’s basement no longer hitch while playing their movement animations.
- Animations: Super Mutants inside the Eastern Regional Penitentiary no longer hitch or stall while playing their movement animations.
- Animations: Fixed several issues causing Vertibots and other cargo bots to exhibit odd movement behavior when landing.
- C.A.M.P.: On consoles, objects built by the player will no longer temporarily appear completely black upon joining a world.
- Character Models: Other players’ character models will no longer display visual issues when a loading screen completes after exiting a building.
- Graphics: Fixed a visual issue that could cause wooden objects and structures to display blurry graphic effects.
- Graphics: On PS4, flames and fire effects now render correctly, and no longer only display smoke and embers.
- Graphics: Fixed an issue on PS4 that could cause objects within building interiors to appear very dark.
- Graphics: Fixed an issue that could cause shadows and lighting to flicker in some environments and inside certain buildings.
- Graphics: Flamethrower Traps no longer display dark hexagonal objects while firing.
- Graphics: Corrected a visual issue affecting smoke produced by the Cooling Towers at the Thunder Mountain Power Plant.
- Paints: Modding Combat Armor after applying Paint no longer prevents the Paint from appearing.
- Power Armor: On Xbox One, visual artifacts will no longer appear in the upper corners of the screen while wearing Power Armor in the rain.
- Weather: Objects in the world will no longer appear to flicker while it is raining.
- Weapons: The Minigun’s barrel no longer appears partially transparent while previewing it in the Inspect menu.
- Weapons: Being attacked while using a Chainsaw no longer causes a “tunnel vision”-like graphic effect to appear on-screen.
- Weapons: The Pitchfork Flamer mod no longer displays a blocky green texture when previewing it at a Weapons Workbench.
- Weapons: An extra bolt no longer appears when previewing Crossbows in the Inspect, Trade, or Transfer Menus.
- Weapons: Fire, Heated, and Electric visual effects now appear correctly when previewing weapons in the Modify and Inspect menus.
C.A.M.P., WORKSHOPS, AND CRAFTING
- Blueprints: Fixed an issue that could prevent a Blueprint from being placed and cause a “Cannot place item: Selected item is floating.” error to display, even if the placement preview showed the intended location was valid.
- Blueprints: Fixed an issue that could prevent a Blueprint from being placed without displaying an error message, even if the placement preview showed the intended location as valid.
- Blueprints: The placement preview for a Blueprint that contains floating objects will no longer occasionally display a green outline despite being unplaceable.
- Blueprints: Attempting to place a Blueprint by snapping it to an existing structure will no longer appear acceptable, or allow placement, if it would cause objects to overlap.
- Blueprints: Fixed an issue that could allow creation of a Blueprint that exceeded the Blueprint Budget.
- Containers: Fixed an exploit that could enable unlimited item storage.
- Doorways: Can now be correctly snapped to floors that are attached to Stairs.
- Recent: The Recent tab in the Build Menu will now correctly display objects that have recently been built.
- Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.
- Stairs: Can no longer be placed in a way that causes them to clip through Roof objects.
- Stored: Addressed an exploit that could cause items in the Stored tab to become duplicated.
- Stored: Storing a variant of an object that the player has not yet learned how to build will now cause that item to be converted to a variant the player can build. If no variants have been learned, the stored item will be converted to its base version.
- Wind Chimes: Can now correctly be attached to Walls in C.A.M.P.s.
- Workbenches: The list of available crafting materials at the Power Armor Station now updates correctly upon modifying a suit of Power Armor.
- Workshops: After Powering up a Power Plant, Power Boxes at the plant now correctly produce 400 Power, and Power Boxes at surrounding Workshops produce 100 Power.
- Workshops: Car models no longer reappear after being removed by building an object on top of them.
ENEMIES
- General: Fixed an issue that could cause enemies to remain stationary while they were out of combat.
- Bee Swarms: Are no longer invisible.
- Honeybeast: No longer drop more Adhesive than intended, and now instead drop a stack of 1 – 2 Adhesive on death.
- Mirelurk Queen: The Mirelurk Queen’s acid attack no longer deals more damage than intended.
- Scorchbeast: The Scorchbeast in the Glassed Cavern can no longer fly through walls.
ITEMS
- Aid: Fixed an issue causing Bobbleheads and Magazines to spawn at a lower rate than intended. These items should now appear 16% more often.
- Apparel: Buying Apparel from a Vendor will now correctly add that item to the player’s Inventory.
- Armor: Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session.
- Caps: Addressed several exploits that could allow players to gain Caps more quickly than intended.
- Power Armor: Fixed an issue that could allow two players to simultaneously activate the same suit of unowned Power Armor.
- Power Armor: It is no longer possible to transfer more than one Fusion Core into a suit of Power Armor.
- Serums: Now correctly apply Mutations when consumed, and Mutations applied in this way now correctly appear in the Pip-Boy’s Effects tab.
- Vendors: Items that do not have a Cap value can no longer be sold to Vendors.
- Weapons: Applying a Precise Stock mod to the Pipe Bolt-Action Pistol no longer increases its rate of fire.
- Weapons: Attacking another player with a Cryolator no longer drains their Action Points outside of mutual PVP.
- Weapons: Fixed an issue that could prevent Plasma Pistols from dealing damage.
- Weapons: Projectile weapons no longer fire at the player’s feet when aiming at a downward angle.
QUESTS
- Personal Matters: Fixed several issues that could prevent Evan from spawning correctly.
- An Ounce of Prevention: The T-Type Fuse quest marker now correctly appears above the container that contains the fuse. Additionally, an optional new objective has ben added to help players find a way into Greg’s Mine Supply.
- Chow Line: This Daily Quest can no longer be repeated multiple times per day.
- Dropped Connection: Loot that is left behind by other players after completing this event is now correctly cleared when the event restarts.
- Events: Players can now correctly join Event Quests after Fast Traveling to a nearby location and walking into an active Event area.
- Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest’s participants.
- The Missing Link: Collecting the Uplink now correctly clears the Retrieve the Uplink quest step.
- Line in the Sand: Waves of Scorched no longer walk into the walls of Fort Defiance when attempting to reach the Sonic Generator.
- Scorched Earth: Fixed an issue that could cause this event to be completed immediately after it began.
- Scorched Earth: Players who damage the Scorchbeast Queen will now correctly receive 2 Military Commendations when she is killed, even if they did not land the killing blow.
PERKS
- Critical Savvy: No longer allows the player to use a Critical Strike if the Critical Meter is not completely filled.
- Fix it Good: Bonus durability added to armor is no longer suddenly lost after being hit a few times.
- Green Thumb: The double harvest benefit of this Perk no longer incorrectly applies to Mothman Eggs.
- Heavy Gunner: No longer incorrectly benefits the Auto Grenade Launcher.
- Shotgun Perks: No longer incorrectly benefit the M79 Grenade Launcher.
- Strange in Numbers: Now correctly increases positive Mutation effects by 25%, rather than 50%, when on a team with a player who has Mutations that grant bonuses to SPECIAL stats.
- Weapon Artisan: Bonus durability added to a weapon is no longer suddenly lost after using the weapon a few times.
PVP
- Weapon Damage: Addressed an issue that could prevent high-level weapons from dealing damage during PVP.
- Team PVP: When attacked by a player who is on a team, the target will now correctly enter mutual PVP with the entire team upon returning fire to any of the aggressor’s teammates. If the target was also on a team, returning fire will begin mutual PVP between both teams.
- Turrets: Will no longer fire on another player who is attacked by the owner of those Turrets outside of mutual PVP combat.
SOCIAL
- Friends: Friends who have been Blocked now remain visible in the Friends List. This should help players unblock a friend who they may have blocked accidentally.
- Friends: Friends who have been Blocked or Ignored will now display a “(Blocked)” or “(Ignored)” tag next to their account name in Friends List.
- Friends: Friend status in the Social Menu will now correctly update to Online, Offline, or Main Menu.
- Social Menu: Players in the Social Menu are now correctly sorted first by those who are Online in the same world, Online in another world, at the Main Menu, Offline, Ignored, Blocked, and finally, by alphabetical order.
- Social Menu: Players on PC who use controllers can now correctly access the search field found at the bottom of the Social Menu.
- Social Menu: Players in the Recent Players list no longer display an Online, Offline, or Main Menu status.
- Teams: Players will no longer be placed into a team alone if the player they previously invited disconnects from the game.
- Teams: Attempting to accept a team invite after the team’s leader has left the team will no longer cause an error message to display.
- Teams: Team members who exit the game will be removed from the team after logging back in. If the team leader disconnected in this way, another team member will become the leader.
- Teams: Fixed an issue that could prevent Team Invites from being displayed to the player.
SOUND
- Game Volume: On Xbox, the game’s audio volume will no longer fluctuate when looking through a weapon’s scope.
- Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing.
- Sound Effects: On PS4, wind sound effects at high altitudes now fade out rather than ending abruptly.
- Radio: Playing a Holotape while listening to Appalachia Radio no longer causes a delay when the radio transitions to the next song.
USER INTERFACE
- Atomic Shop: On PC, clicking the “Back” button while viewing an item’s detailed description no longer causes that item’s details overlay to persist on-screen.
- Atomic Shop: The clickable area on item buttons in the leftmost column in the - Atomic Shop now correctly matches the size of the buttons.
- Atomic Shop: Addressed an issue that could prevent items in the Atomic Shop from loading correctly for players on console.
- Atomic Shop: Fixed an issue that could prevent fanfare from playing, or cause it to end early, after making a purchase.
- Atomic Shop: Clicks will no longer fail to register along the bottom edge of the screen when attempting to purchase Atoms while running the game on PC with a 16:10 monitor resolution.
- Challenges: The “Level Up” Daily Challenge no longer remains completed when Challenges reset on a new day.
- Containers: Weight values no longer shift slightly to the left when viewing a container’s inventory.
- Graphic Settings: Addressed an issue that could cause Graphic Settings to automatically default to Low for some graphics cards, despite being able to support higher settings.
- Hotkeys: Rebinding Jump to a mouse button now correctly causes the “Search” and “Modify/Repair” prompts to display the updated hotkey.
- Keypads: Attempting to access a keypad being used by another player will now correctly display an error message stating that the keypad is in use.
- Localization: Carry weight and current Cap totals no longer appear truncated in the bottom-right corner of the Map in the Chinese game client.
- Localization: Password characters are no longer missing from the note in the storage room in Camp Venture in the Polish version of the game client.
- Localization: Fixed an issue that could cause text to disappear or appear misaligned in hackable Terminals in the Korean version of the game client.
- Localization: Wall and Floor Décor section titles in the C.A.M.P.’s Build Menu no longer appear truncated in the Traditional Chinese game client.
- Power Armor: Fast Traveling with Power Armor that was purchased in the Atomic Shop no longer removes the Atomic Shop logo.
- Power Armor: While wearing Power Armor and playing in 21:9 aspect ratios on PC, raindrops and other visual effects now correctly extend to the edges of the screen.
- Quest Tracker: Fixed an issue that could cause placeholder text to display to teammates in the quest tracker as the team leader progressed through a quest.
- Respawn: Choosing to respawn at the nearest Map Marker no longer occasionally causes the player to encounter an infinite loading screen, a black screen, or an error message.
- Settings: Fixed an issue on PC that could allow the game client’s visible area to extend beyond the bounds of the monitor.
- VATS: Melee attacks will now correctly increase the Critical Meter.
- Workshops: The notification that appears when a player is prompted to retake a previously owned Workshop no longer displays placeholder text.
Community Patch notes
Changes found on the SeventySix.esm file
HIGHLIGHTS:
- The addition of the Bulldoze feature brought many changes to navmeshes and precombines.
- More work done in preparation for the Holidays. We try to spoil as little as possible of this. (Other minor spoilers, for unreleased items, are present)
- Lunchboxes. They look like holiday gifts for now. (Even though they look like part of the holidays special, we included them, so you can see what is been worked on them.)
- Scorchbeast Queen is now immune to nukes :(
Activators
Generator - Windmillpower generated increased from3.0to12.0Lunchbox ActivatorEDID changed fromPOST_ATX_LunchBoxtozzz_RECLAIM_LunchBoxRed Rocket Mega SignaddedAnimatronic Waving Santasound looping addedPowered Inflatable Snowmansound looping addedWelcome Home Neon SignEDID changed fromATX_SignWelcomeHometoATX_SignWelcomeHomeDUPLICATE000Generator - Smallrenamed toClean Generator - SmallGenerator - Mediumrenamed toClean Generator - MediumVault-Tec Generator - Smallname conflict withGenerator - Smallfixed
Ingestible
POST_ATX_Lunchbox_ConsumablelostFeaturedItemkeywordJump SerumEDID changed fromPOST_ATX_Lunchbox_JumpTesttozzz_RECLAIM_JumpTest
Armor Addon
AAClothesBOSFatiguesbone data tweakedAAArmorBoSFieldScribeGlovesmale/female priority(?) increased from0to5AAArmorBoSSoldiergainedNo Underarmor ScalingflagAAClothes_AmericanPatriotSuit,AAClothes_AmericanPatriotSuitClean,ATX_AAClothesDoctorsScrubsClean,ATX_AAClothesDoctorsScrubs,ATX_AAAmericanDaredevilSuit,ATX_AAAmericanDaredevilSuitClean,ATX_AAGreaserJacketLeather,ATX_AAGreaserJacketLeatherClean,ATX_AAFishingOutfit,ATX_AAFishingOutfitClean,ATX_AAPajamas2Piece,ATX_AAPajamas2PieceClean,ATX_AAClothesPajamasVaultTec,ATX_AAClothesPajamasVaultTecClean,ATX_AAClothesFlapperDress,ATX_AAClothesFlapperDressClean,ATX_AAClothesPoodleSkirt,ATX_AAClothesPoodleSkirtClean,AAClothes_DenimCanadianTuxedo,AAClothes_DenimCanadianTuxedoClean,ATX_AAClothesStarletSniper,ATX_AAClothesPantSuit_BlackJackolantern,ATX_AAClothesPantSuit_Camouflage_Clean,ATX_AAClothesPantSuit_Pink_Clean,ATX_AAClothesPantSuit_Tropical_Clean,ATX_AAClothesPantSuit_Tulip_Clean,ATX_AAClothesPantSuit_VaultTech_Clean,ATX_AAClothesPantSuit_Jaguar,ATX_AAClothesLumberjack,ATX_AAClothesRobcoSandalsTShorts,ATX_AAClothesPantSuit_RedPlaid,ATX_AAClothesPantSuit_WayTooFestiveChristmas,ATX_AAClothesShortSuit_Camouflage,ATX_AAClothesShortSuit_BlackJackolantern,ATX_AAClothesShortSuit_Jaguar,ATX_AAClothesShortSuit_RedPlaid,ATX_AAClothesShortSuit_Pink,ATX_AAClothesShortSuit_TropicalSummer,ATX_AAClothesShortSuit_Tulip,ATX_AAClothesShortSuit_VaultTec,ATX_AAClothesJeansVaultTee, SPOILERSATX_AAClothesMrClaus,ATX_AAClothesTheInspector,ATX_AAClothesTheInspectorGloves,ATX_AAVaultTecBomberJacket,ATX_AAWhiteTux,ATX_AAWhiteBlackTux,ATX_AAClothesTrackSuitGrafton,ATX_AAClothesTourGuideATX_AAClothesStarletSniperGlovesaddedATX_AAHeadwearSantaBeardaddedATX_AAClothesTrackSuitVTUmale/female priority(?) decreased from38to0ATX_AAHeadwearStrawHatmale mesh fixed fromatx/clothes/fezhat/FezHatM1.niftoatx/clothes/hats/atx_strawbuckethat.nifScorchBeastAA_Fissure02Spawnlost male/female world model meshes
Armor
Brotherhood FatigueslostNakedHandsmodelNuka-Girl Rocketsuitno longer unequip armor and underarmor.Brotherhood Fatiguesrenamed toBrotherhood Scribe Outfitand now occupies34 - L Hand,35 - R Hand, and57 - UnamedslotsPoodle Skirtrenamed toPoodle Skirt and BlouseATX_Headwear_PoodleSkirtGlassesDUPLICATE000EDID changed toATX_Headwear_PoodleSkirtGlassesStarlet Sniper OutfitmodelNakedHandschanged toATX_AAClothesStarletSniperGlovesStarlet Sniper HatPreview Transform changed fromArmorHelmetCultisttoArmorHeadLarge, and Object Bounds fixedATX_Clothes_TrackSuitVTUEDID changed toATX_Armor_Casual_Underarmor__TrackSuitVTUVTU Track SuitaddedObjectTypeUnderarmorandma_UnderArmor_CasualkeywordsVTU Track Suitweight increased from0.100000to1.000000VTU Track Suitcan now equip underarmor lining modificationsThe Inspector Outfitnow occupies34 - L Hand,35 - R Hand, and57 - UnamedslotsATX_Clothes_TrackSuitGraftonEDID changed toATX_Armor_Casual_Underarmor__TrackSuitGraftonGrafton Track Suitrenamed toGrafton High Track SuitGrafton Track SuitaddedObjectTypeUnderarmorandma_UnderArmor_CasualkeywordsGrafton Track Suitweight increased from0.100000to1.000000Grafton Track Suitcan now equip underarmor lining modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_ArmLeftlost the ability to equip PA modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_ArmRightlost the ability to equip PA modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_Helmetlost the ability to equip PA modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_LegLeftlost the ability to equip PA modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_LegRightlost the ability to equip PA modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_Torsolost the ability to equip PA modifications
Actor Value Information
WorkshopBulldozeadded
Book
Recipe_Workshop_PowerConnectors_AdvancedItemsname changed fromPlan: Barn Building SettoPlan: Advanced Power Connectors
Cell
Do you really want me to list all the changes in the precombined meshes for 56 cells?
Eastern Regional Penitentiaryadded 1Chems_Prewar, 1Chems_Stimpak, 1Chems_PsychoPoseidon Energy Plant WV-06added 2Chems_AnyVault 94NavMesh added/editedThe Rusty PickNavMesh editedVault 63NavMesh editedMountBlairWarehouseBasement01now correctly respawnsEvanwhen entered
Constructible Object
workshop_co_WaterPurifiernow creates a leveled purifierworkshop_co_WaterPurifierLargenow creates a leveled large purifierATX_workshop_co_RedRocketStatue01addedworkshop_co_WallDecor_WindChimes01_newaddedATX_co_Clothes_Outfit_TrackSuitVTUEDID changed toATX_co_Clothes_Underarmor_TrackSuitVTUATX_co_Clothes_Outfit_TrackSuitGraftonEDID changed toATX_co_Clothes_Underarmor_TrackSuitGraftonATX_co_mod_Fatman_Weapon_Paint_BomberEDID changed toATX_co_mod_Fatman_Weapon_Paint_BomberATX_co_Clothes_Outfit_MantaManaddedco_mod_melee_Sledgehammer_Model_Nullnow correctly createsmod_melee_Sledgehammer_Model_Null "No Customization"
Consumable Entitlement (WHAT IS THIS BETHESDA?)
TEST_ATX_COENEDID changed toATX_COEN_TEST
Container
Vertibot Signal Grenade Boxadded keywordContainerTakeOnlyArtillery Smoke Grenade Boxadded keywordContainerTakeOnlyClean Water Purifier - IndustrialfixedClean Water Purifierfixed
Default Object
LunchBoxObject_DOaddedWorkshopBulldozeAV_DOadded
Object Effect
EnchPowerArmor_CoreAssembly,EnchPowerArmor_WeldedRebar,EnchWeapModBleed,DLC03_AnglerFireDamage,dtEnchRadiumRifle,MirelurkHunterSpitAttackSpell,MirelurkQueenSpitAttackSpell,crEnchScorchbeastStrafeAttack,FXEnchFireHitMolotov,EnchPlasmaGrenadeEnergyDmg,EnchPulseGrenadeEnergyDmg,Grenade_Pumpkin_PoisonEffect,crEnchScorchbeastQueenStrafeAttack,FXEnchFireHitBlastMinemore unknown changes, just like last week
Entitlement
Tricentennial Power Armor Paint Setimages addedRed Rocket Mega SignaddedClean Water PurifieraddedClean Solid BillboardaddedStarlet Sniper Hattypo in the texture path fixedVault-Tec2 Power Armor Paint Setrenamed toVault-Tec Engineer Power Armor Paint SetWest Virginia Power Armor Paint Setdescription fixedWelcome Home Neon Signtypo in the texture path fixedChrome Mini-Gun Paintrenamed toChrome Paint (Minigun)Chrome Mini-Gun Paintdescription typo fixedNuka-Cola Quantum Signtypo in the texture path fixedOld Possum Bar Signtypo in the texture path fixedPickaxe Pilsner Bar Signtypo in the texture path fixedLumberjack Hatdescription addedLumberjack Hattypo in the texture path fixedLumberjack Outfitdescription addedATX_ENTM_Apparel_Outfit_TrackSuitVTUEDID changed toATX_ENTM_Apparel_Underarmor_TrackSuitVTUVTU Track Suitdescription addedATX_ENTM_Apparel_Outfit_TrackSuitGraftonEDID changed toATX_ENTM_Apparel_Underarmor_TrackSuitGraftonGrafton Track Suitrenamed toGrafton High Track SuitGrafton Track Suitdescription addedInventor's Laser Gun Paintrenamed toAmateur Inventor's Laser Gun PaintInventor's Laser Gun Paintdescription addedVaultTec Laser Gun Paintrenamed toVault-Tec Laser Gun PaintVaultTec Laser Gun Paintdescription addedATX_ENTM_Skin_WeaponSkin_FatMan_BomberEDID changed toATX_ENTM_Skin_WeaponSkin_FatMan_AviatorBomber Fat Man PaintrenamedAviator Paint (Fat Man)Bomber Fat Man Paintdescription addedTripod Floor Lampdescription addedTripod Floor Lamptypo in texture path fixedAbstract Paintingdescription addedAbstract Paintingtypo in texture path fixedClown Paintingdescription addedLandscape Paintingdescription addedLandscape Paintingtypo in texture path fixedLandscape Paintingimage addedModern Paintingdescription addedModern Paintingtypo in texture path fixedModern Paintingimage addedManta Man CostumeaddedModern ChandelieraddedATX_ENTM_CAMP_Machinery_Purifier_Medium_CleanEDID changed toATX_ENTM_CAMP_Machinery_Purifier_Large_CleanClean Industrial Water Purifierrenamed toClean Water Purifier - IndustrialClean Industrial Water Purifiertypo in texture path fixedClean Industrial Water Purifierimages addedLying Out Poseimages added
Explosion
POST_ATX_Lunchbox_ExplosionConfettiBalloon_KazooEDID changed tozzz_RECLAIM_ExplosionConfettiBalloon_KazooATX_RedRocketStatue01ExplosionaddedATX_RedRocketStatue01Explosion01addedATX_RedRocketStatue01Explosion02added
Flora
- A bazillion FormIDs edited to be compatible with Bulldozer
Furniture
ATX_WorkshopNpcBedSleepingBagSleep01_RobcoFiremanaddedATX_WorkshopNpcBedSleepingBagSleep01_SugarBombsaddedATX_WorkshopNpcBedSleepingBagSleep01_VaultTecadded
Global
EN_EventTimerLengthforEnclave Event Master Questincreased from300.000000to600.000000POST_ATX_Lunchbox_BuffDurationGlobalfor MTX lunchboxes/serums increased from915.000000to1815.000000POST_ATX_Lunchbox_ConfettiChanceEDID changed toATX_Lunchbox_ConfettiChancePOST_ATX_Lunchbox_BuffRadiusGlobalEDID changed tozzz_RECLAIM_BuffRadiusGlobalPOST_ATX_Lunchbox_Effect_FortifyXPBonusEDID changed toATX_Lunchbox_Effect_FortifyXPBonusPOST_ATX_Lunchbox_Effect_CarryCapacityBonusEDID changed toATX_Lunchbox_Effect_CarryCapacityBonusPOST_ATX_Lunchbox_Effect_DMGBonusEDID changed toATX_Lunchbox_Effect_DMGBonusPOST_ATX_Lunchbox_Effect_RadResistBonusEDID changed tozzz_RECLAIM_Effect_RadResistBonus
Game Setting
sTeamErrorInviteBlockedByPrivacyaddedsDisconnectReasonSlowNetworkComponentDeletionaddedfPublicWorkshopExperienceMultwith value0.000000added
Idle Animations
3rdPOpenLunchboxAnimation Event and Animation File removedPA3rdPOpenLunchboxAnimation Event changed fromdyn_Activationtodyn_ActivationLoopCullWeapons3rdPOpenLunchboxFemaleadded3rdPOpenLunchboxMaleadded
Image Space
- A bazillion weather FormIDs edited to tweak lights’ intensities
Instance Naming Rules
Croquet Malletname for a weapon withATX_dn_Weapon_Melee_Sledgehammer_CroquetMallet
Keyword
ATX_Entitlement_Category_Store_TESTEDID changed toATX_Entitlement_Category_Store_LunchboxesATX_Entitlement_Category_Store_PerkCardPacksfull name removedATX_dn_Weapon_Melee_Sledgehammer_CroquetMalletaddedWaveType_OverseerPersonalKeywordaddedOverseerPersonalIncludeActorKeywordaddedPerkFriendlyFireDispelEffectadded
Layer
MonPower_Ext_CatWalkaddedMonogah_LODaddedNRGBridge_MainaddedLC006_Poseidon_CatWalkadded
Location
- A bazillion FormIDs precombined meshes edited
Leveled Item
workshop_LL_CouchestweakedLL_Ammo_38Caliber_AddAmmotweakedPOST_CUT_ATX_Lunchbox_LLS_Caps_OwnerEDID changed tozzz_RECLAIM_LLS_Caps_OwnerPOST_CUT_ATX_Lunchbox_LLS_Caps_FriendEDID changed tozzz_RECLAIM_LLS_Caps_FriendLLS_Creature_Boss_Component_AdhesivetweakedLLS_Creature_Boss_Component_GoldtweakedLLD_Creature_BaseItem_SuperMutanttweakedLLD_Creature_BaseItem_SuperMutant_Meleetweakedworkshop_LL_WindChimes01_newaddedLLD_Creature_Robot_Robobrainaddedworkshop_LL_Water_WaterPurifiersaddedworkshop_LL_Water_WaterPurifiersLargeaddedLLS_Mods_Weapons_Ranged_AntiScorchBeastfixed drop condition forrecipe_mod_PipeBoltAction_Receiver_AntiScorchBeast "Plan: Prime Pipe Bolt-Action Receiver"ATX_workshop_LL_AluminumTreesaddedATX_AluminumTreeOrn01Blue "Aluminum Tree",ATX_AluminumTreeOrn01Gold "Aluminum Tree",ATX_AluminumTreeOrn01Green "Aluminum Tree",ATX_AluminumTreeOrn01Pink "Aluminum Tree"LL_SPOTLIGHT_Recipes_Workshop_Allconditions tweakedVendor_VendingMachine_AmmolostLLV_Vendor_Component_Scrap_Bulk_GuaranteedLLD_Creature_Supermutant_MeleelostLLD_Creature_BaseItem_SuperMutant_MeleeLL_Vendor_TrainstationslostLLV_Vendor_Component_Scrap_Bulk_Guaranteedworkshop_LL_Lights_CeilingLightsaddedATX_Hanging_Chandelier "Modern Chandelier"
Message
HelpLeveling_PCinfo about S.P.E.C.I.A.L respec addedHelpLeveling_Consoleinfo about S.P.E.C.I.A.L respec addedHelpPerkCards_Consoleinfo about S.P.E.C.I.A.L respec addedHelpPerkCards_PCinfo about S.P.E.C.I.A.L respec addedPOST_ATX_Lunchbox_MsgEDID changed tozzz_RECLAIM_MsgMTRZ01_LostKeyFinalNameMessageaddedATX_Lunchbox_PartyFavorMessageaddedATX_Lunchbox_PartyFavorMessage_AntacidsaddedATX_Lunchbox_PartyFavorMessage_BalloonsaddedATX_Lunchbox_PartyFavorMessage_ConfettiaddedATX_Lunchbox_PartyFavorMessage_FingertrapaddedATX_Lunchbox_PartyFavorMessage_GiftBagaddedATX_Lunchbox_PartyFavorMessage_NoisemakeraddedATX_Lunchbox_PartyFavorMessage_PlasticAnimalsaddedATX_Lunchbox_PartyFavorMessage_SoMuchCakeaddedATX_Lunchbox_PartyFavorMessage_SugarRushaddedATX_Lunchbox_PartyFavorMessage_ToGoPunchadded
Magic Effect
POST_ATX_Lunchbox_RewardEffectEDID changed toATX_Lunchbox_RewardEffectParty Favor ApplygainsAbility_SpellATX_Lunchbox_JumpAbility "Balloons!"scriptPOST_ATX_Lunchbox_ActivatorEffectEDID changed tozzz_RECLAIM_ActivatorEffectLunchbox Activator and Animationlost it’s scriptsPOST_ATX_Lunchbox_JumpApplierEDID changed tozzz_RECLAIM_JumpApplierPOST_ATX_Lunchbox_Serum_BalloonJumpApplier- EDID changed to
ATX_Lunchbox_BalloonJumpApplier - lost it’s scripts
Hide in UI,Painless,No Death Dispellflags addedATX_Lunchbox_JumpAbility "Balloons!"set asEquip Ability
- EDID changed to
ATX_Lunchbox_SugarRush_MessageaddedATX_Lunchbox_PlasticAnimals_MessageaddedATX_Lunchbox_Noisemaker_MessageaddedATX_Lunchbox_GiftBag_MessageaddedATX_Lunchbox_Fingertrap_Messageaddedzzz_RECLAIM_Balloons_MessageaddedATX_Lunchbox_Antacids_MessageaddedATX_Lunchbox_Balloons_MessageaddedATX_Lunchbox_Confetti_MessageaddedATX_Lunchbox_SoMuchCake_MessageaddedATX_Lunchbox_ToGoPunch_MessageaddedAbSpotlightTextDummyWeek008deletedPOST_ATX_Lunchbox_FortifyJumpHeight- EDID changed to
ATX_Lunchbox_FortifyJumpHeight AbilityTypeMutation,AbilityTypeMutation_PositiveEffectadded
- EDID changed to
POST_ATX_Lunchbox_VFXEffectEDID changed tozzz_RECLAIM_VFXEffectPOST_ATX_Lunchbox_AddConfettiPerk- EDID changed to
zzz_RECLAIM_AddConfettiPerk POST_ATX_Lunchbox_Confetti01 "Confetti Perk"was removed fromPerk to Aply
- EDID changed to
POST_ATX_Lunchbox_PerkConfettiApply- EDID changed to
ATX_Lunchbox_PerkConfettiApply - script
Economy:LunchboxPerkFanfareScriptadded
- EDID changed to
POST_ATX_Lunchbox_PerkConfettiEffectEDID changed toATX_Lunchbox_PerkConfettiEffectPOST_ATX_Lunchbox_NoHunger_Effect- EDID changed to
ATX_Lunchbox_NoHunger_Effect - script
Economy:LunchboxPerkFanfareScriptadded FULL - Nameremoved
- EDID changed to
POST_ATX_Lunchbox_NoThirst_Effect- EDID changed to
ATX_Lunchbox_NoThirst_Effect - script
Economy:LunchboxPerkFanfareScriptadded FULL - Nameremoved
- EDID changed to
PerkFriendlyFireRestoreHealthEffectPerkFriendlyFireDispelEffectkeyword addedDispel with Keywordsflag added
Movable Static
workshop_ShackWallA01gainedObstacleflagWorkshopWindChimes01_newaddedWorkshopWindChimesWall01_newadded
Material Swap
ATX_MSWP_Sleepingbag_RobcoFiremanaddedATX_MSWP_Sleepingbag_SugarBombsaddedATX_MSWP_Sleepingbag_VaultTecaddedATX_MSWP_PipBoy_AmericanFlagaddedATX_MSWP_PipBoy_HunterOrangeaddedATX_MSWP_PipBoy_MothmanaddedATX_MSWP_PipBoy_SlocumJoeaddedATX_MSWP_PipBoy_WavyWillardaddedATX_MSWP_FatMan_BomberEDID changed toATX_MSWP_FatMan_AviatorATX_mat_PA_T45_Mothtypos in material path fixedATX_mat_PA_T45_PStypos in material path fixedATX_mat_PA_T51_Mothtypos in material path fixedATX_mat_PA_T51_PStypos in material path fixedATX_mat_PA_T60_PStypos in material path fixedATX_mat_PA_T60_Mothtypos in material path fixedATX_mat_PA_X01_Mothtypos in material path fixedATX_mat_PA_X01_PStypos in material path fixedATX_MSWP_Flamer_FiremanaddedATX_MSWP_FatMan_VaultTectypos in material path fixed
Navigation Mesh Info Map
- Yeah, this is all redone
Non-Player Character (Actor)
Scorchbeast QueengainedCB15_QuestKillTargetkeywordScorchbeast QueengainedImmuneToNukeskeywordVincent May-Lillydeath item changed fromLLD_Creature_Robot_SentryBottoLLD_Creature_Robot_RobobrainRobobrain Devastatordeath item changed fromLLD_Creature_Robot_SentryBottoLLD_Creature_Robot_RobobrainThe Bossdeath item changed fromLLD_Creature_Robot_SentryBottoLLD_Creature_Robot_RobobrainRobobraindeath item changed fromLLD_Creature_Robot_SentryBottoLLD_Creature_Robot_RobobrainRobobrain Sentrydeath item changed fromLLD_Creature_Robot_SentryBottoLLD_Creature_Robot_RobobrainRobobrain Tacticiandeath item changed fromLLD_Creature_Robot_SentryBottoLLD_Creature_Robot_RobobrainRobobrain War Minddeath item changed fromLLD_Creature_Robot_SentryBottoLLD_Creature_Robot_RobobrainRobobrain Devastatordeath item changed fromLLD_Creature_Robot_SentryBottoLLD_Creature_Robot_Robobrain
Object Modification
mod_GatlingPlasma_Muzzle_Splitter_Alost_PARENT_mod_WEAPON_Durability_High "TEMPLATE: High Durability Penality"mod_PipeBoltAction_Grip_Stock_HipAccuracy-SecondaryDMGgainedAnimsGripRifleStraightkeywordATX_mod_armor_Combat_Material_Paint_VaultTec,ATX_mod_armor_Combat_Material_Paint_Camo,ATX_mod_armor_Combat_Material_Paint_Patriot,ATX_mod_armor_Metal_Material_Paint_VaultTec,ATX_mod_armor_Metal_Material_Paint_Camo,ATX_mod_armor_Metal_Material_Paint_Pink,ATX_mod_armor_Metal_Material_Paint_Brightpriority set to127ATX_mod_melee_Sledgehammer_CroquetMalletdescription fixed andATX_dn_Weapon_Melee_Sledgehammer_CroquetMalletkeyword addedVault-Tec 2 Paintrenamed toVault-Tec Engineer PaintInventor Paintrenamed toAmateur Inventor's PaintBomber Paintrenamed toAviator PaintWar Rider Paintlostap_PowerArmor_Paint "Material"keywordTEMPLATE: Muzzle Brakeunknown property changed from4294967291to5
Perk
AddictionManagerlostSpotlightWeekIndexconditionATX_Lunchbox_SugarRush_PerkaddedATX_Lunchbox_PlasticAnimals_PerkaddedATX_Lunchbox_Noisemaker_PerkaddedATX_Lunchbox_GiftBag_PerkaddedATX_Lunchbox_Fingertrap_PerkaddedATX_Lunchbox_Balloons_PerkaddedATX_Lunchbox_Antacids_PerkaddedPOST_ATX_Lunchbox_Hunger_Perk- EDID changed to
POSTzzz_ATX_Lunchbox_Extra FULL - NameremovedFNAM - SWFremoved
- EDID changed to
POST_ATX_Lunchbox_NoThirst_Perk- EDID changed to
ATX_Lunchbox_NoThirst_Perk FULL - NameremovedDESC - DescriptionremovedFXExplosionLunchboxFanfareset asPRFS - Perk Activation SoundLunchBoxPerkToGoPunchset asFNAM- SWFandPRFI - Unknown
- EDID changed to
POST_ATX_Lunchbox_Confetti01- EDID changed to
ATX_Lunchbox_Confetti_Perk - Description changed
FXExplosionLunchboxFanfareset asPRFS - Perk Activation SoundLunchBoxPerkConfettiset asFNAM- SWFandPRFI - Unknown
- EDID changed to
POST_ATX_Lunchbox_NoHunger_Perk- EDID changed to
ATX_Lunchbox_NoHunger_Perk FULL - NameremovedDESC - DescriptionremovedFXExplosionLunchboxFanfareset asPRFS - Perk Activation SoundLunchBoxPerkSoMuchCakeset asFNAM- SWFandPRFI - Unknown
- EDID changed to
POST_ATX_Lunchbox_Hunger_PerkEDID changed toPOSTzzz_ATX_Lunchbox_Extra
Quest
- Unknown changes on Data:
Quickplay: Assault <Alias=workshopLocation>,Investigate,CUT_Dialogue_MTNS03_QuestGiver,Lost and Found,Back to Basic,Event: Leader of the Pack,Combat Lines, Reaction Lines, Etc,Daily: Target Rich Environment,Daily: Pass the Buck,Mama Bear,Dialogue_LC129_Jack,Daily: Mistaken Identity,Debate Prep,Surveillance Scene Quest: Blackwell,Event: It's a trap,Pitcher Plant Patch,Conflicted Robot,Valley Galleria Eyebot,BoSr02_Master,Destroyed Survivor Camp,Sentry Bot patrol,[Power Plant System - Startup],Clear Watoga Civic Center,EN06 Seal Questline Restart Quest - Various XP reward reductions
Event: Protest Marchstage1000xp reward reduced from250to200Event: Tea Timestage1000xp reward reduced from200to150Event: Distinguished Guests- stage
500xp reward reduced from200to150 - stage
500xp reward reduced from250to200 - stage
500xp reward reduced from300to250 - stage
500xp reward reduced from350to250 - stage
550xp reward reduced from200to150
- stage
Event: Patrol Dutystage230xp reward reduced from250to200Event: Feed the Peoplestage1000xp reward reduced from250to150Event: Guided Meditationstage255xp reward reduced from300to200Event: Back on the Beatstage5000xp reward reduced from250to150Event: Grafton Daystage5000xp reward reduced from250to200Event: Collision Course- stage
1000xp reward reduced from250to150 - stage
1500xp reward removed
- stage
Event: Line in the Sandstage700xp reward reduced from450to250Event: Battle Botstage200xp reward reduced from350to300Prickett's Fort Confederate Assault- stage
999xp reward reduced from250to200 - stage
1000xp reward reduced from300to200
- stage
Event: Jail Breakstage1000xp reward reduced from300to200
Event: Feed the PeopleAlias ConditionIsActivePlayeraddedAn Ounce of Preventionobjectives tweakedPersonal MattersgaineddefaultquestencounterwavescriptscriptDailly: Dross Tossdaily reset timer fixedDaily: The Chow Linedaily reset timer fixedDaily: Lucky Muckerdaily reset timer fixedMission: Countdown <Alias=MSiloShortNameLocation>reset timer fixed
Race
Mole MinerPerkWastelandWhispererEligiblekeyword addedHumanunknown bones changesGhoulunknown bones changes
Static Collection
- A bazillion FormIDs edited to be compatible with Bulldozer
Story Manager Quest Node
BoSr01_QuestNodehours until reset changed from0.8to1.2MTNM04_Guest_QuestNodehours until reset changed from0.8to1.2MTR10_Battle_QuestNodehours until reset changed from0.8to1.2MTNM03_Meditation_QuestNodehours until reset changed from0.8to1.2GraftonProxEvents_Randomhours until reset changed from0.8to1.2FFZ17_Tea_QuestNodehours until reset changed from0.8to1.2EasternRegionalPenEvents_Randomhours until reset changed from0.8to1.2TW009_BattleNeverWasEventhours until reset changed from0.8to 1.2`MorgantownProxEventshours until reset changed from0.8to1.2
Sound descriptor
OBJWorkshopBulldozeDisableaddedOBJWorkshopBulldozeEnableaddedAMBChimesWorkshopaddedSFXATXRedRocketShakeaddedSFXATXRedRocketThurstaddedSFXATXRedRocketExplosionFinaladdedFXExplosion03RedRocketLAYERCTailStereoaddedFXExplosion03RedRocketLAYERAaddedFXExplosion03RedRocketLAYERAThumpaddedFXExplosion01RedRocketLAYERAaddedFXExplosion01RedRocketLAYERAThumpaddedFXExplosion02RedRocketLAYERAThumpaddedSFXATXRedRocketExplosion01addedSFXATXRedRocketExplosion02addedSFXATXRedRocketSignOffaddedSFXATXRedRocketSignOnadded
Spell
- Unknown changes to Effect:
PA Common Arm,FieldGen EMP Spell 4,Scorchbeast Cloak,Nuclear Fallout Radiation,Assaultron Rad Damage Eagle Eyes:Mutation_FortifyPerception "Mutation: Fortify"magnitude decreased from6.000000to5.000000when having perkStrangeInNumbers01 "Strange In Numbers"Bird Bones:Mutation_FortifyPerception "Mutation: Fortify"magnitude decreased from6.000000to5.000000when having perkStrangeInNumbers01 "Strange In Numbers"Egg Head:Mutation_FortifyPerception "Mutation: Fortify"magnitude decreased from9.000000to8.000000when having perkStrangeInNumbers01 "Strange In Numbers"POST_test_ATX_LunchboxRewards_NearbySpell- EDID changed to
zzz_RECLAIM_LunchboxRewards_NearbySpell POST_ATX_Lunchbox_RewardEffect "Party Favor Apply"effect removed
- EDID changed to
Friendly Fire:PerkFriendlyFireRestoreHealthEffect "Restore Health"magnitude decreased from0.450000to0.400000POST_CUT_ATX_Lunchbox_ThirstSpellEffectEDID changed tozzz_RECLAIM_ThirstSpellEffectPOST_ATX_Lunchbox_Mutation_BalloonJump- EDID changed to
ATX_Lunchbox_Balloon_Applier - Name changed from
MarsupialtoBalloons! SURV_Icon_Mutation "MutationIcon"keyword changed toSURV_Icon_Chems "ChemsIcon"- Unknown changes to flags
Instant Castflag addedTypechanged fromAbilitytoSpellCast Typechanged fromConstant EffecttoFire and Forget- Unknown changes to effects and major changes to effects conditions
- EDID changed to
Spotlight Week- renamed to
Spotlight Week 1 bonus - unknown changes to effects
- renamed to
POST_ATX_Lunchbox_CarryCapacitySpell- EDID changed to
ATX_Lunchbox_CarryCapacitySpell ATX_Lunchbox_GiftBag_Messageeffect added
- EDID changed to
Plastic Animals- EDID changed to
ATX_Lunchbox_CreaturesSpell ATX_Lunchbox_PlasticAnimals_Messageeffect added
- EDID changed to
POST_ATX_Lunchbox_HungerSpellEDID changed toATX_Lunchbox_HungerSpellPOST_ATX_Lunchbox_JumpSpell- EDID changed to
ATX_Lunchbox_JumpAbility - unknown changes to effects
- EDID changed to
POST_ATX_Lunchbox_MutantsSpell- EDID changed to
ATX_Lunchbox_MutantsSpell FortifyDamageVsSuperMutants "Fortify Damage Vs. Super Mutants"effect duration increased from900to915FortifyDamageVsGhouls "Fortify Damage Vs. Ghouls"effect duration increased from900to915ATX_Lunchbox_Fingertrap_Messageeffect added
- EDID changed to
POST_ATX_Lunchbox_RadResistSpell- EDID changed to
ATX_Lunchbox_RadResistSpell FortifyResistRadExposure "Resist Radiation Exposure"effect duration increased from900to915ATX_Lunchbox_Antacids_Messageeffect added
- EDID changed to
POST_ATX_Lunchbox_RobotsSpell- EDID changed to
ATX_Lunchbox_RobotsSpell FortifyDamageVsRobots "Fortify Damage Vs. Robots"effect duration increased from900to915ATX_Lunchbox_Noisemaker_Messageeffect added
- EDID changed to
POST_ATX_Lunchbox_ThirstSpell- EDID changed to
ATX_Lunchbox_ThirstSpell - Name removed
ATX_Lunchbox_NoThirst_Effecteffect duration increased from900to1815
- EDID changed to
POST_ATX_Lunchbox_XPSpell- EDID changed to
ATX_Lunchbox_XPSpell FortifyXPBonus "XP Bonus"effect duration increased from900to915ATX_Lunchbox_SugarRush_Messageeffect added
- EDID changed to
POST_ATX_Lunchbox_ConfettiSpell- EDID changed to
ATX_Lunchbox_ConfettiSpell ATX_Lunchbox_PerkConfettiApply "Apply Confetti Perk"effect duration increased from900to1815ATX_Lunchbox_Confetti_Messageeffect added
- EDID changed to
POST_ATX_Lunchbox_PerkConfettiEffectSpellEDID changed toATX_Lunchbox_PerkConfettiEffectSpellInspirationalcondition to only apply when in a party addedFriendly FirePerkFriendlyFireRestoreHealthEffect "Restore Health"magnitude *decreased from1.300000to1.200000
Static
- A bazillion FormIDs edited to be compatible with Bulldozer
Snap Template
- Unknown changes:
workshopSnap_WrhsStaircase01,workshopSnap_WrhsWallTopArchL01,workshopSnap_WrhsWallTopArchR01,workshopWall_WindChimes01,workshopSnap_FoundationStairs01 workshopOrigin_ATX_RedRocketStatue01addedworkshopSnap_FoundationStairsWood01added
Texture Set
DecalBloodSplatterLgConfettichanged decals data
Weapons
M79 Grenade LauncherremovedWeaponTypeShotgunkeywordAutoGrenadeLauncherremovedWeaponTypeHeavyGunkeyword
Changes found on .ba2 files
Diff list of the files inside the .ba2s (18.322 lines of text)
Highlights
curvetables/json/creatures/weapon/weapon_mirelurkqueen_rangeddmg.json
from
{
"curve":
[
{
"x": 20,
"y": 50
},
{
"x": 35,
"y": 65
},
{
"x": 50,
"y": 80
}
]
}
to
{
"curve":
[
{
"x": 20,
"y": 75
},
{
"x": 35,
"y": 90
},
{
"x": 50,
"y": 125
}
]
}
Other changes confirmed by the community
TBA
List of changed files
ChromiumRenderer.exeCrashReporter.exeFallout76.exelibcef.dllVendorSettings.jsonData\SeventySix - Animations.ba2Data\SeventySix - ATX_Main.ba2Data\SeventySix - ATX_Textures.ba2Data\SeventySix - GeneratedMeshes.ba2Data\SeventySix - GeneratedTextures.ba2Data\SeventySix - Interface.ba2Data\SeventySix - Localization.ba2Data\SeventySix - Materials.ba2Data\SeventySix - MiscClient.ba2Data\SeventySix - Shaders.ba2Data\SeventySix - Startup.ba2Data\SeventySix.cdxData\SeventySix.esm
